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View Full Version : Game and Scripted layer out of sync


Gargamel
01-04-11, 05:03 AM
Encountered this in my last patrol, found that when I encountered the Rodney TF, it was about 2 days after it should have passed. In todays patrol, I notice the time stamp in radio reports is for 2 days from now. Ie, it is currently 20 Aug, 1940, and the dates on the transmissions are for 22 Aug. Yet events in the scripted layer are happening 2 days after they are supposed to ( I sank the Rodney at 1524 on 20 June '40 in Grid AN11, They were supposed to pass there on the 18th).

What's causing this and how do I get them back in sync?

Pisces
01-04-11, 09:36 AM
Did that radio report come with an icon on the map? If not then it is just a radio message that is provided for immersion. You can bet on the TF being in your area if you are playing GWX (since they made the effort to make it as historially realistic as possible), but it may not be accurate enough to rely on for an intercept. Only if it comes with an icon on the map and an associated radio report with a grid-number and course with specific speed (a copy of which should also be shown in the text message box), is it a real TF moving according to the scripted campaign files.

reignofdeath
01-04-11, 10:35 AM
Ive had this happen to me as well, I didnt notice the task forces but when I set sail from port, my 'breifing' would be for the month BEFORE My patrol. I fixed it now after I reinstalled but Im curious as to why this would happen?

Jimbuna
01-04-11, 02:48 PM
Did that radio report come with an icon on the map? If not then it is just a radio message that is provided for immersion. You can bet on the TF being in your area if you are playing GWX (since they made the effort to make it as historially realistic as possible), but it may not be accurate enough to rely on for an intercept. Only if it comes with an icon on the map and an associated radio report with a grid-number and course with specific speed (a copy of which should also be shown in the text message box), is it a real TF moving according to the scripted campaign files.

Rgr that http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Gargamel
01-04-11, 04:08 PM
Guess I was a little tired when I posted this, not clear enough.

For the TF: When I open the editor and open the scripted layer, the TF reaches the point where I met them on the 18th. But in the game, the TF reached me 2 days later, on the 20th.

The radio reports, not having anything to do with the TF, the one I'm referring to was a boat asking for an escort, are post dated by 2 days.

To be honest, I dont think it's a major issue, as things will still happen, jsut not exactly when they are supposed to. Kinda like that dynamic campaign we're all wanting.