Stargazer
01-13-11, 07:19 AM
Hiya,
I've only just jumped on the Silent Hunter bandwagon and surprisingly, it has struck me in a massive way that I hadn't anticipated. Silent Hunter is like nothing else I've ever tried and I am loving it.
I have done what seems to be the sensible thing and put the GWX3 mod in. Admitredly, I went against most of the advice by competing the training exams, doing just a single career mission and then updating to Grey Wolves. Rather than getting to grips with it all first and then going for the mod.
But I'm glad I did. Just the eye-candy alone is worth the update and with all the game-play elements as well, I think I'm better off this way.
I intend to have a serious search through the downloads section here this afternoon and will ensure I equip myself with the Commander utility that my pre-registration browsing led me to beleive was even more necessary than Silent Hunter itself!
I do have a couple of questions though... (Don't all newcomers?)
Mainly to do with the transition from stock SH3 to GWX3.
1) The interface is slightly more hidden than it was. This is good. It makes everything slightly tidier. But I have a stopwatch tucked away at the top of the screen that I can drag about. This is not so good.
For the time being, the stopwatch in the periscope interface is fine for me. Is there a way for me to switch off the UI stopwatch to tidy things up further?
1a) As well as the stopwatch, I now seem to get additional popouts. The command menu in the top left is good, but I've got gauges that come in from mid-left (mostly okay) and a monolithic, garguantan navigation compass thing that slides out from the right. Any switches or cfg tweaks to pick and choose which of these I can keep and which to deactivate?
2) As a newbie, I'm starting slow and will vamp up the difficulty as I get more familiar with it. GWX has made the map show all boats/ships in the same colour.
How do I make it revert back to friendly and enemy colours while I get to grips with it all?
2a) Additionally, it doesn't show direction the vessel is travelling in. How would I re-enable this?
3) GWX has (and I can understand why) removed the orange surface marker from the external camera that shows where your boat is submerged and what direction you're travelling in.
However, as someone who has traditionally stuck with Racing and Flight simulation, I'm used to having windows that I can see out of in all directions. Something that Subs don't have. So I'm using lots of external cams for the time being (also, I don't think I'll ever get tired of some of the visuals) and when I'm top-side, it's nice to know where I am in relation to the aggressive looking destroyer that's doing the rounds.
4) This one might be a GWX thing but I think probably not since it was a lengthy process first time around. I have left weapon reload times as realistic. And then I got told that it was going to be about 25mins for a torpedo to be loaded back into the tube.
Now I know crew maangement and training is something I need to invest in, but 25mins?! Can that be right or has something gone wonky somewhere?
Apologies for an overlong first post, for asking questions that you're probably sick of hearing (I did look first, I promise... Just didn't find them) and for only becoming interested six years and two sequels too late.
Regards,
Rob.
I've only just jumped on the Silent Hunter bandwagon and surprisingly, it has struck me in a massive way that I hadn't anticipated. Silent Hunter is like nothing else I've ever tried and I am loving it.
I have done what seems to be the sensible thing and put the GWX3 mod in. Admitredly, I went against most of the advice by competing the training exams, doing just a single career mission and then updating to Grey Wolves. Rather than getting to grips with it all first and then going for the mod.
But I'm glad I did. Just the eye-candy alone is worth the update and with all the game-play elements as well, I think I'm better off this way.
I intend to have a serious search through the downloads section here this afternoon and will ensure I equip myself with the Commander utility that my pre-registration browsing led me to beleive was even more necessary than Silent Hunter itself!
I do have a couple of questions though... (Don't all newcomers?)
Mainly to do with the transition from stock SH3 to GWX3.
1) The interface is slightly more hidden than it was. This is good. It makes everything slightly tidier. But I have a stopwatch tucked away at the top of the screen that I can drag about. This is not so good.
For the time being, the stopwatch in the periscope interface is fine for me. Is there a way for me to switch off the UI stopwatch to tidy things up further?
1a) As well as the stopwatch, I now seem to get additional popouts. The command menu in the top left is good, but I've got gauges that come in from mid-left (mostly okay) and a monolithic, garguantan navigation compass thing that slides out from the right. Any switches or cfg tweaks to pick and choose which of these I can keep and which to deactivate?
2) As a newbie, I'm starting slow and will vamp up the difficulty as I get more familiar with it. GWX has made the map show all boats/ships in the same colour.
How do I make it revert back to friendly and enemy colours while I get to grips with it all?
2a) Additionally, it doesn't show direction the vessel is travelling in. How would I re-enable this?
3) GWX has (and I can understand why) removed the orange surface marker from the external camera that shows where your boat is submerged and what direction you're travelling in.
However, as someone who has traditionally stuck with Racing and Flight simulation, I'm used to having windows that I can see out of in all directions. Something that Subs don't have. So I'm using lots of external cams for the time being (also, I don't think I'll ever get tired of some of the visuals) and when I'm top-side, it's nice to know where I am in relation to the aggressive looking destroyer that's doing the rounds.
4) This one might be a GWX thing but I think probably not since it was a lengthy process first time around. I have left weapon reload times as realistic. And then I got told that it was going to be about 25mins for a torpedo to be loaded back into the tube.
Now I know crew maangement and training is something I need to invest in, but 25mins?! Can that be right or has something gone wonky somewhere?
Apologies for an overlong first post, for asking questions that you're probably sick of hearing (I did look first, I promise... Just didn't find them) and for only becoming interested six years and two sequels too late.
Regards,
Rob.