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View Full Version : Anyone extend the war past 43 yet?


Bubblehead1980
10-28-10, 05:11 PM
did anyone manage to extend the war past 1943 yet? Also, add any uboats yet?

Zedi
10-29-10, 01:01 AM
I managed to extend the campaign, but got stuck on the campaign selection menu where the new campaign cannot be selected. I have a feeling that this part is hardcoded... :/

Wolfling04
10-29-10, 02:54 AM
I have the same problem as Magnum.

janh
10-29-10, 04:18 AM
Didn't Elenaiba write somewhere that there should be no problem extending the campaign? Hmmh, maybe PM him?

elanaiba
10-29-10, 06:47 AM
Let's not PM him.

There shouldn't be any problem extending the campaign/changing the campaigns, its just the campaign selection screen that is more hardcoded than we'd have wanted.

So the solution would be to extend one of the existing campaigns - for example take the first campaign and make it 1939-1943 ... or extend Black May up to the war's end.

Zedi
10-29-10, 10:09 AM
Let's not PM him.

There shouldn't be any problem extending the campaign/changing the campaigns, its just the campaign selection screen that is more hardcoded than we'd have wanted.

So the solution would be to extend one of the existing campaigns - for example take the first campaign and make it 1939-1943 ... or extend Black May up to the war's end.

Dang ... that's why I got all those errors trying to make the link active on the campaign selection screen. Waisted almost a week for nothing :( Oh well...

Wolfling04
10-29-10, 10:01 PM
Let's not PM him.

There shouldn't be any problem extending the campaign/changing the campaigns, its just the campaign selection screen that is more hardcoded than we'd have wanted.

So the solution would be to extend one of the existing campaigns - for example take the first campaign and make it 1939-1943 ... or extend Black May up to the war's end.


I tried this and actually had it done, the issue I ran into was I could not get the bases to swap. After a certain date in late 43 the French bases turned into enemy bases and I could not get it to switch to Bergen, Norway.

Either way I will take a much harder look at my files this weekend.

Krauter
10-29-10, 10:07 PM
Is the 'silentotto' trick not applicable here?

Zedi
10-30-10, 01:21 AM
Is the 'silentotto' trick not applicable here?

It does nothing else than unlock all the campaign.

Wolfling04, u may wanna take a look at the discussions here (http://www.subsim.com/radioroom//showthread.php?t=176526) ...

Wolfling04
10-30-10, 05:01 AM
Yes sir, been following that post.

My issue is for every campaign there is a new base added, from what I seen in the files. Everything I did I could not get the bases to swap during the Black May campaign.

So what I did was build an entire campaign from scratch, then I ran into the issue you are having Magnum, the Campaign Selection window and that's as far as I got as real life issues arose.

With that aside, adding the new campaign I had made the game still wouldn't switch over even with all the appropriate files and values included.

I'm still stumped on this, but I'm going to try to resume work on it this weekend

Krauter
10-30-10, 09:41 AM
My apologies Magnum.

From what I gathered you were unable to select the campaign you'd made from the campaign selection menu. Figuring that 'silentotto' unlocks them all I figured it would unlock the new modded one as well.

Is the issue that you simply can't click the icon?

Madox58
10-30-10, 01:55 PM
its just the campaign selection screen that is more hardcoded than we'd have wanted.

Perhaps if we had a little advice on the Hard Code,
We could figure out a patch to the needed areas.

Or is it perhaps tied to the DRM Server Side?

Zedi
10-30-10, 02:34 PM
First of all, my apologies to Wolfling04. I thought that you gave up on your WIP, that's why I tried to work on this project. To be honest, I dont think the player base is an issue, that can be corrected in the PoliticalTerritory1939.mis or something similar... not sure where I see that addressed.

The problem is the campaign selection menu, is where I got stuck. I suck in edit code stuff, but as far as I saw, there is a limit to campaigns numbers in the SimData.dll Is just a wild guess by having a quick look in the dll and I dont wanna go further than that as it will be considered as illegal/hacking. And this is a thin ice on subsim.com. It gets very close to the drm removal solution, so I better step back now.

So far, the only solution is to work out and extend the Black May campaign as Elanaiba and Sober suggested. Adding missions to cover 2 more years is a huge task, but if Wolfling04 wanna work out his WIP project, I will be glad to help.

elanaiba
10-30-10, 04:40 PM
Perhaps if we had a little advice on the Hard Code,
We could figure out a patch to the needed areas.

Or is it perhaps tied to the DRM Server Side?

Negative, nothing related to DRM.

It's just that the screen would have been ideally generated on the fly, in relation to the campaigns defined in the game... but instead its more like a picture with a set number of elements etc.

SH5 programmers are running scarce these days but I'll see if I can get more details.

Jimbuna
10-30-10, 05:30 PM
Negative, nothing related to DRM.

It's just that the screen would have been ideally generated on the fly, in relation to the campaigns defined in the game... but instead its more like a picture with a set number of elements etc.

SH5 programmers are running scarce these days but I'll see if I can get more details.

Nice one Dan http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif

Madox58
11-01-10, 08:29 PM
I know SimData.dll lists BlackMay43.
:hmmm:

Wolfling04
11-06-10, 05:13 PM
First of all, my apologies to Wolfling04. I thought that you gave up on your WIP, that's why I tried to work on this project. To be honest, I dont think the player base is an issue, that can be corrected in the PoliticalTerritory1939.mis or something similar... not sure where I see that addressed.

The problem is the campaign selection menu, is where I got stuck. I suck in edit code stuff, but as far as I saw, there is a limit to campaigns numbers in the SimData.dll Is just a wild guess by having a quick look in the dll and I dont wanna go further than that as it will be considered as illegal/hacking. And this is a thin ice on subsim.com. It gets very close to the drm removal solution, so I better step back now.

So far, the only solution is to work out and extend the Black May campaign as Elanaiba and Sober suggested. Adding missions to cover 2 more years is a huge task, but if Wolfling04 wanna work out his WIP project, I will be glad to help.

No need to apologize Magnum, I know I have not been around that's do the the military. same reason why I haven't been around this week. The campaign selection menu is also where I got stuck, with the coding and all.

Magnum if you can find out how to get the bases to swap during mid patrol, without changing the campaign that would be great. I tried everything I knew and I could not get it to work. Any and all help would be greatly appreciated.

edit: Magnum after reading my WIP thread you have made better progress then I had so I therefore extend the same offer. I am willing to help you with whatever you need help with sir.

Zedi
11-08-10, 06:29 AM
Well, I extended Black May and it works. Started BM from the beginning and played for few hours at max TC. On August 22 1943 the traffic was still there, home base at Brest ... all good. So even if we cannot add a new campaign, we can extend the last one, then add objectives, missions and make it the best campaign in SH5. No more stupid requirements with sinking carriers, BB's and taskforces.

So Wolfing, maybe you wanna share ur work so far, add everything you did to the Black May campaign and release it. Or.. share your experience with how to properly add objectives, missions, so I will not have to reinvent the wheel. I think all changes will not have any effect on an already started campaign. So maybe thats why you cant make the base changes to work. If so, its a bit painful to do TC until June or further just to test stuff every time something is added/changed.

Anyway, this is for sure. The game can be extended until 45 but only if we extend Black May, not by adding a new campaign.

elanaiba
11-08-10, 10:39 AM
I think you can extend pretty much all campaigns... totally change what they mean, etc. It's not just Black May that can be extended.

Zedi
11-08-10, 11:20 AM
Yeah, but is no point doing that. BM is perfect just because is nothing to do in it except some boring monthly tonnage. So this campaign is just perfect to be extended, moded and adding more and more objectives and missions. Wish we could have a tutorial about editing and moding campaigns, all we have so far is only about how to make missions.

Anyway, extending BM is a huge task and this is not a single man job, thats for sure. This need to be a team work where every member work out a part of the new campaign then put all together and release it. So again.. a tutorial would be very handy and if any1 can provide one...

elanaiba
11-08-10, 11:22 AM
Boring monthly tonnage ... wait ... I thought that was all the u-boats did :D

Zedi
11-08-10, 11:32 AM
Well, I have something very different in my mind for a possible campaign extension. All I need is a way to learn to work with the campaign editor. Can you provide a help file or a tutorial ? :O:

PL_Andrev
11-08-10, 04:00 PM
I think you can extend pretty much all campaigns... totally change what they mean, etc. It's not just Black May that can be extended.

So this is possible...
Finally the Black May campaign should be renamed to Black Years...
:salute:

Hartmann
11-08-10, 06:16 PM
Well, I extended Black May and it works. Started BM from the beginning and played for few hours at max TC. On August 22 1943 the traffic was still there, home base at Brest ... all good. So even if we cannot add a new campaign, we can extend the last one, then add objectives, missions and make it the best campaign in SH5. No more stupid requirements with sinking carriers, BB's and taskforces.

So Wolfing, maybe you wanna share ur work so far, add everything you did to the Black May campaign and release it. Or.. share your experience with how to properly add objectives, missions, so I will not have to reinvent the wheel. I think all changes will not have any effect on an already started campaign. So maybe thats why you cant make the base changes to work. If so, its a bit painful to do TC until June or further just to test stuff every time something is added/changed.

Anyway, this is for sure. The game can be extended until 45 but only if we extend Black May, not by adding a new campaign.

Great news , with time , all campaigns could be modded and improved with realistic targets.

Agree with antar , Black years is a very good name :up:

Wolfling04
11-10-10, 04:03 AM
Renaming Black May to Black Years, would be a very easy task.

Magnum, with the one I had done I ran all the way up till Feb of 44 I believe (maybe it was only Jan. but I know for sure it was sometime in early 44). Easiest way to do it is start a mission then dock immediately, it shaves two weeks at a time off of the year, with no penalties.

I believe if you keep running past August of 43, Brest will turn into a "red" base on the map, although you can still dock there, This is where I started trying to build a new campaign, but attempts fell short and my work and real life took over.

So right now I have a Black May campaign that ends June 8th of 45 (I believe that is the date). The campaign will also stay running with no patrol objectives to accomplish.

If I still have my original files, I could release a very basic version. One where there are no patrol objectives after Aug of 43 and where Brest is technically an enemy base on the map but it's still your home port. Right now its whatever the players want. If ya'all just want a way to play after 43 or if everyone wants a more complex campaign to start with either way, I'm game.

I just looked, I do still have a version that extended Black May till late 45.

Zedi
11-10-10, 07:19 AM
I tried to extend BM 1 more month then make another campaign that will start soon as BM will end, in July. It not works and now I think I know why: the campaign end screen. When BM end, it triggers the end screen and also the game credits clip. So that's why we cannot make another campaign, only just extend BM.

Anyway, this is not an issue anymore, we can and will extend BM until 45, problem is to fill these 2 more years with action. I think booth of us can release a mod right now that will let the players just to go out and patrol for 2 more years, SH3 style. Refit can be made with the help of the milkcows, no need for base assuming that the sub is already equipped with the latest weaponry. But that just suck, is no fun in it.

What I really need here is a tutorial about adding objectives and missions. I dont wanna add stupid objectives like sink this and that millions of time, I wanna make the campaign more interesting filled with objectives and mission that will keep the player in tension. But not by forcing them to sink BB's, carriers and the whole brit fleet, but more realistic task that would include rushing into a specific area and do stuff that will trigger a whole package of new events.. so this time, the player will have to save his game before he start a mission :D

So I would be very happy if you can share ur experience about adding missions and objectives and how to work with events and triggers in the campaign. What I did so far .. works only half way as intended and is very time consuming to test every change you do in the script files if ur not sure about what to do. It would be a great help if you can make a tutorial about working with the campaign files same as Kylania did with his tutorial for single missions.