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View Full Version : Fixed it woot! New one arises :(


reignofdeath
11-05-10, 02:35 PM
So Idk if anyone remembered the post I had a while back about depthcharge and torpedo 'explosions' not happening visually. Well I just reinstalled everything figuring that might be it and it works now! :) Only problem is my officer icons seem a bit hinky. Like I remember with the first time I installed GWX when I clicked on an officer (CE specifically) instead of towards the middle bottom there being 4 quite large icons on what to do, it would come up with about 5 or 6 right above the officer table. So now I seem to have lost my icons for making the CE do things like dive, surface, maintain depth and such. Basically, it reverted to the old 'Commands' system (I dont have the option to have the Weapons officer to raise or lower the periscopes either) any idea on what this cause may be?? Because it really really bugs the crap out of me. I miss all the good ole commands!

frau kaleun
11-05-10, 03:06 PM
So Idk if anyone remembered the post I had a while back about depthcharge and torpedo 'explosions' not happening visually. Well I just reinstalled everything figuring that might be it and it works now! :) Only problem is my officer icons seem a bit hinky. Like I remember with the first time I installed GWX when I clicked on an officer (CE specifically) instead of towards the middle bottom there being 4 quite large icons on what to do, it would come up with about 5 or 6 right above the officer table. So now I seem to have lost my icons for making the CE do things like dive, surface, maintain depth and such. Basically, it reverted to the old 'Commands' system (I dont have the option to have the Weapons officer to raise or lower the periscopes either) any idea on what this cause may be?? Because it really really bugs the crap out of me. I miss all the good ole commands!

Did you have the GWX Integrated Orders mod enabled on your old install? I think that enhances the immediate command options you get when you click on an Officer icon.

Jimbuna
11-05-10, 07:57 PM
Yes that's the one :yep:

Herr-Berbunch
11-05-10, 08:01 PM
Another day at subsim, another lesson learned. I didn't take much notice of it but now it all makes sense... :up:

reignofdeath
11-05-10, 10:48 PM
Ahh alright, I thought integrated orders was the mod that made tons of messages come through to you. Danke Frau Kaleun :yeah:

frau kaleun
11-05-10, 11:18 PM
Ahh alright, I thought integrated orders was the mod that made tons of messages come through to you. Danke Frau Kaleun :yeah:

No problem!

If you are using JSGME, it's not a bad idea to save a copy of your current mod list to a text file somewhere on your computer. It helps if you have to start fresh and can't remember everything you were using.

Just open JSGME, click on "Tasks..." (in the middle of the interface) and go down to "Export activated mods list to..." and then create and save your list. :DL

FIREWALL
11-05-10, 11:23 PM
No problem!

If you are using JSGME, it's not a bad idea to save a copy of your current mod list to a text file somewhere on your computer. It helps if you have to start fresh and can't remember everything you were using.

Just open JSGME, click on "Tasks..." (in the middle of the interface) and go down to "Export activated mods list to..." and then create and save your list. :DL

Not only good look'in but, BRAINS TOO. :haha: :salute:

Jimbuna
11-06-10, 04:13 PM
Another day at subsim, another lesson learned. I didn't take much notice of it but now it all makes sense... :up:

Not only good look'in but, BRAINS TOO. :haha: :salute:

Thank you

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