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CaptainMattJ.
09-09-10, 12:43 PM
I literally cant,for the life of me, remember how to set my boat to salvo shooting with U.S campaign. im real tired of me firing about 3 shots into a merchant about 4000 tons, and it will NOT sink. mostly because the torpedoes hit the exact same place. Im using RFB 2.0.

Armistead
09-09-10, 12:55 PM
It is done by a dial at the torp station, the one to the left. You have to use the tab to change it to the set of dials where you set your torp depth, it is the dial above that. You just adjust degrees.

However, I prefer this way. Just do your manual targeting as normal, set all factors, but before you shoot, unlock the scope and click in a bearing a little in front of the ship, then shoot at the parts of the ship you want as they cross the wire. Obvious, leave the PK locked and TDC running as normal, just make sure to set a new bearing in front of the target and shoot as you desire...make sense.

I normally use O'Kane of Vector, easiest methods to shoot by the wire,but often escorts sense you just before you shoot, so you end up having to do quick manual targeting at each target you want.

CaptainMattJ.
09-09-10, 01:00 PM
It is done by a dial at the torp station, the one to the left. You have to use the tab to change it to the set of dials where you set your torp depth, it is the dial above that. You just adjust degrees.

However, I prefer this way. Just do your manual targeting as normal, set all factors, but before you shoot, unlock the scope and click in a bearing a little in front of the ship, then shoot at the parts of the ship you want as they cross the wire. Obvious, leave the PK locked and TDC running as normal, just make sure to set a new bearing in front of the target and shoot as you desire...make sense.

I normally use O'Kane of Vector, easiest methods to shoot by the wire,but often escorts sense you just before you shoot, so you end up having to do quick manual targeting at each target you want.
Yea but thats firing one tube at a time. i couldve sworn there was a way to allow your boat to fire all selected torpdoes at once with a spread angle so that your shots were evenly distributed across the ship.

Rockin Robbins
09-09-10, 01:00 PM
You cannot and should not be able to shoot a salvo, either with a fleet boat or a U-Boat. It was a grave mistake for SH3 to make available an option which simply was not an option in the real submarine. Now we have spoiled skippers everywhere complaining that the "feature" was nerfed. It needed to be nerfed.

Just as in the American navy, the German navy had a policy of a couple or three seconds between torpedo firings. This was for a very good reason, especially when magnetic pistols were engaged. What do you think torpedoes are made of? Hmmmmm? And what happens when they are close to each other? Do they know the difference between the magnetism of a target and the magnetism of another torpedo? What if there is actual physical contact between contact pistol torpedoes on the way to the target? A premature detonation of a single torpedo would explode the whole salvo!

BOOOOOOOOMMMMM!!!!!!! Here we are, come and kill us! We've shot our wad and made a great fireworks display for your entertainment. We can't hurt you now. Come and kill us!:D

No, both submarine forces had a strict policy of spacing torpedoes far enough apart (at least three seconds) to avoid interaction between torpedoes.

CaptainMattJ.
09-09-10, 01:07 PM
You cannot and should not be able to shoot a salvo, either with a fleet boat or a U-Boat. It was a grave mistake for SH3 to make available an option which simply was not an option in the real submarine. Now we have spoiled skippers everywhere complaining that the "feature" was nerfed. It needed to be nerfed.

Just as in the American navy, the German navy had a policy of a couple or three seconds between torpedo firings. This was for a very good reason, especially when magnetic pistols were engaged. What do you think torpedoes are made of? Hmmmmm? And what happens when they are close to each other? Do they know the difference between the magnetism of a target and the magnetism of another torpedo? What if there is actual physical contact between contact pistol torpedoes on the way to the target? A premature detonation of a single torpedo would explode the whole salvo!

