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View Full Version : How often do you use the hydrophone?


4saken
11-27-10, 08:29 AM
I mean when you are looking for targets.I have the 3 hours rule while i am on diesel engines (10-12 knots).I submerge to 15-18 meters,stay there for 3-4 minutes and then up again.

Yoriyn
11-27-10, 09:46 AM
It is a good rule, very productive. Unfortunatly not very realistic. I use MEPv3 mod that let me see 20km around my boat, it's more realistic then making hydrophone check every few hours.

I read somehere 25m depth is was optimal to hear sounds, but I don't know the game can reproduce this.

Capt. Morgan
11-27-10, 10:06 AM
Every 30 km, that being somewhere close to the maximum detection range of my sonar.

desirableroasted
11-27-10, 10:14 AM
It is a good rule, very productive. Unfortunatly not very realistic. I use MEPv3 mod that let me see 20km around my boat, it's more realistic then making hydrophone check every few hours.

I read somehere 25m depth is was optimal to hear sounds, but I don't know the game can reproduce this.

Well, 20km of vision is very unrealistic... the distance to the horizon is only about 10km from a VIIC conning tower. However, objects over the horizon can be seen, of course, but 20km is a lonnnng way.

The game doesn't worry about depth... once you are submerged, at any depth, your hydrophone man can do his stuff. The results are the same whether at 25 m in calm seas, or periscope depth in a storm.

Yoriyn
11-27-10, 12:30 PM
You right. you can't see a ship above 10km but smoke. So it is realistic.

Pisces
11-27-10, 02:06 PM
I did some calculations on this some time ago:

http://www.subsim.com/radioroom/showpost.php?p=1021427&postcount=27

Capt. Morgan
11-27-10, 02:45 PM
I did some calculations on this some time ago:

http://www.subsim.com/radioroom/showpost.php?p=1021427&postcount=27

Thank you:rock:

Matador.es
11-27-10, 03:44 PM
No point for doing so unless in navy fog. Will take a lot of playing time. Only advantage might be that the patrol days will be shorter since you might find targets faster and so run out of fish faster then... Just sailing and only dive when needed or thought to be wise. This might pass you some targets, cost you a bit more time to use your fish but the game play will be much faster with the same tonnage as result.

When to dive, fog, air cover, crew fatigue.

Sailor Steve
11-27-10, 04:04 PM
You right. you can't see a ship above 10km but smoke. So it is realistic.
Not true. For a 2-meter tall man standing on a 2-meter platform, the horizon is only 8 km away. But if the ship he's looking for has a mast height of 30 meters then the lookout will be able to see the ship at a distance of 19 km. A battleship with a mast height of 60 meters will be visible at a distance of 26 km. And that's not smoke, that's the masthead.

Matador.es
11-27-10, 04:08 PM
Not true. For a 2-meter tall man standing on a 2-meter platform, the horizon is only 8 km away. But if the ship he's looking for has a mast height of 30 meters then the lookout will be able to see the ship at a distance of 19 km. A battleship with a mast height of 60 meters will be visible at a distance of 26 km. And that's not smoke, that's the masthead.

True, especially in the mediteranian were visibility is double compared to the Atlantic in normal condition. But I. Any case, comparing to my own RL experience (on sailing yachts) one can see a ship @ 20 km in good weather conditions.

Jimbuna
11-27-10, 04:21 PM
A short article on U-boat hydrophone listening ranges:

http://www.uboataces.com/hydrophones.shtml

desirableroasted
11-27-10, 04:41 PM
I did some calculations on this some time ago:

http://www.subsim.com/radioroom/showpost.php?p=1021427&postcount=27

Most excellent!

desirableroasted
11-27-10, 05:17 PM
True, especially in the mediteranian were visibility is double compared to the Atlantic in normal condition. But I. Any case, comparing to my own RL experience (on sailing yachts) one can see a ship @ 20 km in good weather conditions.

Bah... you might see an oil rig at 20km from a yacht in excellent conditions.

I sail and I also live on a cliff (18m) overlooking the Baltic. I watch ships every day (16 ferries, plus other merchant traffic). With a good scope, I can see ships 20-23km away, but they will be hull down and the light/conditions have to be very good.

There is a wind turbine farm about 40km away... I can make out their aircraft warning lights on a good night, and their wings in perfect light.. but these things are huge (and tall).

And I am way higher up than any yacht deck (or U-boat conning tower).

Gargamel
11-27-10, 05:25 PM
As to the question of how often I use the hydrophone, In clear weather (in type II, VII, IX) I'll rarely dip for sound checks. But at night or inclement weather, I'll dip every hour or so, depending on how bad it is.

In the type XXI I'm playing now, I rarely ever surface, just running at snorkel depth. Since it's 1944, I really get jittery running on the surface anyways. Yeah, On the rare occasion, a patrol plane will see my snorkel and bomb me, but they have always missed the first run, and dive rate from snorkel depth is so fast that my engine crew dont even get the motors back up by the time I've started to level out at crash depth. Especially with all the merchants outgunning most destroyers (it seems) now, I have no inclination to run on the surface for attacks.

Matador.es
11-28-10, 04:21 AM
A short article on U-boat hydrophone listening ranges:

http://www.uboataces.com/hydrophones.shtml

Very nice!

About gargamel his remark on the snorkel; how is the hydrophone while running diesels submerged/ while using the snorkel?

Jimbuna
11-28-10, 01:09 PM
Very nice!

About gargamel his remark on the snorkel; how is the hydrophone while running diesels submerged/ while using the snorkel?

There is no allowance ingame for a reduction in it's effectiveness.

Gargamel
11-28-10, 04:34 PM
I think it works normally, I have not noticed any difference in it's function.

And I've modified my tactics since my last post, I run on battery all day, and snorkel at night. But thats mid 1944.

kk20
11-29-10, 04:47 AM
at least in 1944 I have a snorkel! Watch crews are almost redundant now.

gazpode_l
01-28-11, 05:03 PM
with myself, when I played the game regularly a year ago, I got into the habit of running along the surface and diving every six hours for a check, or progressing so far along the map and then doing a listen -

On a slightly different take, I would sometimes spend one entire night below the surface (usually once every 3 days) running at low speed/silent running with ALL crew in quarters except essential crews...this I felt simulated a rest period where we would ALL be sleeping..I wld jump on the hydrophones for a listen at this stage..

It often helped to refresh some energy points too.

sharkbit
01-28-11, 06:10 PM
Sometimes when my my spidey senses are tingling(computer lag :shifty:) or if I'm at a intercept point and I'm looking for my target, I'll dip down and take a listen. Other than that, I rarely do it.

:)

Damo
01-29-11, 01:03 PM
Personally, while enroute to my patrol grid I run on the surface unless it's poor visibility / bad weather in which case I'll dive down to 40m every 3 hours do an immediate manual hydrophone check, then let the sub carry on submerged at silent running for another 3 hours and perform another manual check before resurfacing. The times I've had not a peep out of my sonarman and then found the sound of screws during a manual check makes me want to slap him upside the head which is why a manual check is advised. You also get contact reports while on the surface which can be lucrative, especially if it's a convoy and you get to go home early.

Once I reach my patrol grid I try to stay submerged during daylight hours and run on the surface at night. I really don't want to be chased out of my patrol zone by the Royal Navy / Airforce because I was spotted up top during the day. I'm currently in an IXB in mid 1940 but as time goes on, I'll need to spend more time under as the air threat increases and radar becomes a factor.