View Full Version : Stalemate
JokerOfFate
09-23-10, 12:30 AM
Yep, I'm stuck at 30m unable to do much, ASW Trawlers circle up above.
My main concern is the fact that again I lost more officers to a Tribal and this time not just one or two, but all of 'em.
I got the Tribal leaving the 3-2 to them, but now I'm stuck they're up there and will not give up no matter what I try, they always know where I am :nope:. To add to that there's a V&W up there too circling.
They don't have any depth charges left, but they refuse to give up.
Right now I'm making a dash for deeper water.
I'm going to need some help to get out of this one,:dead:
timmy41
09-23-10, 01:31 AM
arent most of the boats functions unusable if the officers are dead?
JokerOfFate
09-23-10, 02:22 AM
Nope, if you man their post you can work the boat, but not easy cuz you can't use hot keys
Try to set speed to 2 knots and move a zigzag course,have you any decoys :hmmm:
reignofdeath
09-23-10, 04:17 AM
Not trying to burst your bubble. but your sunk :salute: At least if you get out of this Ill whistle dixie
CORRECTION: I didnt see the "they have no DCs left part" my advice would be dash for shallow waters then go deep and go silent, hopefully your air will hold out that long as well as the batteries
Yep, I'm stuck at 30m unable to do much, ASW Trawlers circle up above.
My main concern is the fact that again I lost more officers to a Tribal and this time not just one or two, but all of 'em.
I got the Tribal leaving the 3-2 to them, but now I'm stuck they're up there and will not give up no matter what I try, they always know where I am :nope:. To add to that there's a V&W up there too circling.
They don't have any depth charges left, but they refuse to give up.
Right now I'm making a dash for deeper water.
I'm going to need some help to get out of this one,:dead:
Weiss Pinguin
09-23-10, 09:20 AM
BE MORE AGGRESSIVE!
As Vendor said drop to 2 knots and zigzag. Even if they ping and drop DCs on you just keep going as much as you can and dive when you get to deeper water.
And the lesson is........................?
Don't get caught in shallow water.
desirableroasted
09-23-10, 01:04 PM
And the lesson is........................?
Don't get caught in shallow water.
I have zero sympathy for people who get sunk in shallow water. They flat out deserve it (and, yes, I have always deserved it).
The U-boat's only advantage is its ability to work in a 3-dimensional space. When you go into 30 m waters, you've just made yourself a very slow Elco torpedo boat that can be found and sunk by a wet-behind-the-ears midshipman.
In real life, the first question a board of inquiry would pose is not "How did you get out of it," but "Why did you let yourself into that situation?"
Fat in ze hell you iz doink in shallow water?:dead:
reignofdeath
09-23-10, 03:04 PM
Well for one its a game and if he lets himself get into situations like such enough he will eventually develop a way to get out. Which is something most people dont have, since they fear the shallows, yes its incredibly hard, and yes you handicap yourself, but if you have enough knowledge and skill (because of past experience since its a game) to beat a destroyer or 2 by either getting away or even sinking one or two in shallow waters, then my friend you have a skill that not many people have and it is a valuable one. Many peoples motto that I see is "Be More Aggresive" that alone can get you into a crapshoot of circumstances
(You see a convoy far off, whats this inside?? Oh it happens to be a carrier and battleship. Hmmmmmm what would you do?? because by most peoples motto, and surely Id try just for the heck of it, theyd go after them)
Keeping in mind, no matter what situation your in, there is always and I mean that always a counter/ way out. The trick is finding them and getting good enough at executing them
I have zero sympathy for people who get sunk in shallow water. They flat out deserve it (and, yes, I have always deserved it).
The U-boat's only advantage is its ability to work in a 3-dimensional space. When you go into 30 m waters, you've just made yourself a very slow Elco torpedo boat that can be found and sunk by a wet-behind-the-ears midshipman.
In real life, the first question a board of inquiry would pose is not "How did you get out of it," but "Why did you let yourself into that situation?"
Randomizer
09-23-10, 05:03 PM
I have zero sympathy for people who get sunk in shallow water. They flat out deserve it (and, yes, I have always deserved it).
The U-boat's only advantage is its ability to work in a 3-dimensional space. When you go into 30 m waters, you've just made yourself a very slow Elco torpedo boat that can be found and sunk by a wet-behind-the-ears midshipman.
In real life, the first question a board of inquiry would pose is not "How did you get out of it," but "Why did you let yourself into that situation?"
Obviously you have never recreated any patrols during the Inshore Campaign, August 1944 to April 1945. 90 metres of water is a priceless gift, 30 metres is sometimes unavoidable. For the Type VII's the operation was a massacre but by then it was all a bankrupt BdU had left for a strategy.
Earlier in the war though, agree with you 100%!
Sailor Steve
09-23-10, 05:18 PM
Well for one its a game and if he lets himself get into situations like such enough he will eventually develop a way to get out. Which is something most people dont have, since they fear the shallows,
So we should 'play the game' rather than try to behave realistically? They feared the shallows because the shallows were dangerous, and they didn't have the luxury of playing real life over and over until they got it right.
Many peoples motto that I see is "Be More Aggresive" that alone can get you into a crapshoot of circumstancesActually that is nobody's motto. The stock game gives you that message every time you file a report, and it has become a running joke, which is why you see it all the time.
We used to get threads with things like "I shot down 52 planes before they finally got me". Sometimes I think the motto "If I die I put the game on a shelf and don't play it for a year" would make people be a little more careful.
desirableroasted
09-23-10, 07:07 PM
Obviously you have never recreated any patrols during the Inshore Campaign, August 1944 to April 1945. 90 metres of water is a priceless gift, 30 metres is sometimes unavoidable. For the Type VII's the operation was a massacre but by then it was all a bankrupt BdU had left for a strategy.
Earlier in the war though, agree with you 100%!
We agree, I think. Once you have had to live in 30m waters on BdU orders late in the war, you'll never go pooting around in them early in the war.
JokerOfFate
09-23-10, 08:52 PM
The only reason I was in shallows was because I was ordered to patrol there.
But I managed to escape with a bit of luck and skill, leaving the score
3 all nice to know I'm pulling back
PhantomLord
09-24-10, 01:47 AM
We agree, I think. Once you have had to live in 30m waters on BdU orders late in the war, you'll never go pooting around in them early in the war.
Not true... in real life´s early years of the war some boats were ordered to scout the bay and inlets of northern scotland. Kaleun Kretschmer had several "creeping through the shallows" mission when he was in command of U-23 (Type IIB).
Anyway... in SH3 i try to avoid the shallows as good as i can. Dont love crashing into the mud while crash diving.
Snestorm
09-24-10, 02:36 AM
One can find themselves in a situation like this, without trying bravado.
I've been assigned grids where 30 meters was the norm.
Do I realy want to attack anything? No.
Do I have the guts to tell BDU I avoided engaging a merchant because "the grid you gave me was too shallow"? Not me. I'd rather engage the enemy than face BDU.
And what about when we transit Der Kanal in early war, which was not uncommon?
How about transitting the SW corner of AM53 enroute to The Irish Sea?
Or a convoy in the northern part of AM53? Not uncommon.
There are many situations where not pushing the attack would be very difficult to justify.
Fear of disappointing a superior can be just as strong as fear of the enemy to some individuals. Especialy if there is a strong bond to that superior, which many had to Dønitz.
desirableroasted
09-24-10, 03:04 AM
Not true... in real life´s early years of the war some boats were ordered to scout the bay and inlets of northern scotland. Kaleun Kretschmer had several "creeping through the shallows" mission when he was in command of U-23 (Type IIB).
Anyway... in SH3 i try to avoid the shallows as good as i can. Dont love crashing into the mud while crash diving.
pooting around = going into shallows, unordered, just to stir up trouble and mud.
PhantomLord
09-24-10, 03:06 AM
Thanks... i think my dictionary was stuck in the mud :D
Sailor Steve
09-24-10, 12:11 PM
And what about when we transit Der Kanal in early war, which was not uncommon?
Really? I thought orders were issued immediately that all u-boats were to sail around Scotland. Emphasis on "thought". I have found a couple of orders to specific boats not to use the channel on September 15, but nothing general as yet.
How about transitting the SW corner of AM53 enroute to The Irish Sea?
Or a convoy in the northern part of AM53? Not uncommon.
Or the several boats ordered to patrol the North Sea? I agree that sometimes you have no choice.
Transiting the English Channel in a U-boat is pretty much a death wish. The Germans lost a number of U-boats that way in WW1. Considering that prior to the fall of France in 1940 that both England and France both had air superiority over the canal and both had air bases very close to the Channel why would any sane commander wish to transit such a shallow and heavily patrolled area? In GWX you have extra fuel to compensate for the "flat world" of the game, the Kiel Canal and even a fuel economy mod available so that even Type II's can transit around Scotland, as they did in real life. Once France falls we sit astride the approaches to Britain.
CherryHarbey
09-25-10, 03:26 AM
Nope, if you man their post you can work the boat, but not easy cuz you can't use hot keys
Hi JokerOfFate,
I would like to do this but I don't know how. How do you do it?
Whenever I have an empty station like CE for instance, there is no (animated) man in the command room, so I can't click on him to take over his station and the rudder and speed telegraph won't respond from just clicking on them in the command room. If I try to do it by clicking on the standard telegraphs/rudder it tells me No officer at that station or something like that.
What am a doing wrong???
JokerOfFate
09-25-10, 03:37 AM
Right click where there portrait would be/is and you'll be teleported there.
CE controlls speed and depth
Mess about with it :salute:
CherryHarbey
09-25-10, 03:43 AM
Ah. so the right click works on point in space regardsless of whether there is an animated man there or not. I'll give it a whirl.
CherryHarbey
09-25-10, 04:15 PM
Right click where there portrait would be/is and you'll be teleported there.
CE controlls speed and depth
Mess about with it :salute:
had a go at this tonight but couldn't get into any station if the animated man wasn't in the control room (when I moved him to rest in the crew management screen).
tried CE, WE and the Nav. Fairly sure I was clicking in exactly the same point in space (as when the man was there) yet it wouldn't put in the station like it would when the animated man was there.
what am I doing wrong??
Not the physical space on screen - the area of the lower left control panel were that station is - where when manned his "portrait" would be (in quotes because some of us use mods that have symbols or other markers rather than portraits)
CherryHarbey
09-25-10, 04:36 PM
ok, I'll give that a go tomorrow.
Snestorm
09-26-10, 06:26 AM
Transiting the English Channel in a U-boat is pretty much a death wish. The Germans lost a number of U-boats that way in WW1. Considering that prior to the fall of France in 1940 that both England and France both had air superiority over the canal and both had air bases very close to the Channel why would any sane commander wish to transit such a shallow and heavily patrolled area? In GWX you have extra fuel to compensate for the "flat world" of the game, the Kiel Canal and even a fuel economy mod available so that even Type II's can transit around Scotland, as they did in real life. Once France falls we sit astride the approaches to Britain.
U48 used the channel. The commander was quite sane, and the boat went on to be the most successful in history.
The extra fuel in GWX is more historicly corect for east-west transit (USA).
For north - south transit the stock game's fuel is more historicly corect.
In an early position, I think it is possible to travel through "der kanal" in a smooth manner
desirableroasted
09-26-10, 07:21 AM
In an early position, I think it is possible to travel through "der kanal" in a smooth manner
It's certainly possible to get through, early on, though there's not much you can get away with. Maybe 1-2 merchants.
And if you draw the wrong sort of attention, it's just tedious (at best).
CherryHarbey
09-26-10, 02:11 PM
Not the physical space on screen - the area of the lower left control panel were that station is - where when manned his "portrait" would be (in quotes because some of us use mods that have symbols or other markers rather than portraits)
Thanks Draka & JokerOfFate.
Got into man the CE station even while my CE wasn't there. Good to know in case I get all my officers killed.
In an early position, I think it is possible to travel through "der kanal" in a smooth manner
Early on Der Kanal is a great hunting ground as well as transit area to the Atlantic. Convoys frequently pass through there with only 1 or 2 ASW's, sometimes they're only trawlers, and lots of single ships that are easy to pick off with your deck gun or some simple underwater maneuving.
Shallow water is as already said, a death trap; though depending and your situation and the escorts (and their captain's ability to pilot his own ship) you can use it against them. Escorts that drop half a dozen depth charges and then don't speed up will frequently blow themselves up as one will eventually explode close enough to blow the aft to pieces, sinking themselves in the process. If you can get into place where the DD slows down (or stops) when it travels aft of you remember that at 300m a torpedo arms itself, sitting there with your aft torpedo set to 1 m and 44kts if you fire at em right when they hit the 300m mark they usually can't escape fast enough before the torpedo impacts somewhere. More experienced crews know about your minimum torepdo range, and will circle you but usually never get farther than 250m from your boat.
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