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redsocialist
02-11-11, 07:13 PM
I am just wondering for the whole community, what do you guys usually do for campaign as far as realism wise. Most of us are using 95-100 realism I'm sure but when you die, do you say thats it, career over, or start back from where you are? I know CTD's will kill your experience and you can't help them which is why I save periodically. Just wandering, list your settings/methods of how you do your patrols bellow.:yeah:

Obersteuermann
02-11-11, 09:43 PM
I leave it on 68% (threat meter and auto targeting, if I took those two off then it'd be around 85-90%.

For me it's more about the thrill of the stalk than about precisely calculating solutions, although one day I've promised myself I'll go over to manual targeting!

kroll688
02-11-11, 10:18 PM
I play GWX3.0 with no other mods. I play 100% but with map contact updates. I try to limit running submerged to only once or twice a day, to limit the accuracy and range capabilty of the sonar effects. I stay in the the patrol area for at least a week, then go to another for at least a week, etc.. until fuel or torpedoes run out/low. Pursuing a convoy negates any area constraints. Only bring down exterior eels when winds are 6 or less and run slow speed. I also start over in 1939 when I die, the longest I have made it is early 1943.

Gereke
02-11-11, 11:46 PM
I run at 80% realism. Have manual targeting unchecked, and I have external camera use enabled (for taking screen shots).

I play "Dead is Dead". I don't always start over at 1939 though, I start careers at different times throughout the war depending on my mood. Out of my careers starting in '39 the longest I've made it is to about mid '41.

Patrol wise I head to my designated square, hang out for awhile and if nothing comes my way I head to different hunting grounds. My favorite being the western approach to Gibraltar.

Right now I'm playing with the Warships 3.0 Mod (Also run GWX3.0/SH3Commander). It's a different kind of challenge trying to hunt solo merchants/convoys in the coastal waters with a Type 1934 or 1936 Destroyer. There is some satisfaction to making a high speed run at a convoy, throwing out a spread of torps, and maneuvering to avoid fighting more than 1 escort at a time. Live through that, and the Convoy is a buffet.. That is until the ships start being armed...

VONHARRIS
02-12-11, 01:29 AM
I play 100% realism with a little cheat to take screenshots and watch some action. It is a game after all.
I play by the DiD rule and of course I don't reload a game after an unsuccesful attack. I had some moments of glory and some very unlucky ones.
Reloading of external torpedoes only in clear weather conditions. If I am spotted by a plane I either engage it or dive but in this case I assume that the external torpedoes have been thrown to sea to escape so I don't use them. I am trying to keep the game as real as possible.
Under these conditions I have made it to November 1944 where I was sunk in a XXI in grid BF16.

Bakkels
02-12-11, 07:16 AM
I started playing SH3+GWX three weeks ago. I'm currently playing at 65%.
I do have manual targeting. Sometimes I let my WO do the calculating, sometimes I do it myself. This is also good advice for any player just starting SH3; if you uncheck autotargeting, you're realism goes up quite a bit, but if you check the last option, you can ask your weapons officer to make the calculations. It's (almost) just as easy as auto targeting, you get more renown, and you can choose anytime you encounter a ship to do the targeting yourself. Great way to learn. Besides that, it's also more realistic (and fun) if you have to ask your WO instead of using that annoying triangle.

I unchecked the noise meter. If a destroyer is closeby, you gotta be silent. period. No need for a noise meter imo.
I also have limited fuel, compressed air and batteries. Makes the game a lot more realistic, and the limited batteries calls for strategic choices when engaging submerged. A lot of fun without making the game too difficult.

Map contacts I still have on, seems like the game will become very very hard without it, though I haven't tried it yet. Same goes for camera stabilisation; haven't tried playing without it, but I like my cam nice 'n steady :)
The external cam I leave on also. Partly because I sometimes just want to enjoy the view of my sub, or enemies going down. But also because when I encounter a convoy submerged the web of hydrophone lines prevent me from getting a good idea which ship is where.
Realistic vulnerability: also checked. A U-boat was vulnerable, and the main goal is avoiding getting damaged altogether.
Lastly, I check realistic loading times. Bumps up realism a bit, so I get more renown, and it doesn't make the game that much harder.

My 2 cts.

STEED
02-12-11, 09:07 AM
Some times I play for fun 3% other times its 60%-70% and when I'm serious it's 100% and in all cases dead is dead.

