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View Full Version : MOD Idea


ravageduck
10-06-10, 05:26 PM
Hey guys I'm new to the forums but not SH III, I was sat here downloading loads of mods and graphic fixes for my game to make it more realistic as i have just reinstalled it and thought of a new mod. Thing is i don't no how to make mods what to do or start with!

So i put it to you MODDERS of SH III can someone make a mod or add to the current SH3 voice mod commands that are a lot more realistic.

So for example:

If i was to say the following commands the information i wanted or needed was automatically plotted and given to me!


Target range 2000 (automatically put in TDC)
New course 346 (crew member repeats and sets course)
ALARM!! (ship dives to parascope depth and does everything a historical u-boat would do i the case of a enemy ship!
Fire tube 1 (fires tube 1)
Open tubes 1, 2, 3 (Opens tubes 1, 2, 3)



Report (Watch Officer reports contacts, followed by engineer reporting fuel levels,etc and so on so forth)

Something like this would be great i no there is a voice program for SH III already out there but it is very poor at knowing what you are saying and also a lot of commands are missing!

Please god someone do this!

Thanks,

RavageDuck

timmy41
10-06-10, 05:49 PM
like in the old seawolf-sub command game?
I think this has been proposed before, and I think the conclusion has always been something along the lines of it being difficult because of the keymapper (or lack thereof).
I would really like something like this, its how I did many things in seawolf, and it can really streamline everything. The biggest problem many have with this is that people suspect theyre commands will be misinterpreted. But voice programs have gotten a lot better since they were introduced (and widely hyped up), and the more one uses them the better they interpret a voice.

Schwieger
10-06-10, 06:58 PM
If I remember correctly, in the Sub Command game, the periscope could also flood if raised when sub is below a certain depth. We also need this in SH3.

raymond6751
10-06-10, 07:37 PM
As I understand it, modders do not have access to the game code itself. They cannot alter what is in the code. As for making voices for events that do not currently have any, I don't think there is a way.

There has to be a trigger in the game that causes something to happen. Existing sounds can be changed, but new ones cannot be triggered. At least that is my understanding.