View Full Version : Is this game worth buying at this time?
Smirnov
11-28-10, 10:31 PM
Hey guys...
Unfortunately, I never played SH3, but I thoroughly enjoyed SH4+UBM even without the mods. I was eagerly awaiting SH5, but the almost unanimous horrid reviews and DRM turned me away completely. Now that its been awhile and hopefully patches and mods have done some of their magic, has this game become worth its price?
Also, how's the replay value? In SH4, the dynamic campaign (although retarded at times) played out differently every time. Will SH5's story-driven thingy yield more than one or two playthroughs?
Thanks for any input
Smirnov
Axeman3d
11-29-10, 05:15 AM
I bought the game a couple of weeks ago as it's now down to ten bucks instead of forty, and as there now appear to be plenty of mods. From the perspective of stability and looks, the game is fine once you add a few environmental and AI mods. It looks lovely, the effects are nice and I didn't run into any game killing bugs.
Unfortunately I was a fan of SHIII, and was expecting an improved version of that game. Its not. The addition of the story mission gameplay limits the game when compared to the freedom of SH3s dynamic campaign, and also limits your options elsewhere. You don't get the many different subs to play as you go on, and your game ends midway through the war. Worse still is the interface which is time consuming and clunky, hence the many mods aimed at changing it back to match SH3 and 4. Unfortunately none work completely yet and can cause crashes or are incompatible with each other.
If you have never played SH3 or 4 and can find the game cheap, you should certainly try it out. Add the recommended environment and AI mods and it looks brill too. Unfortunately I was a veteran SHIII guy and it just wound me up with its limitations, and I ended up installing SHIII instead with the Grey Wolves Expansion mod in place. It doesn't match 5 for graphics, but it's not far off and gameplay is much better, IMHO.
I'm pondering the very same question OP is. It is always very enlightening to read SH III vs SH V posts, so thanks for the reply Axeman.
After couple of patches and number of mods, has the damage model (including merchants, war ships,player's sub) seen much improvement?
Axeman3d
11-29-10, 06:07 AM
Improved compared to what? Stock SH5?
I only played the stock game for a few hours, then loaded in the IRAI and Environment 4.5 mods, along with ones to change flags and the interior of the sub. I don't think any of those mess with the damage models, but can't be sure.
In play I sank mainly medium freighters and tankers, and they proved pretty resilient. Only a couple of times was a single torpedo enough to do the job, and I had to use the deck gun or a second torpedo to finish them off. Often I would set tankers and freighters burning fiercely from bow to stern for hours, but it seemed to do nothing and that annoyed me a bit. I always used torps set to magnetic just below the keel, and hoped for more single shot kills. I'm not bothered by the damage model, apart from fire seeming to be pretty ineffectual.
I bought the game a couple of weeks ago as it's now down to ten bucks instead of forty, and as there now appear to be plenty of mods. From the perspective of stability and looks, the game is fine once you add a few environmental and AI mods. It looks lovely, the effects are nice and I didn't run into any game killing bugs.
Unfortunately I was a fan of SHIII, and was expecting an improved version of that game. Its not. The addition of the story mission gameplay limits the game when compared to the freedom of SH3s dynamic campaign, and also limits your options elsewhere. You don't get the many different subs to play as you go on, and your game ends midway through the war. Worse still is the interface which is time consuming and clunky, hence the many mods aimed at changing it back to match SH3 and 4. Unfortunately none work completely yet and can cause crashes or are incompatible with each other.
If you have never played SH3 or 4 and can find the game cheap, you should certainly try it out. Add the recommended environment and AI mods and it looks brill too. Unfortunately I was a veteran SHIII guy and it just wound me up with its limitations, and I ended up installing SHIII instead with the Grey Wolves Expansion mod in place. It doesn't match 5 for graphics, but it's not far off and gameplay is much better, IMHO.
An astute observation.
SH5 does look lovely and i find myself wishing its looks on SH3, but that's about it!
Like Axeman said, the limitations are many, and the lovely graphics won't quench your gamer thirst, especially if you're an SH3 veteran.:stare:
The DRM-forever-online copy protection is an altogether different matter, which each buyer has to make up his own mind about.:zzz:
I still play with the idea of getting it, since its quite cheap now and i have the other titles of the series. Might as well hand some coin to UBI Romania.:shifty:
Cheers
Schütze
11-29-10, 09:43 AM
STOCK SH5 (the modders deserves the real credit here) is a pile of crap. In the beginning, and this was a very long time ago, we needed a compass-mod to sort things out. And unless you donīt have one, and you donīt, youīll find your sub unsailable.