Gerald
02-12-11, 09:46 AM
Some times I play for fun 3% other times its 60%-70% and when I'm serious it's 100% and in all cases dead is dead. Is there anything you recommend Mr David Cameron (DID) :|\\

STEED
02-12-11, 09:56 AM
Is there anything you recommend Mr David Cameron (DID) :|\\

That dipstick! :haha:

B.N.R.T.
02-12-11, 10:25 AM
I play at 100%+ realism.

- No external torpedo reloads at high winds. In fact: sitting completely still.
- Regular status reports to BdU at midnight, during convoy chases and after significant events.
- No instant firing of deck gun.
- Torpedo maintenance: I won't bother during calm seas, but during heavy storms submerge every day to 'service' the torpedoes.
- Dive/trim checks at noon every day. Otherwise no submerging to check for hydrophone contacts.
- When the situation allows, hang about a bit after sinking a ship to provide aid to shipwrecked crew.
- Keeping a real life Kriegstagebuch where I record everything.

I do have map updates on and crew fatigue off, though.

redsocialist
02-12-11, 06:33 PM
I play at 100%+ realism.
I do have map updates on and crew fatigue off, though.

Heh, seems to me your more at 99 percent realism for all those realistic checks, but crew fatigue and map contacts :03: Your crew must be like those Energizer batteries they just keep going, and going and going....:up:

redsocialist
02-12-11, 06:41 PM
Well here's what I do.

I have 100% Realism, except usualy I have stable periscope view(It's a mounted piece of equipment, not a device being physcially held FYI.) For me, dead is dead, this enforces me to make wise decisions and understand the consequence. I save periodaclly to deal with CTD, but if I screw up, then whats done is done. Never going back to anything, and always try to take care of the crew. Right now I'm on my 3rd patrol, for the first; the Diesel engines went kaput. :nope:. I currently run WAC 4.1 with SH3 Commander. Its different then GWX, for me WAC gives the most sense of realism and adventure. I actually sunk 2 destroyers, of course as you read above I suffered the concequences. :shifty:

frau kaleun
02-12-11, 06:50 PM
Heh, seems to me your more at 99 percent realism for all those realistic checks, but crew fatigue and map contacts :03: Your crew must be like those Energizer batteries they just keep going, and going and going....:up:

Crew management is, AFAIK, impossible to do in any truly realistic manner when it comes to SH3 and fatigue.

On the one hand, to use a "no fatigue" model and possibly have the same man on duty 24/7 for an entire patrol with no ill effects is, obviously, completely unrealistic.

On the other hand, to use any fatigue model that requires you, as the boat's commander, to manually take a man who's on duty and move him to his quarters to get some rest is also completely unrealistic.

So it's not one of those things that can be factored into one's level of realism, IMO. There's just no truly "realistic" way to do it.

Corsair
02-12-11, 08:29 PM
I like to get the "real" feeling, so it is 100%, manual targeting. No map contact updates. Dead is dead. Manual navigation (no sub on the map) and no use of the waypoint tool. Never man the deck or AA guns myself.
No external views ( I tried to leave it on only to take screenshots, but found out that in tricky situations I couldn't resist to have a quick look at where the damn Black Swan is... and anyway I already have hundreds of screenshots...lol ). Forcing you to no external view in my opinion is one of the greatest enhancers of "real feeling"
For crew fatigue I use the mod model I am playing. (with NYGM I usually rotate every 12 hours on patrol and every 4 hours in combat situations) TC limit 128 in enemy zones. All attacks at real time from spotting. Radio msg to Bdu every day around midnight together with the night shift of crew.
If I need to reload external torpedoes, I head to the coast and find a sheltered cove where I "anchor" for the duration of the operation.

Sailor Steve
02-12-11, 08:57 PM
I have 100% Realism, except usualy I have stable periscope view(It's a mounted piece of equipment, not a device being physcially held FYI.)
For Your Information, it is solidly mounted to a highly unstable platform. Even at periscope depth the sub pitches and rolls in all but a dead calm sea. They were not gyro stabilized in any way. A hand-held device such as a pair of binoculars is actually more stable.

Oh, and I use stabilized views as well, because the periscope did have a split-prism unit available in SH4 but not SH3.

Missing Name
02-12-11, 10:06 PM
69% realism. I still have have external cam on, auto torpedoes, WO help and stabilize view. That last one is necessary, because my computer lags like hell in periscope view. External view is for the pretty stuff. The other two will be disabled eventually.

Using SH3 Commander, I turned off fatigue but turned on malfunctions.

I have increased deck gun ammo (110 increased to 200), to coincide with my unrealistic surface strategy.

And DiD. However, I also save often because my computer is cranky...

Sailor Steve
02-13-11, 12:35 AM
We had a thread on this not too long ago, and I made huge long replies I was going to point to in order not to have to do it again.

I'll be hung-and-dried if I can find it now. :damn:

Tessa
02-13-11, 03:26 AM
Right now play with either 84 or 87% realism (haven't started a new patrol in quite awhile) and firmly believe the main point of the game is to have fun; what fun constitutes for some people can harshly oppose other people's style. Long as you play by the rules/realism you have set (and potentially other self inforced penalties/game play methods) and play fair and square, if you enjoy the game and are having fun its done it job.

As someone pointed out several weeks ago, the only way to get real 100% realism would be to stop showering completely, hang up all your food randomly about your house/condo/etc and then sleep in your bed (which you haven't washed any of the sheets for at least 6 months or more) to get a genuine 100% realism.

My style of play (hunting warships/task forces and harbor raids when they're juicy targets inside) generally conflicts with a lot of people's preferred way; while I do enjoy it uses a completely 180 stategy of the tactics that were generally applied. My thinking has always been to destroy all the warships/escorts in order to deplete the fleet such that in due time convoys will have no option but to start going unescorted or maybe can only afford 1 escort (had this been the real tactics and outcome).

On a different note......was up at my (now departed) grandmother's place up in Los Angeles with my dad (tagged along so we could both go Japan town after he took care of business with the realator) and found an old skool ice cream man driving around the neighborhood in a van playing the same song they all play. By no means was it a hot day, but buying something from the ice cream man isn't something I've been able to do since I was in elementary school; since then they've all disapeared. Was quite fun for a nostalgic moment :sunny:

B.N.R.T.
02-13-11, 03:30 AM
As someone pointed out several weeks ago, the only way to get real 100% realism would be to stop showering completely, hang up all your food randomly about your house/condo/etc and then sleep in your bed (which you haven't washed any of the sheets for at least 6 months or more) to get a genuine 100% realism.

That is utter nonsense.

You do not hang up your food randomly, you make sure you can get to everything when you need it and that it does not mess up the trim of your boat (or house).

;)

Tessa
02-13-11, 04:00 AM
That is utter nonsense.

You do not hang up your food randomly, you make sure you can get to everything when you need it and that it does not mess up the trim of your boat (or house).

;)

Having personally been inside a few u-boats they is no exaggeration about the lack of space, then having to take rations for 30-40 days worth that's a lot of food (and no freezer/fridge) to store. While there may be an underlying organization to the entire food supply, you can still end up with all your fruit in the stern compartment depending on the size of your crew at the time.

One of the sports I like to do is deep sea fishing (yea a very very odd one for a girl to enjoy) while on long trips (several days) you start to get ripe pretty fast, then crawling back into your same bunk/stateroom bed being unable to shower just perputuates the stench (granted since everyone is in the same position you get used to it much faster) every day the boat remains out at sea. Even though you get used to/accustomed to the funk that everyone else has towards the end of the trip it can get downright nasty, I couldn't imagine spending an additional 2 weeks on the same boat with some other fisherman that were onboard.

Schwieger
02-13-11, 04:03 AM
Right now play with either 84 or 87% realism (haven't started a new patrol in quite awhile) and firmly believe the main point of the game is to have fun; what fun constitutes for some people can harshly oppose other people's style. Long as you play by the rules/realism you have set (and potentially other self inforced penalties/game play methods) and play fair and square, if you enjoy the game and are having fun its done it job.

As someone pointed out several weeks ago, the only way to get real 100% realism would be to stop showering completely, hang up all your food randomly about your house/condo/etc and then sleep in your bed (which you haven't washed any of the sheets for at least 6 months or more) to get a genuine 100% realism.

My style of play (hunting warships/task forces and harbor raids when they're juicy targets inside) generally conflicts with a lot of people's preferred way; while I do enjoy it uses a completely 180 stategy of the tactics that were generally applied. My thinking has always been to destroy all the warships/escorts in order to deplete the fleet such that in due time convoys will have no option but to start going unescorted or maybe can only afford 1 escort (had this been the real tactics and outcome).

On a different note......was up at my (now departed) grandmother's place up in Los Angeles with my dad (tagged along so we could both go Japan town after he took care of business with the realator) and found an old skool ice cream man driving around the neighborhood in a van playing the same song they all play. By no means was it a hot day, but buying something from the ice cream man isn't something I've been able to do since I was in elementary school; since then they've all disapeared. Was quite fun for a nostalgic moment :sunny:


You forgot to mention never putting the TC above x1 :D

Tessa
02-13-11, 04:25 AM
You forgot to mention never putting the TC above x1 :D

DOH! Caught me on that one :D Also too you get no TV at all, only the books/crossword puzzles/comic you bring along with you to pass the time and whatever your radioman is able to tune in (which in the no air coverage areas is usually nothing), and to be nice since most people don't have turntables (for that matter I belt most don't know that one is these days) you get a mp3 player but only get to load 25 or so songs regardless of the capacity of the device (records took up a large space, having a large musical library onboard was a major luxuary).

Jimbuna
02-13-11, 02:17 PM
It is possible to go into the gameplay settings and change the realism settings to hike up your renown amounts without suffering the loss of gameplay functionality :03:

frau kaleun
02-13-11, 03:19 PM
It is possible to go into the gameplay settings and change the realism settings to hike up your renown amounts without suffering the loss of gameplay functionality :03:

And that, my friends, is how I manage to play at 99% realism. :O:

redsocialist
02-13-11, 05:44 PM
Didn't think i'd get so many posts on this thread :yeah: Going to go do some things then come back and share my little 9 hour adventure (real time) on U-47 :salute:

desirableroasted
02-13-11, 07:37 PM
For careers I care about:


Dead is dead.
Load externals only in good weather, one at a time, and always at a dead stop. If attacked during loading, give 60 seconds before getting underway, and "jettison" the torpedo (i.e. count that torpedo as "lost.")
Attack only merchants unless forced otherwise by orders (Narvik, for example) or tactical situation. Zero renown credit for escorts: destroyers, ASW trawlers, etc (corrected later in career files) under any circumstances.
Any engine speed over 200 rpms must be justified by a reported target or immediate tactical situation.
Airplanes never engaged except where tactically required (harbor, loading externals, etc). No credit, ever, for planes (corrected later in career files).
Realistic loadout of torpedoes. I look at what the game "offers" and use dice to determine.
At least one week on assigned station. Boat can "go after" nearby contacts in other sectors, but must do one week on station.
After one week on station, die are thrown every week. A "1" the first week means go home; all else is my option. The next week, "2" also means "go home." I would like to hear your views on this, as it is obviously random.
Crew manages itself.
Up to 50% of officers, POs and crew dismissed at end of patrol in home base (determined by coin toss or rolling die, 25% chance of losing any given person). Only "0" renown new personnel recruited.
All POs have a qualification, and officers have at least one. No helmsman or medic qualifications issued & radio only to POs.
Officer support in target solutions (though I am slowly learning manual targeting.
No music or broadcasts after 1945, thought I am not time sensitive (i.e. I might listen to an FDR or Churchill speech before or after its original date, or a song in 1939 that was first released in 1942).

I also always have some throwaway careers -- training careers -- going on, in which I run the same scenario over and over. I treat these as "missions." At some point, of course, these start to CTD & are discarded.

Snestorm
02-14-11, 04:13 AM
100% "realism".
No external reloads carried.
Manual targetting & no contact map.
Each of my boats, not the commanders, get their own carreer.
Early war VII(A) and IX(A) have non-reloadable stern tubes.
No submerged attacks on dark nights.
Torpedoes are reloaded while submerged, and not engaged.
Hydrophones are manned by a qualified crew member, not me.
(However, I reserve the right to count warships).

Corsair
02-14-11, 06:11 AM
Quote :
"As someone pointed out several weeks ago, the only way to get real 100% realism would be to stop showering completely, hang up all your food randomly about your house/condo/etc and then sleep in your bed (which you haven't washed any of the sheets for at least 6 months or more) to get a genuine 100% realism."

I'm sure somebody did... I remember someone posting playing a whole week 24 hours a day at real time...LOL Didn't talk about the bed sheets though..

Corsair
02-14-11, 06:13 AM
@desirableroasted:

quote "After one week on station, die are thrown every week. A "1" the first week means go home; all else is my option. The next week, "2" also means "go home." I would like to hear your views on this, as it is obviously random."

Sounds an interesting idea, might give it a try...

Sailor Steve
02-14-11, 11:19 AM
Dead is dead.
Of course. I would make an exception for the "death dive" bug, but any time that has happened it wouldn't let me fix it anyway.

Load externals only in good weather, one at a time, and always at a dead stop. If attacked during loading, give 60 seconds before getting underway, and "jettison" the torpedo (i.e. count that torpedo as "lost.")
Yep. I also don't load internals in bad weather unless I'm 50 meters or more down, and never reload when being chased by escorts. A ton of torpedo hanging from chains is a dangerous toy when you're at 15 degrees down bubble and turning as hard as you can. I fire my load, and that's that until I'm well away from trouble.

Attack only merchants unless forced otherwise by orders (Narvik, for example) or tactical situation. Zero renown credit for escorts: destroyers, ASW trawlers, etc (corrected later in career files) under any circumstances.
I don't worry about renown, as I never use it for anything, but like you I never attack any escort unless I feel I have absolutely no choice.

Any engine speed over 200 rpms must be justified by a reported target or immediate tactical situation.
Good idea. Never waste fuel.

Airplanes never engaged except where tactically required (harbor, loading externals, etc). No credit, ever, for planes (corrected later in career files).
Again our thinking is the same, though again the renown angle doesn't concern me.

Realistic loadout of torpedoes. I look at what the game "offers" and use dice to determine.
I just take what they give me.

At least one week on assigned station. Boat can "go after" nearby contacts in other sectors, but must do one week on station.
After one week on station, die are thrown every week. A "1" the first week means go home; all else is my option. The next week, "2" also means "go home." I would like to hear your views on this, as it is obviously random.
I've used a single six-sided die for years now, but I never go home until fuel or ammunition requires it. After a week on station I throw a die. A '1' means that I've been ordered to move to an adjacent grid, also selected by die. After two weeks I move on a '1' or '2', and so on. This is one of the things I like about SH4 - after an ordered time you might be ordered somewhere else.

Crew manages itself.
That's something I can never quite bring myself to do. Yes, they should take care of themselves, but if they don't move I feel guilty, so I keep with '8-Hour Fatigue', and I keep moving them.

Up to 50% of officers, POs and crew dismissed at end of patrol in home base (determined by coin toss or rolling die, 25% chance of losing any given person). Only "0" renown new personnel recruited.
Even the US navy only rotated 30%, and I don't know what Kriegsmarine policy was, so I let SH3 Commander do what it wants in that respect.

But yes, I too never use renown for 'better' crew.

All POs have a qualification, and officers have at least one. No helmsman or medic qualifications issued & radio only to POs.
I don't hold with that one. Even if those don't do anything it was still a valid qualification. My planesmen are always low-grade enlisted, but the guy standing at the pumps is always a qualified Helmsman.

Officer support in target solutions (though I am slowly learning manual targeting.
I hate manual targetting, and always use WE Assistance. I still manage to miss plenty, so I don't let it bother me much. I also use h.sie's Colored Hull Integrity Indicator, which gives a general idea about the state of the boat without strict numbers.

No music or broadcasts after 1945, thought I am not time sensitive (i.e. I might listen to an FDR or Churchill speech before or after its original date, or a song in 1939 that was first released in 1942).
I don't get that one, but I've never played past 1940, so what would I know?

I also always have some throwaway careers -- training careers -- going on, in which I run the same scenario over and over. I treat these as "missions." At some point, of course, these start to CTD & are discarded.
I figure that's what Single Missions are for.

Jimbuna
02-14-11, 04:14 PM
And that, my friends, is how I manage to play at 99% realism. :O:

Yes....the thought/knowledge hadn't escaped me :DL

frau kaleun
02-14-11, 05:20 PM
Yes....the thought/knowledge hadn't escaped me :DL

Lol, I'd bump it up to 100% but I don't want to lose the option of teleporting back to base. As Sailor Steve so eloquently phrased it: "What if I lose my rudder, man?" :D

redsocialist
02-14-11, 08:25 PM
Well I defiently see the need for the "dead your dead rule", and only save for CTD and of course saving progress. Also I see the need for crew fatigue. How else would you model this in? Perhaps programming the crew to shift every 8-12 hours considering the intensity of the task inside the u boat? what do you think?

