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View Full Version : Matrose BHunterSEAL, reporting in! (and a couple questions about naval games)


BHunterSEAL
01-19-11, 02:23 AM
I can't believe it took getting Silent Hunter 5 and trying to find ways of making it at least deserving of the $40 I spent on it for me to finally make an account at the forums here. I've been using Subsim for ages as a resource for news and mods for PC submarine simulation games.

My introduction to the genre was actually my introduction to PC gaming in general. This came back in 1996 or so with my family's first computer, a really crappy Packard Bell. For Christmas that year, my grandfather (a WWII vet who served as a PO1 in the engine room aboard an LST) got me my first-ever game, Command: Aces of the Deep. Needless to say, it was a bit confusing for seven-year-old me, so I shelved it in favor of a couple of the A-10 sims that were popular at the time. I picked it up again a few years later and was immediately hooked on the level of complexity and re-playability of the nonlinear campaign. The map that came with the game was also very cool and I held onto it for a long time.

Since then, I've had a number of games in the genre, including Janes 688(i), every Silent Hunter game, and Dangerous Waters. I also enjoy naval strategy games like Enigma: Rising Tide and Age of Sail era games like Age of Pirates 1/2 (Seadogs 3/4), in addition to more involved grand strategy experiences like Hearts of Iron and Galactic Civilizations.

My favorite sub-sim so far has been Silent Hunter 4--I never really got into SH3 because I couldn't run it at the time it came out, and now that I can I'm a bit turned off by the graphics and resolutions available. It's really quite good with 1.5 and some modding (I use fewer radio contacts, the green HUD lamp, and smaller radar contacts). I like realism in my games to a point, but I'm not above selecting options that I'd assume a real captain would have assistance with--namely adding sensor contacts to the nav map and automatic torpedo targeting. I know most of you probably will scoff at the latter--working out torpedo firing solutions seems to be a big part of the experience for ya'll but it's a little too involved for me.

I also have a couple brief questions:

1) Is there a good modern or Cold War sub sim (in the vein of 688(i)) that's been released in the past few years? Watching Crimson Tide put me in the mood for hunting down boomers and Alfas.

2) I was hoping this community could help me remember a sub game I bought maybe 5 years ago. I don't remember the name or where I got it, but it was a digital download-only title I believe, back when DD games were pretty low-rent. This one definitely was--decent graphics but very arcadey, not a true "simulation" but a fun break from getting depth-charged by Japanese destroyers. It was VERY unique in that one of the positions, in addition to deck and AA guns, was sniper--you could actually see and shoot at enemy soldiers from the conning tower! I haven't seen it mentioned at Subsim, and it's definitely not on the list at http://en.wikipedia.org/wiki/Submarine_simulator. Then again, it's not a simulation game. Any help remembering what it is would be great--I haven't been able to figure it out after some pretty extensive Googling.

3) Any good naval strategy games come out in the past five years or so? We're seeing an explosion in Age of Sail naval war-games but I was hoping for something more modern.

Sailor Steve
01-19-11, 01:13 PM
Sorry I can't answer any of your questions, but WELCOME ABOARD! :sunny:

frau kaleun
01-19-11, 03:33 PM
^^ What he said. :salute:

ASWnut101
01-20-11, 12:42 AM
1) Is there a good modern or Cold War sub sim (in the vein of 688(i)) that's been released in the past few years? Watching Crimson Tide put me in the mood for hunting down boomers and Alfas.

I believe I can help you here. The latest finished and packed modern subsim would be Dangerous Waters, which is featured here on the forums (it's below the Silent Hunter section).

EDIT: I should learn to read. I see you already have played Dangerous Waters...d'oh!

There are also other simulators in the works by independent developers here on Subsim and elsewhere. Some of the projects have shown great promise, though progress can be a bit slow (albeit steady) at times.


3) Any good naval strategy games come out in the past five years or so? We're seeing an explosion in Age of Sail naval war-games but I was hoping for something more modern.Hm, I'm having a hard time thinking of one within the past five years, the latest I can think are the Fleet Command and Harpoon 3: Advanced Naval Warfare games. I haven't had the chance to play the later, and Fleet Command is even older than Harpoon 3.

Likewise, there has been some indie development in this area too. One project that has caught my eye is "the Red Pill" by Warfare Sims. It seems to be a Fleet Command-style game, too, with many updates and much greater capability.


Let me be the third to welcome you here, and don't be afraid to ask around the other forums. There's people there who know a lot more than I do. :salute:

BHunterSEAL
01-20-11, 05:55 PM
Thank you both for your suggestions.

Dangerous Waters is actually exactly what I'm looking for, although I'm indifferent about the inclusion of surface/airborne platforms. I played a lot of it on my old PC, but my new computer is pretty beefy and capable of running some very pretty graphics--making DW, which was dated even for its time--look even worse by comparison. I checked the mods hosted here and didn't see anything that improves the visuals. Although I'm tempted to give it a reinstall just for the thrill of an Akula kill.

I'll have to check out some of these indie sub sims. I've played "true" indie games (ie no publisher, just people collaborating to release a free product) in other genres and they can be hit-or-miss. Some are fantastic, well-done games with good production values (UFO: Alien Invasion, Minescape) while others are convoluted and bug-ridden to the point of unplayability (here's lookin at you, Dwarf Fortress). Let me know if you can think of any good ones.

As for modern naval strategy games, I too haven't been able to find much to offer. Once again, the venerable Jane's Fleet Command is exactly what I was looking for, but a bit too dated for my tastes. I haven't even fired it up on my new PC yet--just checked for graphics mods and wasn't able to find any. That said, I remember having a hell of a time with that game after I picked up the Strategy First version a few years back. Might be time to give it a whirl, assuming I can find the CD somewhere.

The other games you mentioned--Harpoon, which I've considered before, and The Red Pill--have the same problem: they take place on a 2D map with no graphical display of ships or combat. I have a hard time really getting immersed in a game if I can't see what I'm supposed to be controlling. Plus, there's the "cool" factor of watching your F/A-18s scream of the deck of a Nimitz.

Don't get me wrong--I'm not a graphics whore by any means. I'm probably willing to sacrifice a little more gameplay for visuals than the average Subsimmer, but I really prefer games like Silent Hunter 4 that strike a (in my opinion) perfect balance.

Jimbuna
01-21-11, 07:38 AM
Welcome Aboard http://www.psionguild.org/forums/images/smilies/wolfsmilies/welcome.gif

Herr-Berbunch
01-21-11, 07:46 AM
Welcome aboard :salute:

Onkel Neal
01-21-11, 11:02 AM
Welcome aboard! Dangerous Waters for the win.

BHunterSEAL
01-22-11, 11:01 PM
The famous Neal Stevens! Awesome site you have here, really!

bookworm_020
01-23-11, 05:26 PM
Welcome Aboard!:arrgh!: