View Full Version : Critical hits
microlime
09-22-10, 03:48 PM
Is there a way to turn off the ability to deal critical hits when using auto targeting w/o turning on manual targeting cuz Im not skilled enough to use it yet?
Having a small/coastal merch split in half instantly every time I send 1 eel feels kinda cheap
thanks
JokerOfFate
09-22-10, 03:51 PM
No, I don't think so but for Realims sake it's a good thing.
Wait till later war when all you got in your patrol was an trawler :DL
Jimbuna
09-22-10, 04:44 PM
I presume your playing stock?
If I were you I'd maybe bite the bullet and attempt manual targetting from 500 metres or so, gradually increasing the distance....that way you will dispense with the vast majority of critical hits.
I know that since I've been using GWX the ships(of all types) tend to take much longer to sink than they do in the stock game. This seems to be the case regardless of manual/auto TDC.
frau kaleun
09-22-10, 08:14 PM
I know that since I've been using GWX the ships(of all types) tend to take much longer to sink than they do in the stock game. This seems to be the case regardless of manual/auto TDC.
Yeah, my experience too. With GWX I get more "critical" hits - or at least cause more obvious and immediate damage - by unlocking the auto-target and moving it to what I hope will be a "sweet spot" than by letting it sit right dead center of the target. I barely played stock before installing GWX, though. Was locking the auto-target that way more likely to be a quick one-shot kill with the stock damage models?
microlime
09-22-10, 08:57 PM
I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).
Stock works fine though no CTD only a bit of stutering and managable load times(5-7min load times)
Does this seem like a good compromise?
also on the note of Grey Wolves: I really liked GWX 3 so what differences should I expect in the other versions? eg: i liked GWX 3s array of ships the most and the AI that would hound you for what seemed liked hours
Sailor Steve
09-22-10, 09:22 PM
In the stock game all ships have "hit points". Every ship, on taking its final hit point, will break in two and explode in a spectacular and very unrealistic fashion.
GWX3 changes it to a flooding system, so they sink in a more realistic manner.
Exactly what are your specs?
desirableroasted
09-23-10, 07:25 AM
Was locking the auto-target that way more likely to be a quick one-shot kill with the stock damage models?
I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
Herr-Berbunch
09-23-10, 08:00 AM
To not get the 'critical' hits, do what I do and forget to open the tubes before firing... :D Guarantee you'll never hit a critical spot again!
frau kaleun
09-23-10, 08:18 AM
I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
Lately I've been aiming for just below the funnel - seems to be working out pretty well in GWX.
To not get the 'critical' hits, do what I do and forget to open the tubes before firing... :D Guarantee you'll never hit a critical spot again!
:damn:
Been there, done that!
Weiss Pinguin
09-23-10, 09:04 AM
To not get the 'critical' hits, do what I do and forget to open the tubes before firing... :D Guarantee you'll never hit a critical spot again!
Or fire a tube on the wrong end of the ship :nope:
reignofdeath
09-23-10, 03:21 PM
[QUOTE=frau kaleun;1500409]Lately I've been aiming for just below the funnel - seems to be working out pretty well in GWX.
[QUOTE/]
Never fails for me, especially with magnetics! :up: Funnel shots do one of two things for me, either A stop the ship entirely, or slow her down a TON or B break her back and she sinks almost immediately, I always love watching ships break in two. Which brings me to a question I posted a while back, do they realistically break in two based on structural integrity ?? (Ie. you send a magnetic right under her center mass and compromise structure) Or with GWX is it they flood and then a random sinking occurs?? It seeeems like theyre based on situation and not just randomness. I have also had the fortune of watching a huge ship (cant remember what kind of cargo) sink in about 25-30m of water after I put about 4 torps right into her bow, it sank so fast that she got stuck in the mud and the back quarter of her stern stuck out of the water at a perfect 45* angle :up:
I cannot recall seeing a ship snap in two in GWX for quite some time, except after it begins to sink. I fire most of my torpedoes on impact. The magnetic shots I take tend not to do that, but I usually aim for the middle in hopes of maximizing my odds of a hit. I think I will experiment with trying for hits further back. Even so, I saw so many ships snap in two from stock SH3 that I welcome not seeing it anymore.
A ships boilers are great targets when you actually nail em, usually kills all propulsion and ship can sink Titanic style (albeit the forecastle is what gets lifted into the air) with a single hit (really helps too when the boilers are adjacent to powder magazines).
http://img833.imageshack.us/img833/8514/moneyshotx.jpg
Really rough waters and no more working propulsion ended up with a quick sinking with only 1 hit (waters were only ~90 meters deep so was able to check her out once she bottomed)
http://img833.imageshack.us/img833/4963/bottomed.jpg
reignofdeath
09-27-10, 01:23 PM
I cannot recall seeing a ship snap in two in GWX for quite some time, except after it begins to sink. I fire most of my torpedoes on impact. The magnetic shots I take tend not to do that, but I usually aim for the middle in hopes of maximizing my odds of a hit. I think I will experiment with trying for hits further back. Even so, I saw so many ships snap in two from stock SH3 that I welcome not seeing it anymore.
Hitting the back end works in stopping her too, but its incredibley hard. I was trailing a convoy in fog and came up on a ship and fired 2 magnetics at her, (I was directly behind her) one hit her right under her prop and litterally destroyed it and since she was turning at the time, the second hit farther toward the middle right under her. Funny thing though because she would NOT sink even in 15 knot winds I was dissapointed. It was a small ship too, she must have had one hell of a DC team.
reignofdeath
09-27-10, 01:24 PM
What GUI is that? I like the setup
A ships boilers are great targets when you actually nail em, usually kills all propulsion and ship can sink Titanic style (albeit the forecastle is what gets lifted into the air) with a single hit (really helps too when the boilers are adjacent to powder magazines).
Really rough waters and no more working propulsion ended up with a quick sinking with only 1 hit (waters were only ~90 meters deep so was able to check her out once she bottomed)
What GUI is that? I like the setup
It's the MaGui 3.4 GUI, has been my favorite one so far to use.
reignofdeath
09-27-10, 09:11 PM
Will it work with GWX 3.0?
It's the MaGui 3.4 GUI, has been my favorite one so far to use.
Capt. Morgan
09-27-10, 11:36 PM
I have installed GWX 3 before and I kept gettin CTDS (I think it was on account of low sys spec) no matter what I did and I had to unistall so I am going to try GWX 2(or even gwx 1).
Stock works fine though no CTD ...
You should try the NYGM super-mod http://www.subsim.com/radioroom/showthread.php?t=139231 It's a vast improvement over stock, and a lot lighter on your computer than GWX.
It has an entirely different sinking model from stock (100% flooding)- so you'll very rarely see a ship split in half. Read the manual for details, and also note the optional mods that come with it (in particular restoring standard map contacts - by default they are semi-hidden in NYGM - probably a bit too challenging if you're just starting to learn the game).
I know that for the C3 and C2 merchants it was better to unlock and aim a bit aft of where the auto-lock pointed. Seemed to hit the engine room more reliably.
That's good advice. If you unlock your target and set your sights just ahead of her, you can fire torpedos at different parts of the ship as they cross the wire - just as long as the green triangle is showing. Just remember to open the torpedo doors first:03:.
That's good advice. If you unlock your target and set your sights just ahead of her, you can fire torpedos at different parts of the ship as they cross the wire - just as long as the green triangle is showing. Just remember to open the torpedo doors first:03:.
Unless you're shooting at DD firing at the target lock spot on any ship will rarely if ever sink her with 1 shot (unless its magnetic).
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