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reignofdeath
01-18-11, 01:31 AM
I saw this for the Devils of the Deep that their max Time Compression allowed was 128, Im just curious on what TC you all allow yourself to use as max??

And while we're at it, what other quirky odd things do you do when on patrol?? Ie. filing real hardcopy patrol reports, keeping a log, having the significant other open all windows in winter and splash ice cold salt water on you as you ride through a terrible storm!! :rock:

JScones
01-18-11, 01:56 AM
x8192. A quick game is a good game.

Schwieger
01-18-11, 02:12 AM
x8192. A quick game is a good game.

Yep, you won't even know if it is a Sunderland or Catalina at x8192

Gargamel
01-18-11, 02:43 AM
x8192. A quick game is a good game.

Especially when you leave from France in '43 :D

Numerous threads on this before, but it's a tough one to search for.

If there's a decent chance of an air patrol finding me, then I will rarely go above 256 or 512. If there's a good chance (Biscay, Gibraltar, Near the Isles at all), I don't go above 128.

Problem is, if you go above 128, as has been mentioned before, the computer takes 1 tick to react to the warning, and the time elapsed is huge in that 1 tick. At 512, thats almost 8 minutes game time your behind. If that's a plane your spotting 8 minutes to, he's probably well into a bombing run, if he hasn't already done one. The math may be off some, but the concept is sound.

If I'm going on a long distance cruise in the middle of nowhere, then higher TC is ok IMO. Going from Europe to the Caribbean is a looooong and boring journey at 128, so I will crank it up into the 1k, 2k range for those trips, sometimes even faster.

If you use SHC, you can adjust what TC the game drops down to when an enemy is detected, I just leave mine at the 1/8 for planes/ships.

krashkart
01-18-11, 02:45 AM
x128 for normal operation, and up to x1024 if I'm in a real hurry to get somewhere.

Weisia
01-18-11, 03:19 AM
x128 when on patrol
x512 when entering and exiting home harbour

4saken
01-18-11, 03:30 AM
x1 30' when exciting and entering port
x1 15'-20' before attacking
x16 when hunting a contact
x64 when patrolling

Gargamel
01-18-11, 04:09 AM
Oh yeah, don't dive if your in an external camera view at High TC. Your deck crew drowns.

flag4
01-18-11, 04:49 AM
( i have limited time )

32-64 for hydrophnes

128 for operational area - grid

1024 for crossing oceans and seas - at this speed i check with watch officer every 2-3 seconds....you never know!!

have lost a very good crew coming in close to land, to port, at 1024 and was sunk by mine sweeper....never again!! (DiD)

kapuhy
01-18-11, 05:25 AM
128 or 256 in enemy controlled waters, 512 in friendly areas (east of Denmark while exiting Kiel, for example).

As for other "quirky odd things" - I used to keep the "score" for all crew members: I noted a point next to crewman's name every time he's done something worth rewarding: spotted a plane in time, warned me of an enemy destroyer, fixed dangerous damage, kept machines running when all other sailors in the room passed out, etc. Upon returning to base I used this score to decide who gets the most tasty medals.

Gerald
01-18-11, 06:51 AM
Not more than 128, generally, or less

nikbear
01-18-11, 07:45 AM
No higher than 128 usually,if crossing to see our US friends then crank it up a bit,but still no higher than 512,and even then Im constantly checking,you can miss loads of contacts:oops:

Herr-Berbunch
01-18-11, 07:49 AM
Usually 128, if nagged by the wife (too long playing) I'll go 256 and mid atlantic I'll go 1024 (I'm still early '40)

Kapt Z
01-18-11, 11:45 AM
Usually in the x128-x256 range.

Jimbuna
01-18-11, 12:36 PM
Especially when you leave from France in '43 :D

Numerous threads on this before, but it's a tough one to search for.

If there's a decent chance of an air patrol finding me, then I will rarely go above 256 or 512. If there's a good chance (Biscay, Gibraltar, Near the Isles at all), I don't go above 128.