Imagine, that BDU and Karl Doenitz, says to you that youīll have to sink some Battleships and Aircraft-carriers during your patrol, otherwise youīll lose your command, and you have SH5.
Smirnov
11-29-10, 12:26 PM
Thanks for the replies guys! Just a couple other questions:
Is the AI any good (with/without mods). Apparently, something like 75% of the U-Boot force were KIA, so at least after 1941 the game should sort of be a desperate battle for survival. However, for example, SH4 was more of a race to rake up tonnage with "life-threatening" situations few and very far between, even on 100% realism (although, obviously, the US submarine arm didnt have such awful attrition rates). Does SH5 "adress" this at all?
Also, whats the deal with the campaign... is it totally static/story-driven, or is there some dynamism to it to make it replayable?
Thanks
Smirnov
Trevally.
11-29-10, 12:48 PM
I have bought all the SH games and enjoyed every one of them.
As each new one came out I thought, hmm this is not as good as.....
This one is no different. Started off thinking oh dear:damn:
That was back when it came out March/April.
Its now the end of Nov and I am still loading this game every day:up:
Most of the above problems have been fixed with mods and the others are being fixed. The biggest problem I see here is people not knowing about all the mods out there and which one fixes what.
This will be sorted when TDW uploads his megamod.
divittor
11-29-10, 02:27 PM
Hi smirnov,
The Dark Wraith's IRAI 0029 Mod is simply superb. It will give you plenty off action against the in game enemy be it destroyers or torpedo planes.
The campaign mode of the game leaves a little to be disired in MHO as it seems buggy and not very dynamic. Having said that u get missions all over the globe and a story line that keeps u waiting for the next change in dialog .
Check out that mod it really changes the game for the better.
Hope this helps.:salute:
mcarlsonus
11-29-10, 03:27 PM
Having been a big fan of SH3 and a somewhat-less-than-big fan of 4, I purchased SH5 and after two (three?) updates, tossed it in the trash. I refuse to support ANY company that apparently expects unpaid "modders" to do all the grunt work to make their prematurely released product, "play-worthy!" Anyway, after an absence of three months, decided to get back on the Forum and see if any thing, or any attitudes, toward SH5 have changed.
NOPE! Still a piece of detritus - even at less than $10!
RickC Sniper
11-29-10, 03:49 PM
However, for example, SH4 was more of a race to rake up tonnage with "life-threatening" situations few and very far between, even on 100% realism (although, obviously, the US submarine arm didnt have such awful attrition rates). Does SH5 "adress" this at all?
Thanks
Smirnov
In a nutshell, no. The campaign sends you to "x" area with orders to sink "x" amount of tonnage or at times a specific ship.
For ten bucks though, cmon guys, you are harsh. Go to the mods forum and look at all the mods available. The game is gorgeous and easy to customize to your liking.
Krauter
11-29-10, 05:39 PM
As comparing SH5 to Sh3 w/ GWX or SH4/UBM/OM is unrealistic.
Compare SH3 stock to Sh5 stock and you'll see the game has much more POTENTIAL. I'm not saying this potential has been reached (no where near it), but what I'm saying is that, given the time and patience, Sh5 will be one of the greatest WW2 U-boat subsims of all time (if not the last :wah:)
Give it time, like you had to with its great predecessors, and you won't be disappointed.
Edit: And for all you people who say you don't support companies who give you unfinished games and leave them to be supported by unpaid modders.. Ahem, isn't buying/paying/supporting/whatever, Sh3 and 4 the EXACT SAME THING, considering they are from the same company, and came out in the same half arsed attempt when they were released?
Axeman3d
11-29-10, 08:26 PM
I don't hate SH5, nor do I hate Ubisoft for releasing poorly made software. The recent Call of Duty release proved they're not the only ones who put accountants in charge of technical projects. We should remember that this is all just opinion and not irrefutable fact. Well, the SH5 engine undoubtedly kicks the ass of previous releases, that's a fact. The rest is opinion.
In most peoples opinion, the interface in SH5 is a pain in the ass. Mods help, but I couldn't find one that did all the fixes on all the screens without problems. Maybe later on when mods are all integrated, but not right now.
TheDarkWraith
11-29-10, 08:29 PM
In most peoples opinion, the interface in SH5 is a pain in the ass. Mods help, but I couldn't find one that did all the fixes on all the screens without problems. Maybe later on when mods are all integrated, but not right now.
can you list what problems you are referring to here?
Madox58
11-29-10, 09:07 PM
I doubt it will get any cheaper as far as price.
Until the 'SH3 Series UnObTanium' comes out.
That's the one that gets you Every version ever released.
Watch for it on TV's Paid Commercials Crap.
:haha:
GertFroebe_neu
11-30-10, 04:06 AM
I played SH5 for only 30 minutes when it was new and fresh. Just 2 weeks ago I picked it up again, pimped it with great Mods and now I like it.
Axeman3d
11-30-10, 02:17 PM
can you list what problems you are referring to here?
Hi Wraith,
The mod provided the 3 dials that we're used to from previous versions (great), but when I hover over one and move to the side to press it, it activates the other dial next to it which then expands also. The other I can remember while using a TDC mod was an instant crash to desktop which is a known issue with the crew management I believe. Much like SH3. :( There were a couple more issues that irked me, but I dont think it was programming so much as lack of features I was expecting.
I think what's really hurting SH5 most right now is that lack of the megamod, one where the player just has to run one tried and tested install instead of managing 30 or so updates which may or may not be mutually exclusive and need updating individually. For instance I had just installed Sobers ultimate wave mod, then he released a new version of it the next day. I asked for a list of mods that people recommended, and the lists were huge!
Poacher886
11-30-10, 05:27 PM
As im about to play this game for the first time im quite excited with all the mods out there...i've been playing the SH series since SH3, which i played to death, SH4 was'nt quite as good imo, so im looking forward to a return to the atlantic, however....
The idea of "Story based missions" troubles me more than anything i've heard thus far...am i to understand that i cant set of from a chosen base to where-ever i like and destroy what i like and return to where i like despite this not being particulary historical ??? sorting this must surely have been mod number 1...
...Please tell me this sim does not run on rails!!
Oh, and just to add, does this mean we are GIVEN a new U-boat when the game decides and not when we decide?? i would hate to get attached to U-XXX through many tours of duty, just to be told that im now comander of U-XY whether i like it ot not!!
SOmeone mentioned a Super-mod is in construction, this would be a massive boost to those like me who dont fancy wading though the millions of mods to find the right combo. I installed my first major mod with SH4, and was really impressed...it did transform the game. Is there any sort of ETA with this??
Thanks for any answers
the_tyrant
11-30-10, 05:37 PM
As im about to play this game for the first time im quite excited with all the mods out there...i've been playing the SH series since SH3, which i played to death, SH4 was'nt quite as good imo, so im looking forward to a return to the atlantic, however....
The idea of "Story based missions" troubles me more than anything i've heard thus far...am i to understand that i cant set of from a chosen base to where-ever i like and destroy what i like and return to where i like despite this not being particulary historical ??? sorting this must surely have been mod number 1...
...Please tell me this sim does not run on rails!!
Oh, and just to add, does this mean we are GIVEN a new U-boat when the game decides and not when we decide?? i would hate to get attached to U-XXX through many tours of duty, just to be told that im now comander of U-XY whether i like it ot not!!
SOmeone mentioned a Super-mod is in construction, this would be a massive boost to those like me who dont fancy wading though the millions of mods to find the right combo. I installed my first major mod with SH4, and was really impressed...it did transform the game. Is there any sort of ETA with this??
Thanks for any answers
There is only 1 uboat anyways
I for one hate the X to where your mission is. I wish it was like SH3 whre you choose where you go and you work hard for the amount of tonnage you sink, not what BDU says you must sink.
So far the best thing about SH5 is the graphics and mods the guys have done to make the sim playable. If it wasn't for those 2 things, I'd be out on the skeet range with my SH5 cd. PULL!
Axeman3d
11-30-10, 07:26 PM
Had the devs been content just to take SH3 and beef up the graphics and tweak a few things, I have no doubt we'd all be pretty happy now. Having now played SH3 with the GWX megamod all that's missing are the SH5 engines shadows.
To be frank I don't think there's a lot to be done. SH3 pretty much got the scope of U-boat warfare covered from a gamers point of view. You got your patrol area and fought your boat how you liked. Your crew could be specialised and improved, the historical tech updates could be fitted when they came available, and you even got to try out the newer subs. The only thing left was improving the graphics and AI.
Schütze
12-01-10, 03:15 AM
As comparing SH5 to Sh3 w/ GWX or SH4/UBM/OM is unrealistic.
