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Feuer Frei!
01-12-11, 06:52 AM
Coming to your P.C. January 25!

Dead Space 2 Developer's walkthrough (http://www.youtube.com/watch?v=9ANkmKZvQJw) (video)

Looks freakin' awesome. :up:

SgtPotato
01-12-11, 08:29 AM
Already pre-ordered the pc version of Collector's edition. :rock:

Gotta to have my own plasma cutter. :arrgh!:

Spike88
01-12-11, 09:16 AM
Really wish I had the funds to buy the collectors edition.

I really need to finish the first game, got to the mining deck last time I played.

Crécy
01-12-11, 09:24 AM
Dead Space has interest me throughout it's existence. Thing is I'm afraid to play horror games or watch horror movies. (Once I watched a horror movie trailer and it bothered me for three days.)

I actually ordered the first game and when it finally came I sent it back as I decided that I do not dare to play it :O:.

Falkirion
01-12-11, 06:45 PM
Spike and Crecy I really advocate playing it. I dont usually do horror games but I've forced myself to play Dead Space and its been really enjoyable despite almost crapping myself a couple of times.

Its not the enemies that're scary, its the way EA Redwood have used music and the ships environment to keep the atmosphere so darn intense. The games really enjoyable despite this, just make sure your kids or friends or siblings dont sneak up on you while you're playing.

Feuer Frei!
01-12-11, 09:16 PM
Yea, the first one is great, the narrow corridors and confines with lighting etc make it quiet scary, a bit like Doom 3 imo.
The second one will be a more 'open' environment, no less scary and immersive though, i'll be purchasing it asap.

Arclight
01-13-11, 03:11 AM
..EA Redwood..
That would be Visceral Games. ;)

(picky, I now. Just don't like EA getting credit for other studios)

Feuer Frei!
01-13-11, 04:15 AM
BTW, here are the minimum system requirements for Dead Space 2: CPU: 2.8 GHz processor or equivalent (any Pentium 4 2.8 GHz or better, AMD Athlon64 3000+ or better, any Athlon64 X2 or Core Duo processor)
RAM: 1 GB (XP), 2 GB (Vista or Win7) or more
DISC DRIVE: 8x speed or faster CD/DVD drive
HARD DRIVE: At least 10 GB of free space
VIDEO: 256 MB Video Card and Shader Model 3.0 required. NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements) ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements)
SOUND: Direct 9.0c compatible sound card

Shouldn't be a prob nowadays, right?

As you can see from the advised minim. specs req'd, in particular video card and cpu, always exceed the min. specs req'd.
God knows why anyone would want to run Win 7 on a Pentium 4, with 256 MB of video graphics :haha:

Spike88
01-13-11, 09:46 AM
Spike and Crecy I really advocate playing it. I dont usually do horror games but I've forced myself to play Dead Space and its been really enjoyable despite almost crapping myself a couple of times.

Its not the enemies that're scary, its the way EA Redwood have used music and the ships environment to keep the atmosphere so darn intense. The games really enjoyable despite this, just make sure your kids or friends or siblings dont sneak up on you while you're playing.

It actually doesn't bother me as much as it used to(would sit at the edge of whatever surface I was on, my stomach in a frequent state of worry). The main reason I haven't played is due to the fact my PS3 is currently at the girlfriends house. Don't really feel like moving it around everytime I want to watch/play something.

BTW, here are the minimum system requirements for Dead Space 2: CPU: 2.8 GHz processor or equivalent (any Pentium 4 2.8 GHz or better, AMD Athlon64 3000+ or better, any Athlon64 X2 or Core Duo processor)
RAM: 1 GB (XP), 2 GB (Vista or Win7) or more
DISC DRIVE: 8x speed or faster CD/DVD drive
HARD DRIVE: At least 10 GB of free space
VIDEO: 256 MB Video Card and Shader Model 3.0 required. NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements) ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements)
SOUND: Direct 9.0c compatible sound card

Shouldn't be a prob nowadays, right?

