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View Full Version : I am so frustrated i am going to break something!!


fastfed
09-20-10, 06:56 PM
I swear!! this happens every so often.. I load a game, wait the 3-5 minutes or whatever. and then "SH3 stopped working"

I must save 20 times during a patrol.. On the surface, going full speed, slow speed, at periscope depth. WHATEVER!

I SAVE A TON OF TIMES!

this morning I had the BEST!! DAMN patrol!!! A nice convoy on the way to the east coast of America, sunk 3 ships.. Spotted another 2 closer to the coast and sunk them..

Then it was time to leave, So I saved, alone with the other 18 saves..

I am down to saved game 10.. thats right!! ALL 8 of the others so far are giving me the SH3 stopped working message!! I CHANGED NOTHING!! NOTHING!! no new mods!! I tried loading with just SH3 no commander and commander (Which says patrol area NULL, now)

NONE WORK!!

I am going to throw this junk in the garbage.. Games should not get me frustrated!! but with the disaster of SH5, I would think SH3 should be somewhat stable!!

DAMN IT!!

Madox58
09-20-10, 07:00 PM
There is an on going project to discover and fix save game issues.
Imagine my frustration while working on it.
:nope:

fastfed
09-20-10, 07:06 PM
There is an on going project to discover and fix save game issues.
Imagine my frustration while working on it.
:nope:


IT REALLY SUCKS MAN!! I want to play dead is dead, because thats supposed to be more realistic right?? Well in real life the captain does go to sleep, only to find out he cant pull open the green curtains to his berth..

Or get up on the bridge and talk to his exc. and he is talking about how ... wait, I hear the game playing in the other room.. Gotta go :)

Flaxpants
09-20-10, 10:28 PM
There is an on going project to discover and fix save game issues.
Imagine my frustration while working on it.
:nope:

Any updates on the progress of this privateer?

Gerald
09-20-10, 10:54 PM
fastfed it's time to kick some ass :yep:

Captain Nemo
09-21-10, 12:54 AM
I must save 20 times during a patrol.. On the surface, going full speed, slow speed, at periscope depth. WHATEVER!

I SAVE A TON OF TIMES!

I'll refer to my contribution to a thread on a similar topic:

Making saves regularly during a patrol may sound like you are ensuring that if something goes wrong one of the saves will come to your rescue. This is not always the case, unless you exit the game and reload the save each time you make one to verify they work OK, they may all be corrupt. As I understand it if you make a save but do not exit and that save is bad for some reason, then all subsequent saves will also be corrupt, like a chain reaction. I always save and exit after a session playing SH3 and each time I do this I save under a different name. That way if my most recent save goes bad, I know that the previous save did work. I lose a bit of progress but not the whole patrol.

Hopefully the project team looking at the save game problem will find the cause and a solution.

Nemo

Flaxpants
09-21-10, 01:49 AM
A couple of things I have noticed but not seen mentioned elsewhere are the save file dates given in the load game screen. These seem to get messed up from time to time, the dates/times getting corrupted. For example, I recently had a save game go bad on me and whilst loading the game I noticed that the save times given for 'In base after patrol' and 'In base before patrol' had gone bad, the earlier save showing a later date & time than a subsequent save.
Also, a couple of times I have noticed the save file name appearing in the loading screen- at the end of the monthly reports paper- same font and everything....
I'm probably wrong and usually am, but I can't help thinking that this saving issue has something to do with the use of time compression. It would be interesting to know if those of you who play the game at '1' speed have save games corrupting.

Capt. Morgan
09-21-10, 03:43 AM
...As I understand it if you make a save but do not exit and that save is bad for some reason, then all subsequent saves will also be corrupt, like a chain reaction. ...

Nemo

Thank you sir. This is new information to me. I guess I've been lucky with saves.


As I understand it, in SH3 you must not save:
1) while submerged (and note that in heavy seas you can often be momentarily submerged as a wave hits you)
2) If you are within 30km of any harbour.
3) If you are in contact with any other units - friendly or enemy - including aircraft.

Did I miss any other conditions? Following these 3, I've not experienced a bad save in about a year.

