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Arclight
10-19-10, 01:04 PM
<insert relevant comments here>


Not one of my own, and not a definetive verdict, but definetly a bit of early warning:

Fallout: New Vegas, Old Obsidian (http://www.rockpapershotgun.com/2010/10/19/fallout-new-vegas-old-obsidian/)


I’m only about four hours into Fallout: New Vegas, and while I’m enjoying myself, I’ve already come to one saddening conclusion. It’s a bit broke.

mookiemookie
10-19-10, 01:24 PM
I would expect some sort of patch support. Hopefully. Maybe?

I've played through the character creation tutorial. It's a carbon copy of Fallout 3 in look and feel. I was expecting as much from the screenshots and previews I'd seen, but still a bit of a letdown.

Weiss Pinguin
10-19-10, 01:31 PM
Are the animations any better, as far as you (or anyone I guess) can tell? The one thing that really bugged me about FO3 was the goofy animations :nope:

Spike88
10-19-10, 01:33 PM
Fallout New Vegas will have DLC exclusive to 360, again.
Before the game even hits store shelves, Bethesda has announced plans to develop exclusive 360 add-on content for Fallout: New Vegas (http://epicbattleaxe.com/tag/fallout-new-vegas/) that will be available this holiday season through Xbox Live. Details on the content were not announced. “We’re excited to continue the partnership between Bethesda and Microsoft, and build on the success of the game add-ons released for Fallout 3 on Xbox LIVE,” said Pete Hines, VP of Marketing and PR of Bethesda Softworks. “Fans will once again be able to continue their experience in the Fallout universe with the add-on packs planned for after the launch of the game.”
“Bethesda set a high bar with the quality of the Fallout game add-ons,” said Matt Barlow, General Manager, IEB Product Marketing for Microsoft. “We have no doubt that gamers will be thrilled with seeing a new add-on pack extend their adventures with Fallout: New Vegas on Xbox 360 and Xbox LIVE.”

http://www.gametrailers.com/news/360-getting-exclusive-fallout/2556

Arclight
10-19-10, 01:34 PM
I would expect some sort of patch support. Hopefully. Maybe?
Hopefully, yeah.

Would love some more Fallout, but having Obsidian at the helm changed it from "day-1" to "maybe". I don't know if it's sloppy coding or lacking quality control, but it always comes out rather broken lately. :(
Fallout New Vegas will have DLC exclusive to 360, again.
Oh, how nice. Fair, too. :shifty:

Spike88
10-19-10, 01:38 PM
Best bet is to wait until the GOTY edition.

Arclight
10-19-10, 02:08 PM
I guess so... maybe I'll even have completed the story and DLC from FO3 by that time. :D

Takeda Shingen
10-19-10, 02:22 PM
So no DLC for PC? Bollocks. (Borrowing from you Brits and Aussies) My copy won't be arriving until tomorrow, but this news really dampens my enthusiasm for the game.

Ducimus
10-19-10, 03:16 PM
Best bet is to wait until the GOTY edition.

If your patient enough, heck ya. From the sounds of things, i'll wait and see if i get a copy as xmas gift.

mookiemookie
10-19-10, 11:34 PM
After putting in 3 or 4 hours this evening, I haven't seen any game breaking bugs. I did notice a bit of the AI behavior where NPCs would run in fear and you had to chase them down to talk to them, but it wasn't all the time.

The way accuracy with guns is handled is nice - I'm not sure if it's because I'm playing on hardcore mode or not, but the way that your aim will waiver while looking down the iron sights is nifty. I'm finding myself not all that great with firearms of any sort...I only have a 30 or so skill in them, and it shows. Nice touch.

The crafting system is interesting. I haven't used it a lot aside from some tinkering with ammo, but it seems to have some potential to be useful.

The storyline is getting a bit muddled for me. Maybe I'm just getting sleepy.

Takeda Shingen
10-19-10, 11:48 PM
The storyline is getting a bit muddled for me. Maybe I'm just getting sleepy.

That worries me. Without giving spoilers, which faction(s) are you working for? I almost always play as an evil character and will likely be siding with Caesar's Legion at some point. If the story ends up getting dodgy, I hope it isn't that way for all of the faction quests. My own selfishness would tolerate some strangeness with the NCR quests because I probably am not going to play those very often.

mookiemookie
10-20-10, 06:56 AM
That worries me. Without giving spoilers, which faction(s) are you working for? I almost always play as an evil character and will likely be siding with Caesar's Legion at some point. If the story ends up getting dodgy, I hope it isn't that way for all of the faction quests. My own selfishness would tolerate some strangeness with the NCR quests because I probably am not going to play those very often.

I like to play goodies, so I'm heading down the path of working with the NCR. It's no spoiler, but at this one point you're at a NCR outpost and the troops stationed there are talking to you about NCR internal politics and leadership like I should know who the people they're talking about are. Maybe I wasn't paying good enough attention, maybe I skipped something I shouldn't have, but I was just kind of "huh?" It doesn't seem integral to the story (yet, if at all) but I just got lost.

That being said, I was up past my bedtime, so I'm going to chalk it up to that for now.

Arclight
10-20-10, 08:34 AM
One of the creepiest things I've ever seen: http://www.rockpapershotgun.com/2010/10/20/new-vegas-g-e-c-k-mod-tools-released/
And yes, mod tools released. Yay!

Some more entertaining ones:
http://www.youtube.com/watch?v=q24grxb9RHg
http://www.youtube.com/watch?v=sMa-CGhXahw

mookiemookie
10-20-10, 08:47 AM
One of the creepiest things I've ever seen: http://www.rockpapershotgun.com/2010/10/20/new-vegas-g-e-c-k-mod-tools-released/
And yes, mod tools released. Yay!

Some more entertaining ones:
http://www.youtube.com/watch?v=q24grxb9RHg
http://www.youtube.com/watch?v=sMa-CGhXahw

Oh, Obsidian.... :nope:

Dowly
10-20-10, 09:03 AM
One of the creepiest things I've ever seen: http://www.rockpapershotgun.com/2010/10/20/new-vegas-g-e-c-k-mod-tools-released/

:har::har:

CCIP
10-20-10, 09:44 AM
Oh god :har:

Takeda Shingen
10-20-10, 12:45 PM
I like to play goodies, so I'm heading down the path of working with the NCR. It's no spoiler, but at this one point you're at a NCR outpost and the troops stationed there are talking to you about NCR internal politics and leadership like I should know who the people they're talking about are. Maybe I wasn't paying good enough attention, maybe I skipped something I shouldn't have, but I was just kind of "huh?" It doesn't seem integral to the story (yet, if at all) but I just got lost.

That being said, I was up past my bedtime, so I'm going to chalk it up to that for now.

Thanks, mookie. Still waiting on the UPS guy to come by, but your posts have been a whole lot more helpful than a lot of the sites out there, like the guys on No Mutants Allowed who do nothing but whine about game canon and demanding a return to the isometric turn-based format of the late 90's.

Spike88
10-20-10, 01:28 PM
Gametrailers Review:
http://www.gametrailers.com/video/review-hd-fallout-new/706437

mookiemookie
10-20-10, 09:55 PM
I've run into a nasty nasty bug - the game loses your quicksaves. I was going along, playing and quicksaving, quickloading, everything works great. Then I closed out of the game and returned to Windows. I came back later and loaded my last savegame - I found my quicksave files were gone and I had lost about 2 hours of playtime.

After a bit of research, a lot of people are running into this. The workaround seems to be doing a full save. Forget quicksaving.

Again, do not use the quicksave feature. Do a full save when you want to save the game. Save yourself the frustration!

Takeda Shingen
10-21-10, 12:09 AM
Well, I'm playing on PC with Steam and the patch downloaded. The graphic bugs seem to be gone, and the game runs very smoothly for me. Some basic observations follow:

The iron sights that Obsidian was going on and on about is a bit of a letdown for me, as it really does nothing to improve the accuaracy of free shooting. Truthfully, I find the view far more restrictive and much less functional than the target reticule in Fallout 3 and Oblivion. VATS is still very much the way to go, and since that is what I used most of the time, it's not a big deal.

The controls and feel of the game are identical to Fallout 3, so I just remapped the keys as I did for the previous installment (I'm left-handed) and it is just like an old hat. The game is running at high frame rates at full settings on my 4 GB of RAM and GT240, so you don't need an overhaul to your machine to run it and run it well.

The radio in New Vegas is, like in Fallout 3, awesome. I miss Three Dog, but it is a colorful addition none-the-less.

I don't play a sandbox game for the voice acting, but it does bear mention that the game is a bit flat in that department. The Obsidian fanboys have been full-throat about how Bethesda's game is far behind New Vegas in that department, but I have found it to be quite the opposite. The two primary characters in Goodsprings, for example, are voiced by the same actress who reads her script in the same manner as a disinterested seventh grader recites a paragraph during a mandatory 'read the selection aloud' class rotation. It is quite different than the impression I got upon entering Megaton for the first time and meeting Lucas Simms, thinking, 'okay, this guy is kind of cool'. Again, it is not a big deal, and is entirely functional, but don't read the hype and expect the type of acting you will commonly see in a BioWare title.

Crafting is a very large part of the game, not only in terms of weapon modifications, but also formulae for various foods and medicine. To me, that is pretty cool, since survivalism is one of the primary draws of the Fallout series. Many ingredients are also obtained through local flora, as one would harvest alchemy ingredients in Oblivion. Campfires, spread around the wastes in the same manner as workbenches, are required for food and medicine, so you don't have to worry about carrying a sort of alchemy set with you in-game.

Faction relations are the biggest part of the game. In fact, you are practically told this piece of information at the end of the tutorial in a series of dialogue snippets (all by the same character, mind you) in a manner with all of the subtlety of having a brick thrown in your face while a second person screams at you from behind into a bullhorn, telling you to be aware of the brick that just struck you in the nose. Some of the smaller factions seem to work for some of the larger factions, so I don't know how detailed the reputation system is and how pissing off some of the satelite factions, which you are practically forced to do, will affect your relations with the major factions. All and all, I'd say that this is a welcomed addition, but I'll have to see how things work over time to give a more authoritative verdict.

I'm currently not playing with hardcore mode, but will likely add it later once I get adjusted to the mechanics and levels of the game. It should be noted that the damage model is a bit different than Fallout 3, as it now takes two shots to kill a Boatfly (a Boatfly!). Shooter beware.

Weiss Pinguin
10-21-10, 09:27 AM
The radio in New Vegas is, like in Fallout 3, awesome. I miss Three Dog, but it is a colorful addition none-the-less.
Did they give the radio a bigger playlist this time around? I have Fallout 3 on the 360 so I couldn't add any music (Buna's gramophone packs would've fit in well I think), and after a while hearing the same 6-7 songs over and over really got to me.

Takeda Shingen
10-21-10, 09:48 AM
Did they give the radio a bigger playlist this time around? I have Fallout 3 on the 360 so I couldn't add any music (Buna's gramophone packs would've fit in well I think), and after a while hearing the same 6-7 songs over and over really got to me.

Well, yes and no. The playlists are a bit more repetitive than they were in Fallout 3, but there are multiple radio stations. From the start of the game you get the Vegas Radio, with Wayne Newton as the radio personality, playing the standard Fallout brand of 40's and early 50's pop. You also get a Mojave Wasteland station that plays country western music of the same era. Both tend to play the same songs frequently, but switching them up makes it more enjoyable than the alternative of Enclave Radio in the previous installment. All in all, I'd say it is a step up from Fallout 3.

mookiemookie
10-21-10, 09:48 AM
Did they give the radio a bigger playlist this time around? I have Fallout 3 on the 360 so I couldn't add any music (Buna's gramophone packs would've fit in well I think), and after a while hearing the same 6-7 songs over and over really got to me.

You still hear the same 6 or 7 songs, but at least they're a new 6 or 7 songs. :ping:

conus00
10-21-10, 11:10 AM
Got my copy yesterday. Pretty much same gameplay (with few improvements) as Fallout 3. Which is good enough for me. Don't fix which is not broken.

I would start modding but old the FO3 ArchiveInvalidation Invalidated!.exe does not work with F:NV. I hope that the original author releases F:NV version soon. As of know I can't force the game to load modified textures.

Overall, decent game, just discovered Novak (or however it's spelled)

mookiemookie
10-21-10, 11:36 AM
Novac. If you look carefully in the town, you'll see a sign that gives a clue as to how the town got its name. Like "Arefu" or "The Pitt" in FO3. :03:

conus00
10-21-10, 11:57 AM
Yeah, noticed that. :haha:

Takeda Shingen
10-21-10, 07:57 PM
Oh, and on the radio, Big Iron is so the Butcher Pete of New Vegas. :up:

mookiemookie
10-21-10, 08:30 PM
Oh, and on the radio, Big Iron is so the Butcher Pete of New Vegas. :up:

I gotta say Guitar Johnny is the one that makes me shut it off faster than anything.

Takeda Shingen
10-21-10, 10:00 PM
Man, frame rates in firefights with multiple NPCs are terrible. I had a shootout with two NPC groups which was about the size of the Rockland Tunnel battle with Liberty Prime (minus the giant robot and fireworks, mind you), and it dropped into single digits.

Weiss Pinguin
10-22-10, 08:38 AM
Oh, and on the radio, Big Iron is so the Butcher Pete of New Vegas. :up:
Hahaha, I loved Butcher Pete. Man, I wish I could mod an Xbox install :nope:

mookiemookie
10-22-10, 08:44 AM
I'm fairly clueless about this sort of thing, so bear with me....

If I wanted to add new music to one of the existing radio stations, is it as simple as dropping it into the music folder? Do I have to alter any game files?

I have a ton of Sinatra, Dean Martin, Tony Bennett, big band and swing music, and I was thinking of putting some of it together a la jimbuna's gramophone packs.

EDIT: After seeing how some of the GNR tracklist extenders were done for Fallout 3, this looks to be a bit more complicated than I first thought. Ah well.

Arclight
10-22-10, 09:07 AM
Only for the general ambience music, but you could just have your tracks play like that all the time, rather than over the radio.

The radio music, being copyrighted, is tucked away in some custom files with some vaque extension. But there's no doubt a tool out there, fan-made or official, that let's you inject more tracks into the game. :hmmm:

Takeda Shingen
10-22-10, 09:34 AM
I think someone made a mod for 3 where you could add your own songs.

Dowly
10-22-10, 09:41 AM
I added own music to the radio in stock Fallout 3, wasn't a big deal at all IIRC.

AVGWarhawk
10-22-10, 03:40 PM
Looks like you guys are enjoying the game. I played the first Fallout3 with the addons. Had a blast. One of my all time favorite games. I will be getting this one. :yeah:

Takeda Shingen
10-22-10, 06:14 PM
Looks like you guys are enjoying the game. I played the first Fallout3 with the addons. Had a blast. One of my all time favorite games. I will be getting this one. :yeah:

There's a few anomolies and some framerate issues, but they'll be patched out soon. Once that happens, New Vegas will be a worthy successor to Fallout 3. The games feel exactly the same, so if you liked 3, you'll like the new one.

Ducimus
10-22-10, 09:35 PM
I broke down and got the game yesterday.

From what i've played of it so far, it is most definitely a refinement of Fallout 3, with a few gameplay mechanical improvements. It also is very familiar. Same oblivion engine, same keyboard controls, though there are at least 1 extra commands that i saw to change ammuntion type.

I've also noticed, what is undoubtedly influence by the original fallout designers this go around. Some ranged weapons have strength requirements. The term "damage threshold" is back, as well is picking two traits, and the survival skill. This makes me think, thus far, Fallout New vegas is much closer to the fallout 1 and 2, then fallout 3 was.

This version of fallout does require steam. No complaint by me, i just wasn't expecting that. As updates go, i believe two small patch's were issued through steam.

Without citing any more specifics, and typing a 4 page essay as a result, that's about all i can say thus far. I'm looking forward to getting home from work, open a beer or 6, and playing tell the wee hours of the morning.

Arclight
10-22-10, 09:47 PM
I've also noticed, what is undoubtedly influence by the original fallout designers this go around. Some ranged weapons have strength requirements. The term "damage threshold" is back, as well is picking two traits, and the survival skill. This makes me think, thus far, Fallout New vegas is much closer to the fallout 1 and 2, then fallout 3 was.
I'm glad to see this stated here. Seen it in the comments on Kotaku and RPS and whatnot, but it caries a bit more weight here imho.

Bugs can be fixed, it's more and improved Fallout, and closer to the original titles than 3. Sure I'm going to pick it up at some point, would prefer if the kinks were worked out a little more first though.

Ducimus
10-22-10, 09:55 PM
The traits do make you think a bit more, but i didn't really see any i liked. Mainly because im playing in hardcore mode - which like the original fallout 1 and 2, makes ammo have weight again, as well as other things to mek the game a bit harder.

Ordinarily, in fallout 1 and 2, id pick up bloody mess and small frame. However, small frame in Fallout:NV makes you more subsceptible to limb damage. Which, being in hardcore mode, is something i need to avoid until i get my medical skill up, and tote around doc bags with me. This time around, i just picked up heavy handed. Do more melee damage, but do less critical damage on melee hits.

Also, you gain a perk, every OTHER level, not every level like Fallout 3. (err.. i think you did at any rate). Many of the perks have changed.

Full list if traits here:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_traits

Full list of perks here:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_perks

Skills here:
http://fallout.wikia.com/wiki/Fallout:_New_Vegas_skills

mookiemookie
10-23-10, 01:34 AM
There's a few anomolies and some framerate issues, but they'll be patched out soon. Once that happens, New Vegas will be a worthy successor to Fallout 3. The games feel exactly the same, so if you liked 3, you'll like the new one.

This simple "mod" (not really a mod, per se, but just a .dll that you drop into your game's root directory) may help with some of the performance issues you're having. It has for me:

http://www.newvegasnexus.com/downloads/file.php?id=34778

Takeda Shingen
10-24-10, 09:26 AM
Well, looks like I won't be joining the Legion.

SPOILERS
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I finally get to Nipton, where the Legion has excecuted the town. I think of my character as an extention of my Fallout 3 character; an evil pragmatist, but he won't listen to your crap. He dropped Moriarty over the whole information thing. So naturally when Inculta dares him to shoot, he shoots. It was a hell of a fight, but I took Inculta and his four recruits, along with their pack of attack dogs. What is cool is that Legion assasins now hunt me. What is odd is that they appeared less than an hour (in-game) after I killed Inculta. It should have taken a few days; word seems to travel a bit too fast in the Mojave.
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END SPOILERS

Weiss Pinguin
10-25-10, 08:38 AM
Also, you gain a perk, every OTHER level, not every level like Fallout 3. (err.. i think you did at any rate). Many of the perks have changed.
I think in FO3 you gained a perk every level, and then every other level after a certain point, and then maybe every other other level or something, or it just stopped at every other level, I can't remember. :hmmm:

mookiemookie
10-25-10, 08:55 AM
I'm finding some of the quests are broken.

