View Full Version : WWII Battle Tanks: T-34 vs. Tiger
COOLCAT500
12-05-10, 05:08 PM
Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.
I just discovered Project Zeewolf and am already spreading the word about it! :salute:
I have a few questions, does his mod address the erratic movement of the infantry in this game?
And: Do the infantry pose more of a threat then vanilla version?
ZeeWolf
12-06-10, 10:29 PM
Hello guys, first of all I'm very greatfull for Zeewolf's dedication to WWII Battle Tanks: T-34 vs. Tiger and would like to thank him for his efforts.
I just discovered Project Zeewolf and am already spreading the word about it! :salute:
I have a few questions, does his mod address the erratic movement of the infantry in this game?
And: Do the infantry pose more of a threat then vanilla version?
Welcome aboard CoolCat500 :up:
The infantry has been re-worked and made an improvement over the stock
game be they still need development in the minimum of two areas.
1.) The library of animated actions is at a dreadfully basic level. This can
be enhanced to a much more acceptable level now that the skeleton
and character has been accurately re-produced. And the ability also now
exists to completely replace them with better models.
2.) The Infantry AI needs to be a long term focus. Development and
creation of more human tasks is a must.
These two are on the list of "must do" to bring this sim up to a level that
can fulfill my vision for T34 vs Tiger. Of course with time and hard work.
:salute:
ZeeWolf
COOLCAT500
12-07-10, 03:41 AM
That's terrific!
You got yourself a fan here. I'm going to buy this as soon as I'm able to and I'm sure as hell glad I found this site.
now just gotta tell my friends about this....:DL
ZeeWolf
12-07-10, 12:19 PM
That's terrific!
You got yourself a fan here. I'm going to buy this as soon as I'm able to and I'm sure as hell glad I found this site.
now just gotta tell my friends about this....:DL
Thanks CoolCat! That's fantasic :up:
I would like to tell you also about how I made a huge breakthrough on a
issue concerning the land mass mesh density. I finally figured it yesterday and boy am I elated.
Cheers! :salute:
ZeeWolf
That sounds like great news Zee but care to enlighten us poor Panzer crews what it means in practical terms:D
Cheers
ZeeWolf
12-08-10, 11:53 AM
That sounds like great news Zee but care to enlighten us poor Panzer crews what it means in practical terms:D
Cheers
Hi frinik,
Yes, what that [mesh density] means in practical terms is that things like roads, trenches and terrain surface detail can be made more realistic. Also
surface textures can be positioned with more precision, etc.. :salute:
Oh! I forgot the rivers and streams will be the proper width and coarse :up:
ZW
Takeda Shingen
12-14-10, 04:43 PM
Post to remove spam link remnant. Disregard.
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