View Full Version : Why So Many Radio Messages?
Why am I getting dozens of messages from ship after ship saying they've sighted a submarine when I leave port!?! I assume these ships are sighting me. It's annoying to have to click each message twice to get rid of it. Is there any way to disable this behavior ?? :-?:yawn:
TheDarkWraith
02-27-11, 11:34 PM
Why am I getting dozens of messages from ship after ship saying they've sighted a submarine when I leave port!?! I assume these ships are sighting me. It's annoying to have to click each message twice to get rid of it. Is there any way to disable this behavior ?? :-?:yawn:
Are you using MO or my UIs mod?
Are you using MO or my UIs mod?
I'm using MO and this other stuff....
[MODS]
Magnum_Opus_v0_0_1=1
German U-Boat Crew Language Pack=2
DBSM_Speech_1_0_4=3
DBSM_Music_1_0_4=4
Stormys DBSM SH5 v1.3 HOTFIX 2=5
Trevally Automated Scripts v0.5=6
NewUIs_TDC_6_3_7_Das_Boot_Crew_Mod_by_Illyustrator =7
NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth=8
nVidia missing lights=9
A Fistful of Emblems v1.51=10
Enhanced FunelSmoke_by HanSolo78=11
ImprovedWaves_Improved Pitch&Roll=12
Remove grain effect=13
Remove Steelvikings shadow mod=14
sobers base wave mechanics for SH5 V12=15
renow_points_0_compatible a fistfull of emblems version_by stoianm=16
stoianm upgrade available mod compatible a fistfull of emblems=17
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=18
sobers smaller water drops=19
Church's Felix the Cat Emblem 1.0=20
SUB_hyd_fix_SH5=21
stoianm
02-28-11, 05:06 AM
I'm using MO and this other stuff....
[MODS]
Magnum_Opus_v0_0_1=1
German U-Boat Crew Language Pack=2
DBSM_Speech_1_0_4=3
DBSM_Music_1_0_4=4
Stormys DBSM SH5 v1.3 HOTFIX 2=5 - this is a fix for the stand allone version of the mod - i can not see the stand allone version of stormys mod on your list:hmmm:
Trevally Automated Scripts v0.5=6
NewUIs_TDC_6_3_7_Das_Boot_Crew_Mod_by_Illyustrator =7
NewUIs_TDC_6_3_7_No_Aircraft_Spotting_At_Depth=8
nVidia missing lights=9
A Fistful of Emblems v1.51=10
Enhanced FunelSmoke_by HanSolo78=11
ImprovedWaves_Improved Pitch&Roll=12 - you do not need this - it is something like that in MO and with an better results
Remove grain effect=13
Remove Steelvikings shadow mod=14
sobers base wave mechanics for SH5 V12=15
renow_points_0_compatible a fistfull of emblems version_by stoianm=16 - you do not need this - it is the same thing with the next one (it is my fault because i changed a bit the mod name but are iddentical)
stoianm upgrade available mod compatible a fistfull of emblems=17
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120=18 - unninstall this - you screw up some things in MO - this mod it is already in MO
sobers smaller water drops=19
Church's Felix the Cat Emblem 1.0=20
SUB_hyd_fix_SH5=21 - this one you do not need - it is in MO
read in red pls
stoianm
02-28-11, 05:11 AM
You can modify the radio messages box from your option.py or you can do that when you are in game
here you can see how you can do that in game:
http://i1124.photobucket.com/albums/l568/stoianm/radio1.jpg
http://i1124.photobucket.com/albums/l568/stoianm/radio2.jpg
cheers
Gandalfi2005
02-28-11, 09:17 AM
Is this the new UI Version 6.4.0 or is this option button also in the current MO Mod Version ?
Thanks
stoianm
02-28-11, 09:29 AM
Is this the new UI Version 6.4.0 or is this option button also in the current MO Mod Version ?
Thanks
yes
TheDarkWraith
02-28-11, 09:35 AM
Is this the new UI Version 6.4.0 or is this option button also in the current MO Mod Version ?
Thanks
It's in v6.4.0 and it's not in MO currently. You can add it to MO by enabling v6.4.0 after MO.
Gandalfi2005
02-28-11, 09:44 AM
Thank You TheDarkWraith.
I have one more Question regarding your UI Mod.
There are two 'Report Contact' Commands in the Radio Men Command Bar.
One with a mailer and one without.
Can you tell me where the difference is between both and what they trigger ?
Greetings and thanks
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