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View Full Version : Combat information mod.


Armistead
10-15-10, 09:20 PM
Anyone have a copy of this mod they could upload? Looks like an awesome mod.
Combat Information Mod, needs a little updating, but thinking of the old 8010 thread not sure I
would get a responce from GR. This actually appears to be something that would work if updated.

http://www.subsim.com/radioroom/showthread.php?t=138585

Want to make sure I'm correct. The timezone is the local time of your docking base, correct? So far that seems to work. Read somewhere it's based on local Pearl time, but doesn't seem so in game.

I've done a little testing of moon phases in the game for full moons only, which were correct for the months tested. Has anyone tested the actual
timing of sun/moon rises and sets in game compared to correct 1941/45 charts? Even if they're off in the game, should be able to establish a pattern converting time based on where you are.

Be nice to better understand how moon light values work in the game, which I can't get a clear answer, do values even change based on new-full moon? Do values change based on moon placement in the sky? I hear yes, but with no real explantions.

I reloaded the old celestial navigation mod and having fun with it, so it's bringing up a lot of questions on celestial impact on the game.

JoeCorrado
10-15-10, 09:42 PM
looks nice but without a file name, it makes it pretty difficult to track down. Hopefully somebody has it archived somewhere.

JREX53
10-16-10, 10:31 AM
I uploaded the file to the down loads section "Gameplay Mods".

Follow the following link:

http://www.subsim.com/radioroom/downloads.php?do=file&id=2864

Jim

P.S. the file name is "combat_information_center5"
By Greyrider

Armistead
10-16-10, 08:29 PM
Thanks, I'll start looking into it.