View Full Version : SH3 in Real Time NO TC
redsocialist
02-19-11, 11:27 PM
Anyone here ever did a patrol in real time? NEVER using TC for that particicular patrol? If so how did you do it, maintain patience, not get bored and your whole story doing a patrol in real time? Just curious can't find anything on the net of sub commanders doing a real-time patrol x1 TC. Keep in mind I'm talking about a WHOLE Patrol, meaning in Career, not single missions or multiplayer.
Sailor Steve
02-20-11, 12:02 AM
It has been done. Five years ago someone made headlines in a gaming magazine for refusing to play SH3 with any TC at all. Not to long ago GoldenRivet had some vacation time and did a short patrol in real time.
I don't see it as being more realistic myself, since time spent asleep or at work doesn't count, and time spent doing other things around the house is not time spent playing the game, so one might as well just not play the game while doing other things and use TC to catch up.
The reality is that life at sea is mostly boredom. Been there, done that.
Tanedin
02-20-11, 01:32 AM
I was having fun with a real-time patrol until recently. I went out to lunch last week and struck a mine. At least, I hope it was a mine. I was off the east coast of England running submerged for the day while I went to class. I guess I could have run aground too, though the map didn't look like it would be any shallower in the direction I was heading.
Wouldn't even consider it. Not because I don't have the patience, but as Steve said it's not any kind of augmentation to the realism, unless you enjoy being bored out of your mind.
Being at sea for extended periods can be extremely isolating and boring on a level that I never understood possible until I spent time at sea (Former USN).
At least in the real nautical world there is the smell of the ocean (and exhaust), the hum of the engines, and all the other novelties that come with it. At ones computer you have none of that, and the glow of the monitor makes ones eyes tired. I guess that part would remind me of spending hours at a time staring at a AN/SPQ-9 display.
Plus, coming back from class/work/store/wherever and discovering I'd been sunk without having a chance to avoid it would cause me all kinds of unnecessary aggravation.
If it's what floats a persons boat (har har) by all means they should have at it. No thanks! I like to accelerate to my virtual afterlife in an iron coffin 128x+ faster!
Missing Name
02-20-11, 03:27 AM
I have also heard of such a way to play. Not for me. The faster a patrol goes, the better.
Sailor Steve
02-20-11, 11:27 AM
At least in the real nautical world there is the smell of the ocean (and exhaust), the hum of the engines, and all the other novelties that come with it. At ones computer you have none of that, and the glow of the monitor makes ones eyes tired. I guess that part would remind me of spending hours at a time staring at a AN/SPQ-9 display.
Funny, that's something I never thought about. You're right - even when reading a book or playing chess or cards with friends, the salt smell, the constant rolling of the ship, the sound of the ship and her operations are there with you all the time. You just don't get that playing a game.
Gargamel
02-20-11, 05:57 PM
An alternative, that works around real life problems, would be to only play while your there. Ie when you go to work, you pause the game. When you get home, you hit play, and turn the sound up real loud, and go do other things. Just like real life, where the kaleun was not always pushing buttons and running the sub, he had his crew to do that. It would end up taking longer IRL than it would in game, but you could do a RT patrol.
But why? If you're going to do that, just run some light TC and listen for your officers to scream.
I think I know where the originator of this thread is coming from. There is a certain 'real life' aspect to playing at normal time. It's about recreating the real life feeling to being a submariner just as we see in 'Das Boot' and real life experiences of being on patrol; boredom, nothing to do, the uncertainty of what the next hour or day will bring. I'm from a WW2 reenactment background and I indent to start playing the game in this way. When at home it will play in the background, it's sounds of the wind and sea are quite soothing and perhaps the way to think about it is that being at home can be boring sometimes, but if you are also engaged as a uboat captain it will bring an excitement to having to spend a day at home or the final two hours before going to bed. After not having any 'contacts' for weeks (literally) coming upon a convoy will be all the more enjoyable. :up:
Anyone here ever did a patrol in real time? NEVER using TC for that particicular patrol? If so how did you do it, maintain patience, not get bored and your whole story doing a patrol in real time? Just curious can't find anything on the net of sub commanders doing a real-time patrol x1 TC. Keep in mind I'm talking about a WHOLE Patrol, meaning in Career, not single missions or multiplayer. It often happens that this is the case, which allows for a greater potent realism.
Patrolreport by Wratt. May 1940, no time compression:
http://www.subsim.com/phpBB_archive1/viewtopic.php?t=32647&start=0&postdays=0&postorder=asc&highlight=wrratt
SouriaBasharAkbar
05-24-12, 06:13 AM
Patrolreport by Wratt. May 1940, no time compression:
http://www.subsim.com/phpBB_archive1/viewtopic.php?t=32647&start=0&postdays=0&postorder=asc&highlight=wrratt
I'm thinking of doing it. As long as you have 2 computers and don't mind a littler higher electricity bill ;) Ok if you have a laptop just leave your machine going sailing what not....
Man I mainly used TC32 on my first patrol and got bored to death. Specially when you have to rotate your crew every 5 minutes or so.
I did it once, I did a 2 day patrol into Gibraltar, sank the hood and returned to a supply ship. I was very very board
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