Much as I love SH3/GWX, I've just finished a couple of patrols with Operation Monsoon/OMEGU (SH4 v1.5), and for me, it's now almost as enjoyable to play as SH3 (:o sorry for the blasphemy:oops:) Therr's a lot of good work that's gone into the SH4-ATO side of things.

Given the failings of SH5 (and SH3 too), I'm hoping that ATO modders will continue to focus on the more stable SH4. It was certainly nice not having to worry about these things for a while.

...
Also, a couple of times I have noticed the save file name appearing in the loading screen- at the end of the monthly reports paper- same font and everything....
.

I get that all the time. It's been harmless so far.

Apache312
09-21-10, 05:32 AM
it's now almost as enjoyable to play as SH3 (:o sorry for the blasphemy:oops:) .

I too have started SH4, and I just cant seem to get into it. The AA crews are worthless, and believe it or not, I really miss the crew management. I like the stability, but somethings still missing from SH4. Any idea how to get my game to the points of your comment?

Captain Nemo
09-21-10, 05:37 AM
Also, a couple of times I have noticed the save file name appearing in the loading screen- at the end of the monthly reports paper- same font and everything....

As Capt. Morgan said this is harmless. I believe it's an issue with how SH3 Commander works.

Nemo

Captain Nemo
09-21-10, 05:39 AM
Thank you sir. This is new information to me. I guess I've been lucky with saves.

Your welcome.:up:

Nemo

Pisces
09-21-10, 05:51 AM
...
2) If you are within 30km of any harbour.
...

Did I miss any other conditions? Following these 3, I've not experienced a bad save in about a year.Better make that 50km or so. To begin with hydrophone range is 34km. Any unit that comes within is 'materialized'. But since you'll allways have some units that patrol's outside of the harbor you have to keep a margin of safety avoiding them being included in the savegame.

dannygjk
09-21-10, 06:28 AM
I have no idea why people are having problems with SHIII. I use the stock patched to 1.4b and never have any problems!

fastfed
09-21-10, 11:48 AM
I'll refer to my contribution to a thread on a similar topic:

Making saves regularly during a patrol may sound like you are ensuring that if something goes wrong one of the saves will come to your rescue. This is not always the case, unless you exit the game and reload the save each time you make one to verify they work OK, they may all be corrupt. As I understand it if you make a save but do not exit and that save is bad for some reason, then all subsequent saves will also be corrupt, like a chain reaction. I always save and exit after a session playing SH3 and each time I do this I save under a different name. That way if my most recent save goes bad, I know that the previous save did work. I lose a bit of progress but not the whole patrol.

Hopefully the project team looking at the save game problem will find the cause and a solution.

Nemo


I save all the time.. and each save is, "111" "222" and so on.. Of course for "666" I use "676" just because the devil is bad :)

I get up to "2020" which is 20 saved games.. Last night, from 20 down, number 8 or so worked.. It took over and hour..

Which brings me to another question with out posting again..

HOw long does it take you guys to load the game? Mine is about 4-5 minutes to load a saved game.

2 gigs of ram,

desirableroasted
09-21-10, 12:00 PM
HOw long does it take you guys to load the game? Mine is about 4-5 minutes to load a saved game.


I go get a beer while the game loads to the first menu, then drink it while the saved game loads.

ediko
09-21-10, 12:32 PM
Before when I got just 768mb of ram I managed to take a shower, make something for dinner and watch some TV enjoying the food. And it ain't a joke either :har:
Now with 2 gigs it loads about 5~10 minutes.

Capt. Morgan
09-21-10, 03:42 PM
I too have started SH4, and I just cant seem to get into it. The AA crews are worthless, and believe it or not, I really miss the crew management. I like the stability, but somethings still missing from SH4. Any idea how to get my game to the points of your comment?

I hear you. I'm back with SH3 too (Really like piloting my boat through the locks on a pitch-black night).

As to why I'm lucky with saves, I'm just religious about how I save. Never when submerged ( and always very careful not to be momentarily submerged in bad weather), never if any harbors or surface or air units are within 30Km (now 50Km), and always at zero time compression (forgot about that one, never save at a high TC)

If I can't meet those conditions and i need to leave, then I pause the game and alt-tab out of it. I've left it like that for hours without any ill effects.

I've also cut down on the number of Mods I load (I did have more problems when I was experimenting with every mod there was), and I've installed the 4GB [edit] patch which allows SH3 to access a lot more virtual memory.

I go get a beer while the game loads to the first menu, then drink it while the saved game loads.

Ale, Lager or Pilsner?

JokerOfFate
09-21-10, 03:51 PM
I go get a beer while the game loads to the first menu, then drink it while the saved game loads.
Same here :DL
Ale, Lager or Pilsner?

Lager for me mate. Harp by the way :DL

Madox58
09-21-10, 04:10 PM
Any updates on the progress of this privateer?


I, and several others, know several facts which we have proved with
some very hardcore testing.

The Stock files with StarForce cause CTDs and Save Game errors.
The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors.
The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors.

The 'Project' is a tough one!
We must decode files no one has decoded before.
And it all has to be done by studying the files in Hex.

So if a Sub is surfaced in port for test 1,
then submurged in the same port in test 2?
Where are the differences in the files and how do we read them?

Then we must go farther!
But one small step at a time till we figure things out.

Animations were opened this way.
One small bit of understanding at a time by many people.

My Goal is to develop an editor that will allow us to fix
corrupt Saves.

Not change them so a Ship not sunk is changed to a Ship sunk.
Just make the Save work!

K-61
09-21-10, 04:29 PM
I hear you. I'm back with SH3 too (Really like piloting my boat through the locks on a pitch-black night).

As to why I'm lucky with saves, I'm just religious about how I save. Never when submerged ( and always very careful not to be momentarily submerged in bad weather), never if any harbors or surface or air units are within 30Km (now 50Km), and always at zero time compression (forgot about that one, never save at a high TC)

If I can't meet those conditions and i need to leave, then I pause the game and alt-tab out of it. I've left it like that for hours without any ill effects.

I've also cut down on the number of Mods I load (I did have more problems when I was experimenting with every mod there was), and I've installed the 3GB patch which allows SH3 to access a lot more virtual memory.



Ale, Lager or Pilsner?


Whoa there!!! What's this thing about a patch for memory? I've never heard of that. My gaming rig has 8 GB of real RAM. Are you saying there is a patch that allows the game to access more physical RAM? If so, would it work for systems that have 4 or more GB of physical RAM?

I seem to suffer from more than my fair share of corrupted saves or games in play that just go poof! and crash to desktop. My last patrol, I lost the whole thing, in spite of reloading from four saves made at four different times in that patrol. A shame, that, as I lost over 47K of tonnage I had sunk. On my XP gaming rig I never had that nonsense, but it happens all the time on my Windows 7 machine, in spite of following to a T the installation instructions.

reignofdeath
09-21-10, 08:15 PM
thats because windows 7 is, in a word, crap. :shifty: I hate it honestly

Whoa there!!! What's this thing about a patch for memory? I've never heard of that. My gaming rig has 8 GB of real RAM. Are you saying there is a patch that allows the game to access more physical RAM? If so, would it work for systems that have 4 or more GB of physical RAM?

I seem to suffer from more than my fair share of corrupted saves or games in play that just go poof! and crash to desktop. My last patrol, I lost the whole thing, in spite of reloading from four saves made at four different times in that patrol. A shame, that, as I lost over 47K of tonnage I had sunk. On my XP gaming rig I never had that nonsense, but it happens all the time on my Windows 7 machine, in spite of following to a T the installation instructions.

Flaxpants
09-21-10, 10:12 PM
I, and several others, know several facts which we have proved with
some very hardcore testing.

The Stock files with StarForce cause CTDs and Save Game errors.
The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors.
The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors.

The 'Project' is a tough one!
We must decode files no one has decoded before.
And it all has to be done by studying the files in Hex.

So if a Sub is surfaced in port for test 1,
then submurged in the same port in test 2?
Where are the differences in the files and how do we read them?

Then we must go farther!
But one small step at a time till we figure things out.

Animations were opened this way.
One small bit of understanding at a time by many people.

My Goal is to develop an editor that will allow us to fix
corrupt Saves.

Not change them so a Ship not sunk is changed to a Ship sunk.
Just make the Save work!

Cheers mate! Sounds like you have your hands full. Keep us in the loop as I for one am intrigued by all this. And good luck.

Capt. Morgan
09-21-10, 10:20 PM
Whoa there!!! What's this thing about a patch for memory? I've never heard of that. My gaming rig has 8 GB of real RAM. Are you saying there is a patch that allows the game to access more physical RAM? If so, would it work for systems that have 4 or more GB of physical RAM?...

It allows older programs to access more virtual memory (or swap). Ordinarily they can only access 2gb - This gives them more. Here it is...
http://www.ntcore.com/4gb_patch.php

It's called the 4GB patch (I've edited my post above, which incorrectly called it as the "3GB" patch). There are discussions about it throughout subsim, here's one from the Merchant Fleet Mod - which is especially heavy on SH3 resources.
http://www.subsim.com/radioroom/showthread.php?t=170741&page=24

Also this post
http://www.subsim.com/radioroom/showthread.php?t=174592

IIRC, if you have a 32bit OS, you also need to add the /3gb parameter to your boot.ini file. That's discussed later in the first link.

Capt. Morgan
09-21-10, 10:46 PM
I, and several others, know several facts which we have proved with
some very hardcore testing.

The Stock files with StarForce cause CTDs and Save Game errors.
The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors.
The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors.

The 'Project' is a tough one!
We must decode files no one has decoded before.
And it all has to be done by studying the files in Hex.

So if a Sub is surfaced in port for test 1,
then submurged in the same port in test 2?
Where are the differences in the files and how do we read them?

Then we must go farther!
But one small step at a time till we figure things out.

Animations were opened this way.
One small bit of understanding at a time by many people.

My Goal is to develop an editor that will allow us to fix
corrupt Saves.

Not change them so a Ship not sunk is changed to a Ship sunk.
Just make the Save work!

WOW!
http://i228.photobucket.com/albums/ee192/fugitive247/snagged/artie-johnson.jpg

JokerOfFate
09-21-10, 11:39 PM
WOW!
http://i228.photobucket.com/albums/ee192/fugitive247/snagged/artie-johnson.jpg

lol :haha: is he smoking "weed"
(Can I say weed here or does that offend potheads?)

K-61
09-22-10, 12:16 AM
It allows older programs to access more virtual memory (or swap). Ordinarily they can only access 2gb - This gives them more. Here it is...
http://www.ntcore.com/4gb_patch.php

It's called the 4GB patch (I've edited my post above, which incorrectly called it as the "3GB" patch). There are discussions about it throughout subsim, here's one from the Merchant Fleet Mod - which is especially heavy on SH3 resources.
http://www.subsim.com/radioroom/showthread.php?t=170741&page=24

Also this post
http://www.subsim.com/radioroom/showthread.php?t=174592

IIRC, if you have a 32bit OS, you also need to add the /3gb parameter to your boot.ini file. That's discussed later in the first link.

Thanks for the info! I have a 64 bit OS on my gaming laptop, but my gaming desktop is 32 bit XP with 2 GB but I am going to be adding another 1 GB of physical RAM.

Gerald
09-22-10, 02:11 AM
Until you get out and cut some ship so your frustration is reduced

Gunther_Prime
09-22-10, 08:05 AM
SH3 is still best, but I have a wide screen, and it looks bad streached, so I have to play SH4...and will SH5 at some point.

:DL

I have never had probs with Saves - I always save after a mission and only when I'm docked....


---------------------------------------------

http://www.youtube.com/watch?v=J90KhauH7Pc

MILLANDSON
09-22-10, 08:27 AM
I have 8GB RAM, so it only takes me about 2 minutes max to load up a save, because SH3 has the 3.5GB it can use all to itself.

Captain Nemo
09-22-10, 10:34 AM
My save game load times are between 5-7 minutes. I have 3GB of memory on XP 32 bit (no switch). I also have the GWX Merged Campaign activated.

Nemo

frau kaleun
09-22-10, 10:45 AM
SH3 is still best, but I have a wide screen, and it looks bad streached

You can try one of the widescreen mods currently under discussion in the Mods Workshop forum. If that doesn't work, you can always do what I did - disable the auto-rescaling function of your gfx card. This retains the 4:3 aspect ratio of the game so there's no stretching of the graphics at all.