View Full Version : Campaign End?
JohnnyMacintosh
12-11-10, 10:22 PM
What happens if you get full crosses on all the campaigns.. Does history change in any major way? Or does it just sort of flow on like it would have..
I guess what im asking is.. do you actually have any impact on how events turn out on the war based on your exploits?
vanjast
12-12-10, 02:34 AM
Does history change in any major way?
From what I know... NO, which is essentially an indication that UBI has put very little effort into this game, and to make the game end at 1943, is a cheap marketing shot to get 1 for the price of two - Well we all know how this has turned out.
I think that anybody who is able to program AI decently and allow 'history changes' will have a sim winner, coz at the moment all games are seriously lacking in one or both these areas.
:)
Axeman3d
12-12-10, 07:11 AM
I think you hit on the main reason why Ubisoft end the game in 1943, along with all that troublesome stuff like type XXI's and so forth. I don't think that the sim should alter world history to suit one sub commander however. Unless you happen to be driving a nuclear sub armed with ICBM's I don't think sinking a few more freighters and escorts is going to save Hitler.
Takeda Shingen
12-12-10, 09:47 AM
I think you hit on the main reason why Ubisoft end the game in 1943, along with all that troublesome stuff like type XXI's and so forth. I don't think that the sim should alter world history to suit one sub commander however. Unless you happen to be driving a nuclear sub armed with ICBM's I don't think sinking a few more freighters and escorts is going to save Hitler.
Agreed. Unless you are going to sink 9 million GRT by yourself, then there is no way that history is going to be altered. This is a submarine simulation, not an alternate history game.
the_tyrant
12-12-10, 11:02 AM
Agreed. Unless you are going to sink 9 million GRT by yourself, then there is no way that history is going to be altered. This is a submarine simulation, not an alternate history game.
Though in the stock version your mission requirements are in the WTF grade
You must single handedly sink the royal navy
so i guess if you succeed every objective you should change history
vanjast
12-20-10, 08:50 AM
not an alternate history game.
That's just it...
By taking out this factor, UBI (and others) have destroyed 50% of the RL experience. The subs were out there to make history their way, not to just accept that they were going to lose.
:)
Takeda Shingen
12-20-10, 10:11 AM
That's just it...
By taking out this factor, UBI (and others) have destroyed 50% of the RL experience. The subs were out there to make history their way, not to just accept that they were going to lose.
:)
Again, one submarine is not going to change the outcome of the war unless you are going to be sinking 9 million GRT by yourself. Additionally, since there is no way that the player will be able to prevent the destruction of the Luftwaffe, the failed invasion of the USSR and the destruction of the Axis industrial centers, there is no way that you will be able to make history your way. This is a historical sim.
E.Luden
12-20-10, 05:42 PM
I don't know, one sub commander could have an impact on the war, I mean (ok it may not be entirely realistic) but in my game I've sunk the arc royal twice, and I've taken out the BB's Queen Elizabeth and Rodney and its only just turned Nov' 39. Now these ships have a huge price tag and take years to build, and the propaganda coup de gras of such kills so early in the war may have tipped public and political opinion against the war, upon the presentation of Hitler's Peace offer following the fall of France in 1940 (not to mention the denial of the use of such capital ships in future operation against the Bismark etc..) there's more to war than tonnage, there's politics and manoeuvre too
Takeda Shingen
12-20-10, 07:26 PM
I don't know, one sub commander could have an impact on the war, I mean (ok it may not be entirely realistic) but in my game I've sunk the arc royal twice, and I've taken out the BB's Queen Elizabeth and Rodney and its only just turned Nov' 39. Now these ships have a huge price tag and take years to build, and the propaganda coup de gras of such kills so early in the war may have tipped public and political opinion against the war, upon the presentation of Hitler's Peace offer following the fall of France in 1940 (not to mention the denial of the use of such capital ships in future operation against the Bismark etc..) there's more to war than tonnage, there's politics and manoeuvre too
That is really more of a problem with ahistorical spawns, which is not new to the SH series. I recall, in an earlier patch of SHIV, sinking the Yamato 7 times in one career, despite the fact that she never saw action prior to her sinking. But, I think that you hit upon the right word with realism. Realistically, I should not be able to change the outcome of the war. As such, I have no interest in altering history.
EDIT: However, when it comes to naval warfare in WWII, you have to remember that it was really the coming out party for airpower in the naval war. The Luftwaffe was never truly dedicated to naval air support (an example of where their Japanese counterparts were far more forward-looking, at least in doctrine) and following it's demise, all German naval assets were virtually naked and defenseless. As such, any German capital assets would have suffered the same fate as the IJN's following Philippine Sea. The primary difference is that the Allied aircraft in the theatre were land-based, not from carriers, which puts them beyond the reach of the Kriegsmarine; something that no virtual Kaleun is going to be able to do anything about.
vanjast
12-21-10, 09:55 AM
something that no virtual Kaleun is going to be able to do anything about.
More ship sunk = less weapons for england = you start winning the war.
While this is a really fantastic equation (like e=mc^2), adding to this a randomness factor representing other sectors, is a monumental coding task which I'm sure would take developers decades to achieve.
In the meantime we should just sit back and accept the inevitable.
:)
Sailor Steve
12-21-10, 10:34 AM
In LucasArts' Their Finest Hour: The Battle of Britain, they had a campaign mode that did let you change the outcome, of that battle at least. I played it once, one the battle for Germany, and never played campaign mode again. It felt pretty stupid for one pilot to have that much influence.
In the SH series you can sink 10 times as much tonnage as any real kaleun ever did. That in itself is so unhistorical that it makes me cringe. Changing the outcome of the war in a game where you play a top general or admiral, sure. In one where you play a single ship captain? The only word that comes to mind is LAME.
Takeda Shingen
12-21-10, 12:08 PM
More ship sunk = less weapons for england = you start winning the war.
While this is a really fantastic equation (like e=mc^2), adding to this a randomness factor representing other sectors, is a monumental coding task which I'm sure would take developers decades to achieve.
In the meantime we should just sit back and accept the inevitable.
:)
Again, unless you are sinking 800k GRT by yourself, per month, which was the Kriegsmarine's estimate for the minimum tonnage required to make a noticable impact on the ground and air war, no notable difference will be made. As Steve pointed out, attaining anywhere near this figure is completely a-historical, not for the least reason that should you begin to approach the 200k mark, you should would be promoted to a squadron command and be spending the rest of the war as a desk jockey. Once we enter the realm of the a-historical, we stop talking about a simulation and begin talking about Super Mario Brothers. That is fine if that is what you want, but I do not believe that it should be the aim of a simulation.
vanjast
12-23-10, 01:31 AM
You're missing the point completely
The 'equations' are simple to implement in a game, it no more than about a weeks work including testing for the dev. The implementation doesn't require the 'nuking' of the sea lanes.
You efforts are simply a representation, with random factors thrown in for the big picture. In a way very much the same thing that happened in WW2.
If this type of thing is done, it would lead to a large online co-operation game with surface and submerged forces, and tactical decision making.
:)
E.Luden
12-30-10, 08:57 AM
The thing is that a). you can never achieve any real measure of realism as you will (hopefully) not be malnourished, cold and in fear for your own life while playing this game (unless like me you have to endure the trials of my mothers cooking and hospitality... but that's another story) but my point is that if you were to say turn off limited fuel and ammo and turn on invulnerability, and embark on an Arnold Schwarzenegger style mission of "if it floats and does no say "quacK" sink it mission then a fully dynamic campaign would let you win the war
Takeda Shingen
12-30-10, 09:05 AM
If this type of thing is done, it would lead to a large online co-operation game with surface and submerged forces, and tactical decision making.
:)
Ah, so you are only speaking hypothetically. I see. Well, I'll add that I would have absolutely zero interest in a naval WoW.
E.Luden
12-30-10, 11:11 AM
well it wouldn't be WoW, but the idea of a naval version of WW2 on-line might have some appeal, however that would require ubi to resurrect destroyer command (I didn't have a chance to complete my last post due to the afore mentioned mother demanding a chore or two be completed) however I must confess that the idea has some merit, but unfortunately for such a game to work you'd need some pretty stringent rules on realism and that alone would restrict what would be a pretty small market.
Anyway back to my previous point(s) there were, marked differences in the pacific and Atlantic theatres as well as objectives remember Hitler never REALLY wanted an extended war vs the UK and initially at least he wanted to force a peace, now you can say one captain can't make a difference and that's fine but no matter how onerous the win conditions may be I still feel that if a campaign is going to be TRULY and I quote the back of the box "fully dynamic campaign" then there should be a "win" scenario for the axis even if it is a bitter peace in the west, and as to what is and isn't realistic as a fan of and participant of living history realism can only be taken up to a certain point and then a bit of fun and reward for your effort just gets involved e.g you never heard of Capt Luth having to finish patrol early to go pick up the kids from school, or sticking patrol on pause so he can "pop out and get some milk, or help the missus in"
if you want realism quit your job, move your computer into a damp metal tube buried in the back garden stock it with bad food and move about 20/30 friends in there with you and share bunks with them and only install one small toilet... after three or four weeks living like that (just for that final fear factor) make an arrearage with some "friends" that in the event that you get depth charged in game they should toss a couple of grenades in there and flood it with freezing water so that the compilation of concussion and hypothermia can dull the pain of realising that your computer (and probably most of your friend are about to (if not already) die... unless you'r a technophilic-wizard and have managed to waterproof your computer, in which case your can just get high on the chlorine gas being given off by your cracked battery cells... now THAT is realism :arrgh!:
Takeda Shingen
12-30-10, 11:40 AM
Simple: If billed as a simulation, then I want a simulation, and that's why I buy and play these games. That means realism. No cartoonish power-ups, no alternate history scenarios, no MMOs. You can make of fun me for it all day, but realism is what we strive for on SubSim. I love other types of games; I am a die-hard Fallout junkie, but I play simulations because I like them to realistically simulate the vehicle and environment. Many of the problems of SH5 are that they took the game in the direction that you are describing. Yes, simulations are a niche market, they have always been. And every time that developers try to water them down in an attempt to give them mass appeal, they fail, as was the case here. That's all there is to it.
I was somewhat intrigued by this discussion so I went through the campaign CFG files to see what would be required, as a minimum, to get a success (and just a success... not a MAJOR success) in every one of the sub campaigns (Drumbeat, Mare Nostrum, Western Approaches, etc).
In other words, near as I can figure, this is what the game designers intended a super successful sub captain (and we're all super successful in our own little game worlds, right?) should look like.
Here are the totals:
Warships/Combatants
11 CVs or BBs
12 CA or CL
11 DDs, FFs, or Corvettes
2 SS
3 AMC
7 AP
3 unspecified warships
This, to my mind, would represent the greater part of of a "world naval power" class battle fleet. Using approximate average displacement for these ships, the total would be around 496,000 tons.
Merchants
1,635,000 tons
In addition...
14 Tankers
5 Cargo ships carrying war materiel
5 Liberty Ships
27 generic merchants
And 3 unspecified ships (merchant or warship presumably)
Using approximate average GRT for the merchant ships called out by type, the total would be around 2,000,000 tons.
Would this (warshis/combatants + merchants sunk) be enough to affect the outcome of the war in Europe?
JD
Takeda Shingen
12-30-10, 01:56 PM
I was somewhat intrigued by this discussion so I went through the campaign CFG files to see what would be required, as a minimum, to get a success (and just a success... not a MAJOR success) in every one of the sub campaigns (Drumbeat, Mare Nostrum, Western Approaches, etc).
In other words, near as I can figure, this is what the game designers intended a super successful sub captain (and we're all super successful in our own little game worlds, right?) should look like.
Here are the totals:
Warships/Combatants
11 CVs or BBs
12 CA or CL
11 DDs, FFs, or Corvettes
2 SS
3 AMC
7 AP
3 unspecified warships
This, to my mind, would represent the greater part of of a "world naval power" class battle fleet. Using approximate average displacement for these ships, the total would be around 496,000 tons.
Merchants
1,635,000 tons
In addition...
14 Tankers
5 Cargo ships carrying war materiel
5 Liberty Ships
27 generic merchants
And 3 unspecified ships (merchant or warship presumably)
Using approximate average GRT for the merchant ships called out by type, the total would be around 2,000,000 tons.
Would this (warshis/combatants + merchants sunk) be enough to affect the outcome of the war in Europe?
JD
It probably would be enough. That being said, there is no way that those types of numbers should be achievable if any semblance of realism is sought. A large portion of the mods on SubSim are goaled toward steering us away from those figures, as many of us are not keen on playing 'Rambo on the Waves'. That's not what a simulation is about.
Agreed. However, to the poster's point, I think if the game is played as the designers intended - however ridiculous that may be - then it is not unreasonable to expect that the individual player should be able to impact the outcome of the war.
Which brings me to a second point.
While reality would suggest that an individual (soldier/sailor/airman/marine), or an individual unit (airplane, submarine, etc) engaged in standard combat ops, should not have a decisive impact on the outcome of the war, I don't think it would be unreasonable for a particular event caused directly, or set in motion by an individual or individual unit, to have an impact on the progress of the war.
A most extreme example of that may be the downing of the transport carrying Yamamoto in 43. However, a case could be made that the sinking of a particular ship at a particularly crucial time (eg, USS Enterprise - the last US CV in the pacific - immediately after Santa Cruz) could also influence the war in a significant (albeit probably not decisive) way.
Building this into a game that spans the course of a war, or even an operation, could be accomplished by varying end dates and/or instituting victory conditions.
In SH5 terms, victory conditions for the Med (c'41 -'42) could be used to specify whether or not Malta capitulates, which could in turn influence when the DAK surrenders in NA.
This wouldn't need to be a likely outcome for the player, but it should be possible. The result would be both historically reasonable and personally satisfying.
JD
Sepp von Ch.
01-03-11, 07:37 AM
When actually is the end of the campaign in stock SH5? Someone wrote that he was up to 1944 (sans new Magnum´s mod "Open Horizont"!
When actually the end of the campaign in stock SH5
Where ends also Black Pit in stock SH5?:06:
Takeda Shingen
01-03-11, 09:12 AM
When actually is the end of the campaign in stock SH5? Someone wrote that he was up to 1944 (sans new Magnum´s mod "Open Horizont"!
When actually the end of the campaign in stock SH5
Where ends also Black Pit in stock SH5?:06:
The stock campaign ends at 'Black May', 1943.
Sepp von Ch.
01-03-11, 09:22 AM
Some users reports, they still play the stock campaign in 1944 (Black Pit)...:06:
Takeda Shingen
01-03-11, 09:37 AM
Some users reports, they still play the stock campaign in 1944 (Black Pit)...:06:
Those people are being less than truthful.
homsikpanda
01-03-11, 05:20 PM
i'd like to point out a history changing event... what if you preventing the sinking of the bismark, and it's able to be repaired >.>; it would have had a HUGE impact on the war for the germans as it could almost singlehandedly blockade the usa-england convoy route, thus cutting england off, and with england cut off, no way for troops to reach it for the normandy invasion...... >.>
theoreticly you CAN change history in just 1 sub. i mean what if you sunk the queen mary while church hill was on it? huge moral blow to england, it loses a great leader aswell as the will to fight and surrenders to germany the following year.
just saying, they could have added in the history changing, =/
Gargamel
01-03-11, 11:19 PM
Or what about taking out Chruchill on his voyages to the US? Or taking out the troop ships landing in Norway? Or even if the Indianapolis had been sunk before delivering her cargo? There are events, influenced by a single U-boat, that would change history. There are even more if you can consider including the successes of multiple boats, like preventing resupplies to Africa or Murmansk.
Would the axis ever have won? I doubt it. With one of the major players (US) not having an active front to wage land battles, just remote ones they had to send troops to, made them pretty much immune to strategic production denial (ie, strategic bombings), and they still would have been able to produce arms in the numbers they did.
But it would be nice to see a more dynamic campaign, where capital ship losses by the RN would allow the kreigsmarine surface fleet to become a bigger part in the war. Imagine where they wouldn't have to worry about the RN sortie'ing multiple TF's to hunt one Battleship, most of the remaining capital ships would be required to do escort duty, etc etc.
But being able to program this, and do it intelligently, would be almost impossible IMO. Taking out Churchill would be such a huge game changer, in ways we can't really even imagine, that it would be impossible to model.
homsikpanda
01-04-11, 11:47 AM
Or what about taking out Chruchill on his voyages to the US? Or taking out the troop ships landing in Norway? Or even if the Indianapolis had been sunk before delivering her cargo? There are events, influenced by a single U-boat, that would change history. There are even more if you can consider including the successes of multiple boats, like preventing resupplies to Africa or Murmansk.
Would the axis ever have won? I doubt it. With one of the major players (US) not having an active front to wage land battles, just remote ones they had to send troops to, made them pretty much immune to strategic production denial (ie, strategic bombings), and they still would have been able to produce arms in the numbers they did.
But it would be nice to see a more dynamic campaign, where capital ship losses by the RN would allow the kreigsmarine surface fleet to become a bigger part in the war. Imagine where they wouldn't have to worry about the RN sortie'ing multiple TF's to hunt one Battleship, most of the remaining capital ships would be required to do escort duty, etc etc.
But being able to program this, and do it intelligently, would be almost impossible IMO. Taking out Churchill would be such a huge game changer, in ways we can't really even imagine, that it would be impossible to model.
i beg to differ, i think if england fell then the rest of europe wouldn't be far behind, and then germany/usa would probably look to a ceasefire/ agreement to end hostilities in europe... imagine the normandy landings if all those troops/ships had to sail from new york instead of dunkirk >.> with the western front all but none existant (it would be a sea battle at the very most with america struggling to get a beachhead on solid ground) efforts can then be diverted to the eastern front and a new push into russia can commence with more troops/man power, and, (hopefully) more competent leaders... while success might not be attained in russia, the whole point of the assuilt would definately be obtained (the fuel supplies on the edge of the baltic sea )
and with that europe is won, and the advances to the heart of the russia motherland, or into northern africa can get a new boost in energy
(i play strategic games alot )
Gargamel
01-04-11, 05:26 PM
Isn't Dunkirk in France? But I know what you meant.
I don't think Britain would have fallen though, Hitler never planned well enough to invade Britain, they never would have had the requisite number of craft to make the landing. The troops would have been slaughtered as they landed, as they wouldn't have been landing in big enough numbers.
E.Luden
01-07-11, 12:47 PM
I don't have long so I'l keep this short, but I like realism but all I said is that if you advertise a "completely dynamic campaign" it should be dynamic (even if an axis win is unlikely, eg turning off vulnerability sailing up the Thames and using your deck gun to level Westminster (which owing to my feelings about the congestion charge in London is a rather appealing idea), and the unfortunate truth is that had the Germans invaded when they wanted to invade they probably would have won simply because the UK didn't have the numbers or resources to kill them on beaches let alone the battle field, and once the Luftwaffe was once again fighting combined arms ops I doubt the RAF would have stood up much better than the French armie de air, in fact Churchill fell out with the high command as he insisted in sending the reserves that the general staff wanted for the defence of the UK to fight in north Africa. If the Germans wanted to invade they only needed to mass their artillery on the coast of the eastern channel and those land based guns would have made it a no go zone for the RN, and had they established a beach head there, I doubt we'd have been much able to oppose them, but as I said the Germans wanted to force a peace not really invade and occupy the UK, and their plans for the UK reflect this as they would have occupied southern England, granted semi autonomy to the north and full independence to Scotland and Wales with NI going back to Ireland, though their lack of enthusiasm is also reflected in their lack of serious planning and their will to put any of it into action. So certainly at the beginning of the war a resounding success by one or many U-boat captains could in theory have brought Churchill to the bargaining table, especially if is entailed the loss of 2 aircraft carries and 4/5 battleships (its feb 1940 and I'm hunting for BB number 3)
jsheikh
01-28-11, 08:46 PM
Hi guys. Just wanted to add my 2 cents. I'm not going to go into the one changing the course of the war debate. (Though it's very interesting to speculate on.) Anyway, point I wanted to make: The luftwaffe was actually close to subduing Fighter command in the battle of britain. I believe the turning point was when the RAF conducted a night raid on berlin sometime in the middle of the battle. Hitler, in a fit of megalomania, ordered the Luftwaffe to switch attacks from RAF airbases to cities (the Blitz). If that hadn't occured, the germans might have won the Battle of Britain. Then...who knows?
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