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View Full Version : Do you play with auto-TDC or without?


germansub
09-26-10, 04:23 AM
Just wanna know. I've tried it manual 2 or 3 times and yes... went wrong everytime :wah:

But the real reason is I'm playing with 12fps as I can't relinquish the nice graphics and my mouse do some teleporting over my screen. :haha:

So for my conscience I think it is okay to do it automatically as you can say to your 1WO or 2WO "hey... look through and give me a nice solution for your practise by using the RAOBF and recognition manual."


How do you do it?

Abd_von_Mumit
09-26-10, 04:56 AM
I do it manual all the way, I only ask my WO for distance estimations. I feel this way I get much more fun from hitting a target. On a regular playing evening/night I am usually only able to attack 1-2 targets or perform only 1 convoy attack, cause my way of collecting data is time consuming, but that's ok with me, I don't need to engage multiple targets or eradicate whole the convoy in just 2 hours.

As it was said many times on SubSim forums - any way youplay a game is good, as long as it gives you what you want - fun (or anything else - frustration, stress). If you want to be invincible and sail with 50 knots speed and you play this way - that's ok too. That's just your style, no worse or better than mine. :yep:

As much as I encourage people to try manual targeting (check my signature), as I see it as more entertaining, as much I encourage them to just do what suits them best. http://img822.imageshack.us/img822/4344/crazy2.gif

Zedi
09-26-10, 09:18 AM
Can't imagine play it other way than manual. If I sink 1 or 2 ships/patrol.. I'm very happy. More than I ever could be just by locking the target and press "Fire" :doh: This a game of patience, not a shot & lol.

DavyJonesFootlocker
09-26-10, 11:09 AM
Auto for me. Since I have to do almost eveything. What's the sense of having a crew anyway IMHO.

DedEye
09-28-10, 06:53 PM
I use manual but use the fast 90 method almost every time, which is pretty easy.

germansub
09-29-10, 01:33 PM
Thanks for the answers :)

So I'm not as wrong as I thought.:shucks:

pocatellodave
10-01-10, 10:28 AM
I don't do manual.I just line up a good shot,get as close as I can,and fire with my heading meter on "0".I only miss a shot now and then if it's a long one.I don't lock the target either.Works for me.

BigBANGtheory
10-04-10, 10:23 AM
I personally wasnt feeling satisfied with Auto, but in fairness manual does cause an element of frustration also (probably due to my lack of experience).

I would recommend you go manual when you feel ready and have a couple of save game slots to load up and practice on.

OKO
10-05-10, 03:14 AM
Auto for me. Since I have to do almost eveything. What's the sense of having a crew anyway IMHO.

What is the sense to play the game, so, because there is a crew anyway... ? :88)

I'm playing with manual TDC and no mods for it, cause everyone I tested broke the stadimeter.
Aircraft carrier use the deck, warships use the highest mast, other ships use the funnel, except troop transports using top of the roof.
Knowing that thing, you turn around 95% of hit (1 miss for 20 shots), if you fire at around 1 km (1.5 to 0.5 km) with, of course, good targets aspect (you supposed to have worked on that before) and good preliminary work to find the target speed.

Campaign is in realism setting for me (so manual TDC and no external views to ID etc...), I can't see how you could play this game other way without killing the simulation aspect, and the REAL fun of this excellent game, even if there is still some little bugs and no salvo for torpedoes.
Anyway, salvo is the best way to expend torpedoes, so, changing the bearing with same TDC setting is more efficient to send instant very lethal "manual" salvo to a big ship.

"Happy times" part, at this time, for me.
~1 200 000 t of ship sunk, only with this vanilla perfectly working tool.
Some said TDC is broken in vanilla, but it's not true at all, it's working perfect, as designed.

TDC work is really always easy if you made good previous job with interception course and finding the exact speed of the target or the convoy.
here is the only real difficult thing : finding the speed.
Aspect ratio is very natural and easy to find in a second, when you are a bit experienced.

Only the speed of the target need a real work, because TDC is not accurate at long range (as it is in real) and you must wait the target to be quite close (less than 3 km) with doing yourself good and accurate measurment to find it.
Except, of course, if you attack a target on a radio comm, because radio comm will give you the speed of the target/convoy.
In this case, attack become really easier, and you could be much more agressive from the beginning of the attack.

I only hope ennemy will become more dangerous with time.
Because at this time, in "happy times", targets are real sitting ducks with very poor defenses of destroyers.
Still wait my first damage from grenades (already beeing hits by some shells).

So the only thing to remember with TDC is to work well to find the real speed of the target.
Other things is quite easy, in fact, as long as destroyers are not enought agressive and there is so few to protect convoys.

good hunting !

TheDarkWraith
10-05-10, 07:53 AM
I'm playing with manual TDC and no mods for it, cause everyone I tested broke the stadimeter.

you must not have tested my UIs mod then or if you did you tested a real early version of it. Stadimeter works perfectly now and it's totally automatic...once you select the ship in the rec manual you do nothing more than use the stadimeter like normal.

DavyJonesFootlocker
10-05-10, 08:41 AM
What is the sense to play the game, so, because there is a crew anyway... ? :88)

So just because I play auto and gave a reason, I'm dumb? Do me a favor and go walk off the deck.:nope:

Farinhir
01-06-11, 03:33 AM
I play manual targeting with map updates (because it is the fire control teams job to assist me in this). I estimate range usually using an active ping (if not escorted) and speed based on trig (which I learned in college). Actually what I do is less complicated than most trig anyways since I tend to use Law of Sines (http://en.wikipedia.org/wiki/Law_of_sines), Law of Cosines (http://en.wikipedia.org/wiki/Law_of_cosines), and sometimes triangulation (http://en.wikipedia.org/wiki/Triangulation). When I feel really lazy I tend to stick to the fast-90 method. After a year off subsims I was greatful that there was something like Travelly's tutorials to remind which controls do what on the U-Boat.

Itkovian
01-06-11, 08:23 AM
I use manual with map updates, essentially simulating the crew doing the basic plotting for me (I view SH5 as a captain simulator, and am content letting the crew handle some of the work).

That said, I usually try to get range and speed myself, but double check it against the map updates. I find it to be good practice. I get range using the stadi, and speed by counting the "traverse time" of the target in my sights (don't know the technical term for this method).

Overall I've had generally good success, and I am aware of the other methods for plotting distance, course, and speed, but I find it more fun this way. And really, SH5 is a captain simulator after all. :)

Itkovian

homsikpanda
01-06-11, 09:20 AM
i use both... sorta kinda...
i like the "connect the dots"
but they don't tell me anything about the ship, so i switch to tdc so my first mate will yell out what type of ship (like escort, battleship, capital ship, etc etc etc) then go back to dots for purposes of firing =3

kiwi_2005
01-07-11, 01:03 AM
Auto for me, manual if it has the officer option like SH3 - identified target and solution? Just started playing SH5 and love it can't see what the big fuss is about with online connection works smooth, looks fantastic and I like the rpg feeling. SH5 is the best of the series imho. :yeah:

Farinhir
01-07-11, 04:20 AM
Just started playing SH5 and love it can't see what the big fuss is about with online connection works smooth

The issue is that many, including myself, have less than reliable connections. I can only log in to the authentication servers once every six or so tries. There are others that I know who can have something like vent going (nominal bandwidth but shows they are connected to the internet) that can not connect. The people I am talking about (myself included) have high knowledge of port settings, firewalls, routers, and NAT setup in general.

Then there is the ethical question of do you care to be accused of stealing something for which you paid. I, myself, did not pay for this or Assassin's Creed 2, and would not be playing it if it weren't for someone (who did not know I was boycotting UBI) buying me them for Christmas. Now I am not so ungracious to refuse a gift; Especially when Steam would not give them their money back. Even the GPU reviewers at Tom's Hardware felt it necessary to complain, in their benchmark review of the GTX 570, about the authentication process.


Before we shift away from HAWX 2 and onto another bit of laboratory drama, let me just say that Ubisoft’s mechanism for playing this game is perhaps the most invasive I’ve ever seen. If you’re going to require your customers to log in to a service every time they play a game, at least make that service somewhat responsive. Waiting a minute to authenticate over a 24 Mb/s connection is ridiculous, as is waiting another 45 seconds once the game shuts down for a sync. Ubi’s own version of Steam, this is not.

Source (http://www.tomshardware.com/reviews/geforce-gtx-570-gf110-performance,2806-4.html)


As for me. I just did my first patrol with real navigation added. Interesting. I was able to get both my ducks but it was different trying to navigate. Well, realism has stepped up a bit for me. I do wish it was able to give a more constant prediction during the Kiel canal trip since they have constant information that should give a general idea of where they are. I also wish I knew how to use the sextant myself. I may be able to plot position faster than my navigator.

Are there any scripts out there that automatically have my navigator check position at specific intervals?

Captain J. Borne
02-13-11, 12:29 PM
I usually turn the TDC on and use the periscope to aim. You can't be too jumpy on this, its not like you just see the target then aim and fire, especially when they know of your presence (since other boats in the convoy have been attacked) and they are doing S patterns. But by using the TDC on option, aiming correctly, identifying ship, and adjusting torpedo speed and impact fuse, I am very effective, rarely do I miss, and I conserve my torpedo's by only using 1 torpedo per ship and just wait for the boat to sink rather than using another and doing it quicker.

Iv'e tried using the lock and weapons engineer but they always seem to miss and be way off. Plus I like the realism.

Vonclik
02-13-11, 01:00 PM
Auto for me, got enougth to think about. did no use auto in SH & Sh2. Just gave up in 3 onwards.

stoianm
02-13-11, 01:07 PM
I do not play with auto tdc - for me it is like cheating:down:

Trevally.
02-13-11, 05:01 PM
For anyone using TDW MO and wanting to try manual targeting.
Check out the "fast90 tutorial" from the main game menu:up:

Its a good first step:yep:

Obelix
02-14-11, 08:07 AM
Over the last couple of years, so used to manual guidance that quite often just forget about the availability of automatic guidance.:rock:

Karasunx
02-16-11, 01:01 AM
Started with auto, but have switched over to to manual with map updates after helpful tutorials by Kylania and Ddrgn and haven't gone back. It takes time to get used to plotting a manual attack, but I've found it to be much more rewarding. Sort of getting out what you put into it. Though, play the way that you enjoy and just have fun with the game.

Trevally.
02-16-11, 05:32 AM
As for me. I just did my first patrol with real navigation added. Interesting. I was able to get both my ducks but it was different trying to navigate. Well, realism has stepped up a bit for me. I do wish it was able to give a more constant prediction during the Kiel canal trip since they have constant information that should give a general idea of where they are. I also wish I knew how to use the sextant myself. I may be able to plot position faster than my navigator.

Are there any scripts out there that automatically have my navigator check position at specific intervals?

Yes there is, see here http://www.subsim.com/radioroom/showthread.php?t=174400

Started with auto, but have switched over to to manual with map updates after helpful tutorials by Kylania and Ddrgn and haven't gone back. It takes time to get used to plotting a manual attack, but I've found it to be much more rewarding. Sort of getting out what you put into it. Though, play the way that you enjoy and just have fun with the game.

If you want to go to the next stage, try with Real Navigation also.
I have make a tutorial for it here
http://www.subsim.com/radioroom/showthread.php?t=177725
:up:

Mud
02-16-11, 09:19 AM
I don´t play SH5 at all anymore but I used to play with auto TDC.
But maybe I´ll give it a go one day with a few new mods and manual TDC to start with.
It´s hard to find the motivation on a abandoned game which is not even half finished.
It´s still on my HD though.