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View Full Version : How to lose destroyers..?


Paulski
01-08-11, 08:12 PM
Ok, so 10 minutes ago my first career ended on my 4th patrol. Sunk 4 ships, set course back to base, then got detected by a destroyer.

First two depth charge runs didn't do any damage, but after the third my sub began taking water, and it sank. What surprised me was how hard it was to lose the destroyer. Seemed impossible :huh:

But there must be some basic techniques, right..? So... what do I need to know to succesfully lose enemy destroyers? :)

Gargamel
01-08-11, 08:32 PM
Theres been numerous threads on this, and I'm guilty of starting one myself. A few people will probably answer anyways, so no worries. Here's the thread I basically asked the same question and got the answers your looking for.

http://www.subsim.com/radioroom/showthread.php?t=176331&highlight=leave+me+alone.

But basically, deep (I like to go to 150-200m), slow (50-75 Rpms, click just below 1 knot on the speed setting), and long slow curves (10-15 degrees rudder).

Paulski
01-08-11, 08:36 PM
Thanks, I'll read it through :)

Gargamel
01-08-11, 09:54 PM
If you take out the ()'s sections.... it sounds a little kinky

Sailor Steve
01-08-11, 10:08 PM
I always go to 70 meters, and silent. If they pick me up, I wait until they make an attack run. When I can hear their propellors I go to flank speed and drop 20 meters, and turn hard. After the depth charges stop falling I straighten out and go silent again. If they come back, I do it all over again. Once I reach the red zone on the depth guage I crawl back up to 70 meters.

It works most of the time. But then I've never played past 1940, so I I don't have a solution for massed attacks.

Tessa
01-09-11, 06:13 AM
It works most of the time. But then I've never played past 1940, so I I don't have a solution for massed attacks.

You've never experienced the excitement of getting caught by 4 DD's in Gibraltor on your way transfer to La Spezia, all 4 of em bombaring you with active sonar :03: like anything in life it can be done; though getting rid of multiple (even just 2) DD's can take hours in real time. Time period from when you can transfer to Salamis and La Spezia closing is one of my favorites. You just are starting to get some improved equipment, at that time the Med is so full of convoy's, single ships, and best of all many many task forces.

If you get caught by multiple DD's, especially if they are using active sonar it becomes very important to be able to hear well. I've got a comfortable set of headphones I'll put on (you're gonna have em on for awhile, sometimes up to 8 hours if you follow through to the end). If you have decoys those can save your life, they do work really well. Best if you man the sonar yourself and listen to the boats yourself. Pretty much the only window of time you have to escape these deathtraps are during the depth charge explosions, so you need to make the most of each one. The moment you hear a charge dumped in the water count on how many get dropped. The moment you hear the first one detonate slam the engines to flank. I prefer to try and maneuver myself so I end up perpendicular with the DD and escpape via the blind sides (usually with 45 or 90 degree turns).

Keep moving at flank until you hear the second to last charge explode and kill the engines completely. Once your speed drops down set it back up to 1 knot and keep moving along. If you have decoys you can extend that period where you can continue moving at flank for up to a minute or two, shortly before the last charge is going to detonate deploys the decoys and keep on moving at flank. IME decoys will confuse all the escorts for anywhere from 30 seconds (if you have 4 or more) or up to 3 minutes if you only have 1 or 2. If the escorts have lost you they'll keep circling but you will finally be outside their radius of search. Be sure to crawl away at 1 knot perpendicular to the circle (geometricaly any position would be perpendicular to a circle, but in this case where you and the escort would form a straight line) be perpendicular to him at that point so you are moving the farthest away in the quickest (mathematical) manner.

Missing Name
01-09-11, 11:58 AM
I actually don't have any success with the decoys. They always lock back onto me and ignore the cloud of bubbles.

Also, can you run out of decoys?

flag4
01-09-11, 03:26 PM
I always go to 70 meters, and silent. If they pick me up, I wait until they make an attack run. When I can hear their propellors I go to flank speed and drop 20 meters, and turn hard. After the depth charges stop falling I straighten out and go silent again. If they come back, I do it all over again. Once I reach the red zone on the depth guage I crawl back up to 70 meters.

It works most of the time. But then I've never played past 1940, so I I don't have a solution for massed attacks.


...i have got to 42 january. and then always back to begining in 39. im having the feeling that when i die i will continue with a new crew, and so on - just for the hell of it. but most of the time i play like you - once dead return to 39. stuborn i guess. i whish you greater luck!!

...oh, und ein gutes neues jahr und gute jagd..:salute:

Delareon
01-09-11, 03:29 PM
You've never experienced the excitement of getting caught by 4 DD's in Gibraltor on your way transfer to La Spezia....

How did u get that transfer travel?
I always wanted that orders but if u change flotilla u and your boat are "beamed" there. Do you drive there on your own when u plan to change flotilla?

Paulski
01-09-11, 05:07 PM
By the way, are the destroyers constantly pinging, or only when they suspect your presence? I suspect the last, but I'd just want to be sure :)

desirableroasted
01-09-11, 05:57 PM
Gentleman! If I may say something...

I suggest never attacking task forces when you haven't got that deep under keel.

Uncle Karl: So, young man, I am giving you a U-boat command.

Roasty: Oh, hell yeah!

Karl: Now, you do know the tactical advantages of a U-boat?

Roasty: Dinner is always swaying slightly sickeningly just beyond my navigator?

Karl: (smirk) Your U-boat's only tactical advantage is that it moves in a three-dimensional space. Your opponents only move in two-dimensional space.

Roasty: (ding!!) 200 meters of depth is my friend!

Karl: (beaming) Here are the keys. Prien banged it up a bit, but we rolled out those dents. And no one drives new in CE33 anyway.

Roasty: (maddly scribbling) 200 meters = good. 50 meters = No birthday.

desirableroasted
01-09-11, 06:02 PM
By the way, are the destroyers constantly pinging, or only when they suspect your presence? I suspect the last, but I'd just want to be sure :)

When they suspect. They won't necessarily find you, but it's a good indication they know you are close.

But to add to your question:

Must the ping be directed at you for you to hear it?

I am not sure about that.

Pisces
01-09-11, 06:24 PM
Be Vewy Vewy Quiet (http://www.youtube.com/watch?v=HxcUtkt6yYA)

I was hoping to find an Elmer Fudd Clip, but this one wil have to do.

Paulski
01-09-11, 08:10 PM
When they suspect. They won't necessarily find you, but it's a good indication they know you are close.

But to add to your question:

Must the ping be directed at you for you to hear it?

I am not sure about that.

So even if they're pinging me, it doesn't mean they have found me?

Gargamel
01-09-11, 08:31 PM
Not neccesarily, they have to acquire you on active sonar.

But on the flip side, if they're aren't pinging, it doesn't they don't have you either. They did have passive sonar.

Ain't being a subber fun?

nikbear
01-09-11, 09:07 PM
You've never experienced the excitement of getting caught by 4 DD's in Gibraltor on your way transfer to La Spezia, all 4 of em bombaring you with active sonar :03: like anything in life it can be done; though getting rid of multiple (even just 2) DD's can take hours in real time. Time period from when you can transfer to Salamis and La Spezia closing is one of my favorites. You just are starting to get some improved equipment, at that time the Med is so full of convoy's, single ships, and best of all many many task forces.

If you get caught by multiple DD's, especially if they are using active sonar it becomes very important to be able to hear well. I've got a comfortable set of headphones I'll put on (you're gonna have em on for awhile, sometimes up to 8 hours if you follow through to the end). If you have decoys those can save your life, they do work really well. Best if you man the sonar yourself and listen to the boats yourself. Pretty much the only window of time you have to escape these deathtraps are during the depth charge explosions, so you need to make the most of each one. The moment you hear a charge dumped in the water count on how many get dropped. The moment you hear the first one detonate slam the engines to flank. I prefer to try and maneuver myself so I end up perpendicular with the DD and escpape via the blind sides (usually with 45 or 90 degree turns).

Keep moving at flank until you hear the second to last charge explode and kill the engines completely. Once your speed drops down set it back up to 1 knot and keep moving along. If you have decoys you can extend that period where you can continue moving at flank for up to a minute or two, shortly before the last charge is going to detonate deploys the decoys and keep on moving at flank. IME decoys will confuse all the escorts for anywhere from 30 seconds (if you have 4 or more) or up to 3 minutes if you only have 1 or 2. If the escorts have lost you they'll keep circling but you will finally be outside their radius of search. Be sure to crawl away at 1 knot perpendicular to the circle (geometricaly any position would be perpendicular to a circle, but in this case where you and the escort would form a straight line) be perpendicular to him at that point so you are moving the farthest away in the quickest (mathematical) manner.

Pretty much textbook and what I do,doesn't always work,but 9/10 it will get you out of sh1t,your U-boot will resemble stevie wonder's caddie,but you will be going home,and as they say about flying,.....any landing you walk away from......is a good one:03::up:

Tessa
01-10-11, 07:25 AM
How did u get that transfer travel?
I always wanted that orders but if u change flotilla u and your boat are "beamed" there. Do you drive there on your own when u plan to change flotilla?

Knowing ahead of time when Salamis opens up I try to plan my patrols to end such that it will have just become available when I am ready for my next patrol. Just use the phone to transfer to the 23'rd Flotilla in Salamis. Your next patrol will be to go from wherever you're currently stationed to Salamis on the next patrol. Once La Spezia open Salamis closes and you automatically get transferred to the 29th Flotilla in the same manner (though you aren't given any options, the transfer is mandatory if you stay in the Med).

For the patrol in which you actually do the transfer you are given a patrol area of NULL and your destination will be Salamis/La Spezia. Personally I prefer Salamis, its much closer to the action and main shipping lanes and task forces. If you do want to transfer to the med theatre do so as soon as it becomes available (which if I recall is 8/41 for Salamis) so that getting through Gibraltor is easier. When La Spezia closes if you don't go onto Toulon and instead back out into the Atlantic getting through Gibraltor in late 43'/44' can be quite difficult.

gazpode_l
01-13-11, 11:22 AM
Theres been numerous threads on this, and I'm guilty of starting one myself. A few people will probably answer anyways, so no worries. Here's the thread I basically asked the same question and got the answers your looking for.

http://www.subsim.com/radioroom/showthread.php?t=176331&highlight=leave+me+alone.

But basically, deep (I like to go to 150-200m), slow (50-75 Rpms, click just below 1 knot on the speed setting), and long slow curves (10-15 degrees rudder).
LOL Gargamel - Was about to link the very same topic! :rock: