View Full Version : Call of Pripyat Complete Trailer
Ducimus
02-28-11, 10:40 PM
http://www.youtube.com/watch?v=vcNylGYq-v4
SgtPotato
03-01-11, 11:18 AM
http://www.heavyblogisheavy.com/wp-content/uploads/2010/11/my-body-is-ready.png
Ducimus
03-11-11, 03:14 PM
The mod was released last night. :up:
Feuer Frei!
03-11-11, 11:51 PM
The mod was released last night. :up:
Link?
Edit: NVM, found it.
Radioshow
03-12-11, 09:06 AM
There are a few bugs and massive out of memory errors. Some of the textures are way to large. I can get it to load but then crashes soon after, culprit is out of memory error.
I have played all the stalkers with lots of texture mods and whatnot, never had this problem. Some of the sky tex's and some ground bumps are very large. All they need is a normal detail and high to chose from for those with 4gb+ ram and 1gb+ VC ram.
Feuer Frei!
03-12-11, 10:21 AM
Hmm, i fired up COP early this morning, d/l the mod and ran it.
No problems here on high settings all round, 4 GB RAM here, ATI 4870, handles it like a dream.
The mod is a graphics overhaul, you mentioned you ran COP no problems with a few mods to boot, Complete mod is a graphics overhaul, it will tax your system more than ever before!
This from the dev's user guide:
Using this mod will result in a performance impact, including longer loading times due to there being a much greater amount of sky and other HD texture content. Systems with less than 4GB of memory may experience “Out of memory” error crashes. Therefore, the mod has a minimum recommend GPU memory of 1GB.
If you do experience a crash, you need to press Ctrl+Alt+Del (for Windows XP) or Ctrl+Shift+Esc (for Windows Vista/7) and manually end the Xray engine process before restarting the game.
DOWNLOAD IT HERE (http://dolgovstudio.com/mods/Call_of_Pripyat_Complete_v1.0_User_Manual.pdf)
What specs are you running?
I wouldn't bother running this with anything less than 4gb ram and less than 2gb of gpu memory.
And what would be the point of having a 'normal' setting in this mod? It's meant to be a graphical overhaul, it's meant to be played at high, anything less and it defeats the purpose of this mod, you may as well run vanilla again.
In relation to bugs and texture issues, it isn't the mod by the sounds of it, your gpu isn't handling the processing too well, needless to say the graphics aren't what they should be. Not a bug of the mod.
Ducimus
03-14-11, 05:17 PM
Link?
Edit: NVM, found it.
Heh, oops. In my excitement i forgot to link it.
There are a few bugs and massive out of memory errors. Some of the textures are way to large.
From what i understand, i think THE culprit is the textures. Espeically on a 32 bit machine.
There is a optimization patch. I quote:
Update March 13 2011:
Try the optimization patch and see if it helps, report in comments:
Version 3, keep an eye on new versions, we'll try to get it to run on most machines.
[Download] (http://dolgovstudio.com/mods/patches/copc_1.0_optimization_patch_3.zip) 60MB
A 'Lite' version is in works.
I'll definately be getting the lite version when its done. I did look at some of the files they were patching in that patch version 3, and a couple of them are HUGE. One was at least 4080 by 4080, and was something like 20 MB in DDS compression.
And here enters my rant.
WHY... WHY is it, that so many modders in the case of textures, automatically jack the resolution to two to four times larger then the native files? WHY?!???????????????? Maybe i only concern myself with that because I don't run a top end rig, but If im doing a mod, i avoid doing this. Its a personal pet peeve. You increase load times, eat up system resources, and in some cases induce lag, all for a crisper texture?! Now, there are reasonable points. If the native tex is 512 by 512... ok.. *maybe* 1024 by 1024 is warrented, but 2048, and higher? HOLD the BUS!
Anywho, from what i understand the areas in COP are larger, and thus using more textures. Ramp up the tex resolution, and now you have issues.
Ranting aside, the optimization patch solved my CTD's for the most part, though ive noticed that long play and moving through mulitple areas, i'll crash on a game load. Despite that, the mod has been worth the wait.
Ducimus
03-15-11, 04:20 AM
I went through and resized some of the most obnoxious textures. Game is running ALOT better. Particuarlly frame rate. If anyone's interested in the files, i'll upload them.
Arclight
03-15-11, 05:24 AM
Definitely. Haven't gotten into CoP yet, but when I do that mod will be installed, and I can do without idiotically large textures. :yep:
Ducimus
03-15-11, 11:01 AM
I only took the most obnoxious textures and bump maps. I didn't redo the entire texture directory. Only what i thought necessary.
New lower resolution textures (20.2 MB):
REMOVED.
Back up of old high resolution textures ( 78.5 MB ):
REMOVED.
Install:
Copy 'gamedata' folder to main S.T.A.L.K.E.R.: Call of Pripyat directory,
(the whole folder, not just its content) and overwrite all files from the base mod.
Default directory:
C:\Program Files\Bitcomposer Games\S.T.A.L.K.E.R.: Call of Pripyat
Steam default directory:
C:\Program Files\Steam\steamapps\common\stalker call of pripyat
edit:
In case those install instructions worry you, the stalker games are one of those types of games where all the games resources files are kept in large packaged files, which are overridden if any of them exist outside of those large packaged files. The entire "gamadata' directory IS the mod, and all its doing is overriding the large package files. Remove the game data directory, and the game goes back to normal. Althoguh if you used the installer, id use the uninstaller anyway if i was to remove the mod.
Arclight
03-15-11, 11:44 AM
Thank you, it is appreciated. :salute:
Ducimus
03-18-11, 08:13 PM
http://www.firesuite.com/chernobyl-exclusion-zone-2008-09.html
Ducimus
03-24-11, 01:29 PM
I got tired of waiting for the update to COP complete, so i inadvertantly started creating a compiled version of fixes and enhancements, that wont drag my computer down to a crawl. I'll upload the links and howto later.
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