Sailor Steve
02-14-11, 08:28 PM
That's one of the improvements that came with SH4 - the crew are shown in three separate shifts, and they rotate themselves out regularly.

Can't be done in SH3.

redsocialist
02-14-11, 11:23 PM
That's one of the improvements that came with SH4 - the crew are shown in three separate shifts, and they rotate themselves out regularly.

Can't be done in SH3.

ehhh I still think SH3 is the best :salute:

Sailor Steve
02-15-11, 12:16 AM
ehhh I still think SH3 is the best :salute:
Nothing wrong with that. Just don't go say it on the SH5 boards.
:rotfl2:

Snestorm
02-15-11, 05:11 AM
Nothing wrong with that. Just don't go say it on the SH5 boards.
:rotfl2:

What's SH5?

Gerald
02-15-11, 05:21 AM
What's SH5? A Game, :O:

Snestorm
02-15-11, 06:41 AM
A Game, :O:

Thanks. I thought it was some kind of abortion.

Wreford-Brown
02-15-11, 07:01 AM
I fire my load, and that's that until I'm well away from trouble.:har::har::har:

frau kaleun
02-15-11, 08:49 AM
Originally Posted by Sailor Steve http://www.subsim.com/radioroom/images_acpb/buttons/viewpost.gif
I fire my load, and that's that until I'm well away from trouble.

:har::har::har:

Oh, I dunno, I think it's more impolite than funny. The least he could do is transmit "The money's on the dresser, Winston" in English.

desirableroasted
02-15-11, 02:37 PM
I don't get that one, but I've never played past 1940, so what would I know?

Oh, I see that I didn't make sense.

On the gramophone, I never include music or broadcasts made after 1945; however, that is as far as my pickiness goes. So, in 1939, I sometimes will hear a song from 1944 or a speech from 1943.

frau kaleun
02-15-11, 02:58 PM
Oh, I see that I didn't make sense.

On the gramophone, I never include music or broadcasts made after 1945; however, that is as far as my pickiness goes. So, in 1939, I sometimes will hear a song from 1944 or a speech from 1943.

I'm the same way so far, although I don't put speeches or other "radio broadcast" stuff in there (not yet anyway). Nothing that I believe or know would not have been available before or during the war years, and nothing released in Britain after the war starts. And if it's something from the States, nothing that would not have been available before Dec 1941 since I assume that anything released over here after the US entered the war would not have made its way into the collection on board a German u-boat.

However if someone wants to tell me otherwise I'll be happy to hear it as I had to cut some of my favorites out of the playlist for that reason. :wah:

Whether or not US recordings were readily available at all times before that I have no idea, but that's where I've chosen to draw the line.

That's just popular contemporary music, though, with classical music I don't care if the recording I have on hand is a performance from 1995, if it was being performed and (I assume) recorded before the war, and I like it, it goes in.

Sailor Steve
02-15-11, 06:43 PM
I have a list of German hits organized by date, and I have them in SH3C. I have a lot more that I know nothing about, so they're in there all the time.

Jimbuna
02-15-11, 07:14 PM
I'm the same way so far, although I don't put speeches or other "radio broadcast" stuff in there (not yet anyway). Nothing that I believe or know would not have been available before or during the war years, and nothing released in Britain after the war starts. And if it's something from the States, nothing that would not have been available before Dec 1941 since I assume that anything released over here after the US entered the war would not have made its way into the collection on board a German u-boat.

However if someone wants to tell me otherwise I'll be happy to hear it as I had to cut some of my favorites out of the playlist for that reason. :wah:

Whether or not US recordings were readily available at all times before that I have no idea, but that's where I've chosen to draw the line.

That's just popular contemporary music, though, with classical music I don't care if the recording I have on hand is a performance from 1995, if it was being performed and (I assume) recorded before the war, and I like it, it goes in.

If the suit fits...wear it.

frau kaleun
02-15-11, 08:11 PM
I have a list of German hits organized by date, and I have them in SH3C.

NO NO NO do not plant this idea in my head. YOU KNOW I AM OUT OF BURNERS!!! :O:

desirableroasted
02-15-11, 10:13 PM
I'm the same way so far, although I don't put speeches or other "radio broadcast" stuff in there (not yet anyway). Nothing that I believe or know would not have been available before or during the war years, and nothing released in Britain after the war starts. And if it's something from the States, nothing that would not have been available before Dec 1941 since I assume that anything released over here after the US entered the war would not have made its way into the collection on board a German u-boat.

However if someone wants to tell me otherwise I'll be happy to hear it as I had to cut some of my favorites out of the playlist for that reason. :wah:

Whether or not US recordings were readily available at all times before that I have no idea, but that's where I've chosen to draw the line.

That's just popular contemporary music, though, with classical music I don't care if the recording I have on hand is a performance from 1995, if it was being performed and (I assume) recorded before the war, and I like it, it goes in.

Good take on it FK, dammit, because now I will have to consider it.

All of my music is pre-1945, with a lot of jazz, swing and blues from the 1930s. Not entirely National Party line, of course, but as the plan is that I shall be set ashore on the southside of Baltimore to infiltrate America, BdU looks through its fingers.

As for radio shows, broadcasts, etc., I am fudging big time; I call them shortwave broadcasts. Other than FF, however, I cannot stop them showing up when I am submerged.

In short, it is an easy, if imperfect, immersion that satisfies the amateur musicologist and historian in me as we waddle our way in force 9 winds to Halifax.

Sailor Steve
02-15-11, 10:40 PM
NO NO NO do not plant this idea in my head. YOU KNOW I AM OUT OF BURNERS!!! :O:
Don't blame me for your obsessions. I have enough of my own. :sunny:

frau kaleun
02-15-11, 11:09 PM
Good take on it FK, dammit, because now I will have to consider it.

All of my music is pre-1945, with a lot of jazz, swing and blues from the 1930s. Not entirely National Party line, of course, but as the plan is that I shall be set ashore on the southside of Baltimore to infiltrate America, BdU looks through its fingers.

As for radio shows, broadcasts, etc., I am fudging big time; I call them shortwave broadcasts. Other than FF, however, I cannot stop them showing up when I am submerged.

In short, it is an easy, if imperfect, immersion that satisfies the amateur musicologist and historian in me as we waddle our way in force 9 winds to Halifax.

I didn't really intend to start limiting British/American recordings to pre-war availability, it's just that I already had a good bit of 30s/40s stuff on hand and when I was setting up my media collection after installing Win7 I started looking at original dates for some things and then once I *knew* something was not released until, say, 1943 (and was recorded in the US), I just couldn't UN-know it. And then I'd see it in my Gram folder and it would feel WRONG.

I'm sure there is still stuff that will end up there despite being "wrong" but if I don't know it, I won't care. Until I do know it, and then... :wah:

frau kaleun
02-15-11, 11:11 PM
Don't blame me for your obsessions. I have enough of my own. :sunny:

Pfffft. You know who is obsessed? Countries with navies that insist on having, like, 3 gazillion different classes of ship.*





*And people who have to look them all up. Kill me now. :O:

Missing Name
02-16-11, 01:28 AM
I like listening to the mechanical clacking of the engines and the whup-whup-whup of the propeller as I sail. Sometimes I play the gramophone, but it takes away from the lovely music of diesel goodness.

kroll688
02-16-11, 02:16 AM
I must say that I rarely use the gramaphone. I have taken to reading at my desk and glancing up periodically. I keep volume up a bit to get all reports. usually during long transits, but also when in TC1 and waiting on something like an escort to zig for me to move in. Gotta watch what I read, was reading an account of naval actions in WWI and started getting confused about what I was doing in game.

Tessa
02-16-11, 03:08 AM
I like listening to the mechanical clacking of the engines and the whup-whup-whup of the propeller as I sail. Sometimes I play the gramophone, but it takes away from the lovely music of diesel goodness.

I find listening to the enviroment preferable to the gramaphone too, helps to alert me to what's going on. Usually am watching a dvd or something while I play to pass the time during TC. I remember in an old post (actual thread was about effectiveness of certain skills) someone remarked that as they promoted the radioman that he started playing better music. :DL

Herr-Berbunch
02-16-11, 09:07 AM
Sorry - late to the party with this one. Poll results for realism played are http://www.subsim.com/radioroom/showthread.php?t=173748

Jimbuna
02-16-11, 04:02 PM
'Late' being an understatement :DL