View Full Version : To mod or not to mod on your maiden voyage
Hi,
Okay, so I've seen a couple of suggestions that to learn the game you should get a mod to help, the extra keybound commands seems like a fairly good suggestion. But on my first campaign, is it best that I learn the game as vanilla and then go back and add or is it really a bonus learning resource to have a mod from the offset?
Ta,
Nix
Harmsway!
01-24-11, 04:27 PM
I think its best to run default without mods long enough to get to know your way around. That way you can make a more intelligent decision on the mods you want. Even if you go with a mega mod you want to wait. Mega mods are beastly things that bring with it the good, the bad and the ugly. All depending on an individuals personal likes and dislikes.
Dealing with dozens of mods is daunting leaving a mega mod the best choice for most. Still in the end you want to know if something is bothering you is from the mega mod or the default program.
Poacher886
01-24-11, 04:46 PM
I've recently just started playing SH5....rather than start with Vanilla and be annoyed from the off, i decided to wait for TDW Mega_mod to arrive and kick straight off with that!
Having installed TDW Mega_Mod + Patch1/2 and a radio mod from the off im really enjoying it and seriously, having not played the Vanilla its hard for me to compare, but the Environment mod contained within the Mega_mod has to be seen to be apprediated (It really does look stunning!!)
After seeing screen shots from the Vanilla, i would start as i did, and skip the frustration that others had to endure!
[501]Otto
01-24-11, 05:08 PM
IMHO, better start with the mega-mod Magnum Opus. You can find it here:
http://www.subsim.com/radioroom/showpost.php?p=1516072&postcount=1
with the complete list of mods included.
The eye-candy factor will improve 100% (at least), the AI will improve 100%, and so on. Believe me, it is a new sim :yeah:
nikimcbee
01-30-11, 05:42 PM
Otto;1581481']IMHO, better start with the mega-mod Magnum Opus. You can find it here:
http://www.subsim.com/radioroom/showpost.php?p=1516072&postcount=1
with the complete list of mods included.
The eye-candy factor will improve 100% (at least), the AI will improve 100%, and so on. Believe me, it is a new sim :yeah:
Bump for future reference:|\\
Well I think i'm going to take the plunge. I do like eye candy and it definitely needs something more. Hopefully this will be the more.
My main problem is the map. Marking it, drawing lines, etc... when I have a merch about 7k away running right across me. If I try and start drawing lines they disappear under the gray circle around the target (I assume this is their visual range - although seems quite large for a nightwatchman to see...), so I'd like a mod that improves the map mainly. Will see soon (hopefully) if this is part of the mod.
Otherwise, can anyone suggest something?
The only other issue I have is the cursor sticking (using right-click to move) and being unusable after unscoped from peri or UZO.
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