BOOOOOOOOMMMMM!!!!!!! Here we are, come and kill us! We've shot our wad and made a great fireworks display for your entertainment. We can't hurt you now. Come and kill us!:D

No, both submarine forces had a strict policy of spacing torpedoes far enough apart (at least three seconds) to avoid interaction between torpedoes.

i meant firing all torpedoes selected without having to select tube one, fire select tube 2, aim, fire select tube 3 aim fire. it was just one order, and the torpedoes fired on their correct trajectories.

not much need for theatrics though....

Armistead
09-09-10, 01:10 PM
Yea but thats firing one tube at a time. i couldve sworn there was a way to allow your boat to fire all selected torpdoes at once with a spread angle so that your shots were evenly distributed across the ship.


Got ya, as RR said, it's impossible, nor should it be possible. Can't believe they put this in SH3. Think of the danger.

Course if you just after your torps getting there at the same time, shoot your first ones slow, the the others fast, timed right you can make the torps hit at the same time. There is some math behind it for perfect timing that was once posted somewhere.

CaptainMattJ.
09-09-10, 01:15 PM
Got ya, as RR said, it's impossible, nor should it be possible. Can't believe they put this in SH3. Think of the danger.

Course if you just after your torps getting there at the same time, shoot your first ones slow, the the others fast, timed right you can make the torps hit at the same time. There is some math behind it for perfect timing that was once posted somewhere.
like i said. i meant fire the torpedoes just in a salvo solution. not fired literally all at once. just fired in a solution where you dont have to fire one, ai, input correct spread, fire then select next and so on.

tater
09-09-10, 01:18 PM
Fratricide was not the only reason for spacing firings.

Boat trim was a significant concern. Even automated systems to trim for the shot could fail, broaching the boat. Firing many at once combined with any failures could be a disaster.

tater
09-09-10, 01:22 PM
There are a few types of spread, should the game do all, or just some?


In general, SH doesn't do the proper paradigm of player as skipper, I agree. Be nice to order a spread of a certain kind with 8 secs between fish, then say "fire."

Rockin Robbins
09-09-10, 01:26 PM
On the American TDC the spread dial is global, applying to all torpedoes equally. You have to set it to a different offset for each torpedo you fire, just as the real guys did. This helped enforce the proper spacing of shots by automatically taking up the necessary time interval.

In practice I seldom use the spread dial at all. I like to individually target each torpedo for a specific site on the target. Unfortunately, our American TDC is nerfed also. The real one let you calculate spreads of any percentage of the target length, making salvos much easier to distribute and ensuring that hits were spread out over the target's length. The devs should have consulted Nisgeis!

Sailor Steve
09-09-10, 02:30 PM
You cannot and should not be able to shoot a salvo, either with a fleet boat or a U-Boat. It was a grave mistake for SH3 to make available an option which simply was not an option in the real submarine. Now we have spoiled skippers everywhere complaining that the "feature" was nerfed. It needed to be nerfed.
I completely agree with your summary, and the manner in which SH3 fires all salvoed torpedoes at once is completely wrong, but in fact the Germans did indeed have a Salvo selector switch, and it provided automatic firing of the selected torpedoes.

86. In salvo firing No. 1 selector switch is set to "salvoes" No. 2 to the particular combination of tubes to be fired. On pressing the firing pistol the first torpedo is fired and an automatic timing relay is energised which fires the remainder in succession with the minimum firing interval. This interval is stated to be 3 seconds, but it is known that later instructions have been issued that the firing interval is to be not less than 8 seconds.
I never use it myself, and always take at least five seconds between torpedoes.
http://www.uboatarchive.net/U-570BritishReport.htm (page 20)

Ducimus
09-09-10, 02:51 PM
How to shoot a simple "salvo" or "Fan shot" (http://www.subsim.com/radioroom/showthread.php?t=134783)

CaptainMattJ.
09-09-10, 03:50 PM
How to shoot a simple "salvo" or "Fan shot" (http://www.subsim.com/radioroom/showthread.php?t=134783)
well, i was asking if there was a full blown salvo button like SH5, but i guess not.

anyway thanks.

Rockin Robbins
09-09-10, 06:38 PM
I completely agree with your summary, and the manner in which SH3 fires all salvoed torpedoes at once is completely wrong, but in fact the Germans did indeed have a Salvo selector switch, and it provided automatic firing of the selected torpedoes.


I never use it myself, and always take at least five seconds between torpedoes.
http://www.uboatarchive.net/U-570BritishReport.htm (page 20)

Really neat! Here's the text for everyone to read.

86. In salvo firing No. 1 selector switch is set to "salvoes" No. 2 to the particular combination of tubes to be fired. On pressing the firing pistol the first torpedo is fired and an automatic timing relay is energised which fires the remainder in succession with the minimum firing interval. This interval is stated to be 3 seconds, but it is known that later instructions have been issued that the firing interval is to be not less than 8 seconds.


87. In "multiple" shot firing torpedoes are fired singly on the same course at 8 seconds interval. The first shot is aimed ahead of the centre of the target a distance equal to two times enemy speed, in metres.

An adjustable automatic timer! Ingenious!

Ducimus
09-09-10, 07:51 PM
well, i was asking if there was a full blown salvo button like SH5, but i guess not.

anyway thanks.


Believe it or not, you'll get used to it. It's just different is all. Frankly, I adore the position keeper.

Nisgeis
09-10-10, 02:31 AM
The real one let you calculate spreads of any percentage of the target length, making salvos much easier to distribute and ensuring that hits were spread out over the target's length.

Target Length is only for the SBC, so it can work out where MOT is. No calculating spreads with the TDC.

I completely agree with your summary, and the manner in which SH3 fires all salvoed torpedoes at once is completely wrong, but in fact the Germans did indeed have a Salvo selector switch, and it provided automatic firing of the selected torpedoes.

But, in U-571...

Ducimus
09-10-10, 03:32 AM
But, in U-571...

All they needed to do was press the fire button and you could hit a target that required a 3 dimensional firing solution... totally blind with little more then a sonar bearing. :har:

joegrundman
09-10-10, 04:25 AM
It's been a while since i played SH3 and even longer since i used the salvo dial, but i thought it did include about a 3 sec gap between shots. Oh well.

@Nisgeis - what's SBC?

Nisgeis
09-11-10, 12:44 PM
@Nisgeis - what's SBC?

The sound bearing converter - the fourth part of the TDC. It turns the bearing heard at the sonar into an actual bearing of where the target is. Due to the speed of sound in water, the target is not always heard at the bearing it is at, as it has moved away some distance by the time the sound has reached the hydrophone.

John Channing
09-11-10, 12:51 PM
The sound bearing converter - the fourth part of the TDC. It turns the bearing heard at the sonar into an actual bearing of where the target is. Due to the speed of sound in water, the target is not always heard at the bearing it is at, as it has moved away some distance by the time the sound has reached the hydrophone.

American TDC's also had a "Distance to Track" indicator.

*Ahem*




JCC

Nisgeis
09-11-10, 12:54 PM
Some Mark 3s did, it was added in to later mods of the Mark 3, but deleted in the Mark 4s. I See no subtext in your post :DL.

Diopos
09-11-10, 12:56 PM
The sound bearing converter - the fourth part of the TDC. It turns the bearing heard at the sonar into an actual bearing of where the target is. Due to the speed of sound in water, the target is not always heard at the bearing it is at, as it has moved away some distance by the time the sound has reached the hydrophone.

I am almost certain that in SH4, sound travels with the speed of light! :DL

No? :hmmm:


.

Nisgeis
09-11-10, 01:13 PM
I am almost certain that in SH4, sound travels with the speed of light! :DL

No? :hmmm:


.

It's faster than that - it's instantaneous. There's no need for the SBC in SH4, it was just to say that's what target length was for, not for calculating spreads.