SPOILERS

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I've repaired ED-E and I'm taking him along on the "ED-E My Love" quest. The only problem is that if you've talked to the woman who runs the junkyard in Novac or Ignacio Rivas at Helios One for the first time before having ED-E with you, the quest won't update properly. They say a key word that triggers the next step in the quest during their initial spiel. They don't repeat this either. So basically, if you don't have ED-E along with you the first time you meet them, you miss out on the quest. Poor design.













































End spoiler

Takeda Shingen
10-25-10, 10:04 AM
SPOILERS
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Yes, I agree there is some poor design there. Rose of Sharon Cassidy has a similar bug with her companion quest, Heartache by the Number. It is very frustrating, especially since the patch was supposed to correct quest bugs.
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End Spoilers

Wolfehunter
10-26-10, 01:47 PM
http://www.youtube.com/watch?v=-z6ZPzLW3Wg

This had me laughing my ass off.. :rotfl2: Just a few bugs... :har:

Ducimus
10-26-10, 03:11 PM
http://www.youtube.com/watch?v=-z6ZPzLW3Wg

This had me laughing my ass off.. :rotfl2: Just a few bugs... :har:

What surprises me, is i really haven't run into that many bugs. You can imagine my sigh of releif when i fired up the game for the first time, and wondered if the doc would be doing that head twirl. He hasn't.

Takeda Shingen
10-26-10, 05:10 PM
What surprises me, is i really haven't run into that many bugs. You can imagine my sigh of releif when i fired up the game for the first time, and wondered if the doc would be doing that head twirl. He hasn't.

Evidently that was due to some corrupted files from the Steam server in the hours following the initial release. I installed on day 2, and did not see the head rotation and floating. I also downloaded the file that mookie posted the link to, and my frame rates are now good throughout the game. However, sometimes NPCs do still freak out and run off for no reason.

Ducimus
10-26-10, 06:26 PM
Evidently that was due to some corrupted files from the Steam server in the hours following the initial release.

:hmmm:
Glad I got my copy on disc then. I didn't preorder it, but yet i got this as well:
http://fallout.wikia.com/wiki/Mercenary_Pack
Feels like cheating. I guess Best Buy put whatever preorder copies they had left on the shelf and i lucked out.

mookiemookie
10-26-10, 06:30 PM
I also downloaded the file that mookie posted the link to, and my frame rates are now good throughout the game.

Good to hear that worked for you. It's working great for me as well.

Takeda Shingen
10-26-10, 09:44 PM
:hmmm:
Glad I got my copy on disc then. I didn't preorder it, but yet i got this as well:
http://fallout.wikia.com/wiki/Mercenary_Pack
Feels like cheating. I guess Best Buy put whatever preorder copies they had left on the shelf and i lucked out.

I got mine on disc too, but the problem was, evidently, in some files downloaded for validation. I think it sounds odd, but I never saw the problems anyway, so all's good.

Mine came with the Tibal Pack. I didn't use it for the same reason. Start me with a 9 mil, a few rounds and a jumpsuit. I'll handle the rest.

Weiss Pinguin
10-27-10, 11:50 AM
Grrr, waiting until next week for Amazon to get the game shipped here :shifty:

But I guess by then most of the initial bugs should be ironed out, right?

Ducimus
10-27-10, 03:40 PM
The only mod i've been using thus far is this one:
http://www.newvegasnexus.com/downloads/file.php?id=34859

Slow's down the day/night cycles. The time scale variable to be specific. I'd do it myself, but im too lazy to D/L the geck.

The file in specific i chose to use from this mod (if your interested), is TimeScale 1 to 12. One real world hour makes 12 in game hours that way. My fear was that if you slowed the time down too much, on hardcore mode it may have adverse results. With 1 to 12, So far, so good! :up:

Takeda Shingen
10-27-10, 04:26 PM
The only mod i've been using thus far is this one:
http://www.newvegasnexus.com/downloads/file.php?id=34859

Slow's down the day/night cycles. The time scale variable to be specific. I'd do it myself, but im too lazy to D/L the geck.

The file in specific i chose to use from this mod (if your interested), is TimeScale 1 to 12. One real world hour makes 12 in game hours that way. My fear was that if you slowed the time down too much, on hardcore mode it may have adverse results. With 1 to 12, So far, so good! :up:

A must, in my opinion. The time scale was always too fast, so the first thing I did after leaving Doc Mitchell's house was hit the tilde key and enter "set timescale to 6" (minus the quotes). Makes for a much more realistic day and night cycle.

mookiemookie
10-27-10, 04:27 PM
A must, in my opinion. The time scale was always too fast, so the first thing I did after leaving Doc Mitchell's house was hit the tilde key and enter "set timescale to 6" (minus the quotes). Makes for a much more realistic day and night cycle.

Ooh...going home to do this now. You just have to do this once? Or everytime I load the game?

Takeda Shingen
10-27-10, 04:29 PM
Ooh...going home to do this now. You just have to do this once? Or everytime I load the game?

Just once. It is remembered in each save. If you start a new game, you'll have to do it again, though. I use 6 in Fallout 3 and 12 in Oblivion (different planet, different cycle is my reasoning).

EDIT: The normal preset for Oblivion, Fallout 3 and New Vegas is 30. Lower=slower.

Takeda Shingen
10-29-10, 01:22 PM
Okay, so deathclaws are now living up to their name. Just got owned by a pack of those. They're much faster than they were in Fallout 3. The Super Mutants, however, are not as tough as the previous installment. The Nightkin are a little tricky, but nothing like an Overlord or Behemoth.

d@rk51d3
11-01-10, 05:30 AM
Well, I bit the bullet and bought a copy on E-bay for the PS3. For $40, what the heck.

Had no issues with FO3, despite all the sour claims going around on the net. Hopefully I'll be blasting around New Vegas by the end of the week. :cool:

mookiemookie
11-01-10, 06:47 AM
Okay, so deathclaws are now living up to their name. Just got owned by a pack of those. They're much faster than they were in Fallout 3. The Super Mutants, however, are not as tough as the previous installment. The Nightkin are a little tricky, but nothing like an Overlord or Behemoth.

Really? I got my ass handed to me when I tried to saunter on into Black Mountain like I owned the place.

Weiss Pinguin
11-01-10, 09:28 AM
Well, got the game a couple days ago, spent a few hours yesterday poking around Primm getting it fixed up. Then I made my way over to the south Mojave NCR outpost (or whatever it's called) and found a cowboy repeater along the way :arrgh!:

I'm liking it so far, listening to New Vegas Radio is good for some laughs.

Takeda Shingen
11-01-10, 11:08 AM
Really? I got my ass handed to me when I tried to saunter on into Black Mountain like I owned the place.

I usually play a stealth-based character, so I tend to creep and take them one at a time. Sneaking + headshots helped so that Black Mountain wasn't too much trouble for me (love me that Boody Mess perk). What I had a hell of a time with was Dead Wind Cavern. The damn things were in packs, so shooting one sent the whole pack after you, stealthboy or not. And then there was that.........thing........in the last chamber. Legendary indeed.

If you were going to say that Fallout 3 was one thing, it would be post-apocalypic survival. New Vegas would be post-apocalypic politics. I spent more time in 3 worrying about where my next meal was going to come from, where I was going to sleep and where I was going to get ammo. In Vegas, I spend more time worrying about which town likes me, which faction would be better for my personal business and who's turf I am currently on.

Weiss Pinguin
11-01-10, 01:56 PM
If you were going to say that Fallout 3 was one thing, it would be post-apocalypic survival. New Vegas would be post-apocalypic politics. I spent more time in 3 worrying about where my next meal was going to come from, where I was going to sleep and where I was going to get ammo. In Vegas, I spend more time worrying about which town likes me, which faction would be better for my personal business and who's turf I am currently on.
Might be a logical progression going on here :O:

mookiemookie
11-01-10, 11:47 PM
If you were going to say that Fallout 3 was one thing, it would be post-apocalypic survival. New Vegas would be post-apocalypic politics. I spent more time in 3 worrying about where my next meal was going to come from, where I was going to sleep and where I was going to get ammo. In Vegas, I spend more time worrying about which town likes me, which faction would be better for my personal business and who's turf I am currently on.


SPOILERS







































I just completed the game with the "Independent Vegas" route. The allure of running Vegas from my own casino home base with an army of personal robots was just too much temptation to pass up. I tried fighting Legate at the end...I found out after about 10 or 15 reloads...yeah, don't do that. Luckily I had maxed out Speech and I talked him down. It was nice telling General Oliver at the end to take his troops and get the hell out. Vegas was mine. :|\\

I agree with your assessment - there's definitely a lot of politics in play here. That's why I think I was getting a bit twisted around in the beginning in terms of keeping the who's and why's straight. I believe this is by design - the original team working on this made for a much better storyline that was a lot more in tune with the Fallout universe.

Not to sound like some Fallout neckbeard, but some of the concepts of FO3 were....not quite right. The Brotherhood of Steel is not some altruistic feel good white knight band as portrayed in FO3. I know they tried to explain it away in the storyline why they were the way they were, but it seemed like they were being used to serve a Bethesda storyline, instead of doing justice to the universe and writing a storyline around the original Interplay lore. In New Vegas, the BoS was back to what they should be - Disregard everyone else, acquire tech.

Things like that are why I liked the storyline of New Vegas more than FO3's. It seemed to be more in tune with the Fallout universe. It gave you more morally ambiguous choices too - I like that in games. Too often it's too easy to play the goody goody. I like games where choices involve some kind of moral gray area. I kind of felt pangs of guilt while my Securitron was mowing down Legion and NCR alike at the final battle at Hoover Dam.

