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Rustedgun
11-06-10, 06:11 PM
I had not played SH4 since I got my new PC many months ago. So I installed it, and, for the first time, one of the major mods - the latest version of Trigger Maru Overhauled (started off with the easier AI option installed also).

In my very first campaign the first thing I ran into was a destroyer. I was underwater, far away and running slow. He picked me up somehow?? (a psychic on board I figure) but that doesn't bother me. However for the next 25 hours (and longer if I had not quit the game) he circled me in the exact same pattern over and over no matter how deep I went, what speed I was traveling at (I stopped for hours), which direction I went etc. After years and years of playing Silent Hunter I have some idea as to how to evade but tried every trick. Nothing. He only attacked once at the beginning of the 25 hour session and never again. But it was his doing the same pattern for all this time (exact same circle without attacking) now matter where I went that did not make sense. Anyway I got so absolutely bored that I finally just quit the game. I am not complaining as I am sure there are many fine things about this mod - but boy that was strange and so very dull.

WernherVonTrapp
11-06-10, 06:49 PM
That has happened to me too but, on extremely rare occasion. In those rare instances, that's when I usually decide to try and dispatch the pesky DD. So far I've been successful but, like I said, it's been a rarity.:yep:

Thrair
11-08-10, 04:30 AM
I seem to recall reading somewhere that there is a specific hydrophone that's bugged in TMO to be too good, even by TMO's tougher standards. But it luckily doesn't get used very frequently. That may have been the problem.

Side note, if there's a destroyer that's got you completely pinned, you might have to duke it out on the surface. If it's alone, you should be able to sink it. Even TMO lets you get away with it if there's only one.

It's all about shot placement. Try placing the first first few shots into the hull a little behind dead center of the ship and just above the waterline. With most destroyers I've encountered, this seems to cause large secondaries. I'm guessing this may be where a magazine store is located. Another good place to aim for that can trigger secondaries is below the turrets, also just above the waterline.

One nice thing about these secondary explosions is they seem to heavily impact the performance of the destroyer. If you can trigger those explosions in a few shots, you have pretty much won, as the destroyer's accuracy with it's turrets seems to rapidly decrease when it takes damage.




Another trick that I was taught recently: You can use the AA gun to blow the depth charge racks off a destroyer. So you can surface just enough to use the AA gun on them, then dive before they zero in on you. It is kinda.... well, for lack of a better term, cheap. In real life they didn't try that. :P

Armistead
11-08-10, 07:14 AM
I know of no bugged hydrophone and Ducimas would've corrected that. I assume you're talking about 24 hours game time, which could be a few hours.

I've never run into this in two years playing TMO. Yes, I've had escorts chase me for 24 hours or more game time on rare occasions, but after they run out of charges, I'll use TC and speed and eventually escape. Even with cams off I've never spent more than 2 hours escaping escorts