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LoBlo
09-26-10, 10:00 PM
I'm new to SHIII and can't seem to find a guide to help with learning the game. I was wondering if anyone could help me with some questions...

Q1: In career mode is there some sort of pattern to the medals/awards that you and your crew receive? Is is based on number of ships sunk or total tonnage or something else?

Q2: What impact does morale and resilence play on crew performance?

Q3: What impace does promotions and medals play on crew performance?

Q4: Does the type of enemy, convoys, battlegroups you encounter vary with the flottilla joined? Does joining one flotilla versus another change the gameplay?

Q5: Which area of the atlantic will yield the most traffic for targetting?

Thanks in advance.

Gerald
09-27-10, 12:03 AM
Here is some link for your basic Q, :salute:

http://www.subsim.com/radioroom/showthread.php?t=96026

Gerald
09-27-10, 12:11 AM
so here you get a link for installation,

http://www.filefront.com/user/JimbunaGWX2/

Jimbuna
09-27-10, 07:37 AM
I'm new to SHIII and can't seem to find a guide to help with learning the game. I was wondering if anyone could help me with some questions...

Q1: In career mode is there some sort of pattern to the medals/awards that you and your crew receive? Is is based on number of ships sunk or total tonnage or something else?

Q2: What impact does morale and resilence play on crew performance?

Q3: What impace does promotions and medals play on crew performance?

Q4: Does the type of enemy, convoys, battlegroups you encounter vary with the flottilla joined? Does joining one flotilla versus another change the gameplay?

Q5: Which area of the atlantic will yield the most traffic for targetting?

Thanks in advance.

Q1. Renown

Q2. They become more proficient and tire less quickly

Q3. As above

Q4. The convoys, battlegroups are already either scripted in or randomised regardless of which Flotilla your in and the different Flotillas usually mean different patrol areas.

Q5. The Atlantic is a huge expanse of water but a perusal of the SH3 world map will give you a fair indication of the convoy routes etc.

Tessa
09-27-10, 08:16 AM
Q3: What impace does promotions and medals play on crew performance?

Q4: Does the type of enemy, convoys, battlegroups you encounter vary with the flottilla joined? Does joining one flotilla versus another change the gameplay?

Q5: Which area of the atlantic will yield the most traffic for targetting?

Thanks in advance.

Q3: Different medals have different effects, the EK2 increases the crewman's xp for example; each one does something different, albeit depending on your settings some medals may not make a very noticeable difference (German Cross has the most noticeable effect, reduces the crewman's fatigue to 0 making them immune to it).

Q4: You can always transfer between flotilles, main difference between them is which port they will use as their base(s) and what ships will become available to you at certain times (i.e. if you want a type IX ship some flotilles won't ever have them available to you no matter what the year, look over the manual and the flotille assignments to see which ships get assigned and when).

Q5: Depends on the year, be sure to look at the convoy map but also check the dates, while the map shows them all at once some don't start till after the US enters the war or begins providing neutral assistance in later 1941. Historically the lion's share of the convoy's were all between halifax and liverpool, and some originating from Sydney. At wars start there are a lot of single merchants that travel unescorted, it wasn't until July 1941 that really fast travelling convoys (generally 14+ knots) were established; until then any ship capable of travelling at 16 knots was allowed to go alone w/o need of escort. The SC convoys (SC stands for slow convoy) travelled only at 6 knots and are prime hunting material being able to maneuver around them very well.

LoBlo
09-27-10, 07:33 PM
Thanks for the replys

Q1. Renown

That begs the question. What is Renown based off of? Total tonnage?

K-61
09-27-10, 08:09 PM
Tessa, sorry, but I have to correct you. "SC" did not stand for "slow convoy." SC was the name given to convoys originating in Sydney, Nova Scotia. "HX" convoys originated in Halifax NS. The HX convoys were the fast ones. There's a whole method to the convoy terminology, but the above two were the main ones that sailed from west to east.

Tessa
09-28-10, 06:24 AM
Tessa, sorry, but I have to correct you. "SC" did not stand for "slow convoy." SC was the name given to convoys originating in Sydney, Nova Scotia. "HX" convoys originated in Halifax NS. The HX convoys were the fast ones. There's a whole method to the convoy terminology, but the above two were the main ones that sailed from west to east.

Forgot that SC became slang for slow convoy - "They were designated SC to indicate the geographic location (Sydney-Capre Breton, much as HX indicated Halifax), but because they travelled at only 7 1/2 to 9 knots, the SC became corrupted to mean "Slow Convoy," as opposed to the faster HX's"

Jimbuna
09-28-10, 02:22 PM
Thanks for the replys



That begs the question. What is Renown based off of? Total tonnage?


Look here:

http://www.filefront.com/17074653/GWX_renown_updated.pdf/

LoBlo
09-28-10, 09:12 PM
Look here:

http://www.filefront.com/17074653/GWX_renown_updated.pdf/

That link (nor the link to the community guide) is not working.

FIREWALL
09-28-10, 09:32 PM
My advice is to play all the Single Missions in all the different boats in all the different years. Whether it be stock SH3 or GWX.

You can still adjust the realism and learn alot about the Sim in a different way.

Schwieger
09-29-10, 12:24 AM
That link (nor the link to the community guide) is not working.

I know in stock Renown is based off of tonnage because I've edited the Renown values of the ships before lol

desirableroasted
09-29-10, 05:39 AM
I know in stock Renown is based off of tonnage because I've edited the Renown values of the ships before lol

Based on tonnage fairly loosely. Bigger is better, but merchants and warships are classified somewhat differently, and 4000 tons is not "twice as good" as 2000.

Plus there is the reaching your patrol grid and doing 24 hours element (a plus) and playing at less than 100% realism (minus).

GWX is even more nuanced (big, heavy tonnage things like dry docks give almost no renown).

Herr-Berbunch
09-29-10, 08:46 AM
I have seen the community manual somewhere that works, just can't find where. You could try Brag's links in his sig for tips.

And the FileFront link works fine, opens up in browser as a pdf. :DL

Tessa
09-30-10, 04:23 PM
Tonnage indirectly counts, renown is based more on the target than its tonnage. Important targets (like tankers) can give you more than a larger tonnage cargo ship. Large Merchants are (generally) the best convoy targets, along with troop transports and tankers. You can wrack up renown by sinking a lot of smaller ships (like tramp steamers or coastal ships) though unless using the deck gun (or on the way home) would save my torpedoes for bigger (even medium) sized targets.

Arael
09-30-10, 10:01 PM
Since this seems to be the thread for noob questions, I have one. Generally speaking, what is the best place to aim your torpedoes at to achieve a quick sinking: stern, bow, or amidships?

Gerald
09-30-10, 10:11 PM
Depends a bit on the vessels involved, it is a warship, an eel hit ammo supplies, it is a merchant that is the bow or amidships,but must be adapted to other conditions

frau kaleun
09-30-10, 10:15 PM
Since this seems to be the thread for noob questions, I have one. Generally speaking, what is the best place to aim your torpedoes at to achieve a quick sinking: stern, bow, or amidships?

There's a chart floating around somewhere that shows "sweet spots" for various ships. I don't have it but someone else can prolly post a link.

Personally I used to aim for the forward half of the ship, sometimes under the forward mast (if there was more than one). Punching a hole up near the bow seemed to help the ship flood faster, especially if she was making pretty good time... in theory the forward momentum would cause the ship to "scoop" more water into whatever hole I'd made. I found this seemed to work really well in heavy seas as well, although it often didn't result in lots of immediate fireworks it seemed like nature and physics would do the job eventually.

Lately though I've been trying to hit 'em just below the funnel, which has resulted in some pretty good fireworks and some good-sized ships going down after just one hit.

Also I understand that if a ship is armed and you can hit them below where the guns are, you've got a good chance of hitting an ammo magazine.

It also makes a difference whether you use a magnetic fuse or one set for impact. A properly placed magnetic will detonate when it passes directly below the keel of the target, or at least farther below the waterline than you can manage with an impact fuse (since the curve of the hull will often prevent a clean impact if you set the depth that low). Blowing out the guts from underneath can cause more immediate and catastrophic damage than just punching a hole in the side.

Everybody's prolly got their favorite spots to aim for, try 'em all and see what you like!

reignofdeath
09-30-10, 10:51 PM
@Arael; As Frau said, everyone has their favorite spots, it also all kind of depends on position for me.

-If I have a perfect 90 (depending on the ship) I almost always try for the funnel, as a good hit will blow up the boiler room of the ship and stop it dead in the water.

- Also up front will also do good as it wont only just 'scoop' water in. But the increased downard angle will mean that if the ships props continue to turn (and their Kaleun is dumb enough) they will eventually push themselves under for you

-Some times, I catch myself chasing a boat, this is no problem (especially if they didnt see me) I usually sent a magnetic a half meter below keel with another right behind it right at her stern (after lining up with her of course) that usually takes the props out for you, and as we all know, (early in the war atleast) In the middle of the ocean, with no help, she becomes a prime target for a deck gun or if the second torp traveled far enough( Ive had it happen) you can sink her with just those 2 eels

-And like Arael said, on a warship, putting them right under the guns (again I like magnetics as they induce more flooding, just remember to set them about a half to one meter below the keel of the ship) AND most of the time will blow up their guns causing quite a nice explosion

General rule of thum though, aim for the smoke stack :03: its the biggest bang for your buck, and usually right in the middle (if its near the back, making it risky that you could miss, aim up front so the propellers will push the ship under)

Hope I helped:yeah:

There's a chart floating around somewhere that shows "sweet spots" for various ships. I don't have it but someone else can prolly post a link.

Personally I used to aim for the forward half of the ship, sometimes under the forward mast (if there was more than one). Punching a hole up near the bow seemed to help the ship flood faster, especially if she was making pretty good time... in theory the forward momentum would cause the ship to "scoop" more water into whatever hole I'd made. I found this seemed to work really well in heavy seas as well, although it often didn't result in lots of immediate fireworks it seemed like nature and physics would do the job eventually.

Lately though I've been trying to hit 'em just below the funnel, which has resulted in some pretty good fireworks and some good-sized ships going down after just one hit.

Also I understand that if a ship is armed and you can hit them below where the guns are, you've got a good chance of hitting an ammo magazine.

It also makes a difference whether you use a magnetic fuse or one set for impact. A properly placed magnetic will detonate when it passes directly below the keel of the target, or at least farther below the waterline than you can manage with an impact fuse (since the curve of the hull will often prevent a clean impact if you set the depth that low). Blowing out the guts from underneath can cause more immediate and catastrophic damage than just punching a hole in the side.

Everybody's prolly got their favorite spots to aim for, try 'em all and see what you like!

Jimbuna
10-01-10, 03:14 PM
That link (nor the link to the community guide) is not working.

Strange, I've just downloaded them both :hmmm:

I have seen the community manual somewhere that works, just can't find where. You could try Brag's links in his sig for tips.

And the FileFront link works fine, opens up in browser as a pdf. :DL

Yep....just tested :yep:

Jimbuna
10-01-10, 03:16 PM
There's a chart floating around somewhere that shows "sweet spots" for various ships. I don't have it but someone else can prolly post a link.



Shame on you....you should know better :nope:

http://www.filefront.com/13792872/shipchart.pdf

:03:

frau kaleun
10-01-10, 03:27 PM
Shame on you....you should know better :nope:

http://www.filefront.com/13792872/shipchart.pdf

:03:

:haha:

It was late! I was supposed to be in bed! I wasn't even supposed to be here typing that reply! It's a wonder my brain was even functional at that hour on a weeknight! :O:

Arael
10-01-10, 04:09 PM
Well, I think I figured out the ideal place to hit a large merchant. If you put a magnetic torpedo under the hull right at the break in the bow it will sink in about 10 minutes. So far I've hit two separate Large Merchants at that spot and both went down pretty quickly.

desirableroasted
10-01-10, 05:04 PM
Well, I think I figured out the ideal place to hit a large merchant. If you put a magnetic torpedo under the hull right at the break in the bow it will sink in about 10 minutes. So far I've hit two separate Large Merchants at that spot and both went down pretty quickly.

In rough seas, a shot of up front works very well (the downside being the iffyness of magnetics in rough seas). This holds true for almost every ship.

In calm seas, I find just under, or a shade aft, of the stack to work (with either impact or magnetic).

Large merchants are like dessert on patrols. Easy to hit, easy to sink. And you don't see 'em every day.

Wulfgar44
10-21-10, 07:52 PM
Been Busy at sea. This is very impressive that the people of GWX did such an awesome job on this. To be a historian and have the opportunity to experiance such realism,... it's fabulous. Anyway, why do my men like to take on split personalities, literally, when I surface. I sunk two English ships and when I went back to port had -120 Renown. I do not understand,......Yet.

frau kaleun
10-21-10, 08:13 PM
Been Busy at sea. This is very impressive that the people of GWX did such an awesome job on this. To be a historian and have the opportunity to experiance such realism,... it's fabulous. Anyway, why do my men like to take on split personalities, literally, when I surface. I sunk two English ships and when I went back to port had -120 Renown. I do not understand,......Yet.

Did you begin your career in August 1939? If so, you may have sunk neutral vessels instead of enemy ones. The war will not start until Germany invades Poland on Sept 1, and Germany will not be at war with England until two days later on Sept 3. If you sank British ships prior to Sept 3 1939 they would not have been considered enemy vessels, but neutral ones. And unless you've edited the player renown settings in your game, you will lose renown for sinking neutral ships.

If the sinkings occurred after Sept 3 1939 and you still lost renown, it's possible that you mistook some neutral or friendly nation's flag for the British ensign. Mistakes happen, just like in real life. GWX removes the color-coding for friendly/enemy/neutral and IDing ships by flag and outline alone can be very tricky!

Gargamel
10-21-10, 11:23 PM
Another noob Q:

Did most of a career in stock, but now in GWX, I can't even operate at night due to how dark it is. Yes, I know its night, and it supposed to be dark, but it's still a game. Is there a way to brighten it up a bit at night? I mean my exterior camera is literally pitch black.

Sailor Steve
10-22-10, 12:35 AM
Possibly a gamma adjustment in your graphic card's control panel?

I used to complain that my nights were much too bright, but assumed it was because of my old CRT monitor. Now I have an LCD flatscreen, and it's still a little too bright at night.

So I'm not sure what the problem is with yours, and the above was the only thing I could think of.

Jimbuna
10-22-10, 08:10 AM
Been Busy at sea. This is very impressive that the people of GWX did such an awesome job on this. To be a historian and have the opportunity to experiance such realism,... it's fabulous. Anyway, why do my men like to take on split personalities, literally, when I surface. I sunk two English ships and when I went back to port had -120 Renown. I do not understand,......Yet.

GWX removes the color-coding for friendly/enemy/neutral and IDing ships by flag and outline alone can be very tricky!

You can add the colours and tails (shows direction of travel) with this if you prefer to have them:

http://www.filefront.com/13913010/GWX-Contact_Color.7z

Herr-Berbunch
10-22-10, 08:27 AM
Another noob Q:

Did most of a career in stock, but now in GWX, I can't even operate at night due to how dark it is. Yes, I know its night, and it supposed to be dark, but it's still a game. Is there a way to brighten it up a bit at night? I mean my exterior camera is literally pitch black.

If you've got a nVidia card I think Shift+Page Up / Page Down adjusts the AA, and as a consequence of this it can brighten or darken your night.

Wulfgar44
10-25-10, 05:14 PM
This is possible, but I was pretty sure it was an English ship. It was after the correct date of course. I was in English waters for awhile B4 I found a target. The GWX version is more challenging to me than the Vanilla, I played. I thought maybe it had something to do with my having to many crew members. As I had said my men kinda split like worms and populated my boat with more men. This happens when I surface.

ediko
10-25-10, 05:59 PM
Stop feeding them and their numbers will slowly shrink!

Gargamel
10-25-10, 06:28 PM
If you've got a nVidia card I think Shift+Page Up / Page Down adjusts the AA, and as a consequence of this it can brighten or darken your night.

muahahaha ty