As you can see from the advised minim. specs req'd, in particular video card and cpu, always exceed the min. specs req'd.
God knows why anyone would want to run Win 7 on a Pentium 4, with 256 MB of video graphics :haha:

I'll probably get it on my ps3 just for the extra Deadspace Extraction game.




In other Dead Space news, I dreamt I was playing DS last night. I was walking on catwalk that turned right and followed a wall up ahead. On the wall were white splashes, like something shot some sort of chemical. There was also a light shining on these splashes. I get to the wall and turn right, and up ahead there were 4-5 beds shrouded in dark. Shined a flashlight on them, and these big necromorphs stood up from the beds. They then proceeded to shoot the white stuff(:nope:) at me. I opened fire with my ripper, but since they were far away, I was having a hard time hitting them.

I run out of ripper ammo and switch to the military rifle(forget its name), while a necromorph that can go invisible runs up to me. I pull the trigger and nothing happens(unsure if I was out of ammo, or if it had something to do with unbinding the fire button) it rushes up to me and the game goes into slow mo as he kills me. Next thing I know, I'm looking at the controls page in the Pause menu. And then I woke up.

Falkirion
01-13-11, 05:15 PM
That would be Visceral Games. ;)

(picky, I now. Just don't like EA getting credit for other studios)
Its perfectly fine to be picky. Visceral games, my bad. Need to not just rely on Steams word. Though it occurs to me now it displays the publisher, not the dev. So my bad

Spike88
01-13-11, 08:18 PM
I just played the demo. All I can say is holy sh*t. I need to hurry up and beat Dead Space 1. The action is definitely more intense, but the game keeps the same edge of your seat horror.

Dead Space 1 made me feel safe in the elevators, nothing ever attacked you in the elevators(especially since they're so small), was in the church part riding an elevator, and one of the necromorphs dropped in. I was like :o, and then shot his limbs off with the Pulse Rifle.

onelifecrisis
01-20-11, 10:54 PM
I was going to boycott DS2 because DS1 had the worst mouse control of any console port I've ever played, and that is saying something. They actually put the same dead zone on the mouse as they had on the controller! /facepalm

And to add insult to injury, the devs denied there was a problem and never patched it. :stare:

But DS2 is a different developer, so the boycott seems kind of pointless now. :damn:

Maybe I'll just put everyone at EA Redwood Shores on my lottery hit list instead.

Ducimus
01-21-11, 12:00 AM
After buying, trying, and shelving Dead Space 1 and Resident Evil 5 due to interface and control issues; I've come to the firm and certain conclusion that console ports for this PC gamer, are a waste of time and money. Dead space 2 will probably be no different.

Feuer Frei!
01-21-11, 12:52 AM
I was going to boycott DS2 because DS1 had the worst mouse control of any console port I've ever played

EA Redwood Shore's response:
"Dead Space for PC is an equivalent experience to that on consoles. The controls are different and customizable, but we feel it’s in the best ability for the players to match what the console experience is like."
One fix is:
changing the LCD's native resolution of 1680x1050 and turning off vsync, the mouse works perfectly fine. There is a very, very small perceptible amount of "lag" but I think it has more to do with the camera motion relative to your character than anything.
If you have Nvidia, VSync Disabled & Triple Buffering Forced ON in nVidia Panel works fine so far.
Or of course plug in a 360 controller :03:

After buying, trying, and shelving Dead Space 1 and Resident Evil 5 due to interface and control issues; I've come to the firm and certain conclusion that console ports for this PC gamer, are a waste of time and money. Dead space 2 will probably be no different.
Read above for workarounds.
P.S. Res Evil 5 is nowhere near as bad as Res Evil 4, Res Evil 4 was imo the worst ever, Controller is required, thanks to complete lack of mouse support and mediocre keyboard controls.

"Visceral's Steve Papoutsis says the studio has heard the outcry from unhappy PC gamers and is working to improve the mouse-and-keyboard control setup in Dead Space 2 .
Dead Space was designed to be played on a gamepad, a fact reflected in the many complaints from PC gamers that the mouse and keyboard support was seriously lacking. Papoutsis, the senior producer on the first game, actually recommended that PC gamers playing the original forgo their usual setup in favor of a controller. "Not to sound snarky, but with Dead Space, honestly, the way we're playing it is with a gamepad," he told CVG. "Even if you're a PC guy, if you have one, stick [your gamepad] in your PC and play the game with that."
But Visceral is "focused on trying to improve" the PC controls in the follow-up, he said. "This time out we have people dedicated on working to improve the controls for PC players," he continued. "Out of the box, we're hopeful the PC version this time will respond a lot better and that people will be a lot more comfortable and happier with the controls. That is feedback we've heard and we're certainly trying to address it."
Personally, I thought the PC controls were just fine, but I'm not about to complain if Visceral makes the sequel even better. Dead Space 2 is slated for release in January 2011 on the PC, Xbox 360 and PlayStation 3."

SOURCE (http://www.escapistmagazine.com/news/view/101347-Visceral-Promises-Better-PC-Controls-in-Dead-Space-2)

onelifecrisis
01-25-11, 12:24 PM
I've just finished Dead Space (I managed to get the hang of the mouse control, though I still don't like it) and I'm confused by the story. Very confused.

(if you haven't played Dead Space then consider this a spoiler warning)

So. People discovered the marker on earth and reverse engineered it to make another marker (why?) which they took to the planet and "tested" (how?) which resulted in necromorphs, so they sealed the marker inside the planet and declared the whole place a no-go-zone. We know that the organic crap that the marker can create from dead flesh can grow really fast into a variety of forms, and this presumably explains the really big monsters you encounter (the Leviathan, and that thing you kill at the very end of the game). So here are my questions...

1) The marker creates things from dead flesh, right? The necromorphs, the Leviathan, the final boss, and all that stuff "growing" on the ishimura is dead flesh infected and mutated by some sort of alien life form... or whatever... that comes from the marker, right? And it has some sort of hive mind, right? Correct me if I'm wrong in any of this! And presumably this hive mind really likes being close to the marker because after the marker is taken it telepathically tells everyone that they should "make it whole again" using hallucinations of dead wives, dead girlfriends, dead brothers, etc. In which case, why do the necromorphs attack the people who are trying to help it? Isaac and that English chap you run into are both trying to do what the hive mind wants, yet Isaac is attacked by the necromorphs at every turn, and the English bloke presumably would be attacked as well (or else why would he need to lock himself away from the necromorphs).

2) Why do the necromorphs attack Nicole? She's a hallucination! One possible explanation is that the hive mind is intelligent and wants Isaac to believe that Nicole is real and on his side, so it tells the necromorphs to attack the hallucination in order to fool Isaac, but this explanation seems a bit far fetched to me and if the hive mind is intelligent then that only makes 1) above even more confusing.

3) Why are some people half-dead and insane? You meet various "survivors" on the Ishimura who are a mess physically (skinned and mutilated, but not mutated) who bang their heads on walls until their skull cracks open, or slit their own throats while laughing, or just stand staring into space laughing at nothing. What makes them do that while leaving other survivors relatively sane (or at least functional)?

4) What was up with that crazy doctor? The one who made the regenerating necromorph? I thought he was going to have some sort of relevance to the story but as far as I can tell he was nothing to do with the main plot. Was he just a nutcase sideshow or did he play some larger role that I missed? And what exactly was his crazy plan anyway? Why did he want to make an "improved" necromorph before giving himself up to the hive mind? He didn't consider the existing necromorphs to be a good enough transcendence? I know he was mad, but even mad people have some sort of rationale.

5) What was Kendra's plan exactly? She works for the government and was sent in to retrieve the marker? The government, knowing full well what the marker can do, sent ONE PERSON to find it and take it somewhere else? Oh wait, no they didn't, they also sent a warship to blow up the Ishimura while Kendra is on board. Way to go, government. What exactly is this government trying to achieve here? Destroy the marker? Move it away from the Church? Move it to the Church maybe?

There are a hundred other minor plot holes and inconsistencies but they don't bother me. The five things above bother me. Any help here?

Spike88
01-25-11, 01:19 PM
The hive mind and the marker are two separate entities.

The necromorphs aren't created by the Marker, but actually created from DNA transcripts on the outside of the marker.

Scientists on Aegis VII made the first infection in a petri-dish using the DNA sequence found on the marker. They accidentally get infected by it and it spreads through out the planet.

The marker, when in place, actually stops the Hive mind from working. But when the Ishamura removed it from the planet, the hive regained control.

As for why some people have more sanity than others, I believe it has to do with their mental strength. Stronger people retain more sanity, while weaker minded people succumb more.

In regards to the doctor:
http://deadspace.wikia.com/wiki/Challus_Mercer

onelifecrisis
01-26-11, 01:49 PM
That makes more sense, thanks Spike.

Spike88
01-26-11, 02:02 PM
That makes more sense, thanks Spike.


I think Challus' purpose is more about just having a back story to the Hunter necromorph than actually being anything important.

SgtPotato
01-27-11, 12:54 AM
My face when I played Dead Space 2 last night:

http://i103.photobucket.com/albums/m136/Solo_Wing_Pixy/Reaction%20faces/1293877871456.gif?t=1296107675

Feuer Frei!
01-27-11, 01:14 AM
Anyone played the PC version yet?
Have they addressed the controls issues from the first 1, which they said they would?

Jankowski
01-27-11, 01:42 AM
I havent played deadspace, is it like system shock 2?

Feuer Frei!
01-27-11, 01:43 AM
Just stumbled across a review from PC Gamer:
A very good score.

http://www.pcgamer.com/2011/01/25/dead-space-2-review/

Feuer Frei!
01-27-11, 01:52 AM
I havent played deadspace, is it like system shock 2?
Dead Space is very much a survival horror game with virtually zero RPG elements. SS2 is what I call a RPG horror game. As a survival horror game, Dead Space does what it does very well.
There was a faint rumour that Dead Space was going to be called System Shock 3...

Jankowski
01-27-11, 05:15 AM
Sounds like doom 3...

Feuer Frei!
01-27-11, 05:31 AM
Sounds like doom 3...

Much much better than Doom.
In every way.

onelifecrisis
01-27-11, 06:52 AM
Anyone played the PC version yet?
Have they addressed the controls issues from the first 1, which they said they would?

I want to know this, too.

It amazes me that not one PC review of DS2 has even mentioned this. It's like a conspiracy or something.

onelifecrisis
01-27-11, 06:55 AM
The biggest issue I had was the thin plot, which recycles a lot of the tropes found in the first game. Issac once again spends the entire game cluelessly following the orders of one NPC after another, and finds himself falling for the same old tricks.

The game doesn't do nearly enough to delve into the mystery of the Marker and the origins of the Necromorph menace, either, and while there are some allusions made to the nature of the Marker's signal, anyone hoping for meaningful answers will have to wait for the inevitable third installment.

Full Review (http://www.pcadvisor.co.uk/reviews/index.cfm?reviewid=3258136)

****ing franchises. :damn:

Jankowski
01-27-11, 07:44 AM
So it isn't monsters jumping out and saying boo?

I didn't think that console games could be scary, might have to reconsider.

Feuer Frei!
01-27-11, 07:55 AM
Full Review (http://www.pcadvisor.co.uk/reviews/index.cfm?reviewid=3258136)

****ing franchises. :damn:
I think you happened to only pick out the bad parts of the review, the rest of it is actually quiet good...
to be fair.

So it isn't monsters jumping out and saying boo?
Well, it's a little more complex than that :O:

I didn't think that console games could be scary, might have to reconsider.I highly recommend DS 1, No. 2 will be even better me thinks, can't wait to play it.
check this gameplay footage out of DS 2, looks awesome, crappy quality video though:
http://www.youtube.com/watch?v=jBUWXyE7I4w

Falkirion
01-27-11, 08:34 AM
So it isn't monsters jumping out and saying boo?
I didn't think that console games could be scary, might have to reconsider.
It can and it is. The ambient noise and lighting make it scary. I remember walking around the Ishimura's bridge in DS1 and still being scared despite it being the most well lit section of the entire game.

onelifecrisis
01-27-11, 12:26 PM
DS1 is very scary, it's just not haunting. It won't get under your skin and bother you after you've stopped playing, but while you're playing it cranks up the tension very well. I lost count of how many times I jumped.

I think you happened to only pick out the bad parts of the review, the rest of it is actually quiet good...
to be fair.

Did you see my earlier post in this thread? I quoted the part I felt was relevant to that.

All of the reviews of DS2 are remarkably similar. Basically it's more of the same, with minor refinements to the gameplay and a bigger budget. Which means that, for me, the main incentive to play it would be plot development (something DS1 was lacking in). Most reviews say nothing of the DS2 plot, but the one I quoted does and it doesn't sound good.

I really like the idea of Isaac having some sort of internal struggle that's driving him mad, but it sounds (from other reviews) like this is not so much a storyline as an excuse to have scary nightmare visions in the game. SgtPotato (or anyone else actually playing it) please correct me if I'm wrong. No spoilers though!

SgtPotato
01-28-11, 08:26 PM
I have to tell you that how much I hate the Stalkers in Dead Space 2. They are like the velociraptor nercomorphs. Outsmarting and flanking you with a headbutt. :damn:

Feuer Frei!
01-29-11, 12:20 AM
I have to tell you that how much I hate the Stalkers in Dead Space 2. They are like the velociraptor nercomorphs. Outsmarting and flanking you with a headbutt. :damn:
Are you playing the PC version?
If so, how's the controlls?
Have they fixed/bettered them from DS 1? Like they said they would.

SgtPotato
01-29-11, 03:18 AM
The controls worked smoothly than the DS1 one.

Castout
01-29-11, 05:10 AM
Dead Space has interest me throughout it's existence. Thing is I'm afraid to play horror games or watch horror movies. (Once I watched a horror movie trailer and it bothered me for three days.)


That's me talking :DL. Funy thing is I've seen some spirits a couple times on some rare occasions not through the physical eyes but they somehow got registered in my mind usually when they are on the move(not imagined at all and wasn't hallucination really). Though 2 of those were not actually friendly, luckily none is as scary as in any horror movie. I remember the last one it has got white light shining from both of its eyes like little lamp torch. Seems like it was an energy based being. I bet if it opened its mouth white light would come out of it too even if it's weak and dispersed.

I can get EA games quite a bit cheaper here than other publisher PC games.

DS2 is selling about 42 bucks here but I've decided to buy a new office chair and a new stabilizer besides the game not being able to tempt me enough. Looking forward to Shogun 2 and Dragon Age 2 instead. I'm even thinking to get my best friend a Shogun 2 copy...maybe when I stumble upon a bag of cash somewhere. The thing is I'm not so sure he's crazy over Total War series nor samurai. The other friend who would go crazy over samurai doesn't have the hardware needed to run the game on the other hand.

Feuer Frei!
01-29-11, 06:47 AM
The controls worked smoothly than the DS1 one.
Cheers for that, certainly good news.

Dowly
02-09-11, 03:04 PM
Yahtzee:
http://www.escapistmagazine.com/videos/view/zero-punctuation/2737-Dead-Space-2


His Dead Space 1 review:
http://www.escapistmagazine.com/videos/view/zero-punctuation/333-Dead-Space

Wolfehunter
02-09-11, 06:37 PM
I had trouble getting a hang of deadspace on pc.. but onces I figured it out and edited some of the key.. it worked very well. Its just different to our more shooter style game. True its designed for console.. It played very well on pc.

Dunno if I will get the second one.. I like some aspects of first but to linear for my taste. no replay value.

But for that one time play through it was awesome experience.