View Full Version : @ TDW (white starshell??)
[501]Otto
10-29-10, 11:20 AM
Finally, get some pics of those white starshells (launched just on second hit with the main gun) and a red flare (launched when the cargo was about to explode)
http://img27.imageshack.us/img27/4822/blanca1m.jpg
http://img221.imageshack.us/img221/808/blanca2l.jpg
TheDarkWraith
10-29-10, 12:06 PM
those are the starshells :up: If you get close to the ship that fired it you'll see white light flickering on it from the starshell (and anything else around where the starshell is)
Captn Wilhelm
11-08-10, 01:22 PM
wish I could get mine to work, I have yet to see any flares.
:nope: I'm sure it's something I've screwed up.
TheDarkWraith
11-08-10, 03:45 PM
wish I could get mine to work, I have yet to see any flares.
:nope: I'm sure it's something I've screwed up.
do you have the FX Update mod installed? They come from it.
PL_Andrev
11-08-10, 03:56 PM
Otto;1524530']Finally, get some pics of those white starshells (launched just on second hit with the main gun)
I do not see the light on the surface on picture...
Does the white starshell give the light on surface to visual detection / identification / recognition the target?
TheDarkWraith
11-08-10, 04:03 PM
I do not see the light on the surface on picture...
Does the white starshell give the light on surface to visual detection / identification / recognition the target?
the AddLight controller doesn't seem to work like it did in SH3/4 that's why the water surface doesn't light up. Objects though do light up that are within the light's sphere of influence.
As far as providing light for visual detection / identification / recognition I'm not sure how the game engine handles it with this controller :06:
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