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Walruss
02-07-11, 10:12 AM
That's without sinking yourself - year, total tonnage, number of ships, u-boat type.

Mine's not too bad, given I've been playing again for all of... 2 weeks?
1939, a two-week patrol that yielded 35,173 GRT over 8 vessels, in a good old Type VIIIB

Jimbuna
02-07-11, 10:23 AM
Probably nearing a 1/4 million tons in a couple of game days whilst 'tweaking' the SpySat mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif

Gerald
02-07-11, 10:26 AM
Probably nearing a 1/4 million tons in a couple of game days whilst 'tweaking' the SpySat mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif Cheating Cheating...with a spySat :hmph: :DL

danexpat
02-07-11, 10:40 AM
40,000 in a couple of weeks at 74% realism, Jan 1940. Current patrol is 32,000 so far with 9 torpedoes left and good deck gun weather (for now).

I'm not even going to comment on the Spy Sat business. :hmmm:

Bakkels
02-07-11, 11:33 AM
Just finished my record patrol (I'm playing at realism 64%). I was patrolling AL37 (november 1940) when I ran into a large convoy. Right in the middle of it... the HMS Rodney!
I waited for nightfall, fired three eels at it, and after that I took down a Whale factory, small merchant and tramp steamer. Got away with only some small damage to the flak gun. Total tonnage 52358 :salute:

Jimbuna
02-07-11, 12:02 PM
Cheating Cheating...with a spySat :hmph: :DL

With the latest version having over 3000 downloads some buggas must be using/cheating :DL

Sailor Steve
02-07-11, 12:16 PM
I don't play it as a game, I play it as an historical recreation. I'm lucky if any patrol gets me 10,000 tons, and I have many which yield no sinkings at all.

But that's just me.

Bakkels
02-07-11, 12:30 PM
I really don't see any need to use the SpySat mod. I'm playing with GWX3 but am still running into ships plenty enough. Just reading the ' juicy huntinggrounds' topic here and looking at the Operation Spinnennetz site gives me enough info to find my targets.

Gerald
02-07-11, 12:52 PM
With the latest version having over 3000 downloads some buggas must be using/cheating :DL Hmmm ... apparently many who want to come up in tonnage,:O:

Missing Name
02-07-11, 12:56 PM
Legitimate? 80k, split between two large convoys and deck gun targets.
Harbor raid record: 120k. Gibraltar - 2 Southamptons, HMS Nelson, HMS Hood, some merchants.

But I only play at 69% realism. Take it as you will.

Gargamel
02-07-11, 01:20 PM
I don't play it as a game, I play it as an historical recreation. I'm lucky if any patrol gets me 10,000 tons, and I have many which yield no sinkings at all.

But that's just me.

I know those are historically accurate patrols.

But I'm curious as to how?

Unless you intentionally go retarded at the beginning of each career, to simulate the greenness of a new skipper, I would assume you are competent, if not very skilled at manual targeting.

Doesn't the game intentionally have more ships come your way, cause as someone once put it, it would be hard to market SH3, Boredom in the Atlantic.

Do you mod the game to reduce contacts, etc?


To answer the OP, My best is 123,704, but that was only 5 ships total! :o Would have more, as I put 2 eels into the Hood before it could hook up with the convoy, and another 2 after it was trailing behind. Never got it to sink though. :nope: That would have been one for the record books, historically speaking. Type VII too, With a IX I would have had the eels to sink her, as I ran out.....

7.6.40.
0503Grid BF 76Ship sunk! SS Ariosto (Small Freighter), 1662 tons. Cargo: Foodstuffs. Crew: 27. Crew lost: 14
0534Grid BF 76Ship sunk! SS Empire Commerce (Small Merchant), 2375 tons. Cargo: Military Stores. Crew: 73. Crew lost: 40

14.6.40.
1712Grid BF 41Ship sunk! SS Alexandra (HMT Aquitania), 46563 tons. Cargo: Mail/Packages. Crew: 2017. Crew lost: 1633
1803Grid BF 41Ship sunk! SS Antonia (Large Troop Ship), 26542 tons. Cargo: Troops. Crew: 916. Crew lost: 119
1827Grid BF 41Ship sunk! SS Dempo (HMT Aquitania), 46562 tons. Cargo: Troops. Crew: 1439. Crew lost: 1064

20.6.40.
2101Patrol results
Crew losses: 0
Ships sunk: 5
Aircraft destroyed: 0
Patrol tonnage: 123704 tons

gazpode_l
02-07-11, 04:06 PM
I have only managed about 5,000 GRT in a VIIB in 1941.

Jimbuna
02-07-11, 04:42 PM
I really don't see any need to use the SpySat mod. I'm playing with GWX3 but am still running into ships plenty enough. Just reading the ' juicy huntinggrounds' topic here and looking at the Operation Spinnennetz site gives me enough info to find my targets.

Everyone will play the way that suits them best....the SpySat for GWX was developed initialy to support the testers in acheiving their goals.

Hmmm ... apparently many who want to come up in tonnage,:O:

Apparently so :yep:

Schwieger
02-07-11, 04:45 PM
I don't play it as a game, I play it as an historical recreation. I'm lucky if any patrol gets me 10,000 tons, and I have many which yield no sinkings at all.

But that's just me.

Glad to know I'm not the only one who plays this way. :)

Sailor Steve
02-07-11, 06:37 PM
I know those are historically accurate patrols.

But I'm curious as to how?

Unless you intentionally go retarded at the beginning of each career, to simulate the greenness of a new skipper, I would assume you are competent, if not very skilled at manual targeting.
I use WE Assistance and still get those low scores. How?

1. I go to my assigned grid and I stay there. After a week I roll a die. On a roll of 1 I'm reassigned to another grid. After two weeks I will move on a 2 etc.

Doesn't the game intentionally have more ships come your way, cause as someone once put it, it would be hard to market SH3, Boredom in the Atlantic.
It is boring. I wouldn't recommend it for everyone. My reason is that I've been playing subsims consistently for more than twenty years, and "winning" just doesn't hold my interest anymore.

Do you mod the game to reduce contacts, etc?
That too. :yep: I use a tool called SH3 Contacts
http://www.subsim.com/radioroom/downloads.php?do=file&id=1402

The readme says it allows the player to increase contacts, which is true, but it also allows me to reduce contacts. :sunny:

Tessa
02-08-11, 02:14 AM
A patrol that I think even Jim would consider aggressive enough:

http://img222.imageshack.us/img222/4739/sh3img89201018.jpg


Was in a type VIIB in March of 41' and had zero luck finding any convoys as I kept heading west; once I finally passed the Belchen supply ship I said screw it and would just go straight to the source - Halifax. By the time I got there the weather was pretty much a gale so was able to travel around on the surface in the otherwise very shallow water to get to the promised land:

http://img159.imageshack.us/img159/3513/sh3img24420084435562hn0.png

In the time it took to get from the main Halifax harbor to this staging area the weather started to ease up a bit so that I was able to see the targets from ~1000m away instead of 400m like it was when I entered the harbor and sunk the big tankers there. Then used the deck gun to finish off all the remaining large targets that I wasn't able to use a torpedo on or they didn't sink with just 1 eel.

Jimbuna
02-08-11, 07:41 AM
A patrol that I think even Jim would consider aggressive enough:




Was in a type VIIB in March of 41' and had zero luck finding any convoys as I kept heading west; once I finally passed the Belchen supply ship I said screw it and would just go straight to the source - Halifax. By the time I got there the weather was pretty much a gale so was able to travel around on the surface in the otherwise very shallow water to get to the promised land:

http://img159.imageshack.us/img159/3513/sh3img24420084435562hn0.png

In the time it took to get from the main Halifax harbor to this staging area the weather started to ease up a bit so that I was able to see the targets from ~1000m away instead of 400m like it was when I entered the harbor and sunk the big tankers there. Then used the deck gun to finish off all the remaining large targets that I wasn't able to use a torpedo on or they didn't sink with just 1 eel.

Ah yes, Halifax convoy formation area....the Aladdins Cave of every Kaleun.

http://img3.imageshack.us/img3/6390/86895407.jpg (http://img3.imageshack.us/i/86895407.jpg/)

SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Missing Name
02-08-11, 09:26 AM
...that looks beautiful. And you said the deck gun got some use?

Sailor Steve
02-08-11, 10:29 AM
A patrol that I think even Jim would consider aggressive enough:
My obsessive / compulsive nature, however, thinks you sank exactly one ton too many. :D

gazpode_l
02-08-11, 11:36 AM
it appears I under-estimated my best patrol. One I did back in april 2010 when in command of U-103 in one of my first GWX campaign's.

See here:-
http://www.subsim.com/radioroom/showpost.php?p=1357798&postcount=1178 :arrgh!::arrgh!:

PaulH513
02-08-11, 08:03 PM
Probably nearing a 1/4 million tons in a couple of game days whilst 'tweaking' the SpySat mod http://www.psionguild.org/forums/images/smilies/wolfsmilies/whistle.gif

Jim...Only a 1/4 million? sounds to me that you let quite a few merchants get by you.

You need to "Be More Aggressive" ! :har:

Tessa
02-09-11, 03:35 AM
...that looks beautiful. And you said the deck gun got some use?

Used the deck gun till it was dry, trying to maneuver around that area submerged is extremely difficult. Ironically it provided difficult at times having to manuever backwards enough to hit below the waterline and not hit another ship or burning wreck.

Too much later in the timeline when all merchants are armed makes getting into this area nearly impossible. Only with the most severe/zero visibility weather (and nightime) do you have any hope of getting through, the route isn't mined but extremely shallow. If you don't go down the middle you ground you end up beaching your boat.

desirableroasted
02-09-11, 05:16 AM
Used the deck gun till it was dry, trying to maneuver around that area submerged is extremely difficult. Ironically it provided difficult at times having to manuever backwards enough to hit below the waterline and not hit another ship or burning wreck.

Too much later in the timeline when all merchants are armed makes getting into this area nearly impossible. Only with the most severe/zero visibility weather (and nightime) do you have any hope of getting through, the route isn't mined but extremely shallow. If you don't go down the middle you ground you end up beaching your boat.

Well done! In real life, they would have invented a new medal just for you.

What sort of ASW did you get in there? And how did you ever get out?

Gargamel
02-09-11, 09:16 AM
...that looks beautiful. And you said the deck gun got some use?

I LOL'd at this.

I just saw MN perking up at the words Deck Gun. I love my deck gun, but the epic stories I've heard from MN make me smile every time I fire mine.


And pssssst: I perked up too, any 'convoy' that I can use a deck gun is a good convoy.

Jimbuna
02-10-11, 08:08 AM
Jim...Only a 1/4 million? sounds to me that you let quite a few merchants get by you.

You need to "Be More Aggressive" ! :har:

LOL....Hi Paul :DL

Gerald
02-10-11, 08:14 AM
Under 250 000 GRT, you have not done a good enough job, according to reliable sources, :DL

VONHARRIS
02-10-11, 03:39 PM
My biggest renown score so far : 100% realism
http://img687.imageshack.us/img687/2395/5000krenown.jpg

GWX3.0 no map updates
Only screenshots available

Tessa
02-11-11, 01:08 AM
Well done! In real life, they would have invented a new medal just for you.

What sort of ASW did you get in there? And how did you ever get out?

First you need to get into Halifax harbor (which is pretty easy), go up the western side around all the docks and then head NE to the little river that you see that goes North to a large lake. Best done at night when you can travel on the surface (in the river) and avoid shore battery detection, the worse the visibility the easier it is to sneak through. Once on the river don't try to use the map to plot a course, to keep from beaching your boat you'll need to do it all by eye.

Around the harbor there's the usual ASW of a couple trawlers. There's some shore batteries at the mouth of the river though once your moving up the river itself I've never encountered any. Getting into the lake is extremely awkward and (even early on) there will be a few armed merchants there so once you manage to make the 90 degree turn you'll need to submerge and sink them first. Getting out is a lot easier since you can (provided you sink all the armed merchants) go out the whole way on the surface, then exit the same way (don't go down the east side of the harbor otherwise you hit some nasty subnets as wake up some DD's that are sitting nearby). All the ships are stationary and its deep enough that you can move around and check out which ships are armed via your periscope and then start taking those out first.

FIREWALL
02-11-11, 01:15 AM
I sank over 1 million tons on 1 patrol at 200% realism and DiD.

My Subs name is Pinocchio. :haha:

VONHARRIS
02-11-11, 07:13 AM
My biggest renown score so far : 100% realism


GWX3.0 no map updates
Only screenshots available

This is the actual patrol report
Page 1/2
http://img193.imageshack.us/img193/5830/mostsuc.jpg

Page 2/2
http://img19.imageshack.us/img19/8011/mostsuc1.jpg

Wreford-Brown
02-11-11, 01:29 PM
Legitimate - around 110,000 tons.
While testing - over 300,000. That's what happens when you script all of VonDos' superliners into a single convoy and go after it with a IXD2.

Jimbuna
02-11-11, 04:16 PM
I sank over 1 million tons on 1 patrol at 200% realism and DiD.

My Subs name is Pinocchio. :haha:

http://img395.imageshack.us/img395/9501/liarrv1ed9.gif http://img132.imageshack.us/img132/8231/pinocchioij91.gif

:DL

Gerald
02-11-11, 06:53 PM
Name: Peter Von Veiss,total tonnage sank a little over 5.8 million GRT,60% Realism.

http://img196.imageshack.us/img196/4568/sh3img1122011234249613.jpg (http://img196.imageshack.us/i/sh3img1122011234249613.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Obersteuermann
02-11-11, 10:09 PM
72k GRT. Couple of whale factory ships, 2 or 3 Empire-type freighters, HMS Fiji, HMS Nelson, and a Cyclops-type merchant with hundreds of masts.

I got the Fiji by raiding Scapa Flow. Once only! The very last thing any captain should go through is having the boat beach herself in plain sight of a coastal defence battery ... thank god the gunners were asleep.

Tessa
02-13-11, 03:39 AM
72k GRT. Couple of whale factory ships, 2 or 3 Empire-type freighters, HMS Fiji, HMS Nelson, and a Cyclops-type merchant with hundreds of masts.

I got the Fiji by raiding Scapa Flow. Once only! The very last thing any captain should go through is having the boat beach herself in plain sight of a coastal defence battery ... thank god the gunners were asleep.

The Cyclops is one of those boats thats just plain fun to sink; even if there's better targets (like Large Merchants, draw the line at warships though; they always get first priority) its fun and interesting to watch that thing sink with its shape being so acutely weird.

Scapa (as harbors go) is pretty easy to get in and out of; just takes up a lot of time (both game and real life) to get into a position where you can see if what/if anything is moored there. Good portion of the times you'll get at least a Aux Cruiser or BB there; other times when there's nothing but the ships at the actual harbor (troop transport, modern tanker, fiji is still a pretty good notch on the stock though). Seems that once you get inside and into the main area/harbor the defenses can get exteremely lax. At night have many time with total safety surafced to swap air and move external torpedoes; long as you go to one of the more remote areas and make sure any nearby ships are sunk have managed to stay surfaced all night in order to transfer external torpedoes.

HotiBomba
02-19-11, 06:05 PM
weeee i never did patrol over 100,000 and now i've done 161.962t :arrgh!:

Patrol started badly - rough weather from Bay of Biscay to Madeira (i was on way to South Africa, Grid GR 89) and taken minor damages two times after air attacks. Then finally weather turned good and i bumped on Bogue Carrier - snuffed with two torpedoes and hit two escort destroyers. Dissappeared in the deep :cool:

Later, passing Freetown, sunked small convoy with Large Troop Ship (24,000t), and on course to South Africa found two more :)

Total tonnage: 161.962

War tonnage: 19.456
- Bogue Class 15.390
- V&W 1.188 x2
- J&K 1690

Merchant tonnage: 142.506
- Large Troop Ship 24.010 + 24.011 + 24.012
- Large Merchant 10.616 + 10.617 + 10.618
- Troop Ship 8.338
- Ore Carrier 8.083
- Empire-type Freighter 6.780
- Chatham-type Troop Ship 5.694
- Medium Cargo 5.085
- Small Merchant 2.396
- Passenger/Cargo 2.246

Spent all 24 torpedoes, all 105/45 Deck gun ammunition and almost all Flak gun ammunition :)

Curently in March, 1943 - with IXD2 :salute: