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View Full Version : What happens if you sink a resupply vessel?


Alpha Von Burg
12-26-10, 05:45 AM
So, as the title has mentioned, what happens when you sink a resupply vessel?

I am wondering what happens to the resupply vessel, if that vessel has been sunk before its due date. Also if there are other results, I would like to now if there are any.

Gerald
12-26-10, 06:08 AM
I guess they shoot back if they can, and if it sinks, you will receive a strong hangover of-renown and the OKW and the BdU will send you to a camp where you learn who your enemies are...:stare:

GoldenRivet
12-26-10, 07:59 AM
If you pull up to a resupply ship and it is armed and you attack it... it will attack you back until such time that it sinks.

because of the nature of the supply ship spawning at the start of each patrol, if you sink it, then start a new patrol, the supply ship will be respawned.

this is the same reason you can sink the HMS hood 10 times during the war if you are lucky enough.

unfortunately this detracts from realism of course... but is is the best system we currently have.

Gerald
12-26-10, 08:06 AM
If you pull up to a resupply ship and it is armed and you attack it... it will attack you back until such time that it sinks.

because of the nature of the supply ship spawning at the start of each patrol, if you sink it, then start a new patrol, the supply ship will be respawned.

this is the same reason you can sink the HMS hood 10 times during the war if you are lucky enough.

unfortunately this detracts from realism of course... but is is the best system we currently have. Right! btw,GR! How are things going with your startup?

GoldenRivet
12-26-10, 08:09 AM
Right! btw,GR! How are things going with your startup?

my return to SH3 has been glorious thus far.

it has all come back to me relatively quickly.

My commander Josef Vogler is about to embark on his 12th patrol of the war, and has racked up 296K tons over the span of 11 patrols, and has been promoted to KptLt.

it is now Autumn of 1940. Happy times are in full sing and i am making hay while the sun shines.

Gerald
12-26-10, 08:16 AM
my return to SH3 has been glorious thus far.

it has all come back to me relatively quickly.

My commander Josef Vogler is about to embark on his 12th patrol of the war, and has racked up 296K tons over the span of 11 patrols, and has been promoted to KptLt.

it is now Autumn of 1940. Happy times are in full sing and i am making hay while the sun shines. Have you got into some really difficult situations, which meant that you "almost" wanted to jump in the water, :hmm2:

GoldenRivet
12-26-10, 08:39 AM
difficult comes after 1942 i think... interesting situations on the other hand.

On a recent patrol i was running on the surface in a heavy squall recharging batteries after running submerged for a length of time.

suddenly ahead of me about 200 meters off my port quarter a massive shape emerged from the fog. It was a British merchant. there i was in a very low traffic area of the mid-atlantic and there is a single merchant damn near colliding with me!

stranger yet. he never saw me. Perhaps his lookouts were busy huddling under their pea coats and rain coats for warmth? I went hard to starboard and estimated his speed to be 5 knots.

took a snap shot from about 400 meters range (point blank) and hit him dead center.

sailed up to the two life rafts to simulate dispersal of 3 cans of beans and a gallon of fresh water, then sailed on.

---

another time i stumbled upon a heavily escorted convoy, in the center was the HMS Rodney fired a spread of three at the BB and two missed astern, one struck under the screws immobilizing the ship.

I went deep and evaded the DDs. over a 2 hour span in real time i stopped counting after 80 depth charges :doh: they went back to the convoy and i hit the rodney with two more eels sinking it.

stalked the same convoy for three days, picking off the largest targets and repeating the evasion. I think - though i would have to look back - i sank 2 whale factory ships, an ammunition ship and a large tanker from that convoy over the three day engagement.

the ammunition ship exploded in a furious way. I would assume all aboard were killed instantly. There was hardly surface debris. a couple of life rings and an empty life raft was about it... not even a single body remained afloat. stuff like that makes you sit back and think that for some folks - this was no game... this was a reality for them.

headed to the belchen supply ship and then steamed home with no further contacts

Gerald
12-26-10, 08:52 AM
difficult comes after 1942 i think... interesting situations on the other hand.

On a recent patrol i was running on the surface in a heavy squall recharging batteries after running submerged for a length of time.

suddenly ahead of me about 200 meters off my port quarter a massive shape emerged from the fog. It was a British merchant. there i was in a very low traffic area of the mid-atlantic and there is a single merchant damn near colliding with me!

stranger yet. he never saw me. Perhaps his lookouts were busy huddling under their pea coats and rain coats for warmth? I went hard to starboard and estimated his speed to be 5 knots.

took a snap shot from about 400 meters range (point blank) and hit him dead center.

sailed up to the two life rafts to simulate dispersal of 3 cans of beans and a gallon of fresh water, then sailed on.

---

another time i stumbled upon a heavily escorted convoy, in the center was the HMS Rodney fired a spread of three at the BB and two missed astern, one struck under the screws immobilizing the ship.

I went deep and evaded the DDs. over a 2 hour span in real time i stopped counting after 80 depth charges :doh: they went back to the convoy and i hit the rodney with two more eels sinking it.

stalked the same convoy for three days, picking off the largest targets and repeating the evasion. I think - though i would have to look back - i sank 2 whale factory ships, an ammunition ship and a large tanker from that convoy over the three day engagement.

the ammunition ship exploded in a furious way. I would assume all aboard were killed instantly. There was hardly surface debris. a couple of life rings and an empty life raft was about it... not even a single body remained afloat. stuff like that makes you sit back and think that for some folks - this was no game... this was a reality for them.

headed to the belchen supply ship and then steamed home with no further contacts Yes, it seems to be successful for your tracks, Belchen supply ship visits myself a part which is fitting near Canada :up:

Jimbuna
12-26-10, 01:18 PM
If you pull up to a resupply ship and it is armed and you attack it... it will attack you back until such time that it sinks.

because of the nature of the supply ship spawning at the start of each patrol, if you sink it, then start a new patrol, the supply ship will be respawned.

this is the same reason you can sink the HMS hood 10 times during the war if you are lucky enough.

unfortunately this detracts from realism of course... but is is the best system we currently have.

Nailed it John...one of the few major downsides that has survived to this day http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

danzig70
12-28-10, 03:24 PM
I was afraid of that. I am working on a campaign script layer now. I was going to use disappearance dates for when units historically were in port.

If I have a single unit for the Hood and have it do a patrol loop for the entire war, will it run out of ammo or fuel?

GoldenRivet
12-28-10, 03:45 PM
It can run out of fuel or ammo depending upon realism settings, however... It will be fully replenished when the player starts the new patrol.



Everything resets when the player starts a new patrol.

Tessa
12-28-10, 04:02 PM
The Hood along with other unique warships (Rodney, King George, etc.) all have the ability to be multiple places at once. Several times I've ran into 2 Hood's parked inside Liverpool; same exact ship just 2 different locations. Have done the same with the Nelson, sunk it while it was in the middle of a convoy acting as an escort then again inside Gibraltor.

Instances where you sink the same ship twice in 2 seperate encounters while unrealistic, do make sense with the mechanics of the game. The ship can be part of a task force and you either manage to encounter 2 task forces with the same ship, or (my guess) is when you get a warship as a convoy escort, it is randomly generated? Finding 2 of the Hood moored at the same harbor, adjacent to each other has me stumped though.

GoldenRivet
12-28-10, 04:15 PM
The problem is that SH3 has a roster of ship types that does not update when a type of ship is destroyed.

for example.

if you sink the HMS hood in 1939... she wont be around to sink the Bismark later in real life... BUT in the game, every time you start a fesh patrol, the list of ships is re-populated. and the ships that are summoned to appear will do so without regards as to whether or not you sunk that exact ship 6 months ago!

the way a sub sim needs to handle its ship roster is as follows:

a big file containing the ship classes and the list is populated with X number of ships as designated toward each class... when you sink one in the game, it is removed from the roster until you start a new career.

know what i mean?

for example:

if you have the "Large Tanker" populate the list with 500 large tankers with unique names like "SS Eastern Star" or "SS Laguna" etc etc. when the ship is sunk, it is removed from the roster file never to spawn again.

now, the obvious problem with doing this... if you have someone who is either really good at the game or plays arcade style from 1939 onwards and sinks 250K tons per patrol... by 1942 you have run out of ships thus depriving Britain of her lifeblood and winning the war. :haha:

thats probably one reason they decided to repopulate the roster at the start of every patrol in the career.

that way you a) dont run out of ships and b) vessels which are needed to direct historical engagements are not AWOL when they are needed.

Sailor Steve
12-28-10, 04:36 PM
if you have the "Large Tanker" populate the list with 500 large tankers with unique names like "SS Eastern Star" or "SS Laguna" etc etc. when the ship is sunk, it is removed from the roster file never to spawn again.
That's exactly the way Commander's 'Ship Names' function works. If you sink a merchant and are given a name, that name won't show up again unless you manage to depopulate that entire type. Then it resets, because if it didn't you wouldn't get any more names.

The reason the major warships repopulate every time is because if, as you say, someone plays arcade style and sinks a battleship every week, there won't be any British battleships left by the start of 1941.

It is my understanding that SH5 is supposed to do just that. If you sink the Hood it will be replaced by a different ship for the Bismarck hunt.

GoldenRivet
12-28-10, 04:39 PM
It is my understanding that SH5 is supposed to do just that. If you sink the Hood it will be replaced by a different ship for the Bismarck hunt.

:hmmm:

I didnt know that.

Tessa
12-28-10, 05:11 PM
That's exactly the way Commander's 'Ship Names' function works. If you sink a merchant and are given a name, that name won't show up again unless you manage to depopulate that entire type. Then it resets, because if it didn't you wouldn't get any more names.

The reason the major warships repopulate every time is because if, as you say, someone plays arcade style and sinks a battleship every week, there won't be any British battleships left by the start of 1941.

It is my understanding that SH5 is supposed to do just that. If you sink the Hood it will be replaced by a different ship for the Bismarck hunt.

The SHC ships names/info I think is the coolest addition to the program in a long time. Always interesting to see the names, their cargo and lives lost (though on tankers carrying explosives or ammo ships I've always wondered why the fatality rate isn't at least 80% or more).

While it seems paradoxical its always been clear as to why you can sink the same ship multiple times in a patrol, due to them needing to be in specific task forces at certain dates. If you get lucky you get 2 shots at them. Though (in an older version of GWX) I did run into a massive task force in the med led by the Prince of Wales, with 2 King George V's trailing behind it (and too many escorts to even try and count).

Do you know if SH5 follows historical patterns in the same manner (or close to) GWX does with ships being in their proper locations and specific points in time? From my understanding with SH5 being somewhat dynamic (and keeping track of the warships you sink) might you be able to throw a massive monkey wrench into the works and sink the King George V when it travels to the US with Churchill aboard when he goes to speak with Roosevelt? Knowing beforehand when that travel takes place and lie in wait (likely for several days) in order to take out one very key person? While that wouldn't end the war, it would throw England into Chaos for awhile.

GoldenRivet
12-28-10, 05:18 PM
GWX has a number of historic elements within its campaign layer.

there are some high speed trips between England and the UK supposedly carrying churchill to visit with the POTUS

there is the battle between hood and bismark, as well as bismark's final battle and sinking.

there is D-day (which i recommend avoiding it like the plague... you WILL die 100% of the time)

I think even the Nevada Class American BB stands in for the USS Texas a couple of times in a couple of places.

Tessa
12-28-10, 10:21 PM
GWX has a number of historic elements within its campaign layer.

there are some high speed trips between England and the UK supposedly carrying churchill to visit with the POTUS

there is the battle between hood and bismark, as well as bismark's final battle and sinking.

there is D-day (which i recommend avoiding it like the plague... you WILL die 100% of the time)

I think even the Nevada Class American BB stands in for the USS Texas a couple of times in a couple of places.

GWX pretty much has all campaign elements that went on during the course of the war. Besides that large/high profile ones like Narvik or the Bismark all the major/special task forces that were sent at various time to various places have always been correctly places. Few times I've caught a few task forces going through Gibraltor while they were on special supply missions to North Africa, only times I've managed to sink any flat tops.

Something as specific as Churchill's trip to the US I would imagine is in GWX, Ubisoft not being as dilligent I wondered if they knew/bothered to put that critical voyage in there. Least as I understand it, with SH5 you can alter the course of history such that events don't unfold as they did historically (something SH3 is incapable of doing).

In that sense you're playing armchair quarterback as long as you've got a good history book next to you. Since we know how the battle for the Bismark happened (if SH5 acts like I think it does, or is supposed to) if you hunted down all the carriers and as many capital ships as possible (hypothetically, to actually achieve these goals would be extremely difficult) the British wouldn't have any carriers available and only a few capital ships to combat the Bismark. W/O the carriers and at least half or more of the capital ships sunk or too damaged to sorte I would imagine that the Bismark would have had a very good chance at surviving or avoiding the battle completely. Is SH5 smart enough to realize this? Until Ubisoft changes their DRM away from the idiotic method they have now I refuse to buy it despite some of the good things I've heard about it; personally I've got no quarrel with Ubisoft and would gladly support them and purchase the product if they had down to earth requirements.

Jimbuna
12-30-10, 06:24 AM
Something as specific as Churchill's trip to the US I would imagine is in GWX,


It sure is http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif