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Sledgehammer427
12-20-10, 07:27 PM
LAST UPDATE 24-January-2011

Note that the Western publisher Lighthouse has declared bankruptcy in Spring 2009, and no longer exists. The Lighthouse forums are shut down. Official support is not to be expected.

playable tanks: 3 (T-34/76 mod. 1941, Mk.II ***8216;Matilda' III, Pz. IV Ausf. F2.)

30+ missions in 3 campaigns, mission editor, night battles, varying weather. Single player only.



Homepage:

http://graviteam.com/games/steel-fury-kharkov1942.html (thx Zvald)


Forums:

http://graviteam.com/forum/index.php?board=1.0 (thx Zvlad)



Reviews:

http://www.simhq.com/_land3/land_116a.html

http://www.subsim.com/radioroom/showthread.php?t=144991 (http://www.subsim.com/radioroom/showthread.php?t=144991) (by Skybird)

http://www.acegamez.co.uk/reviews_pc/Steel_Fury_Kharkov_1942_PC.htm (http://www.acegamez.co.uk/reviews_pc/Steel_Fury_Kharkov_1942_PC.htm)


Reviews in Dutch language: (thx Zvlad)

http://www.gamersnet.nl/reviews/steel_fury_kharkov_1942/ (http://www.gamersnet.nl/reviews/steel_fury_kharkov_1942/)

http://www.gamer.nl/doc/49094/Steel-Fury-Kharkov-1942 (http://www.gamer.nl/doc/49094/Steel-Fury-Kharkov-1942)

http://www.jouwgames.nl/content/review/7504/Review-Steel-Fury-Kharkov-1942.html (http://www.jouwgames.nl/content/review/7504/Review-Steel-Fury-Kharkov-1942.html)


Graviteam's list of reviews (many in Kyrillic, note that the early ones are written on the basis of the Russian release of the game, which is not completely identical to the western release, thus they are not explicitly listed in the SF resources, since we focus on the Western release here):

http://graviteam.com/games/steel-fur...action=reviews (http://graviteam.com/games/steel-fury-kharkov1942.html?action=reviews)



Regarding the planned addon "Fall Blau":

Quote:
Originally Posted by zvlad http://www.subsim.com/radioroom/haylazblue/buttons/viewpost.gif (http://www.subsim.com/radioroom/showthread.php?p=1160562#post1160562)
Fall Blau - the project is finished in August, 2008.
The project edition while is frozen.

start -- 01.06.2008
finish -- 28.08.2008
http://dtf.ru/project/info.php?id=1307


Best Regards
Vladimir Zayarniy



Patches:

unofficial temporary patch v0.1, 1st December 2008 (thx woofiedog)
http://tanksim.org.ru/wfdownloads-si...-17-lid-49.htm (http://tanksim.org.ru/wfdownloads-singlefile.cid-17-lid-49.htm)
"The patch 0.1 is noted as being in the form of a mod, so can be reversed at your choice or if the publisher gets its act together and makes a properly working western version." (thx Lieste)


Alternatively, this modder's patch can be used to add the missing German sights to the Pz-IV.
http://www.filefactory.com/file/b617...t_patch_02_zip (http://www.filefactory.com/file/b6178d/n/k42_eng_test_patch_02_zip)

The tracks being thrown off when hitting 'T' for periscope control can be avoided by remapping the view control to a different key.



Mods:

Steel Panzer mod 1.5 BETA (thanks to Kyth for hosting!)
http://www.4shared.com/file/mpfv8bAy..._v15_beta.html (http://www.4shared.com/file/mpfv8bAy/Steel_Panzer_Mod_v15_beta.html)

Steel Panzer Mod 1.4 (thx Sledgehammer)
http://tanksim.org.ru/wfdownloads-si...-15-lid-83.htm (http://tanksim.org.ru/wfdownloads-singlefile.cid-15-lid-83.htm)

Better Head Movement Mod (Thanks Fercyful)
http://www.4shared.com/file/21275158...for_Tank_.html (http://www.4shared.com/file/212751584/500cd76/Better_Head_Movement_for_Tank_.html)

Playable Stug III, with three missions included [compatible with Tiger 0.98 and 1.0 mod] (thanks Frinik)
http://www.subsim.com/radioroom/show...5&postcount=26 (http://www.subsim.com/radioroom/showpost.php?p=1316225&postcount=26)

Tiger 1.0 Mod (with thanks to Sidorova from the Sukhoi.ru forums)
http://www.mediafire.com/?a45gxzdzlmy

(if you are playing an english install and don't want to figure out how to read Russian the hard way, I have found a quick fix that will return your menu language to english. In "Tiger_Mod_v1.0\data\k42\loc_rus" find the folder called "text." in that folder there should be a text file called "loc_kit" rename that file or move it to a different spot. so far it has returned all my menu tabs back to english but I'll still take a good look around to see if it messed anything up-SH427)

The Tiger Enhancement Pack (for the Tiger 1.0 mod) (thanks ShoCKwaVe)
http://www.sendspace.com/file/xtzj4e

Steel Fury Mods at Tanksim.org.ru
http://tanksim.org.ru/wfdownloads-viewcat.cid-15.htm

Missions:
Kyth's mission packs (thanks Kyth)
(download links, additional instructions, and mission summaries are all in the link below)
http://www.subsim.com/radioroom/show...76&postcount=1 (http://www.subsim.com/radioroom/showpost.php?p=1530476&postcount=1)

Steel Fury: Missions for the Panzer 38(t) ((Required mods listed here (http://www.subsim.com/radioroom/showpost.php?p=1817499&postcount=7)))
http://www.subsim.com/radioroom/showthread.php?t=191043

Friedrich-Wilhelm's Steel Fury Missions for Tiger 0.98 Mod (of course, thanks to F-W)
http://www.subsim.com/radioroom/show...9&postcount=24 (http://www.subsim.com/radioroom/showpost.php?p=1315459&postcount=24)

Others:

http://www.steelfury.info/ (demo to be found here!)

The so-called Tiger-fibel:
http://tiger1.info/fibel/
(Another Tiger-Fibel post, Thanks to Darren/KnightsCross!)
"Tigerfibel" (http://www.subsim.com/radioroom/showpost.php?p=1378780&postcount=1)

German gunnery sights, aiming and range estimation explained:
http://pedg.yuku.com/topic/1728/t/Ra...ht-optics.html (http://pedg.yuku.com/topic/1728/t/Ranging-Turmzielfernrohr-TZF-9b-gun-sight-optics.html)

Credit goes to Skybird, who compiled all of these links (I added a few) before I jumped on as moderator. Vielen dank!

frinik
12-21-10, 08:04 AM
Hi Sledge to add to your SF resources I am pasting below a post by Godzilla 1985 who has posted the following on the SimHQ Graviteam sim thread:




So your new to SFK42 and your wondering where to get the patches and mods? This guide will hopefully help you find, download and install everything to get the most out of SFK42. This sticky will mostly deal with patchs and mods and I will try to keep it updated as SFK42 is still evolving. Hopefully other sections will be coming to explain how to make campaigns, single missions, terrain editing and how to make new armor for SFK42. But for now lets just get started on some SFK42 basics. Thankfully most of the patches and mods can be found at Tanksim.ru and the Mediafire site (link at bottom of page). Most mods are in the English download section at Tanksim.ru, a few you might want to try are located in the Russian download section. This might sound a little intimidating but most RU mods are pretty straight foward in their installation. For the more complicated mods/missions or if the installations instructions are not well translated do not be hesitant to ask here, at Graviteams site or even at Sukhoi.ru. The authors of these mods/missions are most helpful and will try their best to explain "how to". But keep in mind even with the best intentions sometimes you might still be unsure of what to do. SFK42 is able to do multiple installs so it's best have another install on your HD just to experiment with.

First you will need the JoneSoft Generic Mod Enabler (JSGME). Get it here: http://simhq.com (http://www.users.on.net/~jscones/software/products-jsgme.html) just follow the instructions on how to install and how to use JSGME.

Next we need to get the patchs which can be downloaded here: http://tanksim.org.ru/wfdownloads-viewcat.cid-17.htm (http://tanksim.org.ru/wfdownloads-viewcat.cid-17.htm) or the Mediafire site. These are the patchs you want:
1). Unofficial_Patch_SF_v0.1_eng
2). Fix Widescreen Bug *NOTE* You might not need this patch as not all widescreen users have a problem with SFK42 in widescreen

Now on to the mods. Again most can be found here: http://tanksim.org.ru/wfdownloads-viewcat.cid-15.htm (http://tanksim.org.ru/wfdownloads-viewcat.cid-15.htm) or the Mediafire site. I will list the mods, name the author and give a brief discription (most have full readme at the Tanksim.ru site or included with the mod file).

*Steel_Panzer_Mod_v1.5 Beta.
The mod is cumulative over previous SPM mods and usually includes any stand alone mods that came out after the last SPM release. So for the most part the latest SPM version is all that will be needed in SFK42 to get the mods that came out between the SPM releases. For example the Tiger_Mod 1.0 + T-34/85 mod that came out after SPM 1.4 is now incorporated in SPM 1.5 Beta, so the stand alone Tiger_Mod 1.0 + T-34/85 mod is not needed by JSGME anymore to have these units in SFK42. Also as with all the SPM releases a few extra vehicles have been added, some have their own missions/campaigns while others like the Panther and Ferdinand do not have their own missions/campaigns yet. But being the models are in the game it is now possible to make them player controlled in your own user made missions via the SFK42 Mission Editor. A good example is what Rends has done with his excellent Kursk/Prokhorovka user missions.
If you would like to upgrade SPM 1.4 to SPM 1.5 Beta you will have to get access the file at the following link as it's too large a D/L file for the Mediafire site.
http://files.mail.ru/VSM7BV (http://files.mail.ru/VSM7BV)
SPM 1.5 Beta authors:
egorOgr
kote
SHUN
Sidorov
Mishel_new
mikhayl
Hemul
natalex
Maleshkin
stone2009
Many thanks for making SFK42 what it is today. My apologies to anyone not listed here, if you were involved let me know and I'll get you in here.

*Steel_Textures_Mod_v1.0 eng by Tanx. This mod adds better textures to the following armor: KV-1, T-34 cockpit, ZiS-5.

*Better Head Movement for Tank Crews by Fercyful. This mod allows a better first person POV in and out of the tank.

*Free Camera Mod by Tanx. This mod allows you more freedom then the games original camera.

*Compass Mod v.03 by Tanx. This mod put compass heading degrees on the games compass rose, the original game did not have them.

*Muddy & Dusty Textures Mod Part 1 by ICDP. Adds muddy & dusty textures to the following armor: Pz-IV, T-34, Matilda and KV-1. No part 2 has been done to date by this author.

*Optics_Mod_for_SPM_1.4_eng by Hemul. This mod adjusts the tank gun sights to a more realistic level.

*Winter_Mod_Beta 2 by stone2009. Like your eastern front battles in the snow? Then this is the mod for you. SFK42 does not model seasons so in order to revert back to the original spring setting you have to deactivate this mod in JSGME

SFK42 has currently has four flavors of sound mods. The first three mods are available at Tanksim.ru, all are available at the MediaFire site.
*Frontline Acoustics 1.1 by TangoRomero
*Sound Mod for SF by NSU
*Steel Sound Mod v1.1 Fixed version (english).
*Steel_Sound_Mod_Collection by stone2009.

Okay now you have all these mod, what order should I activate them for SFK42 using JSGME? Well there really isn't any right way, best rule of thumb is to have the SPM 1.5 Beta installed last unless you have a mod that states specifically in the installation instructions that the mod has to be added after the SPM 1.5 Beta mod. There also maybe certain older mods you might want activated after SPM 1.5 Beta (I will explain this in the next section). Also since the SPM 1.5 Beta does not have an english version yet, there is no english readme file to compare to the SPM 1.4 read me file to know everything that was added or adopted as standard over SPM 1.4. So for now it quite possible some of the mods I listed above maybe redundent by activating SPM 1.5 Beta.

So lets make a hypothetical example. Say you have The Steel_Sound_Mod already activated in JSGME prior to activating SPM 1.5 Beta. When you select SPM 1.5 Beta in the JSGME mod section and select it to the activate section you see in the JSGME activation box any files SPM 1.5 Beta wants to overwrite before you click the activate button. So lets say when you do this you see SPM 1.5 Beta wants to overwrite the Steel_Sound_Mod with the Frontline Acoustics Mod (which the SPM authors have adopted as the standard sound mod in SPM 1.5). That will be your cue that if you prefer the Steel_Sound_Mod you will have to reapply the mod after the SPM 1.5 Beta activation to put it back into SFK42. Its also your cue to whatever mods you already have activated in JSGME are now made redundent by SPM 1.5 Beta. You might also want to take notes of what mods are now redundent and deactivate them before activate the SPM 1.5 Beta. Now if you do not see any message in that box telling you SPM 1.5 Beta wants to overwrite a mod you already have activated, it will not be changed and should remain in the game.

Now a final word about the SPM 1.5 Beta mod and some unwanted changes it will make to SFK42. As mentioned above the english version of SMP 1.5 Beta has not been released. So when you apply the SPM 1.5 Beta it will change the GUI interface, mission briefs and just about everything to Russian, but there is a work around. The SPM_v1.5_beta english mod activated after the SPM 1.5 Beta mod will change most everything back to english. As an added insurance you can also apply the Unofficial_patch_SF_v0.1_english after the SPM_v1.5 beta english mod in JSGME. But understand while these two files do fix everything in the GUI, it doesn't always do the same for the mission/campaigns menu and some of the mission briefs. While most of the mission briefs are translated to english, well lets just say some of the translations are not perfect http://www.subsim.com/forum/images/graemlins/default/biggrin.gif . The two files needed can be found at the Mediafire site.
If you prefer to wait for the SPM 1.5 english version all the files you need to roll back SFK42 to pre SPM 1.5 Beta can be found at the Mediafire site

I hope this has helped anyone who had any questions about whats out there for SFK42. These files are not all thats out there for SFK42 but it's a good start.

UPDATE

Due to a problem I had to take the link to my SFK42 mod files down. All is corrected and the files are available again. You will find past and present SFK42 mods there and some SFK42 user made missions from the RU fans of SFK42.

NOTE: There are several new user made missions and mods that have been developed by western fans of SFK42 since my file link has been down. You will not find some of these missions or mods at this link since I do not have permission to host them, if permission is granted I will add them. But you can find these new missions/mods from:

Rends: Kursk/Prokhorovka Missions (SimHq & Graviteam site).
Kyth: Kyth has granted permission so you can find his missions and mods at the mediafire link also....thanks Kyth http://www.subsim.com/forum/images/graemlins/default/cheers.gif
lockie:Hurry up Kubelwagon v1.0 (Graviteam site)
nodlew: Gunnery Range, featuring the T-34. Static German targets (hard and soft skinned) and a moving German troop convoy. (Graviteams site).

I have also moved all SFK42 missions into their own subfolder (SFK42 MISSIONS) for easier location.

Graviteams SFK42 forums:
http://graviteam.com/forum/index.php?board=1.20 (http://graviteam.com/forum/index.php?board=1.20)

Mediafire SFK42 files:
http://www.mediafire.com/?q38nkzaginphq (http://www.mediafire.com/?q38nkzaginphq)

I think this might be useful to all SF fans and can complement separate efforts.

Cheers
http://www.subsim.com/forum/images/graemlins/default/cheers.gif



Edited by godzilla1985 (11/27/10 08:08 AM


ADMIN NOTE: Please only post news, info, and links to mods here. Keep this thread clean, no questions, comments, or complaints. Feel free to start a new thread to discuss something here or to ask for help.


So your new to SFK42 and your wondering where to get the patches and mods? This guide will hopefully help you find, download and install everything to get the most out of SFK42. This sticky will mostly deal with patchs and mods and I will try to keep it updated as SFK42 is still evolving. Hopefully other sections will be coming to explain how to make campaigns, single missions, terrain editing and how to make new armor for SFK42. But for now lets just get started on some SFK42 basics. Thankfully most of the patches and mods can be found at Tanksim.ru and the Mediafire site (link at bottom of page). Most mods are in the English download section at Tanksim.ru, a few you might want to try are located in the Russian download section. This might sound a little intimidating but most RU mods are pretty straight foward in their installation. For the more complicated mods/missions or if the installations instructions are not well translated do not be hesitant to ask here, at Graviteams site or even at Sukhoi.ru. The authors of these mods/missions are most helpful and will try their best to explain "how to". But keep in mind even with the best intentions sometimes you might still be unsure of what to do. SFK42 is able to do multiple installs so it's best have another install on your HD just to experiment with.

First you will need the JoneSoft Generic Mod Enabler (JSGME). Get it here: http://simhq.com (http://www.users.on.net/~jscones/software/products-jsgme.html) just follow the instructions on how to install and how to use JSGME.

Next we need to get the patchs which can be downloaded here: http://tanksim.org.ru/wfdownloads-viewcat.cid-17.htm (http://tanksim.org.ru/wfdownloads-viewcat.cid-17.htm) or the Mediafire site. These are the patchs you want:
1). Unofficial_Patch_SF_v0.1_eng
2). Fix Widescreen Bug *NOTE* You might not need this patch as not all widescreen users have a problem with SFK42 in widescreen

Now on to the mods. Again most can be found here: http://tanksim.org.ru/wfdownloads-viewcat.cid-15.htm (http://tanksim.org.ru/wfdownloads-viewcat.cid-15.htm) or the Mediafire site. I will list the mods, name the author and give a brief discription (most have full readme at the Tanksim.ru site or included with the mod file).

*Steel_Panzer_Mod_v1.5 Beta.
The mod is cumulative over previous SPM mods and usually includes any stand alone mods that came out after the last SPM release. So for the most part the latest SPM version is all that will be needed in SFK42 to get the mods that came out between the SPM releases. For example the Tiger_Mod 1.0 + T-34/85 mod that came out after SPM 1.4 is now incorporated in SPM 1.5 Beta, so the stand alone Tiger_Mod 1.0 + T-34/85 mod is not needed by JSGME anymore to have these units in SFK42. Also as with all the SPM releases a few extra vehicles have been added, some have their own missions/campaigns while others like the Panther and Ferdinand do not have their own missions/campaigns yet. But being the models are in the game it is now possible to make them player controlled in your own user made missions via the SFK42 Mission Editor. A good example is what Rends has done with his excellent Kursk/Prokhorovka user missions.
If you would like to upgrade SPM 1.4 to SPM 1.5 Beta you will have to get access the file at the following link as it's too large a D/L file for the Mediafire site.
http://files.mail.ru/VSM7BV (http://files.mail.ru/VSM7BV)
SPM 1.5 Beta authors:
egorOgr
kote
SHUN
Sidorov
Mishel_new
mikhayl
Hemul
natalex
Maleshkin
stone2009
Many thanks for making SFK42 what it is today. My apologies to anyone not listed here, if you were involved let me know and I'll get you in here.

*Steel_Textures_Mod_v1.0 eng by Tanx. This mod adds better textures to the following armor: KV-1, T-34 cockpit, ZiS-5.

*Better Head Movement for Tank Crews by Fercyful. This mod allows a better first person POV in and out of the tank.

*Free Camera Mod by Tanx. This mod allows you more freedom then the games original camera.

*Compass Mod v.03 by Tanx. This mod put compass heading degrees on the games compass rose, the original game did not have them.

*Muddy & Dusty Textures Mod Part 1 by ICDP. Adds muddy & dusty textures to the following armor: Pz-IV, T-34, Matilda and KV-1. No part 2 has been done to date by this author.

*Optics_Mod_for_SPM_1.4_eng by Hemul. This mod adjusts the tank gun sights to a more realistic level.

*Winter_Mod_Beta 2 by stone2009. Like your eastern front battles in the snow? Then this is the mod for you. SFK42 does not model seasons so in order to revert back to the original spring setting you have to deactivate this mod in JSGME

SFK42 has currently has four flavors of sound mods. The first three mods are available at Tanksim.ru, all are available at the MediaFire site.
*Frontline Acoustics 1.1 by TangoRomero
*Sound Mod for SF by NSU
*Steel Sound Mod v1.1 Fixed version (english).
*Steel_Sound_Mod_Collection by stone2009.

Okay now you have all these mod, what order should I activate them for SFK42 using JSGME? Well there really isn't any right way, best rule of thumb is to have the SPM 1.5 Beta installed last unless you have a mod that states specifically in the installation instructions that the mod has to be added after the SPM 1.5 Beta mod. There also maybe certain older mods you might want activated after SPM 1.5 Beta (I will explain this in the next section). Also since the SPM 1.5 Beta does not have an english version yet, there is no english readme file to compare to the SPM 1.4 read me file to know everything that was added or adopted as standard over SPM 1.4. So for now it quite possible some of the mods I listed above maybe redundent by activating SPM 1.5 Beta.

So lets make a hypothetical example. Say you have The Steel_Sound_Mod already activated in JSGME prior to activating SPM 1.5 Beta. When you select SPM 1.5 Beta in the JSGME mod section and select it to the activate section you see in the JSGME activation box any files SPM 1.5 Beta wants to overwrite before you click the activate button. So lets say when you do this you see SPM 1.5 Beta wants to overwrite the Steel_Sound_Mod with the Frontline Acoustics Mod (which the SPM authors have adopted as the standard sound mod in SPM 1.5). That will be your cue that if you prefer the Steel_Sound_Mod you will have to reapply the mod after the SPM 1.5 Beta activation to put it back into SFK42. Its also your cue to whatever mods you already have activated in JSGME are now made redundent by SPM 1.5 Beta. You might also want to take notes of what mods are now redundent and deactivate them before activate the SPM 1.5 Beta. Now if you do not see any message in that box telling you SPM 1.5 Beta wants to overwrite a mod you already have activated, it will not be changed and should remain in the game.

Now a final word about the SPM 1.5 Beta mod and some unwanted changes it will make to SFK42. As mentioned above the english version of SMP 1.5 Beta has not been released. So when you apply the SPM 1.5 Beta it will change the GUI interface, mission briefs and just about everything to Russian, but there is a work around. The SPM_v1.5_beta english mod activated after the SPM 1.5 Beta mod will change most everything back to english. As an added insurance you can also apply the Unofficial_patch_SF_v0.1_english after the SPM_v1.5 beta english mod in JSGME. But understand while these two files do fix everything in the GUI, it doesn't always do the same for the mission/campaigns menu and some of the mission briefs. While most of the mission briefs are translated to english, well lets just say some of the translations are not perfect http://www.subsim.com/forum/images/graemlins/default/biggrin.gif . The two files needed can be found at the Mediafire site.
If you prefer to wait for the SPM 1.5 english version all the files you need to roll back SFK42 to pre SPM 1.5 Beta can be found at the Mediafire site

I hope this has helped anyone who had any questions about whats out there for SFK42. These files are not all thats out there for SFK42 but it's a good start.

UPDATE

Due to a problem I had to take the link to my SFK42 mod files down. All is corrected and the files are available again. You will find past and present SFK42 mods there and some SFK42 user made missions from the RU fans of SFK42.

NOTE: There are several new user made missions and mods that have been developed by western fans of SFK42 since my file link has been down. You will not find some of these missions or mods at this link since I do not have permission to host them, if permission is granted I will add them. But you can find these new missions/mods from:

Rends: Kursk/Prokhorovka Missions (SimHq & Graviteam site).
Kyth: Kyth has granted permission so you can find his missions and mods at the mediafire link also....thanks Kyth http://www.subsim.com/forum/images/graemlins/default/cheers.gif
lockie:Hurry up Kubelwagon v1.0 (Graviteam site)
nodlew: Gunnery Range, featuring the T-34. Static German targets (hard and soft skinned) and a moving German troop convoy. (Graviteams site).

I have also moved all SFK42 missions into their own subfolder (SFK42 MISSIONS) for easier location.

Graviteams SFK42 forums:
http://graviteam.com/forum/index.php?board=1.20 (http://graviteam.com/forum/index.php?board=1.20)

Mediafire SFK42 files:
http://www.mediafire.com/?q38nkzaginphq (http://www.mediafire.com/?q38nkzaginphq)
http://www.subsim.com/forum/images/graemlins/default/cheers.gif




Edited by godzilla1985 (11/27/10 08:08 AM)
Top (http://www.subsim.com/radioroom/#top)#3021065 - 05/29/10 06:12 AM http://www.subsim.com/forum/images/icons/default/book.gif (http://www.subsim.com/forum/ubbthreads.php/topics/3021065/Re_Steel_Fury_Kharkov_1942_The.html#Post3021065) Re: Steel Fury Kharkov 1942: The Essentials [Re: godzilla1985 (http://www.subsim.com/forum/ubbthreads.php/topics/3021012/godzilla1985.html#Post3021012)
ADMIN NOTE: Please only post news, info, and links to mods here. Keep this thread clean, no questions, comments, or complaints. Feel free to start a new thread to discuss something here or to ask for help.


So your new to SFK42 and your wondering where to get the patches and mods? This guide will hopefully help you find, download and install everything to get the most out of SFK42. This sticky will mostly deal with patchs and mods and I will try to keep it updated as SFK42 is still evolving. Hopefully other sections will be coming to explain how to make campaigns, single missions, terrain editing and how to make new armor for SFK42. But for now lets just get started on some SFK42 basics. Thankfully most of the patches and mods can be found at Tanksim.ru and the Mediafire site (link at bottom of page). Most mods are in the English download section at Tanksim.ru, a few you might want to try are located in the Russian download section. This might sound a little intimidating but most RU mods are pretty straight foward in their installation. For the more complicated mods/missions or if the installations instructions are not well translated do not be hesitant to ask here, at Graviteams site or even at Sukhoi.ru. The authors of these mods/missions are most helpful and will try their best to explain "how to". But keep in mind even with the best intentions sometimes you might still be unsure of what to do. SFK42 is able to do multiple installs so it's best have another install on your HD just to experiment with.

First you will need the JoneSoft Generic Mod Enabler (JSGME). Get it here: http://simhq.com (http://www.users.on.net/~jscones/software/products-jsgme.html) just follow the instructions on how to install and how to use JSGME.

Next we need to get the patchs which can be downloaded here: http://tanksim.org.ru/wfdownloads-viewcat.cid-17.htm (http://tanksim.org.ru/wfdownloads-viewcat.cid-17.htm) or the Mediafire site. These are the patchs you want:
1). Unofficial_Patch_SF_v0.1_eng
2). Fix Widescreen Bug *NOTE* You might not need this patch as not all widescreen users have a problem with SFK42 in widescreen

Now on to the mods. Again most can be found here: http://tanksim.org.ru/wfdownloads-viewcat.cid-15.htm (http://tanksim.org.ru/wfdownloads-viewcat.cid-15.htm) or the Mediafire site. I will list the mods, name the author and give a brief discription (most have full readme at the Tanksim.ru site or included with the mod file).

*Steel_Panzer_Mod_v1.5 Beta.
The mod is cumulative over previous SPM mods and usually includes any stand alone mods that came out after the last SPM release. So for the most part the latest SPM version is all that will be needed in SFK42 to get the mods that came out between the SPM releases. For example the Tiger_Mod 1.0 + T-34/85 mod that came out after SPM 1.4 is now incorporated in SPM 1.5 Beta, so the stand alone Tiger_Mod 1.0 + T-34/85 mod is not needed by JSGME anymore to have these units in SFK42. Also as with all the SPM releases a few extra vehicles have been added, some have their own missions/campaigns while others like the Panther and Ferdinand do not have their own missions/campaigns yet. But being the models are in the game it is now possible to make them player controlled in your own user made missions via the SFK42 Mission Editor. A good example is what Rends has done with his excellent Kursk/Prokhorovka user missions.
If you would like to upgrade SPM 1.4 to SPM 1.5 Beta you will have to get access the file at the following link as it's too large a D/L file for the Mediafire site.
http://files.mail.ru/VSM7BV (http://files.mail.ru/VSM7BV)
SPM 1.5 Beta authors:
egorOgr
kote
SHUN
Sidorov
Mishel_new
mikhayl
Hemul
natalex
Maleshkin
stone2009
Many thanks for making SFK42 what it is today. My apologies to anyone not listed here, if you were involved let me know and I'll get you in here.

*Steel_Textures_Mod_v1.0 eng by Tanx. This mod adds better textures to the following armor: KV-1, T-34 cockpit, ZiS-5.

*Better Head Movement for Tank Crews by Fercyful. This mod allows a better first person POV in and out of the tank.

*Free Camera Mod by Tanx. This mod allows you more freedom then the games original camera.

*Compass Mod v.03 by Tanx. This mod put compass heading degrees on the games compass rose, the original game did not have them.

*Muddy & Dusty Textures Mod Part 1 by ICDP. Adds muddy & dusty textures to the following armor: Pz-IV, T-34, Matilda and KV-1. No part 2 has been done to date by this author.

*Optics_Mod_for_SPM_1.4_eng by Hemul. This mod adjusts the tank gun sights to a more realistic level.

*Winter_Mod_Beta 2 by stone2009. Like your eastern front battles in the snow? Then this is the mod for you. SFK42 does not model seasons so in order to revert back to the original spring setting you have to deactivate this mod in JSGME

SFK42 has currently has four flavors of sound mods. The first three mods are available at Tanksim.ru, all are available at the MediaFire site.
*Frontline Acoustics 1.1 by TangoRomero
*Sound Mod for SF by NSU
*Steel Sound Mod v1.1 Fixed version (english).
*Steel_Sound_Mod_Collection by stone2009.

Okay now you have all these mod, what order should I activate them for SFK42 using JSGME? Well there really isn't any right way, best rule of thumb is to have the SPM 1.5 Beta installed last unless you have a mod that states specifically in the installation instructions that the mod has to be added after the SPM 1.5 Beta mod. There also maybe certain older mods you might want activated after SPM 1.5 Beta (I will explain this in the next section). Also since the SPM 1.5 Beta does not have an english version yet, there is no english readme file to compare to the SPM 1.4 read me file to know everything that was added or adopted as standard over SPM 1.4. So for now it quite possible some of the mods I listed above maybe redundent by activating SPM 1.5 Beta.

So lets make a hypothetical example. Say you have The Steel_Sound_Mod already activated in JSGME prior to activating SPM 1.5 Beta. When you select SPM 1.5 Beta in the JSGME mod section and select it to the activate section you see in the JSGME activation box any files SPM 1.5 Beta wants to overwrite before you click the activate button. So lets say when you do this you see SPM 1.5 Beta wants to overwrite the Steel_Sound_Mod with the Frontline Acoustics Mod (which the SPM authors have adopted as the standard sound mod in SPM 1.5). That will be your cue that if you prefer the Steel_Sound_Mod you will have to reapply the mod after the SPM 1.5 Beta activation to put it back into SFK42. Its also your cue to whatever mods you already have activated in JSGME are now made redundent by SPM 1.5 Beta. You might also want to take notes of what mods are now redundent and deactivate them before activate the SPM 1.5 Beta. Now if you do not see any message in that box telling you SPM 1.5 Beta wants to overwrite a mod you already have activated, it will not be changed and should remain in the game.

Now a final word about the SPM 1.5 Beta mod and some unwanted changes it will make to SFK42. As mentioned above the english version of SMP 1.5 Beta has not been released. So when you apply the SPM 1.5 Beta it will change the GUI interface, mission briefs and just about everything to Russian, but there is a work around. The SPM_v1.5_beta english mod activated after the SPM 1.5 Beta mod will change most everything back to english. As an added insurance you can also apply the Unofficial_patch_SF_v0.1_english after the SPM_v1.5 beta english mod in JSGME. But understand while these two files do fix everything in the GUI, it doesn't always do the same for the mission/campaigns menu and some of the mission briefs. While most of the mission briefs are translated to english, well lets just say some of the translations are not perfect http://www.subsim.com/forum/images/graemlins/default/biggrin.gif . The two files needed can be found at the Mediafire site.
If you prefer to wait for the SPM 1.5 english version all the files you need to roll back SFK42 to pre SPM 1.5 Beta can be found at the Mediafire site

I hope this has helped anyone who had any questions about whats out there for SFK42. These files are not all thats out there for SFK42 but it's a good start.

UPDATE

Due to a problem I had to take the link to my SFK42 mod files down. All is corrected and the files are available again. You will find past and present SFK42 mods there and some SFK42 user made missions from the RU fans of SFK42.

NOTE: There are several new user made missions and mods that have been developed by western fans of SFK42 since my file link has been down. You will not find some of these missions or mods at this link since I do not have permission to host them, if permission is granted I will add them. But you can find these new missions/mods from:

Rends: Kursk/Prokhorovka Missions (SimHq & Graviteam site).
Kyth: Kyth has granted permission so you can find his missions and mods at the mediafire link also....thanks Kyth http://www.subsim.com/forum/images/graemlins/default/cheers.gif
lockie:Hurry up Kubelwagon v1.0 (Graviteam site)
nodlew: Gunnery Range, featuring the T-34. Static German targets (hard and soft skinned) and a moving German troop convoy. (Graviteams site).

I have also moved all SFK42 missions into their own subfolder (SFK42 MISSIONS) for easier location.

Graviteams SFK42 forums:
http://graviteam.com/forum/index.php?board=1.20 (http://graviteam.com/forum/index.php?board=1.20)

Mediafire SFK42 files:
http://www.mediafire.com/?q38nkzaginphq (http://www.mediafire.com/?q38nkzaginphq)
http://www.subsim.com/forum/images/graemlins/default/cheers.gif




Edited by godzilla1985 (11/27/10 08:08 AM)
Top (http://www.subsim.com/radioroom/#top)#3021065 - 05/29/10 06:12 AM http://www.subsim.com/forum/images/icons/default/book.gif (http://www.subsim.com/forum/ubbthreads.php/topics/3021065/Re_Steel_Fury_Kharkov_1942_The.html#Post3021065) Re: Steel Fury Kharkov 1942: The Essentials [Re: godzilla1985 (http://www.subsim.com/forum/ubbthreads.php/topics/3021012/godzilla1985.html#Post3021012)

Scotty
01-11-11, 03:30 PM
For "Steel Fury Kharkov 1942"

Just a small file to help with the Steel Fury dreaded gun-sight damage that happens much too often.

A lot of people have made concerns over the gun sight damaged way too easy

What happens is almost 60-70% of the time when something explodes by your tank, gun-sights get damaged, a you are forced to look through a whited out cracked site that you can barely barely see out of.

IN real war tank did get sights damaged, but it was RARE.

It's more real to have no damage, then have it damaged 50-60-75% of time.

I fixed it so when your sight gets damaged, you only see the cracks on the very outer edges of the optic view.. you can still tell it, but your center view is like normal.

Install into mods folder, use JSGME enable it.

Feel free to upload file on another site if you like

happy hunting

here is the download link.



http://www.4shared.com/file/h01tToEK/gunsight_dam_fix_12.html

danzig70
07-12-12, 04:41 PM
Is it possible to have other nations, playable or AI, for Steel Fury?

frinik
07-18-12, 09:03 PM
No there aren't .Only the last mod the Ultimate mod offers the playable Sherman M1A3 with American voices.There are othe rnaitons listed in the ME but they arwe not playable only for the AI.Never tried using them.

For more info come to our SF forum( the one here is pretty much dead) on :


http://graviteam.com/forum/index.php?board=1.0


It's pretty lively and fun and you get all the latest mods and info!

Cheers!

danzig70
07-20-12, 10:16 AM
Thanks for the reply. I'll take a look. I wouldnt mind having German vs French AI or Soviet vs Japanese AI.

frinik
07-20-12, 09:23 PM
It's not going to happen. Somebody wanted to create a Western front mod but gave up because of the map limitation size and having to create buildings and landscapes which are different from the Eastern European/Ukrainian models. For what you want you may to try R.O. 2 or Iron Front Liberation 1944.Still with all the models of tanks,spgs, artillery etc in SF only Panzer Elite can pretend to be more complete in terms of hardware....

rvc72
08-29-12, 11:46 PM
How in the world does someone get this patch without having to pay a rediculous fee (more then I paid for the game) from some to the sites or is that not possible. Just bought Steel Fury from Amazon and would like to update it. Thanks

Kyth
08-30-12, 08:44 AM
How in the world does someone get this patch without having to pay a rediculous fee (more then I paid for the game) from some to the sites or is that not possible. Just bought Steel Fury from Amazon and would like to update it. Thanks

There appears to be some misunderstanding - this mod is absolutely **Free!** to download and use. :yeah:

The download link is above. Have fun!

rvc72
08-30-12, 01:13 PM
When I try to use that link I get the following error messag
WWWhen I try to download the update from that link I get the following error message:


Exception report
message
descrThe server encountered an internal error () that prevented it from fulfilling this request.

excejava.lang.NullPointerException
note The full stack trace of the root cause is available in the Apache Tomcat/6.0.16 logs."

The only other way I have found is to pay for it, any suggestions? Thanks for the quick reply.

Kyth
08-31-12, 04:31 AM
When I try to use that link I get the following error messag
WWWhen I try to download the update from that link I get the following error message:


Exception report
message
descrThe server encountered an internal error () that prevented it from fulfilling this request.

excejava.lang.NullPointerException
note The full stack trace of the root cause is available in the Apache Tomcat/6.0.16 logs."

The only other way I have found is to pay for it, any suggestions? Thanks for the quick reply.

Try updating your Java, or use a different browser,

Aces
10-28-12, 03:21 PM
Hi folks,

My latest mods here:

http://simhq.com/forum/ubbthreads.php/topics/3021012/5/Steel_Fury_Kharkov_1942_The_Es.html

Cheers

Aces

charon2112
12-22-13, 05:15 PM
Does anyone have updated, clean download links for the patches and such? Many seem broken, dead or require jumping through a bunch of hoops for the hosting site. I just picked SF up on gamersgate and would like to patch it up.

Cheers! :up:

woofiedog
12-23-13, 12:52 AM
Does anyone have updated, clean download links for the patches and such?

http://graviteam.com/forum/index.php?board=1.0

woofiedog
07-29-14, 07:28 AM
A web site for those playing "Steel Fury: Kharkov 1942".

Steel Tank Add-on is mod for the game Steel Fury.

http://stasf2008.ephpbb.com/t6-steel-tank-add-on-steel-fury

There are the next new features to compare with NTA:

- added new tank Pz.35(t) (GER)
- gun 37mm KWK34(t) 39cal. + paired 7.9mm MG37(t), 7.9mm MG37(t) radist
shells:
- AP, PZGR(t) umg39, 675m/s
- APC, PZGR40(t)39/37, 980m/s
- HE, SPRGR(t)39, 657m/s
- added ATR platoon mod.1941 (GBR)
- fixed tank T-35A, his shells and sights
- fixed center mas for the regiment gun 76.2mm
- fixed multi-sound of MG-34
- added new tank M4A2 (USA)
- fixed mission "Tiger at the battle field" (GMP2.x)
- added "street lamp #01"
- added "street bench #01"
- fixed missions #02, 03 from campaign Barbarossa and slightly adjusted polygons
- added British `Valentine` MK3 with insignias
- added a fuel truck Blitz (desert, tri-color camo) (GER)
- added new destroyable building `toilet`
- added new APC `Universal carrier` (GBR)
- fixed armor of the Panther F
- added new tank M3A1 "Honey" (GBR)
- fixed Pz38(t)
- fixed Marder III(H)

33lima
05-02-15, 07:38 AM
Some recent action in the Steel Fury STA mod, latest version available here: http://stasf2008.ephpbb.com/t6-steel-tank-add-on-steel-fury

Night attack in a T-34-85:

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=30082&file=max

Meeting engagement in late-model T-34-76s:

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=30158&file=max

Assaulting a German-held village with infantry supported by M-8 armoured cars:

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=29896&file=max

Capturing a Tiger in Tunisia:

http://combatace.com/uploads/monthly_03_2015/post-66801-0-96708500-1426937134.jpg

...and supporting an infantry attack on the Soviets, in the summer of '42:

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=29876&file=max

33lima
11-11-15, 03:58 PM
Some pics of the Villers Bocage missions for the STA mod, for the Panzer IV and Tiger 1 (mission reports and links to the mod are over at CombatAce):

http://combatace.com/uploads/monthly_07_2015/post-66801-0-79289200-1437679379.jpg

http://combatace.com/uploads/monthly_07_2015/post-66801-0-55337900-1437767450.jpg

http://combatace.com/uploads/monthly_08_2015/post-66801-0-98082900-1438971553.jpg


http://combatace.com/uploads/monthly_08_2015/post-66801-0-10377300-1439331737.jpg

33lima
11-12-15, 04:34 PM
Some screenshots from the STA mod's new Sturmgeschutz/panzerjaeger campaign 'Schulze's Diary', currently in development:
http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31428&file=max

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31453&file=max

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31450&file=max

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31452&file=max

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31454&file=max



http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31451&file=max

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31455&file=max

33lima
11-14-15, 01:45 PM
Short, mini-mission report from the first Marder II mission in the campaign:
http://combatace.com/topic/87602-steel-fury-upcoming-stugpanzerjaeger-campaign/?p=706524

http://combatace.com/uploads/monthly_11_2015/post-66801-0-98237700-1447523873.jpg

33lima
11-21-15, 06:52 PM
Pic from a later mission in the series, with our hero fighting in the famous battle for Hill 226 south of Caumont, in Normandy:
http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31531&file=max

woofiedog
11-27-15, 01:29 PM
Excellent screenshots 33lima... thank's. :)

33lima
11-28-15, 07:15 AM
Thanks Woofie, I hope you'll like the campaign, when it's ready.

Here's a couple of pics from a planned second Jagdpanther mission, based on a hypothetical delaying action by s.PzJg.Abt 654 against 23rd Hussars on 31 July, the day after the battle against 3 Scots Guards on Hill 226:

http://combatace.com/uploads/monthly_11_2015/post-66801-0-66267100-1448742658.jpg

http://combatace.com/uploads/monthly_11_2015/post-66801-0-57024500-1448742660.jpg

33lima
12-19-15, 09:22 PM
Some pics from the final version of the final mission in the StuG/panzerjager campaign, with s.Pzjg.Abt 653 in the Rhineland, March 1945...

http://combatace.com/uploads/monthly_12_2015/post-66801-0-73424500-1450574766.jpg

http://combatace.com/uploads/monthly_12_2015/post-66801-0-53336800-1450575985.jpg

http://combatace.com/uploads/monthly_12_2015/post-66801-0-76032200-1450574474.jpg

woofiedog
12-20-15, 12:12 PM
33lima... I hope you'll like the campaign, when it's ready.

Here's a couple of pics from a planned second Jagdpanther mission, based on a hypothetical delaying action by s.PzJg.Abt 654 against 23rd Hussars on 31 July, the day after the battle against 3 Scots Guards on Hill 226:

Sorry for the late response, but will definitely be looking forward to the Jagdpanther missions. Especiallywith the new British tanks & vehicles that are now added into the inventory of Steel Fury STA.

Wicked, should be a tough slugfest and thank's for the preview. :up:

yubba
12-22-15, 02:40 PM
where,, would be a good place to acquire this puppy,, I got the demo a week ago,like what I see, I would prefer to buy the cd ,,,I see amazon has the download available.. I thought I'd ask someone with more knowledge on this matter than I

33lima
12-22-15, 03:23 PM
Haven't seen the CD version for sale anywhere, except on ebay and for rather high prices, albeit they included a printed manual. Any games I've downloaded I just burn 'em to DVD. I see SF is presently on Gamersgate (http://www.gamersgate.com/DD-SFURY/steel-fury-kharkov-1942 ), which is where I got several recent purchases (War at Sea, Iron Front Liberation '44, and SABOW) and I'd definitely recommend them.

yubba
12-24-15, 11:07 AM
Haven't seen the CD version for sale anywhere, except on ebay and for rather high prices, albeit they included a printed manual. Any games I've downloaded I just burn 'em to DVD. I see SF is presently on Gamersgate (http://www.gamersgate.com/DD-SFURY/steel-fury-kharkov-1942 ), which is where I got several recent purchases (War at Sea, Iron Front Liberation '44, and SABOW) and I'd definitely recommend them.


thank you for the responce,, I downloaded it from Amazon,,for 19.99 without any trouble,, I bought a prepaid Visa card from the groecery store and had it playable the same day,, at the moment I'm putting the game and download on a flash drive..I'm impressed with the game I didn't think I could run it on this old box

How about a walk through, in finding the download links and the install of the mods in this thread,seem to be getting the run around, I got the jgsme mod thingy installed excuse the spelling and I forgot please


thank you ,,yubba

yubba
12-24-15, 04:38 PM
I can't seem to find mods that are downloadable more like a wild goose chase got the tiger mod from mediafire every thing turned russian

yubba
12-24-15, 05:57 PM
over all it is a nice sim,, I guess I should enjoy what I got,, started out in the Panzer IV still doing some tweaking,, no joy on the tiger mod I found at mediafire.

33lima
12-24-15, 06:30 PM
The necessary info is all here Yubba, at least for the STA mod, which is the newest and biggest:

http://stasf2008.ephpbb.com/t6-steel-tank-add-on-steel-fury

http://stasf2008.ephpbb.com/t20-how-to-install-sta-mod

Install order (= the sequence in which the components are enabled, in JSGME) is important, starting with the first list, items 1-7 (the GMP mission packs are optional but not to be missed as they provide most of the missions for the extra AFVs). Then, add any other mods from the second list ('Recommended mods'), as you wish.

You need to be logged in, for the download links to be active, or cut and paste the stated link into your browser address bar.. The 4Shared hosting site is not the most user-friendly, you need to click the correct link amongst those ones presented - it's the one to the left in the row 'download - share - add to my account and then to use the free d/l, and then d/l via Facebook/Twitter/Google+/Instagram.

Disable all enabled mods before enabling anything from STA, or work from a clean install. The 'unofficial English patch' isn't needed for the STA mod, just what's listed. The Tiger mod is well out of date, the STA's selection of Tigers is much better and included a 3-d interior for the Tiger I and II.


http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31772&file=max

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=28568&file=max
http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=28565&file=max
http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=28566&file=max
http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=28564&file=max
http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=28700&file=max

yubba
12-24-15, 07:52 PM
why thank you very much,, before I proceed, when I put jsgme in the game it all ready had the compass and english mod already there never had that happen in any game I've installed that in,, well I'll see what I can do with this intel ,, thank you again and Merry Christmas

33lima
12-25-15, 03:41 PM
That's strange indeed. I may be getting mxed up with more recent experiences with SABOW's updater, but I have a vague recollection from my early days with SF that it used a JSGME-like mod enabler routine, to apply the unofficial English patch. If your install is an old one, that may be why the patch shows as enabled. Either way, short-term pain in the backside maybe but probably best to wipe the slate clean and start with a clean install, rather than enabling STA on top. And thanks, Happy Christmas too.

yubba
12-25-15, 08:25 PM
1 I downloaded the game from amazon 3 days ago 12/22 installed it played it worked fine.

2 put in jsgme mods activator 2 days ago out my stash of mods that I had on a flash drive to my suprise it had compass mod and english{something or other} already activated,,, got the tiger mod from media fire and activated it,, it turned every thing Russian and did not work so I took it out,, I also deactivated the compass mod and the english thingy it had a pop saying it couldnot fine files and asked if I wanted procede I did the game is still english and works fine..

3.I went to that site that you linked and registered last night they said they'd e-mail me a key to login haven't heard from them may be you might have put a good word in for me

33lima
12-27-15, 10:37 AM
Give me a call back if you haven't heard in c.24 hours and I'll PM Lockie about your account at the STA forum; can't recall what the registration drill was when I registered, been a while.

Successor to the NTA mod, Steel Tank Add-on is definitely the one to have; I wiped my second install of SF with the older SPM mod a while back.

SF's AI still has some rough edges (too aggressive), platoon command and control is somewhat limited (and map-based) and intra-platoon comms are nil (fine for Soviet tank platoons, which even in 1944 sources say had transmitters only in platoon leader or above tanks) but it's still a great WW2 tanksim with a fantastic selection of playable vehicles (there's even a mission for the BMW R-75 motorcycle combo) and now some for NW Europe as well, like this one based on the ambush sequence, from the movie 'Fury':

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31792&file=max

http://combatace.com/index.php?app=gallery&module=images&section=img_ctrl&img=31790&file=max

yubba
12-27-15, 11:23 AM
Thanks 33Lima,, I shot off an E-mail to them, yesterday, explaining my delemia,, I probably shouldn't have tried to register christmas eve night got hung up in registration limbo, haven't heard back from them, I apperciate the help,I've gone about everywhere that said they had mods Tanksim and graviteam,, was unable to download ,, like I said mediafire had that tiger mod in the public download, got that but it didn't work.., I don't know if you fly, sims I mean,, I think I've seen you over at combatace,, I'm the guy that got the B-1B up and running in SFP-1 plus did some other nick nack stuff there,,..again thanks for the help..

yubba
01-09-16, 11:06 AM
well I got the sta mods ,,, how I manage that I couldn't tell ya more like acceident,,, well any how the sound mod is more elusive,, I'd settle with the names of the sound folders,,, like in engine sound - for the sherman and the tiger series ,,, and for shot sounds for the 88s and the sherman guns .. I'll just make my own sounds I managed to use the stuart engine sound for the General Lees also could use the name of that gun,,,thank you

33lima
01-09-16, 01:49 PM
OK good luck with that! I see what you mean, the Sound Mod 2 link doesn't seem to work right at the moment.

yubba
01-09-16, 02:43 PM
33lima could you please look in your Sound/Shots folder and see if there is a sound file that would be related to the tigers 88 gun and repost it here or a snapshoot of the contents of the shots folder would be fine ,,thank you.

yubba
01-10-16, 05:08 PM
Took alittle doing and some reading,, you can edit sound if you don't have any at least I got the lee cannon to bark ,, go here and scroll down alittle it will tell you all you need to know http://stasf2008.ephpbb.com/t50-steel-sound-mod-ssm what look for is Data/k42/loc-rus/level/LEVEL/tech cfg read all of it

here's some sound/shots file names tack to your favorite wave cannon sound or make your own but don't type,, tank type =

1 sherman = shot_76m1

2 Lee= shot_75m3lee

3 panther= shot_kwk42

4 sherman= engine_M4_gcm_6046

5 panther= engine_diesel_4

having trouble with tiger VI gun

frinik
01-14-16, 11:21 PM
I personally use my own sound for the Kwk36 L 56 of the Tiger 1 but in the SSM it's called shot_88L56 I believe.

bics
01-20-16, 07:58 AM
I'm having real problems trying to get hold of either SPM 1.5 beta or SPM 2.0 which are both at the 4shared site, even though I'm logged in there no matter which download button I hit including the one right under the mod description where is says click here if your download doesn't start automatically all ever I get is some kind of malware exe thats only a few kb in size, I've tried numerous times with different browsers, can anyone confirm is there files still exist on 4shared? as there's nowhere else I can get them it seems.

33lima
01-20-16, 03:02 PM
Try here:

http://tanksim.org.ru/modules/wfdownloads/viewcat.php?cid=15

Dunno about SPM on 4Shared - the 'real' download button is the one on the left of the row 'Download-Share-Add to my account'.

I had a second install of SF for SPM but dropped it a while back since getting into STA, which seems to have much more content, still being added to.

bics
01-20-16, 04:26 PM
thanks, finally:) I also noticed reading through the Steel fury thread at simhq that several people had given up trying to get it modded simply because of the same issues with 4shared, most of the stuff at tanksim org.ru is also linked to 4shared, anyway, might try the steel tank mod now I know I can get hold of it.

yubba
02-08-16, 04:28 PM
if you got a stealth tank or silencer on your cannon,,, go to game folder,,Data/k42/ luc/levels/LEVELS/common/commonRes ,scroll down you'll find your tank and the file name for your gun sound folder like Jagpanzer ,,= shot_kwk42,, I stepped away from this sim for a while dealing with a new box,, loaded this game in and forgot where to go to fix sound,, so it's here

Sepp von Ch.
02-14-16, 11:09 AM
Hi gentlemen, which is the best latest "megamod" for Steel Fury Kharkov 1942?

Steel Panzer Mod 2.0 test (for SF)?

or

STA (Steel Tank Add-on) 1.0 Full?

33lima
02-14-16, 12:27 PM
STA is both latest and best - most recent, most kit, most missions, most active community and still being developed. I gave up on my SPM install, after a while playing STA and finding I didn't go back. Kudos to the all the teams who have worked on all the SF mods, and you can have multiple installs for different mods if you want, but STA is the current 'must have' mod for Steel Fury.

Sepp von Ch.
02-14-16, 04:20 PM
Thank you!:up:

Knightspel
04-06-16, 09:38 AM
How do i get King Tiger with interior in STA?

frinik
04-07-16, 11:44 PM
How do i get King Tiger with interior in STA?


The Tiger II with cockpit is available form the mission Editor. Which means you can either get it making your won user-made missions or you can take an existing stock mission and using the editor change the default tank for the Tiger II with cockpit which is clearly identified in the list of tanks available.

Knightspel
04-08-16, 12:42 PM
The Tiger II with cockpit is available form the mission Editor. Which means you can either get it making your won user-made missions or you can take an existing stock mission and using the editor change the default tank for the Tiger II with cockpit which is clearly identified in the list of tanks available.

Thank you, will check the editor. I wonder why mission makers have used those without interior tought...

frinik
04-09-16, 11:13 PM
The reason is simple because the KT mission were all made before Donken made the Panzer VI Ausf. B cockpit in August last year.

BTW the new Steel Fury forum is located here:http://stasf2008.ephpbb.com/forum

andyson
03-23-17, 05:34 AM
Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning

บาคาร่าออนไลน์ (http://sbhmagazine.com)

Tonci87
01-07-21, 05:45 PM
Hi there, I´m looking for the STA 3.4 mod, but I can not find it anywhere. Can somebody provide a source for the mod please?

FalkeEins
12-12-22, 03:47 PM
Hi there, I´m looking for the STA 3.4 mod, but I can not find it anywhere. Can somebody provide a source for the mod please?

Did you ever find it? I have a copy I can provide.

Tonci87
12-12-22, 04:25 PM
Did you ever find it? I have a copy I can provide.

Yes I did find it, the May 2020 Edition :salute:

Polak2
12-23-22, 06:02 PM
SteelFurry 1942 is $2.24 on sale!
https://store.steampowered.com/app/1351450/Steel_Fury_Kharkov_1942/

It is not too late to try this WW2 great tank simulation.
:Kaleun_Thumbs_Up:

rotagen
04-13-24, 07:21 PM
I had this one and TvsT on my computer for years, I think the same developer made both.


Panzer Elite with all its problems and older graphics is 100 times better than either of them.


Here's the deal, if you can't get to the point with your keyboard control functions, and get them working properly with a joystick, don't waste your time making a game.


None of my older games have this problem, and they were designed way before my recent operating system.


There's only a FEW KEY functions that people will use over and over, a decent chase view, gunner view, proper controls for acceleration brake, turning.... and neither of these games could simply get a clue and have these functions FUNCTION with my very common joystick... they didn't even function as advertised in the settings panel with a standard keyboard, they were wasting space on my HD,



It's no surprise that single player tank sims are dead, it's a shame that world of tanks has basically zero single player content.. when IL-2 tank crew comes out with their yearly 80% off sale I will probably get it since they have somewhat of a clue, but of course that company has a real "Russian" viewpoint on business... buy it and shut up...


What No Sam Kinison Smilies (frownies) here? Aah, Aaaaaaaaahhh !!

Aktungbby
04-13-24, 08:58 PM
rotagen!:Kaleun_Salute: on 'silent run' since 2017?! The infamous :subsim: seven-year-itch xrikes again!:arrgh!: I too loved Panzer Elite and RedBaron3D back in the day.