Aside from a few bugs (The quest related stuff I mentioned in one of my earlier posts, and then I lost one of my companions and had to use console commands to get them back) I'm ready for some expansions now. :yeah:





































End spoiler

Weiss Pinguin
11-02-10, 09:57 PM
Brotherhood of Steel: Disregard wenches, acquire tech :haha:

mookiemookie
11-02-10, 10:00 PM
Brotherhood of Steel: Disregard wenches, acquire tech :haha:

:rotfl2: Glad someone picked up on that.

Raptor1
11-06-10, 02:48 PM
Got the game last week, like it a lot so far.

Does Caravan seem bugged to anyone else (Yeah, like everything else)? Specifically, the fact you can discard any number of cards at the beginning (Which according to the manual should be impossible) kinda defeats the point of the game.

Takeda Shingen
11-06-10, 10:47 PM
Got the game last week, like it a lot so far.

Does Caravan seem bugged to anyone else (Yeah, like everything else)? Specifically, the fact you can discard any number of cards at the beginning (Which according to the manual should be impossible) kinda defeats the point of the game.

Yeah, Caravan is bugged in that regard. I just avoid doing that, but still enjoy playing it.

Weiss Pinguin
11-08-10, 11:39 AM
Honestly I just gave up on trying to figure out Caravan :haha:

At first I thought I'd help out Mr. House (I killed him once but then felt really bad for ruining centuries of work), but now I'm going with NCR... I really like their armor :D

Takeda Shingen
11-08-10, 12:31 PM
I've gotten pretty good at Caravan. I stick to number cards and aces and save my kings, queens and jacks to screw up my opponent's piles when he approaches 26.

mookiemookie
11-08-10, 12:38 PM
Absolutely baffled at Caravan. No clue how to play. I sell all the cards I get. :doh:

Raptor1
11-08-10, 12:46 PM
Caravan is confusing at first, but after a while you get used to it. Great way to get caps (Or NCR/Legion money, sometimes), especially when starting out.

Still haven't decided which faction I'm going to go with, but I'll probably do the Wild Card route (If only because Yes Man is one of the most awesome characters I've seen in a while).

Ducimus
11-08-10, 02:31 PM
Beat the game yesterday. I went the independant route.

Next run through, im making speech a tag skill. It amazes me how, in NV, every skill is important. I would probably rate survival as least important, unless you play hard core.

But Repair, science, speech,.... you have to work those up. Unlike the previous titles where you could ignore those and just be incovnienced at best.

Also, ive heard energy weapons isn't as kick ass as it used to be. Same with explosives. In previous games, you could work up two or 3 different combat skills. In this game, id just focus on one, because their's many tertiary skills you have to work up.

Takeda Shingen
11-08-10, 02:33 PM
It's confusing because Obsidian did a really poor job of explaining the rules. What I learned was picked up by trial and error through playing a ton of Caravan. First, forget the Caravan analogy; it's a crappy one. Caravans link two sites via a route, and you're not trying to do that in the game. Here, it is a case of game canon trumping game mechanics. You're trying to make three piles that get anywhere between 21 and 26. 26 is perfect, so the closer you can get to that, the better you will be.

Let's just talk about one pile for now. The first card you put down is always the most important, as it determines what suit and values can be played. Let's say I put down the 10 of Clubs. This means two things:

1. Any club can be added on top of that to add to the value. This includes face cards.

2. Any numbered card can be played on top of that card to add to the value, so long as it's value is lower than 10.

When it comes time to add to the pile that my 10 of Clubs is on, I have many options. Let's say I play the 7 of Hearts. My pile is now worth 17. Now, if I want to play another card outside of the suit, it's value must be lower than 7. Suited cards are exempt from that rule, so I could add the 9 of Clubs to get 26. However, I cannot play a 9 or an 8 from the Hearts, Diamonds and Spades suits in that pile, as I have played a 7 from one of those suits.

This is why the first cards you put down for each of your piles is important. I prefer to play either a 2 or a 10, or as close as possible to each. This puts you at the ends of the numerical spectrum, and gives you (theoretically) the largest number of non-suited cards available. 5's, 6's, and 7's tend to make poor opening cards due to their limited non-suited numbers. Be sure that your opening cards are from different suits. You don't want your piles to be in competition with each other for cards.

The face cards all have some interesting properties:

Aces: Worth only 1. Useful in the endgame when you have 24 or 25.

Queens: Played on an ace or any 2-10 card. It will change the direction of the numerical cards. It will also change the suit of your pile. Let's go back to my pile of 17. I have a 10 of Clubs and a 7 of Hearts. By these rules, I can play any Clubs and any Hearts, Diamonds or Spades that are less than 7. However, I play the Queen of Spades. Now, two things happen:

1. The suit has changed to Spades. Now I can play any Spade.

2. The direction has changed. Instead of playing any non-Spade below 7, I must play any non-Spade above 7.

Playing a Queen in that situation would be pretty stupid, as there are more numbers from 6-2 than 8-10. However, if after playing my 7 of Hearts in the example, I play a 3 of Hearts, it would be a very good play, as it allows me to go back up the chain, as it were. A queen can be used against one of your opponents piles as well to pin him, as it were.

Kings: These are awesome. Can be attached to an ace or any numerical card, regardless of it's position in the pile. It will double the value of that card. If I play it on my 10, the value of my pile becomes 27, which is bad. If I play it on my 7, the value of my pile becomes 24, which is good. You can play multiple kings on the same card, which will continue to multiply the value.

You can also play Kings against your opponent, which is what I like to do. Let's say that your opponent has a 10, 9 and 7, which gives him 26. Now, if you want to be a real jerk, which I always seem to do, attach your King to one of his cards, which will double the card's value and put him over. Then he has to discard and start anew.

Jacks: Played on an ace, or any 2-10 card. What it will do is remove that card as well as any face card attached to it. Helpful if your numbers are not working out, but much more helpful against your opponent, as it will reduce the value of his pile. I like to use it against an opponent who has made a big play, like using a King on his 10.

Jokers: I hate using these. It can be played on an ace or any numerical card:

1. If you play it on an ace it removes all numerical cards of that ace's suit. If played on the Ace of Hearts, every 2-10 Heart will be removed from the table. All piles, both your's and your opponents.

2. If you play it on a numerical card, it removes every card of that value from the table. If played on the 10 of clubs, every 10 is removed from the table. Again, all piles, both players.

Because of the universal removal properties of the cards, I find them to be more mutually damaging, and as such, I rarely play them.


It is a bit confusing, but with a lot of patience, it becomes a ton of fun.

Weiss Pinguin
11-09-10, 02:45 PM
It's confusing because Obsidian did a really poor job of explaining the rules.
THIS

Also, I'd say that getting the perk Tag! is almost necessary. Next time around I'm also tagging Speech, it's a pain to have to scrounge magazines and beer to boost charisma. I'm probably also gonna put more points into energy weapons, just for the laser tommygun :smug: And science... I hate only having 3 tags available :haha:

Takeda Shingen
11-09-10, 04:43 PM
Looks like PC users have another update today. :up:

mookiemookie
11-09-10, 04:56 PM
Looks like PC users have another update today. :up:

Any idea what's in the update?

Raptor1
11-09-10, 04:58 PM
Any idea what's in the update?


Fallout: New Vegas - Version 1.1.1


Companions now show up as waypoints on the map
Companions will always fast travel with you, unless told to wait or sent away
Fix: DLC error/save corruption
Fix: Stuttering with water effects
Fix: Severe performance issues with DirectX.
Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
Fixed crash using the Euclid C-Finder while having the Heave Ho perk
Fix: Entering the strip after Debt Collector causes crash and autosave corruption
Fix: Using Mojave Express dropbox can cause DLC warnings
Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
Crafting menu should filter valid (bright) recipes to the top of the list
Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
Fix for varmint night scope effect persisting in kill cam
Fix for giving companions armor that adds STR does not increase their carry weight
Fix NPC Repair menu displays DAM as DPS
Having NPC repair service rifle with forged receiver decreases CND



This.

Takeda Shingen
11-09-10, 05:14 PM
Yes indeed! As posted by Steam:

<snip>


EDIT: Gah! Raptor beat me!

Dowly
11-10-10, 12:33 PM
Yahtzee:
http://www.escapistmagazine.com/videos/view/zero-punctuation/2435-Fallout-New-Vegas

Takeda Shingen
11-10-10, 02:59 PM
I love Zero Punctuation, but in the game's defense......[potential spoilers below]






















there is a road block at Sloan where they do warn you of a large number of Deathclaws (which are no longer nerfed like they were in Fallout 3) north on I-15, and the people of Goodsprings are always talking about the Cazadores on the road north from there.

The stretch of I-15 between Sloan and the Junction 15 Railway Station is very much the Old Olney of New Vegas, which is exactly why caravans are having so much trouble, and why towns like Nipton have sprung up; people are forced to take Highway 95 to get north.

Going the road north from Goodsprings is just plain foolish, even aside from the verbal warnings and the big sign that reads 'keep out'. Upon venturing just north of town, the road cuts through a series of canyons. Anyone who has ever seen a western knows that terrain like that just screams ambush. It is the same feeling I got when I went across the tracks heading out of Nipton. I saw the canyon and said, 'Oh, I don't like this'.

New Vegas is one of those games where you need to pay attention to the advice of the locals.




























[spoilers end]

Weiss Pinguin
11-12-10, 05:05 PM
Yahtzee:
http://www.escapistmagazine.com/videos/view/zero-punctuation/2435-Fallout-New-Vegas
:haha:

Dowly
11-23-10, 08:21 AM
Those familiar with Minecraft, are probably familiar with X's let's play series in it. Now the gent has started an New Vegas let's play aswell. :yeah:

Episode 2 (Ep1 is seems to be blocked pretty much everywhere):
http://www.youtube.com/watch?v=czZ26y9AuOI

Check more from the related vids. :up:

Weiss Pinguin
11-29-10, 10:12 AM
http://cheezcomixed.files.wordpress.com/2010/11/025bdaef-54c5-4f0d-a4f0-a2c7aa916e55.jpg

Arclight
12-01-10, 06:32 AM
Sure beats the stock animations. :hmmm:
http://kotaku.com/5702083/fallout-new-vegas-lightens-up-gets-its-boogie-on

So it's not the engine then. It really is Bethesda's inability to do some decent animations. :doh: :O:

Dowly
12-01-10, 07:23 AM
So it's not the engine then. It really is Bethesda's inability to do some decent animations. :doh: :O:

Yup, many a mod made new, much better animations for Oblivion already. :yep:

Arclight
12-01-10, 07:52 AM
Still, wish they'd use a different engine for TeS5.

Or just get the animations right, at least. Don't know whether lo laugh or cry at how Khajiit move. :lol:

Weiss Pinguin
12-02-10, 10:26 AM
So it's not the engine then. It really is Bethesda's inability to do some decent animations. :doh: :O:
Bethesda does apparently suck pretty hard at making natural-looking movements and animations :nope:

d@rk51d3
12-03-10, 04:09 PM
Just finished it on "Hardcore", single handedly cleaning out the deathclaw breeding grounds, and massive groups of those damned cazadors, eliminating both NCR and Caesars Legion...............


........and all I got was this stinking trophy ?!?!?!?!?! :damn:

Dowly
12-03-10, 04:20 PM
Bethesda does apparently suck pretty hard at making natural-looking movements and animations :nope:

And voices. They had Liam Neeson in FO3 IIRC in very small role. Maybe have Kevin Spacey, M. Freeman or Neeson narrate the thing. would be awesome. :yep:

Arclight
12-03-10, 04:24 PM
Favorite bit of Oblivion: Emperor voiced by Patrick Stewart. Thats it; after the first 15 minutes you can close the game and go do something else, that was the apex. :lol:

Dowly
12-03-10, 04:29 PM
Favorite bit of Oblivion: Emperor voiced by Patrick Stewart. Thats it; after the first 15 minutes you can close the game and go do something else, that was the apex. :lol:

Hated the start, so I downloaded a "ship start" mod like how you start TES III. :yep:

Spike88
12-03-10, 05:03 PM
Sure beats the stock animations. :hmmm:
http://kotaku.com/5702083/fallout-new-vegas-lightens-up-gets-its-boogie-on

So it's not the engine then. It really is Bethesda's inability to do some decent animations. :doh: :O:



Reminds me of this:
http://www.youtube.com/watch?v=fT7n7szMYEE

Weiss Pinguin
12-04-10, 03:02 PM
And voices. They had Liam Neeson in FO3 IIRC in very small role. Maybe have Kevin Spacey, M. Freeman or Neeson narrate the thing. would be awesome. :yep:
They need more Ron Perlman :yep:

Dowly
12-06-10, 09:10 AM
My experience in FONV:

I start the game, 3 minutes in I start to get pissed off at the doc for not keeping his mouth shut and letting me go do my thing (granted, FO3 was much worse in the beginning :DL). Finally, he releases me and I go meet Sunny to start the tutorial. As we wander out of the town, I brutally execute her with a shot in the back of the head, doggie gets it too.

I return to Goodsprings, a bit disheartened that everyone seems to know I killed Sunny, so I decide to massacre the whole town just for good measure.

Right, onwards to Primm!

I arrive just to being shot at by the convicts and then being explained by a NCR trooper standing next to me that there's baddies there and they just might to shoot me. Thanks.

NCR seems to be bunch of wussies, so I courageously assault Primm and clean the Hotel off all the baddies and go see Lt. Hayes. I like his berret so I shoot him along with all the NCR peeps around the area and move onto Nipton.

At Nipton I'm greeted by an angry mob of Legion tits, whom are now laying a bit here and there thanks to some dynamite. Next, I see this guy who is obviously thrilled about something; seems he has won the lottery. So, I kill him too and nick the lottery ticket.

Ow and then there was the semi nekkid guy, boxsoemthing, killed him too. :yeah:

Tho, I still can't find the game enjoyable, hate the brown dull wasteland. :shifty:

mookiemookie
12-06-10, 09:16 AM
I like his berret so I shoot him

http://images1.memegenerator.net/Fallout-3/ImageMacro/1476062/i-like-your-hat-plan-murder.jpg

Dowly
12-06-10, 09:18 AM
:haha::haha:

Weiss Pinguin
12-06-10, 10:40 AM
^ :rotfl2::rotfl2:

Apparently someone made a mod than adds one line of text to the game:
http://i.imgur.com/Xshdm.jpg

Dowly
12-06-10, 11:26 AM
There's invisible walls in the world... really? :shifty:

mookiemookie
12-06-10, 11:32 AM
There's invisible walls in the world... really? :shifty:

In a lot of the mountains, yes.

d@rk51d3
12-06-10, 09:27 PM
Yep, I hate making a long stint of mountain climbing to find a shortcut to an area, only to hit an invisible wall about a foot from the top of the final rise. :x

Takeda Shingen
12-06-10, 09:41 PM
Yep, I hate making a long stint of mountain climbing to find a shortcut to an area, only to hit an invisible wall about a foot from the top of the final rise. :x

There is one quest where you are trying to find a cazador nest that took me about six times as long as it should have for that very reason.

mookiemookie
12-06-10, 09:47 PM
There is one quest where you are trying to find a cazador nest that took me about six times as long as it should have for that very reason.

I know the one you're talking about. The one from the arena boss. That was very very poorly designed...I had to consult a walkthrough for that one, and even then I was still confused as to where it was supposed to be from all the invisible walls blocking my path.

Takeda Shingen
12-06-10, 09:56 PM
I know the one you're talking about. The one from the arena boss. That was very very poorly designed...I had to consult a walkthrough for that one, and even then I was still confused as to where it was supposed to be from all the invisible walls blocking my path.

I don't really have many of those 'ffffuuuuuuu.....' moments when I play games, but that was really irritating. Had to walk away after that one.

CaptainHaplo
12-07-10, 12:13 AM
Getting to that blasted Camp just south of the vault had me cussing at FONV.

Takeda Shingen
12-22-10, 04:51 PM
So, the first DLC is out, but only for XBox, and with no notice regarding release for PC. All I have to say is that Bethesda had better not pull this sh*t with TES V. :down:

Along those lines, Bethesda had better not let Obsidian within 500 yards of TES V. I am getting a bit frusturated with arbitrary invisible walls and broken quests.

Webster
12-27-10, 07:10 PM
if you guys could help me out im looking for some help with this game please :06: i have the PC version updated to v1.7

as i usually do when learning a new game i tend to get bored and blast the hell out of everything and everybody i meet. needless to say im vilified most places and killed the people i could befriend (im guessing) but how to you get companions to join you?

also i killed freesides store owners (franky and johnnies i think) and i guess i must have blew up the sexbot too but i really dont even remember seeing a sexbot there :06: anyway i only now learned to use the quest update (halfway through the game already :damn:) so i can finally see what i forgot to do and im lost now because i cant get the one and only sexbot that exists in the world so how do i complete this quest now?

also in a related note i completed the get bennie the sex slave to work for the hotel and it showed that i got credit for it but after coming back to the game the next day even thou i slept to save the progress, the quest is showing incomplete again but bennie is already working there now so i cant recruit him anymore to recomplete this part of the quest. probably doesnt matter thou since there is no sexbot to complete the second part of the quest anyway.


EDIT: i get occassional CTD after playing a while that i assume are from running out of memmory (i only have 4gb), can anyone confirm this?

Takeda Shingen
12-27-10, 09:33 PM
if you guys could help me out im looking for some help with this game please :06: i have the PC version updated to v1.7

as i usually do when learning a new game i tend to get bored and blast the hell out of everything and everybody i meet. needless to say im vilified most places and killed the people i could befriend (im guessing) but how to you get companions to join you?

also i killed freesides store owners (franky and johnnies i think) and i guess i must have blew up the sexbot too but i really dont even remember seeing a sexbot there :06: anyway i only now learned to use the quest update (halfway through the game already :damn:) so i can finally see what i forgot to do and im lost now because i cant get the one and only sexbot that exists in the world so how do i complete this quest now?

also in a related note i completed the get bennie the sex slave to work for the hotel and it showed that i got credit for it but after coming back to the game the next day even thou i slept to save the progress, the quest is showing incomplete again but bennie is already working there now so i cant recruit him anymore to recomplete this part of the quest. probably doesnt matter thou since there is no sexbot to complete the second part of the quest anyway.


EDIT: i get occassional CTD after playing a while that i assume are from running out of memmory (i only have 4gb), can anyone confirm this?


New Vegas will crash regardless of the RAM you have. Save often.

If you killed Mick or Ralph, you'll have to reprogram the sexbot by yourself. I think you need a minimum science skill of 50, but it could be higher; I just can't remember. Also, the reason that the quest is still showing active is because you need all three: A ghoul, a suave guy and the robot in order to complete it. Too bad you killed Mick and Ralph. Ralph, in particular, is a very useful merchant. He usually has a supply of .44 caliber and 12-gauge ammo, both of which are rare.

There are two factors that can affect the willingness of companions to join you: Faction reputation and Karma. If you are disliked by the NCR, for example, Craig Boone and Rose of Sharon Cassidy will have nothing to do with you, which stinks because they are probably the two strongest companions in terms of combat ability. However, even if you are in good standing, there are some companions that you must do a quest for before they will join you. Others require a speech check. Arcade Gannon, for example, will require either a speech check, an intelligence check or the Confirmed Bachelor perk before he will join you. He will also either refuse to join you or leave if you act in certain ways, have low standing with the Followers of the Apocalypse, or have an evil karma rating. Veronica Santangelo has similar checks with the Brotherhood of Steel and karma. Raul Tejada will refuse if your karma is low. Lily, ED-E and Rex don't care in any way. It is pretty complicated, but in short, if you can't get someone to join you, see if there is a quest available. If not, check your relationship to their faction(s) and your karma rating.

Webster
12-28-10, 11:14 AM
thanks for the info :up:

yep, Mick and Ralph are history, i made the mistake of switching weapons in the store and the game popped off a shot so it was kill or be killed after that. a few other times the game has done that quick shot when returning to the game so i learned to be alone when i can if im around people.

about the companion thing, how do i know where to look or how to recognize who to ask to be a companion?
is there one in every town :06:

the suave sex slave task i completed but it undid itself AFTER it was already saved and bennie works there already now so its not possible to hire him (except for a good time) so i guess thats a game bug with that quest.
probably have to make sure you complete the quest before doing anything else. :hmmm:

so far everyone that i manage to talk to, the speech menu hasnt shown any "join me" options

AVGWarhawk
12-29-10, 11:33 AM
New Vegas will crash regardless of the RAM you have. Save often.




:yep:

F5 is your friend!

mookiemookie
12-29-10, 11:45 AM
thanks for the info :up:

yep, Mick and Ralph are history, i made the mistake of switching weapons in the store and the game popped off a shot so it was kill or be killed after that. a few other times the game has done that quick shot when returning to the game so i learned to be alone when i can if im around people.

about the companion thing, how do i know where to look or how to recognize who to ask to be a companion?
is there one in every town :06:

the suave sex slave task i completed but it undid itself AFTER it was already saved and bennie works there already now so its not possible to hire him (except for a good time) so i guess thats a game bug with that quest.
probably have to make sure you complete the quest before doing anything else. :hmmm:

so far everyone that i manage to talk to, the speech menu hasnt shown any "join me" options

Boone is in Novac
ED-E is in Primm
Rex is in Freeside
Arcade Gannon is at the Mormon Fort
Rose is at the NCR Mojave Outpost
Lily is in Jacobstown
Veronica is at the 188 Trading Post
Raul is a prisoner in Utobithia

Webster
12-29-10, 06:23 PM
Boone is in Novac
ED-E is in Primm
Rex is in Freeside
Arcade Gannon is at the Mormon Fort
Rose is at the NCR Mojave Outpost
Lily is in Jacobstown
Veronica is at the 188 Trading Post
Raul is a prisoner in Utobithia


thanks :up:

do you have to babysit them? by that i mean do i have to give them food and water and weapons and ammo? and do they get hurt or killed and if they do then how do i keep track of their health since i dont see health indicator on the wheel?

i tried talking to cass with that wheel thingy that said "talk to" and she wanted to bitch slap me, i guess i figured out that "talk to" means to bitch at them so i wont try that one again :O:

mookiemookie
12-29-10, 06:30 PM
thanks :up:

do you have to babysit them? by that i mean do i have to give them food and water and weapons and ammo? and do they get hurt or killed and if they do then how do i keep track of their health since i dont see health indicator on the wheel?

i tried talking to cass with that wheel thingy that said "talk to" and she wanted to bitch slap me, i guess i figured out that "talk to" means to bitch at them so i wont try that one again :O:

No, you don't have to give them anything. But if you're in hardcore mode, they can be killed.

Webster
12-29-10, 06:55 PM
No, you don't have to give them anything. But if you're in hardcore mode, they can be killed.


great, so they are unlimited food, water, ammo, and weapons then. :up:


when i get to the point of playing in hardcore mode is it they just get killed or can i manage their health to keep them alive? or is it they just last so long and thats it?


also what is the best use for them to carry stuff? what is the best or smartest stuff to give them to carry?

Takeda Shingen
12-29-10, 06:59 PM
Yes, they each have their own weapon, and if it ranged it has unlimited ammo. However, their standard weapon doesn't stand up to enemies with some higher DTs, like legion troops, NCR troops, the Brotherhood, radscorpions, super mutants and deathclaws. It is a good investment to give them something with a little extra punch. And you will most certainly want to upgrade their armor as soon as possible.

Webster
12-29-10, 07:11 PM
Yes, they each have their own weapon, and if it ranged it has unlimited ammo. However, their standard weapon doesn't stand up to enemies with some higher DTs, like legion troops, NCR troops, the Brotherhood, radscorpions, super mutants and deathclaws. It is a good investment to give them something with a little extra punch. And you will most certainly want to upgrade their armor as soon as possible.


ranged :06: huh what ???


so if i "give" them a new weapon then they will use it but what if i give them 2 or 3 weapons, will they select what they want?

do they still get unlimited ammo or do i need to supply ammo for whatever i give them?

if i give them armor does it last forever too? and if i give legion armor what happens at NCR posts and vice versa?

Takeda Shingen
12-29-10, 07:17 PM
Yes, they will use a weapon that is considered to be superior to the one they have. You will also have to supply them with ammo for that weapon, but the condition of their weapon and armor will never degrade while they are using it. Giving them something at 100% condition will mean that it will remain at maximum effectiveness. So, if you give Boone an anti-material rifle, he will use it over his hunting rifle so long as he has ammo for it, and it will never degrade.

EDIT: A ranged, or projectile weapon; a gun or energy weapon as opposed to a melee weapon like a combat knife or ballistic fist.

Webster
12-29-10, 07:21 PM
EDIT: A ranged, or projectile weapon; a gun or energy weapon as opposed to a melee weapon like a combat knife or ballistic fist.


ahh ok, hmm who doesnt "come with" guns?

also cass said all this running around made her thirsty, is their speech supposed to be telling me things "I" need to do or is it just random jibberish stuff

Takeda Shingen
12-29-10, 07:35 PM
ahh ok, hmm who doesnt "come with" guns?

also cass said all this running around made her thirsty, is their speech supposed to be telling me things "I" need to do or is it just random jibberish stuff

No, Cass just reminding you that she likes whiskey. However, they will let you know in combat if their weapon is ineffective. When fighting deathclaws with her default caravan shotgun, Cass was yelling things like "I'm just pissing it off" and "Might as well use a squirt gun", so they will tell you if the weapon they are using is ineffective against the enemy they are fighting. I think that she has the most useful perk, as my preference is for a stealth character, and I use light armor for that purpose. The Whiskey Rose perk adds +5 damage threshold when drinking whiskey, giving me an instant boost to my defensive stats when I need it.

Veronica will use her unarmed skill with a fist weapon (power fist, displacer glove or ballistic fist). She will use energy weapons, but only if you give her the best of the best, as her unarmed skill is much better than her energy weapons skill. Lily comes with a marksman carbine, but prefers her bumper sword, as her melee skill is higher. Arcade is an energy weapons guy, but he is no soldier, so expect him to run and hide when things get tough. Obviously, Rex is all melee. Boone, Cass, Raul and ED-E are the the more effective 'shooters'.

Webster
12-29-10, 07:51 PM
wow, i got this game just as an open box disk so i didnt have a book with it (i never read them anyways anyhow :D)

usually things are obvious to figure out but the more i learn with this game the more i realise all the chit i DON'T KNOW lol

i think you guys got me squared away now though, i think i will have to restart from the beginning as i have done soo much chit wrong already.

but im gonna raise more hell exploring the undiscovered stuff first so i know what im getting into the next time around :O:


one last question:

that sasperilla machine guy, the "caps" he wants, is that just those blue star ones?

i only found a few so am i supposed to open every damn sasperilla bottle i find to collect them and how many will i need for him to be happy.

mookiemookie
12-29-10, 08:21 PM
that sasperilla machine guy, the "caps" he wants, is that just those blue star ones?

i only found a few so am i supposed to open every damn sasperilla bottle i find to collect them and how many will i need for him to be happy.

You need to find 50 of the blue star caps. You have a random chance of finding one when you open a sasparilla, but the best way to find them is to find them. They're laying around all over. On tables, in crates, shelves, in a wrecked Sunset Saparilla truck at the bottom of Lake Mead (lol really) on the ground etc.

The reward (and I won't spoil it) is well worth it.

Webster
12-29-10, 08:27 PM
if i give companions legion armor what happens at NCR posts and vice versa?


one unanswered question is companions wearing the wrong armor in the wrong places


does the type of armor matter as a friend or foe to the people you meet for your companions or is that just for me?


EDIT: guess i'll just try it with the enemy armor on cass and see if they go crazy then lol


ok, thanks guys :yeah:


you've been a great help:salute:

mookiemookie
12-29-10, 08:40 PM
one unanswered question is companions wearing the wrong armor in the wrong places


does the type of armor matter as a friend or foe to the people you meet for your companions or is that just for me?


EDIT: guess i'll just try it with the enemy armor on cass and see if they go crazy then lol


ok, thanks guys :yeah:


you've been a great help:salute:

It's just for you. Some companions won't even carry faction armor if they don't like the faction. For example, Boone will carry and wear any NCR armor, but he won't wear, much less even carry Legion stuff.

Takeda Shingen
12-29-10, 10:57 PM
Along the lines of what mookie said, you can't peacefully enter any Legion settlement or camp without them going hostile if you have Boone as your companion, as he will shoot them on sight. Either send him back to Novac or the Lucky 38 if you want to walk into Fortification Hill without dodging spears.

AVGWarhawk
01-04-11, 01:58 PM
I'm a loaner...I shoot them all and take what I want. :arrgh!:

Weiss Pinguin
01-04-11, 05:17 PM
Along the lines of what mookie said, you can't peacefully enter any Legion settlement or camp without them going hostile if you have Boone as your companion, as he will shoot them on sight. Either send him back to Novac or the Lucky 38 if you want to walk into Fortification Hill without dodging spears.
Ditto with the Khans I believe, spent a good long while fighting my way into a deathclaw infested quarry (actually I just blasted them all with the alien blaster, but whatever it was still tedious), only to have Boone attack the Khan that I was trying to get to. :damn:

Takeda Shingen
01-04-11, 05:18 PM
Ditto with the Khans I believe, spent a good long while fighting my way into a deathclaw infested quarry (actually I just blasted them all with the alien blaster, but whatever it was still tedious), only to have Boone attack the Khan that I was trying to get to. :damn:

You're right, Boone and the Khans don't mix either. I should have mentioned that too.

AVGWarhawk
01-05-11, 09:52 AM
I do not have a companion yet. Currently I entered Lipton to find the Legion up to no good. I was not attacked. However, I have done some eliminating of some Powder Gangers. Needless to say I'm on their hit list! I was left alone by the Legion and agreed to tell others of their bad deeds. I mostly agreed to save my hide. I was outnumbered like a mofo! :o

Webster
01-05-11, 02:54 PM
I do not have a companion yet. Currently I entered Lipton to find the Legion up to no good. I was not attacked. However, I have done some eliminating of some Powder Gangers. Needless to say I'm on their hit list! I was left alone by the Legion and agreed to tell others of their bad deeds. I mostly agreed to save my hide. I was outnumbered like a mofo! :o


i just had a companion for a few days now and one thing i learned fast was companions go through ammo like a gatlin gun so dont give them anything but hand weapons or you'll spend ALL your time looking for ammo for them and run out of your own supply.

they come in real handy as pack mules too :D

my biggest problem was the people i meet shoot me first and MAKE themselves my enemy then I get vilified for killing them in self defence :o :damn: (powder gangers, jackles, fiends)

lots of times i go into new areas with "plain settlers outfit" or "wasteland wonderers outfit" yet they blast away at me on sight before i have ever killed a single person in the game. a perfect example is the "fiends" where you "HAVE TO" kill every one in the area just to get to the vault, but once you do get inside its "hi, do you want to trade?" :06:

everyone gets vilified sooner or later in places (i dont think it can be avoided if your going to complete all the quests) but often in some places i never had a choice after im forced to kill someone only to get "bad karma" for taking their stuff after their dead so wtf is that?

i do find talking to some people they give you these little side tasks that dont seam to be real tasks so if its not real why include the task dialog? but then maybe its something they just left it in to be used as "karma" boosting tasks as something to be added to the game later in a patch or by modders.

i also wish you can always get to complete the whole dialog where you ask a question then all dialog ends (not all characters do this). sometimes you can re-engage them and restart the dialog to finish the unasked questions but sometimes you cant get them to talk anymore and just get the "hello" stuff


EDIT: as a FYI to new players like me, if you teleport into a new area and forget your in the wrong outfit you just let them kill you so you respawn where you were before teleporting so you dont have to fight friends and get vilified over a simple wardrobe mistake :up: (sorry if thats a spoiler for you but i thought it was just a good game tip)

d@rk51d3
01-08-11, 05:24 AM
I do not have a companion yet. Currently I entered Nipton to find the Legion up to no good. I was not attacked. However, I have done some eliminating of some Powder Gangers. Needless to say I'm on their hit list! I was left alone by the Legion and agreed to tell others of their bad deeds. I mostly agreed to save my hide. I was outnumbered like a mofo! :o


I hit them with the incinerator (found in Primm) before they can even start talking. :yeah:

I use Ed-e for the perception boost. Who's the best for a secondary companion?

Webster
01-08-11, 12:25 PM
I hit them with the incinerator (found in Primm) before they can even start talking. :yeah:


then you fail the "find out about what happened in Nipton" quest so if you wanted to do that then kill them "after" you let them tell you what happened in Nipton so you get to complete that quest :up:




I use Ed-e for the perception boost. Who's the best for a secondary companion?

so far i only have Cassidy Rose (at the NCR Mojave Outpost) and i think she is great so i cant say anything bad about her but she does talk too much lol (wish there was a way to turn off the repeated things she says)

AVGWarhawk
01-11-11, 03:29 PM
I'm still playing the loaner. I have not and will not join any group. Currently only NCR does not target me. Powder Gangers and now the Legion have me on the hit list. I had one quest that was to release captive Powder Gangers from The Legion. I used my stealth aid and waltzed into the camp undetected. I untied the captives and completed the quest. The Powder Gangers kind of like me now that I released their captives. I probably should have popped them and just taken whatever they had. :arrgh!: Off into the wastelands I go for more unbridled carnage. :D

Ducimus
01-11-11, 05:26 PM
Off into the wastelands I go for more unbridled carnage
Kill'em all! Let The Glow sort em out! :O:

AVGWarhawk
01-12-11, 11:59 AM
I prefered the story line of the first game. This one is a little befuddling to me. I do not want to join any band of hoodlums. I carry on getting stronger becoming a wastland God. :D

Takeda Shingen
01-12-11, 12:03 PM
I prefered the story line of the first game. This one is a little befuddling to me. I do not want to join any band of hoodlums. I carry on getting stronger becoming a wastland God. :D

I can agree with that to an extent. It doesn't feel like such a post-apocalypic experience, as I am not constantly struggling for survival as I was in F3. What makes up for that is the western theme, as I just love cowboy stuff.

AVGWarhawk
01-12-11, 12:10 PM
Overall I do like the game very much. New places to explore and new creatures to dismember. I have yet to hit Vegas. It is the storyline. It was not developed very well like the first. The first was quite lengthy in developing the story line. This one not so much.

Ducimus
01-12-11, 12:21 PM
I prefered the story line of the first game. This one is a little befuddling to me. I do not want to join any band of hoodlums. I carry on getting stronger becoming a wastland God. :D

You don't have to join any of them really.

Takeda Shingen
01-12-11, 01:00 PM
Overall I do like the game very much. New places to explore and new creatures to dismember. I have yet to hit Vegas. It is the storyline. It was not developed very well like the first. The first was quite lengthy in developing the story line. This one not so much.

Yeah, I can agree. Also, the lack of freedom in the early game is kind of frustrating. It is odd, given how the devs were talking about not wanting a long tutorial and getting out out in the game right away. In truth, New Vegas' tutorial lasts all the way up until you confront Benny, and only then does the game truly turn you loose. So, really, once you get to Vegas, the game really opens up, but it is one hell of a long tutorial getting up to that point.

mookiemookie
01-12-11, 01:06 PM
Yeah, I can agree. Also, the lack of freedom in the early game is kind of frustrating. It is odd, given how the devs were talking about not wanting a long tutorial and getting out out in the game right away. In truth, New Vegas' tutorial lasts all the way up until you confront Benny, and only then does the game truly turn you loose. So, really, once you get to Vegas, the game really opens up, but it is one hell of a long tutorial getting up to that point.

I disagree. The tutorial was just tagging along with Sunny Smiles and plunking geckos. What you speak of is the developers saying "We're setting up a story here and by god you'll go through every bit of it in the order that we say you will." Putting invisible walls, Deathclaws and hordes of cazadors in my way in order to force me along a predetermined path kind of ruins the openness of the game for me.

Takeda Shingen
01-12-11, 01:16 PM
I disagree. The tutorial was just tagging along with Sunny Smiles and plunking geckos. What you speak of is the developers saying "We're setting up a story here and by god you'll go through every bit of it in the order that we say you will." Putting invisible walls, Deathclaws and hordes of cazadors in my way in order to force me along a predetermined path kind of ruins the openness of the game for me.

I totally get what you are saying, and I agree. Still, isn't forcing you down the path still in the same spirit of a tutorial? The only reasons to send you south, then west, then north again are to (1) meet the NCR, (2) meet Caesar's Legion, (3) meet the Khans, (4) meet Mr. House and (5) meet some of the companions. Then you confront Benny, and once you walk out of the Tops, the game tells you that all of your crimes against the various factions are forgiven and that you can go have fun. It's like everything that happened before that point doesn't matter. That serves as little more than an introduction to the major factions and their role in things, which is exactly what a tutorial is supposed to do. In a sandbox game, I should be able to do what I want, when I want to do it. I know that they wanted a fast tutorial, but what happened is exactly the opposite; you need to play for about 3 hours before you truly get turned loose in the world.

It is quite a contrast to F3, which I fired up again recently. Upon leaving the vault, I decided to go north to the Pitt for the simple reason that I wanted to go to the Pitt. The super mutants at the church (seriously, how creepy are ruined churches) were tough, but I made it all the way north. You don't get that kind of freedom in New Vegas.

AVGWarhawk
01-12-11, 02:25 PM
I have to agree with Tak. I do not feel like I'm being lead by the nose. I get a quest to pursue. Sometimes I will do the quest and sometimes I will do it later. Depends. I'm holding off Vegas to last. I will get there in my own good time. :D

mookiemookie
01-12-11, 03:06 PM
I totally get what you are saying, and I agree. Still, isn't forcing you down the path still in the same spirit of a tutorial? The only reasons to send you south, then west, then north again are to (1) meet the NCR, (2) meet Caesar's Legion, (3) meet the Khans, (4) meet Mr. House and (5) meet some of the companions. Then you confront Benny, and once you walk out of the Tops, the game tells you that all of your crimes against the various factions are forgiven and that you can go have fun. It's like everything that happened before that point doesn't matter. That serves as little more than an introduction to the major factions and their role in things, which is exactly what a tutorial is supposed to do. In a sandbox game, I should be able to do what I want, when I want to do it. I know that they wanted a fast tutorial, but what happened is exactly the opposite; you need to play for about 3 hours before you truly get turned loose in the world.

It is quite a contrast to F3, which I fired up again recently. Upon leaving the vault, I decided to go north to the Pitt for the simple reason that I wanted to go to the Pitt. The super mutants at the church (seriously, how creepy are ruined churches) were tough, but I made it all the way north. You don't get that kind of freedom in New Vegas.

Point taken. I was referring to a tutorial in its literal sense as "Push this button to do this, crouch here to go stealthy" etc. Meeting all of the factions is more story exposition than tutorial, in my mind. A story exposition that they're forcing you to go through in a prescribed order and path.

Either way we're splitting hairs and arguing over the same essential thing. :know:

Webster
01-12-11, 10:14 PM
i just got to both sides of one of these stupid pointless walls


its the one at the goodsprings monument you hit a wall just before you get to the top of the rise and the other side is where the quarry mine is.

i see no point in not being able to cross this line but then i realised in this case it was maybe a fence to keep from you meeting deathclaws with nothing on you but a varmit rifle lol

maybe walls ARE there to keep critters and players in the right areas, probably not but so far i found them by the deathclaws and near the nightkin on black mountain but i dont recall much else being blocked?

Ducimus
01-12-11, 10:45 PM
i dont recall much else being blocked?

You know that ranger station on the SW corner of the map where you can get 100% repairs at? The whole area west of that is blocked. Lots of unused real estate. I suspect its being reserved for future DLC addon's. One more reason i think that, is west of that drive in theater outside of the first town you come to out of good springs. (i forget name), there's a pass through the mountains, and its blocked by debris. With sign's telling you to go back. you can, if your crafty climb that debris and try and get over it, but you hit another invisible wall. The deris in this area strikes me as the type, that is quickly removed via a delete key in whatever terrain editor the dev's use.

Takeda Shingen
01-13-11, 08:15 AM
I wonder if we'll ever see any of those DLCs. That platform-exclusive crap just plain sucks. After Dead Money failed to materialize for anything other than XBox, I put New Vegas on the shelf and haven't gone back. :down:

AVGWarhawk
01-13-11, 11:55 AM
I noticed these walls also. I thought perhaps these will be areas unlocked as you complete a certain quest or a new quest unlocks these places. In short, a way to direct the story for you.

Takeda Shingen
01-13-11, 03:56 PM
Sort of related; I wonder if the title of the Caesar's Legion quest, Arizona Killer, gets patched out due to the recent events.

Webster
01-14-11, 01:24 AM
what a bummer


i decided to mass murder the entire population of new vegas

the only problem is the robots continue to respawn everytime o go thru a gate :wah: so i cant finish my killing spree :damn:

im surprised too because robots you kill indoors stay dead, like if you accidentally kill "yes man" your screwed and cant undo it

Ducimus
01-14-11, 08:16 PM
You know what i'd like to see, is a mod that is a Spagetti western total conversion! Complete with bandito's!

Takeda Shingen
01-15-11, 08:40 AM
You know what i'd like to see, is a mod that is a Spagetti western total conversion! Complete with bandito's!

YES!

Feuer Frei!
01-20-11, 04:50 AM
The Come Fly With Me side quest at the reconn facility where you have to kill the NightKin in the basement is frustrating!
I'm getting lost and when i mistakenly get out of the basement, i can't find my way back in again.
I'm using the local map but to no avail, will check out a walkthrough guide for this section only.

Takeda Shingen
01-20-11, 07:40 AM
The Come Fly With Me side quest at the reconn facility where you have to kill the NightKin in the basement is frustrating!
I'm getting lost and when i mistakenly get out of the basement, i can't find my way back in again.
I'm using the local map but to no avail, will check out a walkthrough guide for this section only.

But that is still the fun part. Afterwards, it become something emblematic of most of the quests in the game; creating an artificial sense of length by placing the objectives far enough apart to be time-consuming. So many of the quests in New Vegas are 'walk to the other side of the map and back'. It's like Obsidian just got lazy part way through development.

Feuer Frei!
01-20-11, 08:57 AM
Well, i have progressed now, doing One for my Baby,
'ole Boon's wife,
so far am liking the game, bug free, which surprises me, after F3, good news.

Weiss Pinguin
01-20-11, 11:01 AM
You know what i'd like to see, is a mod that is a Spagetti western total conversion! Complete with bandito's!
http://bluraymedia.ign.com/bluray/image/article/993/993768/the-good-the-bad-and-the-ugly-20090610053726894-000.jpg
"I like the way you think..."

... creating an artificial sense of length by placing the objectives far enough apart to be time-consuming. So many of the quests in New Vegas are 'walk to the other side of the map and back'. It's like Obsidian just got lazy part way through development.
Seriously. In fact, you'd almost think that-...

http://images.wikia.com/zeropunctuation/images/3/38/The_Witcher_2.png

Takeda Shingen
02-06-11, 06:35 PM
Looks like PC users like myself are finally getting Dead Money on February 22:

http://www.pcgamer.com/2011/02/04/fallout-new-vegas-getting-dead-money-dlc-on-feb-22-three-more-add-on-packs-to-come/

It's about freaking time.

Ducimus
11-21-11, 06:36 PM
So.. ive been playing the dogcrap outta this game lately. My current game i think i have nearly 100 hours into it now.

Every DLC, adds several hours of play to the game. I have, and i recommend, getting them all. Infact, the DLC's, if you play them in order, are sort of a "side-main quest" all unto itself, because they make references to others. So, they're all worth it to me.

Now I havent played fallout 3 in awhile, but I feel confident in saying that Fallout NV is MUCH larger then FO3. Especially if you add in the DLC's. What I miss about FO3, was the brotherhood of steel playing a larger role, and the storyline which had a certain "epic" factor in it's punch. That said, it was also very linear. FO3 could only end one way.

FO:NV, its storyline has some depth to it, and isn't quite as linear. What it lacks is something super cool like following Liberty Prime in FO3. However while its not epic in its punch, its certainly epic in its length and depth by way of comparison to FO3.

This game has most certainly grown on me.

Falkirion
11-21-11, 08:23 PM
I'm waiting for a Game of the year edition that packs all the DLC into one before I pick it up. Knowing me I'll get a fair bit of length out of New Vegas. Should really go back and finish Fallout 3 and all the DLC. Finished the Pit, main quest and was working on the Brotherhood of Steel expansion before I took a break when something else caught my fancy.

Takeda Shingen
11-21-11, 08:30 PM
So.. ive been playing the dogcrap outta this game lately. My current game i think i have nearly 100 hours into it now.

Every DLC, adds several hours of play to the game. I have, and i recommend, getting them all. Infact, the DLC's, if you play them in order, are sort of a "side-main quest" all unto itself, because they make references to others. So, they're all worth it to me.

Now I havent played fallout 3 in awhile, but I feel confident in saying that Fallout NV is MUCH larger then FO3. Especially if you add in the DLC's. What I miss about FO3, was the brotherhood of steel playing a larger role, and the storyline which had a certain "epic" factor in it's punch. That said, it was also very linear. FO3 could only end one way.

FO:NV, its storyline has some depth to it, and isn't quite as linear. What it lacks is something super cool like following Liberty Prime in FO3. However while its not epic in its punch, its certainly epic in its length and depth by way of comparison to FO3.

This game has most certainly grown on me.

Same here. I was incredibly critical at first, but this has become my all-time favorite RPG. Steam tells me that I've put a little more than 400 hours into the game play. You spend a lot of time thinking about what is 'right' for the Mojave, and while the game has some rough edges, it still manages to shine like a jewel. It is the only game that I have ever played that can make me laugh out loud (Old World Blues, in particular, is a hoot), and has the two most intriguing NPCs that I have ever come across in Ulysses and Joshua Graham. The writing in this game is nothing short of spectacular.

In short, with the latest patches, the DLCs, Courier's Stash and Gun Runners Arsenal (fully-modded anti-materiel rifle is just about the coolest thing ever) FNV is a must-play for any fan of the series or fan of sandbox RPGs in general. :up:

Task Force
11-22-11, 10:46 AM
I quite like FO NV, its been pretty fun so far, though the citys i have visited might not say the same.

soopaman2
11-22-11, 01:36 PM
This is the best fallout IMHO.

FO3 would be a candidate if it wasn't for the constant blocked paths and having to constantly run subway tunnels.

I hate when game designers use barriers to hide a small game world. I mean Skyrim kinda does it with mountains, but it was done clever. A 2 foot high mess of rubble prevents me from moving on, seriously? I can 2 hit a mutant, but can't jump for crap? Or even climb?

I felt like I was being run through a maze with every quest with FO3. New Vegas was the open world I expect from these guys.

Don't get me wrong. I love all the Fallouts, I just think New Vegas was what FO3 should have been.. In my humble opinion.

Yes, the AMR and snipers in general are godly in NV.

Ducimus
11-22-11, 02:19 PM
Yes, the AMR and snipers in general are godly in NV.

Heh, i'm debating on my next playthrough. Pistols only, or energy weapons only. I usually stick with anything that burns powder and ejects casings. But energy weapons is a whole world unto its own, one i usually ignore.

On the other hand, i'll bet the game gets alot more challenging if you use pistols only.

Takeda Shingen
11-22-11, 04:33 PM
Heh, i'm debating on my next playthrough. Pistols only, or energy weapons only. I usually stick with anything that burns powder and ejects casings. But energy weapons is a whole world unto its own, one i usually ignore.

On the other hand, i'll bet the game gets alot more challenging if you use pistols only.

Not as much as you'd think. The Hunting Revolver has got some serious punch. If you are going energy weapons, I love the Gauss Rifles. It's the energy weapon's answer to the anti-materiel. Elijah's LAER is also pretty nice. :yeah: