View Full Version : SH 6 The Cold War : Joke or not?
Source:
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/6491044138
When i read it for the first time i was :o, no DRM, 100% Sim and the great idea for a change.
If anyone has some info if this is true or a joke (someone was dreaming?)
I'd love to be captain of a Kilo class russian sub.
Fiction WWIII and dynamic campaign = endless games lifetime.
PL_Andrev
09-17-10, 05:28 AM
Joke.
UBisoft kills SH series with poor Silent Hunter 5.
Poor SH5 generates poor profit.not be cheaper price by deleting DRM instead cheaper price).
Of course this game is very good but have too many mistakes or bad ideas.
At SH4 was poor ADV mode (the best mode for SH2/DC)... but it was. At SH5? None.
What do you want to do at multiplayer mode at SH6?
Wolfapcks?
What do you want to do at campaign at SH6?
There are no convoys...
Only possible missions can with NATO/USSR battle groups randevous, but... which Silent Hunter allow to play at both sides? None ! (uboat misssion was only add-on).
Look at bugs for SH3, SH4 and SH5.
Do you think that SH6 will be bug-free?
Yeah, sure, it will be...
:haha:
I could accept only VII class, end game at 43, bad interface...
...but I cannot accept bugs and no patches for game.
Dangerour Waters 2 - of course,
SH6 - not for me, sorry.
"A version [of SH5] was even to be released for the mobile phone."
:haha::haha::haha:
Anyways, it's just a 'joke' news report from 2011
Sonarman
09-17-10, 05:42 AM
"A version [of SH5] was even to be released for the mobile phone.":haha::haha::haha:
Actually you have managed to have a laugh out of out the only true bit of info in the fake story!!! Both mobile and iphone/ipod "versions" were indeed released although they are of course much more arcadey than the original.
Youtube has a video of the iPhone version here (http://www.youtube.com/watch?v=WlplpYQrhw8)
and the mobile version here (http://www.youtube.com/watch?v=137ompzkRMA)
Joke.
Look at bugs for SH3, SH4 and SH5.
Do you think that SH6 will be bug-free?
Yeah, sure, it will be...
I don't think Ubisoft has the intention to create a true subsim using the SH series. We have seen a constant downfall of quality since SH3. If SH6 is to be made by Ubisoft, it'll probably be even worse than SH5 (given the actual philosophy of the company)...
No doubt that a PC game has some bugs when it is published. But with SH5, the amount of bugs is so tremendous that one can only believe that no testing at all has been made. Playing the unpatched game for 15min reveals a myriad of bugs that should have corrected.
So I truly wish that Ubisoft sell the franchise to another company which could make the best out of it. I don't think that the devs were sub enthusiasts or history lovers, and you can feel that in their game.
Sonarman
09-17-10, 05:56 AM
Whilst I do think the devs had a keen interest in their subject, (just check out any of Elenaiba's technical posts to see that) I think we have probably seen the last of the Silent Hunter series and perhaps the last subsim from a major league publisher. The amount of work vs the sales generated does not seem to fit the current business models of the big publishers who are now intent on driving down the casual road.
It sure was a good idea to try to attract more new players to this kind of game. I perfectly understand Ubisoft's choice to create a more "casual", arcade game for newcomers.
What I don't really understand is why they didn't create two difficulty levels: one for novices and one for experienced subsimmers...
And if one wants to attract new customers, one would obviously create a decent manual for them... Not to mention DRM/server issues, making the game impossible to play unless you are connected to internet...
Seeadler
09-17-10, 06:38 PM
What I don't really understand is why they didn't create two difficulty levels: one for novices and one for experienced subsimmers...
Time and money ran out!:D
In a German gaming magazine there was an article a few days ago and it reported that today a top game cost 20-25 million Euros in development. It was further reported that the maximum cost share per sold game should not be higher than 15 Euros and the game must have sold at least two million units to produce profit for the publisher.
Remember Ubisoft told that the whole Silent Hunter series (SH2-SH4) under Ubisoft publishing only sold 1.5 milions units together.
Yeah, bashing the devs isn't going to fix anything and ultimately it wasn't their fault. SH5 was a very ambitious undertaking, they were just not given the time to finish it, it's obvious in some of the files resident in the game that there was so much more they wanted to implement but UBI obviously pulled the plug and wanted it shipped... no doubt telling them at the last minute.
With the mods out there, SH5 has shaped up nicely... still bugs and DRM but a far cry from the original stink they shipped out.
fastfed
09-18-10, 01:37 AM
Yeah, bashing the devs isn't going to fix anything and ultimately it wasn't their fault. SH5 was a very ambitious undertaking, they were just not given the time to finish it, it's obvious in some of the files resident in the game that there was so much more they wanted to implement but UBI obviously pulled the plug and wanted it shipped... no doubt telling them at the last minute.
With the mods out there, SH5 has shaped up nicely... still bugs and DRM but a far cry from the original stink they shipped out.
BS!! Show me where there is a press release or some official letter saying, "We did not give the developers time to make the game"
ultimately it is their fault.. and I will bet they take blame for it themselves. Its not big deal, honestly.. I have put down SH5 right away, I tried to get back into it recently, but realized its for little kids and my 12 year old nephew can prove that, as he switches from MW2 to SH5 daily..
I am just grateful for SH3.. In which the Modders where able to make that a masterpiece
PL_Andrev
09-18-10, 02:02 AM
I am just grateful for SH3.. In which the Modders where able to make that a masterpiece
It is not only modders work, but programmers too. So, congratulation to Ubisoft for this best game.
But it is funny that some modders can implement things which are not included at stock version (f.e. smoke direction depend from wind).
When SH3 was releasen Ubi wanted to do a game, now: money.
I hope that we can play with other but similar game, but not developed by Ubisoft... with real adversarial mode: DC vs SUB.
:rock:
Yeah, bashing the devs isn't going to fix anything and ultimately it wasn't their fault.
It doesn't really matter who's to blame within the company: the devs, the project manager, the CEO, you name it... The result is the same! Besides, the company doesn't comment publicly about those issues (not to my knowledge anyways).
One of the disadvantages of releasing an unfinished product, is that you get tons of negative reviews about it, since the game is tested just after its release. Casual gamers often check gaming websites to see if the game is worth the price: some will obviously turn away upon reading all those negative reviews and feedbacks. The game can be modded, true, but not all players know how to do it - and one still looses a considerable amount of time testing the mods to see if they are useful for them...
Not to mention the DRM/server issues and lack of proper patches to fix the most obvious bugs...
But I agree, ranting about the game doesn't fix anything. Surely, one day, SH5 will turn out to be a great game. The available mods have already fixed a considerable number of bugs, and with a little patience the modders will be able to finish developing the game. So in the end, I am still grateful to Ubisoft that they try to keep the SH series alive! :up:
I have less than zero interest in a shooting war that never happened.
Jimbuna
09-18-10, 11:33 AM
I fear the longer the time lapses the less possibility of there being a third patch.
Only then can serious modding on a supermod commence.
I have less than zero interest in a shooting war that never happened.
That is a valid argument! :yep:
But how about a real long "foreplay" session as opposed to the real thing?:D
Very teenager-ish maybe? :hmmm:
.
mookiemookie
09-18-10, 01:16 PM
I have less than zero interest in a shooting war that never happened.
Agreed 100%.
AdeptCharge
09-19-10, 11:03 AM
I have less than zero interest in a shooting war that never happened.
But how about a real long "foreplay" session as opposed to the real thing?:D
Very teenager-ish maybe? :hmmm:
.hmm... more crew, animations, drills, orders, special ops, recon, intel gathering, graphics, reactor checks, improved crew storylines, more compartments, missile tests, observation of foreign nation testing, sound identification to possible threats, tic tac toe, and much more, all with the what if? or when? I wouldnt rule it out to play such a sim, would leave more to the imagination, than action undoubtedly. The thought of command, power, of such a sinister dark beastie .... for importance alone, not action, already stirs in my thoughts. :rock:
Hartmann
09-19-10, 11:47 AM
hmm... more crew, animations, drills, orders, special ops, recon, intel gathering, graphics, reactor checks, improved crew storylines, more compartments, missile tests, observation of foreign nation testing, sound identification to possible threats, tic tac toe, and much more, all with the what if? or when? I wouldnt rule it out to play such a sim, would leave more to the imagination, than action undoubtedly. The thought of command, power, of such a sinister dark beastie .... for importance alone, not action, already stirs in my thoughts. :rock:
:yep: :up:
Highbury
09-20-10, 04:02 PM
Source:
http://forums.ubi.com/eve/forums/a/tpc/f/1121062387/m/6491044138
When i read it for the first time i was :o, no DRM, 100% Sim and the great idea for a change.
If anyone has some info if this is true or a joke (someone was dreaming?)
I'd love to be captain of a Kilo class russian sub.
Fiction WWIII and dynamic campaign = endless games lifetime.
The guy who posted that says in post #3 of the same thread that it is a joke.. so I would think it is a joke...
Takeda Shingen
09-20-10, 07:01 PM
hmm... more crew, animations, drills, orders, special ops, recon, intel gathering, graphics, reactor checks, improved crew storylines, more compartments, missile tests, observation of foreign nation testing, sound identification to possible threats, tic tac toe, and much more, all with the what if? or when? I wouldnt rule it out to play such a sim, would leave more to the imagination, than action undoubtedly. The thought of command, power, of such a sinister dark beastie .... for importance alone, not action, already stirs in my thoughts. :rock:
Just as long as we are talking SSNs, yes there is a tremendous variety of missions. It's been posted before and I am quoting from others, but for the boomers it would go something like:
Day 1--Hide
Day 2--Hide
Day 3--Hide
Day 4--Destroy civilization
Day 5--Hide
Madox58
09-20-10, 07:11 PM
You forgot day 365.
Surface and rebuild civilization!
(Provided the atmosphere don't kill you!)
:haha:
Sailor Steve
09-20-10, 10:31 PM
Waltzing Matilda, Waltzing Matilda,
You'll come a-waltzing Matilda with me...
C'mon guys ...
Ok there was no actual post WW2 submarine warfare in a "grand" scale.
But ...
There are many interesting aspects in modern submarine tech that can easily produce an interesting game. I won't go into a comparison of games (SH vs DW etc) as it is meaningless but I will only say this. Compare the situations you face early in the war in a "typical" WW2 U-boat sim with those from -say- 1943 onwards. You are staring to fight under "Cold War" conditions. There are more "reconnaissance" assets searching for you, there are more airborne and seaborne "weapon's platforms" targeting you, more ASW weapon systems you must avoid, you just can't go 50 km away from the "shipping lanes" to surface and lick your wounds after an unfortunate encounter with the enemy, and so on ...
Just a thought ...
.
ETR3(SS)
09-21-10, 03:31 AM
Just as long as we are talking SSNs, yes there is a tremendous variety of missions. It's been posted before and I am quoting from others, but for the boomers it would go something like:
Day 1--Hide
Day 2--Hide
Day 3--Hide
Day 4--Destroy civilization
Day 5--HideYep that sounds about right. Except that once all the missiles are gone we become a giant slow fast attack with sub-par equipment for the task. But hey we're really quiet!:O:
scrapser
09-22-10, 11:43 AM
Isn't the next SH title going to be powered by baking powder? I'm pretty sure it will be reliable so long as you keep the powder dry between missions.
Stiebler
09-23-10, 06:54 AM
In a German gaming magazine there was an article a few days ago and it reported that today a top game cost 20-25 million Euros in development. It was further reported that the maximum cost share per sold game should not be higher than 15 Euros and the game must have sold at least two million units to produce profit for the publisher. (By Seeadler, earlier.)
This figure (20 million Euros per 'top' game) does not appear to withstand elementary analysis.
If each developer is paid 100,000 Euros per year, you could still employ 200 for a year on a game, which would make it quite a sophisticated game. And how many of Ubisoft's Romanian team earn 100,000 Euros per year? Not many, I suspect. Not even if they worked in the USA.
Someone is pulling our leg. Who stands to gain most by bandying ridiculous figures? The games developers.
(Perhaps they are including advertising in their 'game development' cost. That might explain the 20 million Euros figure, but I doubt if many of SubSim's readers would describe advertising as 'development'.)
Stiebler.
Drakron
09-23-10, 02:27 PM
Sorry Stiebler but that is about right, you are ignoring things as middleware licensing fees, in-house development is rare these days.
Also you are paying the team uneven salaries, the license fees for all the programs you need to create content (3D Max, Photoshop, etc ...), the water and power bills, etc ... that all goes to the game cost.
Also the article was about AAA titles as MGS, GTA and the like that have very large budgets, Wing Commander IV (1995) had a cost of USD$12 million, even if most cost was for the live action FMV that were done on sets intead of blue screen, today games cost millions ... even SH5.
the_tyrant
09-23-10, 04:53 PM
Ok, this is what i think will happen:
first of all, silent hunter 6 will become Tom Clancy's silent hunter (this is what you get for selling your soul to Ubisoft!)
than, we would get a "Tom Clancy" book, written by some random 2nd rate writer
after that, when we get the game, we would find that it is linear. features Sean Connery, Alex Baldwin, and maybe Megan fox. your sub has crazy new technology, a health bar, nuclear torpedoes
but i would still play the game just for the hot female lead character(especially if silent hunter could follow modern gaming trends, like what Mass Effect did)
of course, subsim would be destroyed.
Ok, this is what i think will happen:
first of all, silent hunter 6 will become Tom Clancy's silent hunter (this is what you get for selling your soul to Ubisoft!)
Well, we already had "The Hunt For Red October" back in 1987 (for those who remember)... Not a great game to play but it was fun to command a nuclear sub!
http://www.hotud.org/component/content/article/46-simulation/21744
Laffertytig
09-24-10, 05:44 AM
i loved that game, i spent so many hours playin that on the old amiga along with red storm rising.
The General
09-24-10, 08:56 AM
i loved that game, i spent so many hours playin that on the old amiga along with red storm rising.Here, here :salute:
Rockin Robbins
09-24-10, 10:44 AM
Silent Hunter is dead. Ubi has neither the desire nor the ability to produce another in the series that won't be laughed off the planet. They've lost their mojo for good on this one...
Stiebler
09-24-10, 10:44 AM
Drakron said:
Sorry Stiebler but that is about right, you are ignoring things as middleware licensing fees, in-house development is rare these days.
Also you are paying the team uneven salaries, the license fees for all the programs you need to create content (3D Max, Photoshop, etc ...), the water and power bills, etc ... that all goes to the game cost.
Also the article was about AAA titles as MGS, GTA and the like that have very large budgets, Wing Commander IV (1995) had a cost of USD$12 million, even if most cost was for the live action FMV that were done on sets intead of blue screen, today games cost millions ... even SH5. Since you have made your very first post at SubSim in order to contradict me, I must assume that you know what you are talking about. I stand corrected.
Presumably you work for a games development company. Would you like to tell us which one?
Welcome aboard, by the way!
Stiebler.
Interest aside...
Intentions aside...
Would anybody here, having experienced SH5, seriously consider giving this company any more of your hard earned money?
Jimbuna
09-24-10, 03:33 PM
i loved that game, i spent so many hours playin that on the old amiga along with red storm rising.
I remember playing both of them but in cassette form on the C64 IIRC....I did have an Amiga as well though :hmmm:
Schwieger
09-24-10, 03:47 PM
If they made SH6 a real simulator then it would be nice... especially if you could have like 100+ people to man the subs on multiplayer
the_tyrant
09-24-10, 03:58 PM
If they made SH6 a real simulator then it would be nice... especially if you could have like 100+ people to man the subs on multiplayer
so we started of as a captain and now we become sonar men, torpedo men gunners etc?
we will all be fighting telling the captain what to do, and there will be like a billion mutinies
however, hundreds of subs and thousands of ships(1 player each) with a real dynamic war like falcon 4.0 would be great
Takeda Shingen
09-24-10, 04:23 PM
so we started of as a captain and now we become sonar men, torpedo men gunners etc?
we will all be fighting telling the captain what to do, and there will be like a billion mutinies
however, hundreds of subs and thousands of ships(1 player each) with a real dynamic war like falcon 4.0 would be great
:haha:
Could you imagine it? Submerged and under imminent depth charging:
SONAR: Contact now steady, bearing 1-3-5. Getting louder! He's making his approach!
Captain: Ahead two thirds. Make your depth 1-9-0 meters.
Diving officer: It might be better if we just bottomed the boat.
Captain: 1-9-0 meters.
IWO: No, we need to go silent!
2WO: And turn into the ship's path.
Helmsman: You mean perpendicular to the path. I'm turning now.
Captain: I didn't order that!
2WO: No, I mean into the path, noob!
Chief: Go to flank. We need to get out of the path.
Helmsman: No way. I agree with the IWO. Going silent.
Captain: What? I said two-thirds!
Diving officer: I think we should still bottom the boat.
SONAR: Splashes! Here come the charges!
IWO: Rig for silent!
Chief: No! Ahead flank!
Seaman, 3rd class: surfiss and uze deckgun lolz
Captain: Shut up.
Torpedo room (through voicepipe): We've all been talking it over and think that you should turn to present a smaller target profile.
2WO: Dude, that's what I've been saying!
Torpedo room (again, through voicepipe): No, you were saying something else, spazz.
Captain: Shut up!!! Why aren't we diving?!?!?!
Planesman: Sorry. I was checking Facebook. What's going on now?
*Explosions* *Flooding* *Sinking* *Darkness*
Cook: Captain, wanna try my soup?
ETR3(SS)
09-24-10, 04:32 PM
Epic post! :rotfl2:
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