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Gaz360GT
09-24-10, 09:02 PM
Hey guys,
I was attacking a convoy earlier and, whilst being hunted by the escorts, I witnessed one escort firing its guns at the other :hmmm:. Just prior to this both escorts were close to one another dropping depth charges at me. I was around 35m-40m down.
My question is could one escort accidently damaging the other with a shallow depth charge cause this or is this some weird bug in the game?
As a test I went to ahead flank to see if they would ignor me, but one escort continued to pursue me as well as fire at the other! :haha:

JokerOfFate
09-24-10, 09:09 PM
Never seen that happen but the AI can behave strange :o

Gerald
09-24-10, 09:12 PM
Where did it happen,in Stock or GWX3?

Gaz360GT
09-24-10, 09:16 PM
I'm using GWX3.

frau kaleun
09-24-10, 09:19 PM
Hey guys,
I was attacking a convoy earlier and, whilst being hunted by the escorts, I witnessed one escort firing its guns at the other

I hate it when mommy and daddy fight. :cry:

Actually I've seen escorts destroy each other accidentally, by running over top of each other's depth charges or one ramming another because one of them rams me and gets stuck there and the other one can't change course in time to avoid a collision. But I've never seen one fire on another. Although I did get an armed ASW trawler to help me sink one of the merchants in a convoy by surfacing just out of range on the other side of the merchant. The trawler was trying to fire over top of the merchant at me and everything was falling short and hitting the merchant instead. Who I was also shelling with the deck gun, so thanks for the help guys! :yeah:

Gerald
09-24-10, 09:21 PM
GWX has many paths, just as God in saying the Lord's ways are inscrutable

fastfed
09-24-10, 10:48 PM
I just want to say, that today on my 14th Patrol (and still going,) I was using the Time Compression a little excessive and sure enough before I knew it, flak guns totally destroyed and 90% hull damage.. What happened.. The Destroyer rammed me while I was at P. Depth.. No biggie, till I saw he was sinking and destroyed.. I was happy, but I know that should not happen, lol

Gerald
09-24-10, 10:56 PM
90% hull damage, look on the bright side you still have 10% left, but you may expect to have the holiday for a while before you can go out on a mission,and you are in life which is important, take your crew and head off to Berlin, and rock :yep:

fastfed
09-24-10, 11:24 PM
90% hull damage, look on the bright side you still have 10% left, but you may expect to have the holiday for a while before you can go out on a mission,and you are in life which is important, take your crew and head off to Berlin, and rock :yep:


Sorry.. I wrote that wrong, lol.. 90% hull integrity

Gerald
09-24-10, 11:35 PM
Oh yeah, then there will be no long vacation, perhaps the hinterland or the local pub :cool:

Pisces
09-25-10, 07:29 AM
I have seen this happen several times also. Mostly during the convoy attack academy mission. But I guess it can also happen during a campaign patrol. For some reason the destroyer started picking on the armed trawler (or was it the other way around, can't remember, too long ago) when they were trying to depthcharge me. I've never seen what might have caused the aggravation between them, as I was deep below surface. I'm guessing the one that is shooting received collateral damage from one of the depthcharges of the other unit. It's so weird, I almost felt being neglected.

Silbern
09-25-10, 07:58 AM
I have had an instance when a trawler got too excited and circled me like a bird. Destroyer was already firing long before the trawler got all jumpy.

Let's just say the trawler gave me enough time to escape while the destroyer stopped firing due to collateral damage.:DL

Gaz360GT
09-25-10, 09:26 AM
I have seen this happen several times also. Mostly during the convoy attack academy mission. But I guess it can also happen during a campaign patrol. For some reason the destroyer started picking on the armed trawler (or was it the other way around, can't remember, too long ago) when they were trying to depthcharge me. I've never seen what might have caused the aggravation between them, as I was deep below surface. I'm guessing the one that is shooting received collateral damage from one of the depthcharges of the other unit. It's so weird, I almost felt being neglected.

That is where it happened for me, I was messing about on the convoy attack naval academy mission, being depth charged while fairly shallow, then when I look up top again that is when I noticed it! (have never seen it during campain though).
I did'nt feel neglected as they still would not leave me alone!
I quit the mission before I saw the outcome of their little tiff!

Capt. Morgan
09-25-10, 09:57 AM
Escorts will continue to shoot at you even if another escort, or merchant (or even a land mass!) is blocking the line of fire. In such cases the the blocking ship conveniently receives all the shells intended for you.:smug:

desirableroasted
09-25-10, 10:23 AM
In all my games, I have never seen two AI ships ram each other. I have seen a few dozen times where they would have in real life, but never in the game. You can blow up an ammunition ship in the front of a convoy, with 4 escorts dashing about between the rows, and they will all manage to miss each other -- even stopping on a dime and going full reverse, if necessary.

frau kaleun
09-25-10, 10:57 AM
In all my games, I have never seen two AI ships ram each other. I have seen a few dozen times where they would have in real life, but never in the game. You can blow up an ammunition ship in the front of a convoy, with 4 escorts dashing about between the rows, and they will all manage to miss each other -- even stopping on a dime and going full reverse, if necessary.

I "took out" 4 destroyers the first (and only) time I ventured into Scapa Flow.

The first one sank when I torpedoed it. That drew the ire and attention of three others, who proceeded to hound me almost unto death in the shallows there until I decided, my career being over one way or the other, that I'd blow ballast and surface and see what happened.

All three came bearing down on my location as I surfaced. The first one ran right up onto me, and got stuck there. The second DD ran into the first one and they both blew up, either from the collision or when the first ship's last round of DCs went off. The third one came up right behind the second one at speed, rammed into it, and blew up as well. It all happened so fast (and I was in the Oh Hai You Died Screen so quickly) that I can't be sure whether they all blew up from colliding with each other or from dropping DCs and then not being able to get away from them because of colliding with each other.

It was almost like all 3 DDs saw me coming to the surface and each one decided to come in and ram me within a fraction of a second of each other and ended up ramming each other instead.

VONHARRIS
09-25-10, 11:28 AM
I have never seen escorts open fire on each other. They always prefer to shoot at me.
I have never also seen two Allied ships collide with each other. In fact I have seen a Southampton class CA to stop and reverse to avoid collision with a Nelson class BB at 16 kts. I was attacking a task force at that time.
I am using GWX3 gold and SH3 commander.

Jimbuna
09-25-10, 03:03 PM
If an escort inadvertently receives damage from another escort due to the fact it receives depth charge damage or from gunfire because a friendly unit was in the way, the default rule regarding enemies for the following 24 hrs will take precedence over all else.

desirableroasted
09-25-10, 04:11 PM
If an escort inadvertently receives damage from another escort due to the fact it receives depth charge damage or from gunfire because a friendly unit was in the way, the default rule regarding enemies for the following 24 hrs will take precedence over all else.

Are you serious? Well, it makes perfect sense from a programming perspective, but if it's true, it's the funniest thing I have heard.

Wow, if you could just get lucky enough that a Liberator nicked another one ... that would be a dogfight to watch.

So that sounds like AI ship A does not "see" AI ship B, if B is between A and Uboat. It will shoot, not knowing B even exists? And if B is hit, suddenly they do know about each other?

Yet, when moving, they obviously know the others exist. If you manage to disrupt a convoy well enough, you even see them milling around, stopped in the water, pulling highspeed reverses. Valet parking to the nth degree.

Mysterious game, as always.

JokerOfFate
09-25-10, 09:36 PM
I have never seen escorts open fire on each other. They always prefer to shoot at me.
I have never also seen two Allied ships collide with each other. In fact I have seen a Southampton class CA to stop and reverse to avoid collision with a Nelson class BB at 16 kts. I was attacking a task force at that time.
I am using GWX3 gold and SH3 commander.

I got screenshots in my harddrive somewhere, I'll see if I can find them for you. :DL

Gerald
09-25-10, 10:44 PM
Good luck, :yep:

Jimbuna
09-26-10, 05:27 AM
Are you serious? Well, it makes perfect sense from a programming perspective, but if it's true, it's the funniest thing I have heard.

Wow, if you could just get lucky enough that a Liberator nicked another one ... that would be a dogfight to watch.

So that sounds like AI ship A does not "see" AI ship B, if B is between A and Uboat. It will shoot, not knowing B even exists? And if B is hit, suddenly they do know about each other?

Yet, when moving, they obviously know the others exist. If you manage to disrupt a convoy well enough, you even see them milling around, stopped in the water, pulling highspeed reverses. Valet parking to the nth degree.

Mysterious game, as always.

Your quite currect....until the AI 'attack/destroy' mode is activated, that is when it appears that the AI is oblivious to it's surroundings or anything other than it's quarry.

Snestorm
09-26-10, 06:13 AM
Wierd AM53 story.
We attacked a convoy in the northern shallows, and began slipping away at 20 meters. We were only a few meters off the bottom. Trawler A shows up and starts moving very slow to listen for us. He sunk himself by dropping DC while not making enough speed.
We go back up to periscope depth, to avoid grownding, and trawler B shows up. He comes to all stop right above his definate sound contact, which is the sunken trawler A, and depth charges it, and himself.
Does that count as, "Trawler destroyed by pressure",?

Gerald
09-26-10, 06:20 AM
Wierd AM53 story.
We attacked a convoy in the northern shallows, and began slipping away at 20 meters. We were only a few meters off the bottom. Trawler A shows up and starts moving very slow to listen for us. He sunk himself by dropping DC while not making enough speed.
We go back up to periscope depth, to avoid grownding, and trawler B shows up. He comes to all stop right above his definate sound contact, which is the sunken trawler A, and depth charges it, and himself.
Does that count as, "Trawler destroyed by pressure",? but it happened that they cut themselves and I will be supportive of :yep:

Snestorm
09-26-10, 06:53 AM
but it happened that they cut themselves and I will be supportive of :yep:

Those bananas were promised to us. How did they get them?

Gerald
09-26-10, 06:57 AM
Those bananas were promised to us. How did they get them? :roll:

Jankowski
09-26-10, 07:13 AM
I have this mod called Thompsons ships (i think) and it makes the ships behave like they would in real life. escorts dont stop and start on a dime anymore!

Jimbuna
09-26-10, 07:21 AM
I have this mod called Thompsons ships (i think) and it makes the ships behave like they would in real life. escorts dont stop and start on a dime anymore!

But didn't that mod cause problems in other areas of the ships behaviour? :hmmm:

Hans Uberman
09-26-10, 10:01 AM
Obviously a German Q-Warship. "Hey Brits! Surprise!!" *Blam blam!!*

Gaz360GT
09-26-10, 10:04 AM
I have this mod called Thompsons ships (i think) and it makes the ships behave like they would in real life. escorts dont stop and start on a dime anymore!

I like the sound of this mod. Can anyone elaborate on what other problems in the ships behaviour are caused by it?

Tessa
09-27-10, 10:18 AM
Escort don't care about friendly fire or collateral damage. This was from a recent sorte into Scapa. After sinking the Aux Cruiser (late at night) was low on air and had to surface long enough to at least recharge the O2. All the DD below had already sighted me while submerged while the flat top I was going after next a few km east couldn't see me yet but didn't keep the others from opening fire (on each other) and sinking the whole patrol around the enterance. Made for an easy exit later to go out via the front door.

http://img834.imageshack.us/img834/3539/flattop.jpg

This was from a really risky torpedo transfer, the troop transport I'd already sunk and managed to get between it and the row of buildings. There was still one trawler that got stuck on the other side of one of the piers and continued to fire at me (despite there being several brick building between it and me, with no hope of ever hitting me.

http://img827.imageshack.us/img827/9000/transferf.jpg

The final resut, damn thing sank everything left that I'd planned to go after (including a large merchant which is off the screen in the photo):

http://img265.imageshack.us/img265/298/collateraldamage.jpg

Escorts can be really stupid, if you can get one of them between you and one further out the one in the middle can easily be sunk from friendly fire as the others make no effort to avoid hitting their own ships when they have you in their sights.

Have never seen an escort shallow depth charge another one so close to each other to cause the other to sink, but frequently see them depth charge themself to death in shallow water from failing to speed up after dropping their own charges.

Herr-Berbunch
09-27-10, 10:45 AM
When I first started playing I nipped into Dover and caused havoc, one DCd himself, another ran into the mole and got stuck... good times :haha:

danzig70
09-27-10, 10:49 AM
Will an allied warship and German warship exchange fire if in proximity to each other? That would be a great custom mission.

Jimbuna
09-27-10, 11:14 AM
Will an allied warship and German warship exchange fire if in proximity to each other? That would be a great custom mission.


Most definitely :yep:

Gerald
09-27-10, 11:18 AM
Escort don't care about friendly fire or collateral damage. This was from a recent sorte into Scapa. After sinking the Aux Cruiser (late at night) was low on air and had to surface long enough to at least recharge the O2. All the DD below had already sighted me while submerged while the flat top I was going after next a few km east couldn't see me yet but didn't keep the others from opening fire (on each other) and sinking the whole patrol around the enterance. Made for an easy exit later to go out via the front door.

http://img834.imageshack.us/img834/3539/flattop.jpg

This was from a really risky torpedo transfer, the troop transport I'd already sunk and managed to get between it and the row of buildings. There was still one trawler that got stuck on the other side of one of the piers and continued to fire at me (despite there being several brick building between it and me, with no hope of ever hitting me.

http://img827.imageshack.us/img827/9000/transferf.jpg

The final resut, damn thing sank everything left that I'd planned to go after (including a large merchant which is off the screen in the photo):

http://img265.imageshack.us/img265/298/collateraldamage.jpg

Escorts can be really stupid, if you can get one of them between you and one further out the one in the middle can easily be sunk from friendly fire as the others make no effort to avoid hitting their own ships when they have you in their sights.

Have never seen an escort shallow depth charge another one so close to each other to cause the other to sink, but frequently see them depth charge themself to death in shallow water from failing to speed up after dropping their own charges. :hmmm:

Tessa
09-27-10, 04:15 PM
:hmmm:

Troopship images are from Southend, sorry to miss pointing that out.

Gerald
09-27-10, 04:23 PM
Troopship images are from Southend, sorry to miss pointing that out. I knew that there was one right there which went up in flames after my visit :yep: