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View Full Version : All indicators are broken. What happened?


WH4K
02-04-11, 02:32 PM
I'm in the middle of a career with an S-boat in SUBSOWESPAC. I just noticed that none of the 3D indicators or readouts on the sub work any longer. All the needles just point straight up, no matter what I do with the boat.

The only dials that show anything useful are the 2D ones in the lower right, part of the HUD. All other dials are stuck.

Re-loading my save game, or even restarting SH4, has no effect on this.

Did I just stumble across another SH4 bug?

FWIW, I'm running the Steam version of SH4 w/UBM (that is, SH IV version 1.5) and TMO 2.0 is the only mod. Haven't had any problems like this before.

TorpX
02-04-11, 03:02 PM
I had a recent episode where I loaded a saved game and my fuel guage wasn't right. The other guages seemed ok, but I didn't want to continue play with not knowing what else was going to screw up. I was going to chuck the patrol (nothing had happened yet--no tonnage), but decided to load a previous save from a few days earlier. It was ok. If restarting SH, alt-tabing out and all your saves are messed up, you are probly SOL.

Ducimus
02-04-11, 04:09 PM
What might have happened is i didn't work out all the kinks on the AI submarines. Dials frozen at 12 Oclock position are an indicator of this. The issue is when the game tries to load/render two objects (or nodes) that are used by the player at the same time. Siince AI subs were based on the player ones, its possible i forgot to remove or clone something so its not called on by the player and the AI at the same time.
S boat though.. that is odd.

edit: For what it's worth, I've only seen a couple of reports on this issue, it doesn't seem to be common or widespread. if it occurred more often, id have hashed it out and posted a fix already.

WH4K
02-04-11, 04:21 PM
Not a big deal, in the end. When I got back to port, I was offered a new boat, which I accepted. In my new war patrol, the problem is no longer happening.

Bubblehead1980
02-04-11, 07:13 PM
What might have happened is i didn't work out all the kinks on the AI submarines. Dials frozen at 12 Oclock position are an indicator of this. The issue is when the game tries to load/render two objects (or nodes) that are used by the player at the same time. Siince AI subs were based on the player ones, its possible i forgot to remove or clone something so its not called on by the player and the AI at the same time.
S boat though.. that is odd.

edit: For what it's worth, I've only seen a couple of reports on this issue, it doesn't seem to be common or widespread. if it occurred more often, id have hashed it out and posted a fix already.


Happens now and then for me and unfortunately reloading does not help.Seems to be connected to the damage model, esp hull damage.Seems to happen then the most.

aanker
02-04-11, 07:19 PM
I've had this issue a few times on another install without TMO so I don't think it is all TMO. Something in common though?

1st time I headed East through the Panama Canal - along the way were other AI subs near Balboa etc - but after entering the Caribbean and saving the gauges froze at 1200. Not it though, because recently I sailed through the Canal again to begin my patrol in Portsmouth with a new command (BALAO), sailed through the canal back to Pearl, and departed on my patrol.

No problem.

The patrol before last they froze at 1200 but I was close to a forward base that had other BALAO class tied up alongside.

Your theory about the AI boats sounds plausible to me and fits my situation each time. Wouldn't that be nice and easy if that was it.... after this patrol I may try removing the AI boats of the same class and see if that's it.

Happy Hunting!

Art