Compare SH3 stock to Sh5 stock and you'll see the game has much more POTENTIAL. I'm not saying this potential has been reached (no where near it), but what I'm saying is that, given the time and patience, Sh5 will be one of the greatest WW2 U-boat subsims of all time (if not the last :wah:)
Give it time, like you had to with its great predecessors, and you won't be disappointed.
Thing is. Itīs 2010 and a multimillionarie company like Ubisoft releases products that shouldnīt even been comparable to what a team of unpaid, yet dedicated, modders did a couple of years ago. Never the less, we come to the conclusion that SH3/GWX3 is so good that a stock-game (Silent Hunter 5) canīt be compared with it. Itīs embarrasing for the market. We must have higher demands than this.
I donīt say that SH5 hasnīt potential, i see it, but it demanded MASSIVE modding. Which isnīt what itīs suppose to be in 2010.
Schütze
12-01-10, 03:22 AM
I for one hate the X to where your mission is. I wish it was like SH3 whre you choose where you go and you work hard for the amount of tonnage you sink, not what BDU says you must sink.
So far the best thing about SH5 is the graphics and mods the guys have done to make the sim playable. If it wasn't for those 2 things, I'd be out on the skeet range with my SH5 cd. PULL!
I like to think that BDU gives you some fingerpoint of what amount of tonnage THEY HOPED you to sink. But when the engine points out "sink x amount of Battleship or cruisers" and they have lost me.
Poacher886
12-01-10, 12:25 PM
So, to ask again, regardless of BDU telling me to go to area X to destroy X amount of tonnage (Which was the same as SH3 anyway..well not the tonnage bit) , is there anything to stop me going halfway around the world to reach area Y and destroy a fishing trawler, before returning home if i so please???
And again on the U-Boat numbers, despite there only being one type of U-boat, is there anything stopping me staying with the same numbered u-boat for the whole war (or 1943).
Thanks
THE_MASK
12-01-10, 02:38 PM
So, to ask again, regardless of BDU telling me to go to area X to destroy X amount of tonnage (Which was the same as SH3 anyway..well not the tonnage bit) , is there anything to stop me going halfway around the world to reach area Y and destroy a fishing trawler, before returning home if i so please???
And again on the U-Boat numbers, despite there only being one type of U-boat, is there anything stopping me staying with the same numbered u-boat for the whole war (or 1943).
ThanksRequest a mission , there are multiple ones or dont request a mission and play like sh3/4 . Play however you like because unlike sh3/4 you have a choice . Install the mod Lite campaign 1.2 to reduce the silly high tonnage requests .
Poacher886
12-02-10, 03:43 PM
Thanks
This is sounding promising....i was in fear of being told i HAD to go to a certain area, with only that area being available, and not being able to leave until i had sunk given tonnage!!
Any word on the progress of a super mod? i know it will be a case of its done when its done, but any idea of what stage its at??
Sailor Steve
12-02-10, 04:01 PM
Go to the SH5 mods page and read TheDarkWraith's thread on his megamod. It's coming along, it's the only one so far and he tells all there.
Krauter
12-02-10, 04:21 PM
Thing is. Itīs 2010 and a multimillionarie company like Ubisoft releases products that shouldnīt even been comparable to what a team of unpaid, yet dedicated, modders did a couple of years ago. Never the less, we come to the conclusion that SH3/GWX3 is so good that a stock-game (Silent Hunter 5) canīt be compared with it. Itīs embarrasing for the market. We must have higher demands than this.
I donīt say that SH5 hasnīt potential, i see it, but it demanded MASSIVE modding. Which isnīt what itīs suppose to be in 2010.
I understand what you are saying that in this day and age, the product should have been finished. But look at some of Ubisoft's present releases, as well as the rest of the SH series from when they took over and it's the same story. Over and over again.
Also, on the note that SH5 demands MASSIVE modding. Check out Sh3, and 4. 3 has almost reached its highest potential (some might say it has with GWX) and SH4 has, in my opinion not reached its full potential. How many mods do these releases have? How many are fix-its? How many actually improve gameplay and add new features. To me, Sh5 is still getting through the fix-it stage (which yes I agree that this stage should be fulfilled by beta testing and by the producers). We've still got a long way to go before Sh5 becomes comparable to a GWX Sh3/SH4UBM+OM, but by God, when it does get to that level, watch out. It's gonna be one hell of a sim.
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