Problem is, if you go above 128, as has been mentioned before, the computer takes 1 tick to react to the warning, and the time elapsed is huge in that 1 tick. At 512, thats almost 8 minutes game time your behind. If that's a plane your spotting 8 minutes to, he's probably well into a bombing run, if he hasn't already done one. The math may be off some, but the concept is sound.

If I'm going on a long distance cruise in the middle of nowhere, then higher TC is ok IMO. Going from Europe to the Caribbean is a looooong and boring journey at 128, so I will crank it up into the 1k, 2k range for those trips, sometimes even faster.

If you use SHC, you can adjust what TC the game drops down to when an enemy is detected, I just leave mine at the 1/8 for planes/ships.

As above but another reason for not exceeding x128 if possible is because it is strongly suspected that some air units don't get launched and or rendered by what is now quite an old game engine.

reignofdeath
01-18-11, 01:02 PM
As above but another reason for not exceeding x128 if possible is because it is strongly suspected that some air units don't get launched and or rendered by what is now quite an old game engine.

Only more reason to get the SDK,, if that has anything to do with the game engine, but either way the SDK would make things like hiding on the bottome possible. thanks Ubi for being uptight d-bags:shifty::nope:

Kip Chiakopf
01-18-11, 02:47 PM
As above but another reason for not exceeding x128 if possible is because it is strongly suspected that some air units don't get launched and or rendered by what is now quite an old game engine.

I didn't know that about the air unit glitch. Is there any more information on that?

Paulski
01-18-11, 02:56 PM
I've set the max at 32, but am thinking of setting the max at 64 or even 128.

Missing Name
01-18-11, 03:15 PM
Cruising near land: 128x
Cruising in somewhat contested waters: 512x
Long range patrolling: 2048x or 1024x

As for quirks, I have a crude recognition manual I'm working on. I use that and take notes on contacts, such as distance calculations, estimated speed and stuff like that. When nothing is happening, I doodle in the margins.

Hand drawing units is fun, but I don't have a scanner.

Jimbuna
01-18-11, 04:49 PM
Only more reason to get the SDK,, if that has anything to do with the game engine, but either way the SDK would make things like hiding on the bottome possible. thanks Ubi for being uptight d-bags:shifty::nope:

Wouldn't be of much use to a modded installation because it would break things that had been modded unfortunately.

I didn't know that about the air unit glitch. Is there any more information on that?

There is a little information/speculation on the forum but nothing much more than I have posted.

Kip Chiakopf
01-18-11, 07:12 PM
Cruising near land: 128x
Cruising in somewhat contested waters: 512x
Long range patrolling: 2048x or 1024x

How do you get it up to 2048x? The highest I have is 1024x.

frau kaleun
01-18-11, 08:09 PM
IIRC you can up the maximum in SH3 Commander. :hmmm:

I never have, because 1024 is plenty high enough for me when I'm in areas where I don't expect to run into any trouble. 128 is usually the highest I'll go when in potentially unfriendly waters.

And I don't even bother with more than 8 or maybe 16 coming in and out of port, with all the other ships around to be sighted I just keep dropping out of TC every few seconds anyway.

reignofdeath
01-18-11, 10:03 PM
Wouldn't be of much use to a modded installation because it would break things that had been modded unfortunately.



There is a little information/speculation on the forum but nothing much more than I have posted.

Yeah but if we got the SDK Id expect modders would go nuts and remake GWX and such just so it changes the source code and stuff and adds things like bottom hiding and weeds out glitches.

Sailor Steve
01-19-11, 12:11 AM
x8192. A quick game is a good game.
My computer won't run it above 1024, and that barely. When I'm in a patrol grid I might go to 512. In possible air patrol areas, as others have stated, 128. Near land it stutters badly if I go above 64.

In harbor, real time.

Sailor Steve
01-19-11, 12:15 AM
Yeah but if we got the SDK Id expect modders would go nuts and remake GWX and such just so it changes the source code and stuff and adds things like bottom hiding and weeds out glitches.
I suspect you're wrong. The GWX team is either retired or working on new projects. As Jim said, it would require everyone to restart from scratch, and that's not going to happen.

reignofdeath
01-19-11, 07:01 AM
man well dang thats too bad. alot of people im sure would really enjoy that.

Jimbuna
01-19-11, 08:47 AM
I suspect you're wrong. The GWX team is either retired or working on new projects. As Jim said, it would require everyone to restart from scratch, and that's not going to happen.

That I'm afraid is the reality.

man well dang thats too bad. alot of people im sure would really enjoy that.

I'm sure they would, myself included but I honestly believe the future lies with SH5 in deep rooted/detailed modification terms.

Fubar2Niner
01-19-11, 02:10 PM
Back to the topic ;) Never more than x128 here mate.

Best regards.

Fubar2Niner

reignofdeath
01-19-11, 10:47 PM
That I'm afraid is the reality.



I'm sure they would, myself included but I honestly believe the future lies with SH5 in deep rooted/detailed modification terms.

What do you mean deep rooted/detailed modification terms?? like do you mean another Mega Mod just for SH5?? or like source code modding??

Jimbuna
01-21-11, 08:28 AM
What do you mean deep rooted/detailed modification terms?? like do you mean another Mega Mod just for SH5?? or like source code modding??

I wasn't referring to source code, we can't get that for SH3 even.

quink99
08-04-11, 12:50 AM
Forgive me if I've missed something very obvious but I'm just completing the first tutorial mission, October 1939, and I'm on my way to Kiel after sinking three ships. Time compression has just now become available but will not go any higher than 32. Since I've read in this thread of people using time compression up to, I believe, 2048 I was wondering how I might raise my TC availability to a number a bit higher than 32? I am using SH 5.

My thanks in advance

sublynx
08-04-11, 12:59 AM
Forgive me if I've missed something very obvious but I'm just completing the first tutorial mission, October 1939, and I'm on my way to Kiel after sinking three ships. Time compression has just now become available but will not go any higher than 32. Since I've read in this thread of people using time compression up to, I believe, 2048 I was wondering how I might raise my TC availability to a number a bit higher than 32?

My thanks in advance


TC won't go high if there is lots of traffic around. Being near Kiel probably means there's lots of ships everywhere. Try sailing to open seas and the TC should go higher.

TC 1024 is the max you can reach without modding SH3. SH3Commander gives you an option to use even 4096 TC.

Fish In The Water
08-04-11, 01:47 AM
Time compression has just now become available but will not go any higher than 32.

This generally indicates other ships are in range, hence the glass ceiling of 32 TC. Normally the TC display is green but in a case like this it turns red. As said previously, if you sail further out from Kiel, higher compression should be available.

Iron Budokan
08-04-11, 01:25 PM
I also rarely go above 128x myself. Seems the sweet spot in time compression for noticing contacts, etc. Works rather well for me, anyway. :)

quink99
08-04-11, 01:56 PM
Actually, for those of you who were kind enough to reply, my current location is in the middle of the Baltic a long way from Kiel although I am on my way there. As far as I can see on an expanded map I've no trafic with in many miles.

Some one mentioned that the number for time compression would be normally "green" and "turn red" in the presence of nearby traffic. In SH 5 my time compression shows only as a white number.

Any more ideas?

Thanks

FIREWALL
08-04-11, 02:31 PM
128 tc normally @ 50 km scale. 1024 tc, same scale for, crossing Atlantic.

I like to try to follow a Kaleuns career as close as possible.

I read his book, Uboat.net Wiki and any other soures I can find then the long process of getting boat set up as he had it and crew.

As most careers I follow, used VIIB, VIIC and W. Luft useing a big IX boat it, takes a little tweaking in CFG files I put upgrades earlier that the game will allow it to be bought.

For example Kptlt Herbert Werner scrounged for a Snorlel and got it before, game will allow it for VIIC.

He wanted it for survival to keep his old batteries at the best charge they could get. Never used it tactically.

max-peck
08-04-11, 02:40 PM
I am using SH 5.

In SH 5 my time compression shows only as a white number.

Erm, this is the SH3 forum, which may be why our answers are not working out for you.

I don't have SH5 installed so I can't answer your question I'm afraid.

Maybe ask in the SH5 forum?

Good luck :DL