View Full Version : Renown in GWX
VONHARRIS
01-21-11, 12:45 AM
Ok , I have a question for you.
Can anyboby tell me the renown points credited for sinking ships in GWX?
For example , how many points will I receive if I sink the HMS Hood?
I just thought of that : Is there any mod , or can one be made to give points for damaging ships? It is a pity to leave a Revenge class behind dead in the water because you don't have any torps left. At least you should be rewarded for putting her out of service fo some time.
Thank you all.
Sailor Steve
01-21-11, 01:39 AM
Open up Data/Sea/NBC_Hood/ and then the NBC_Hood.cfg file. There you will see 'RenownAwarded=1800'.
You can of course do this for any ship in the Sea folder, which is any ship in the game.
VONHARRIS
01-21-11, 05:18 AM
Thank you Sailor Steve.
I have never thought to look there.
I will make a list of ships and their renown.
Hottentot
01-21-11, 05:46 AM
It is a pity to leave a Revenge class behind dead in the water because you don't have any torps left. At least you should be rewarded for putting her out of service fo some time.
Offtopic, but this is something that has confused me in some other sims as well. Like in Sturmovik I can shoot an enemy aircraft literally to pieces, but as long as it makes a crash landing, even if it's in enemy territory, I'm not credited a kill. Or, even better, it's already flaming and then some other idiot puts one bullet in it, it crashes into the trees and that helpful shooter gets the credit.
I wish sims would adapt some sort of system of crediting the damage done. I'm no developer, but it's beyond me how they can create a complex flight models, stunning interiors, gazillions of different things that together decide, for example, if you are detected or not. And then the only difference they can make with the enemy is if it's dead or alive. Mind boggling.
Sailor Steve
01-21-11, 12:37 PM
It's not a matter of whether they "can" do it, it's just that they didn't think of it. They don't always know when their players are going to be picky and when we aren't.
Hottentot
01-21-11, 12:56 PM
I wasn't bashing the developers, even less any specific developers. What confuses me is that this happens in most sims. Actually I can't think any sim from the top of my head that doesn't have a system like this. Dangerous Waters might have implemented credit for damage, but I'm not sure since it has been a while since I played it.
And as you said, the developers probably could do it, I don't doubt that either. So I just find it confusing that no sim hasn't (as far as I know) implemented anything like this, when on the other hand we keep seeing more and more advanced details in the simulation itself. I guess in the end it's a cousin to the question "if Aces of the deep had wolfpacks, why doesn't the Silent Hunter III have them?"
Sailor Steve
01-21-11, 01:21 PM
Ah. Good point, then. :sunny:
I now and again play Eve Online ( I know, I know, shush now...), but they have a great approach to damage and kill crediting. Every ship destroyed by players will produce a killmail, a record of the engagement that details the percentage of damage caused by each person involved, even those that are purely logistics, just jamming a ships sensors or disrupting it's warpdrive without actually causing physical damage. No 'shouldershooters' here (yes I fly IL2 too so there's my redemption), and everyone gets a slice of the pie.
Now if only simulations would put in an algorithm that measures the damage sustained from each source, so storm damage would get a percentage, the player shooting would also, the one that causes the most damage gets the credit. I've only ever really thought this way about IL2 but your post has highlighted the fact that it could be a very welcome system in countless other games too, including SH.
And Sailor Steve, when you say they don't know whether we're gonna be picky or not, Ubi really should have taken a long hard look at these forums before they even started working on SH5, cos they obviously didn't did they? LOL. That's a whole new conversation that's been thrashed out all too often already me thinks...
:rotfl2:
sukitha
02-08-11, 01:31 PM
there's a list here.:)
http://www.filefront.com/user/JimbunaGWX2/
During the war itself you didn't get any credit (towards your tonnage totals) when you damaged a ship. It would frequently get you a commendation like a MID (mentioned in dispatches) but wasn't counted towards your tonnage in terms of getting medals.
In reality severely damaging ships did cause a lot of problems, effectively removing the ship from service till it was able to get repaired; which in the cases of large warships or tankers could be months. For a game to really make use of damaging a ship it would have to remove it from the game for x time while it gets repaired and be a truly dynamic campaign engine.
desirableroasted
02-09-11, 05:06 AM
In reality severely damaging ships did cause a lot of problems, effectively removing the ship from service till it was able to get repaired; which in the cases of large warships or tankers could be months.
I recently re-read Robert Massie's Castles of Steel, an account of how Britain and Germany (and, more interestingly, how their admirals) used their fleets in the Great War.
One recurring theme is how handling damaged ships became a logistical nightmare. In some cases, both Admiralties would have preferred the ship to be sunk outright (if the crews could be brought off), rather than work out how and where to repair a cripple.
frau kaleun
02-09-11, 08:57 AM
One recurring theme is how handling damaged ships became a logistical nightmare.
I would imagine so, particularly if it had to be towed any considerable distance... which would involve resources that could've been put to use elsewhere, not to mention making everyone involved vulnerable to attack unless properly escorted, which would take up even more resources that could've been used elsewhere.
danexpat
02-09-11, 03:55 PM
I could swear that a ship I hit had its rudder stuck in a hard turn to port. It was bobbing out of the water due to flooding astern.
Does the game model rudder damage for AI ships the same way it does for our u-boats?
Jimbuna
02-09-11, 04:37 PM
there's a list here.:)
http://www.filefront.com/user/JimbunaGWX2/
I'm not certain but that may be an old list.
Cabaron
04-30-12, 06:11 PM
I sank 19,000 tons of british shipping in '39.
Realism: 50
Ships sunk: Granville Freighter, 2 Small Coal Tenders, 2 Pelagic Trawlers, 1 Small Freighter.
For this i recieved 120 Reknown, is this normal? At this rate itll take me years to buy a new sub, or better equipment.
Jimbuna
05-01-12, 04:47 AM
At 50% realism it sounds about right.
VONHARRIS
05-01-12, 01:35 PM
I sank 19,000 tons of british shipping in '39.
Realism: 50
Ships sunk: Granville Freighter, 2 Small Coal Tenders, 2 Pelagic Trawlers, 1 Small Freighter.
For this i recieved 120 Reknown, is this normal? At this rate itll take me years to buy a new sub, or better equipment.
The bigger the realism , the more renown you win.
If you had played at 100% you would have won 240 for the same sinkings.
ya I think its a combitination of the developers being lazy and not thinking of it. One thing I think might be intresting is having a minelayer type boat, also maybe simulating stoping enemy shiping and checking their papers. Now if ubi released an SDK many realism bugs would be easy to fix but because they didnt... lol
Jimbuna
05-01-12, 05:11 PM
The release of the SDK now would break everything that has been modified to date...more than likely.
Captain Nemo
05-02-12, 02:28 AM
The bigger the realism , the more renown you win.
If you had played at 100% you would have won 240 for the same sinkings.
If the ships Cabaron sunk were worth a total of 240 in renown he should have been awarded 150 renown at 50% realism not a 120, assuming my maths are right of course.:D
Nemo
VONHARRIS
05-02-12, 05:47 AM
If the ships Cabaron sunk were worth a total of 240 in renown he should have been awarded 150 renown at 50% realism not a 120, assuming my maths are right of course.:D
Nemo
I think it goes like this :
Realism 100% ---> renown 240 points
Realism 50% (cut in half) ---> renown 120 points (cut in half also)
Correct me if I am wrong.
Captain Nemo
05-02-12, 06:27 AM
I think it goes like this :
Realism 100% ---> renown 240 points
Realism 50% (cut in half) ---> renown 120 points (cut in half also)
Correct me if I am wrong.
Your Realism at 100% figure is right, but at realism settings below 100%, renown awarded is not equal to the realism setting i.e. 50% realism doesn't half what you would have got if you were playing at 100% realism. This is because you can play at 0% realism and still earn renown. At 0% if you sunk a ship worth 100 renown you would be awarded 25. I can't quite remember the maths behind this, I use a simple spreadsheet that works it out for me and thats how I concluded that for 240 worth of renown sunk at 50% you would get 150.
Nemo
VONHARRIS
05-02-12, 07:46 AM
Your Realism at 100% figure is right, but at realism settings below 100%, renown awarded is not equal to the realism setting i.e. 50% realism doesn't half what you would have got if you were playing at 100% realism. This is because you can play at 0% realism and still earn renown. At 0% if you sunk a ship worth 100 renown you would be awarded 25. I can't quite remember the maths behind this, I use a simple spreadsheet that works it out for me and thats how I concluded that for 240 worth of renown sunk at 50% you would get 150.
Nemo
I didn't know that.
Thank you.
With apologies for ressurecting an old thread but can anyone tell me please if there is there a list available anywhere of renown points for GWX?
Feuer Frei!
06-24-14, 08:58 AM
With apologies for ressurecting an old thread but can anyone tell me please if there is there a list available anywhere of renown points for GWX?
The Grey Wolves Expansion V3.0 Gold 102
Revisions to the Renown System
Stock Silent Hunter III allows players to earn ―renown‖ by sinking ships and accomplishing basic
mission goals like making it to your assigned patrol quadrant and remaining there for 24 hours, and
deducts renown for sinking neutral or Axis ships; players use their accumulated renown to ―purchase‖
new equipment, experienced crewmembers, and advanced torpedoes. This arrangement worked well
with stock Silent Hunter III, but it has proven fragile in GWX.
Initial Renown Points
Stock Silent Hunter III granted renown points for completing training missions, with a maximum of
1500 points prior to starting your first patrol. GWX gives you 1500 renown points to start your career
without having to take the training missions.
Renown Points for Reaching Patrol Areas
The Silent Hunter III game engine does not award renown to players who reach and remain in their
assigned patrol areas if those areas are outside the stock Silent Hunter III grid system. This meant that
players in Black Sea or Indian / Pacific Ocean patrol areas received no renown for meeting those
objectives although renown would have been awarded in the Atlantic Ocean or the Mediterranean Sea,
After long consideration, the GWX Team decided that GWX will award renown only for sinking enemy
ships and shooting down enemy aircraft, with penalties for sinking friendly or neutral ships and shooting
down friendly or neutral aircraft. This means GWX will no longer award renown for reaching and
patrolling your patrol area in fairness to players in the Black Sea and Indian Ocean, since some areas
received this award and some did not.
Renown Points for Returning to Base
Players are supposed to earn renown by returning to base, or at least within 20-30 kilometers of their
base, rather than ―teleporting‖ from mid-ocean via the <ESC> key menu; however, a bug in stock Silent
Hunter III prevents players from receiving this renown award. GWX removes the renown awarded for
returning to base since the bug prevented players from earning this renown in any caseFrom GWX Gold manual.
Is that what you're looking for?
EDIT: If you want to check renown for the different rosters, check your .cfg file for the ship in the /data/Sea/shipname/ directory.
Calculation is as follows for renown:
base ship renown value * (0.75 * realism %) + 0.25 .
Renown per ship
Warships
King George Battleship = 1500
Nelson Battleship = 1400
Revenge Battleship = 1100
Illustrious Carrier = 900
Hipper Carrier = 760
Bogue Carrier = 560
Casablanca Carrier = 420
AuxiliaryCruiser = 420
Fiji Class Cruiser = 430
Dido Class Cruiser = 225
Fletcher Destroyer = 150
Somers Destroyer = 140
Tribal Destroyer = 140
C & D Destroyer = 130
J Class Destroyer = 130
Soldati Destroyer = 130
Buckley Class Destroyer = 130
J.C. Butler Class Destroyer = 130
River Class Destroyer Escort = 130
Black Swan Frigate = 125
Evarts Destroyer = 120
Clemson Destroyer = 120
Hunt I Destroyer = 120
Hunt II Destroyer = 120
Hunt III Destroyer = 120
V&W Class Destroyer = 120
Flower Corvette = 120
Armed Trawler = 30
Elco Torpedoboat = 20
Merchants
Passenger Liner = 870
Troop Transport = 390
T3 Tanker = 340
T2 Tanker = 320
C3 Cargo = 240
Victory Cargo = 230
Liberty Cargo = 220
Landing Ship Tank = 220
C2 Cargo = 190
Small Tanker = 125
Small Merchant = 70
Coastal Merchant = 60
TugBoat = 30
Trawler = 20
Small Coastal Vessel = 20
Fishingboat = 20
Renown per aeroplane
Fighters
Hurricane = 20
Bombers
B24 = 100
Wellington = 70
Sunderland = 70
PBY = 70
Avenger = 50
Swordfish = 20
Jimbuna
06-24-14, 09:07 AM
With apologies for ressurecting an old thread but can anyone tell me please if there is there a list available anywhere of renown points for GWX?
You will find the renown for each vessel in the Sea folder of each.
Thank you Feuer Frei! and Jimbuna - I think I have that but I now need to work out what the codes mean - for example, although I can identify most of the named warships, I am struggling to work out which one is a Whale Factory ship or a Modern Tanker.
Jimbuna
06-25-14, 07:01 AM
Thank you Feuer Frei! and Jimbuna - I think I have that but I now need to work out what the codes mean - for example, although I can identify most of the named warships, I am struggling to work out which one is a Whale Factory ship or a Modern Tanker.
At the bottom of the Sea folder is a CFG entitled English Names....all the ships are listed there eg: NOTCW=Whale Factory Ship
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