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fastfed
08-28-10, 05:31 PM
I recently came back after trying forever to enjoy SH5, I tried EVERYSINGLE mod on SH5 and nothing worked.

After being in such Shock here with good ol' SH3 I installed a few mods, but I want to make sure I am getting the best I can with this game.

So far I have GWX Gold commander and some other mods

Lifeboats and debris v4
longer repair times 2.04
thomsen's Sound Pack v3.2
ManosEvironmentpro V3


Thats it.. What mods do you guys have?
I want to make sure I am getting the most out of this GEM!

THANKS ALL!

HW3
08-28-10, 06:32 PM
Here is mine at the moment. I should warn that I have 8GB ram and use the 4GB switch just to make this setup run, otherwise it crashes to desktop.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
WAC4.1 for GWX SubPen_animated_18.02.2010
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod
DD_OH_V3.09_20091209162038
Elite U-boat Uniform - Black
Elite U-boat Binoculars
DD_VisibleMines_V1.0
Contact Marker C2 Merchant Inverted
Origional ContLine
Flags_enlighten
Flying Dutchman
Ina Ray Hutton Picture Mod
KJF_Moon_v1.1
Thomsen Dockside by Payoff
waw_training
skin_british auxillary cruisers pack
skin_Passenger Liners
skin_Transports
VIIc_camo_skin
AFB_Fairy_Fulmar
Walrus by TP
WBNN Mission Orders Lite
DFant_subFlag_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Super Pens v3 for Wilhelmshafen,St Naz. Schleuse and xtra ships v5
Merchant_Fleet_Mod_3.2
CSO Clean Map Mod
Deck gun sound
SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)

Hans Uberman
08-28-10, 06:35 PM
Obviously I don't run all of these all the time (currently testing one or two), but here is my current set:

GWX 3 Gold
SH Commander 3
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Longer Repair Times - v2.04 (Full w/ OLC GUI Fix)
OLC GUI v1.2.7
Lifeboats & Debris v4
Pascal's Black Binoculars
Pascal's Port People
SH5 Water for GWX v0.9 20km
Seafloor SF v3 Final
Sliderule + AOB Tools for OLC GUI
Torpedo Damage Final v2
Type IX Splint Camo (Skin)
WB's Renown Replacement
Thomsen's Sound Pack v3.2cg

frau kaleun
08-28-10, 06:40 PM
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
TMT v2 + ThomsensShips V4.2
WB - TMT fix
WB - add Q ship
GWX - Alternate Loadscreen - Full Circle
GWX3.0 Contact Color
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
WBNN Mission Orders Lite
Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified
FK's Valkyrie Cap Emblem
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default)
Sobers 3D waves
Foam
LifeBoats&Debris_v4
DD_OH_V3.09_with_GWX_Integrated_Orders
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Grey Brown Cloth Map
FK's Sound Mod
Scirč-Tikigod- repeated order
OLC's Modified Searchlight Beams for GWX3
GWX - Enhanced Damage Effects
GWX - Captain America's Officer Icons
Pascal_Port_People
b25_SF@Grass_1024_V2
sobers real smoke darker and a brown tint1.1
Flags_enlighten
Torpedo damage Final
electric torpedo trail fix
Turm 7B Your Way
Black Boat - VII - NZ

A couple of these are very minor mods I did myself, a couple are combinations of two or more things that I combined for compatibility's sake or so I could enable a mod together with all the desired options/fixes for it in one fell swoop instead of enabling them all separately.

Sailor Steve
08-28-10, 07:20 PM
Again? Seems like I do this at least once a month.

Permanent install:

GWX 3.0
GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly
GWX Community Units
Das Boot Officers - AIL
Small Moon - AIL
Das Boot Sound Mod SH3
DBSM SH3 Speech Fix
Ultimate Aircraft Sounds
Spirit of Machines - Einbecker
Torpedo Fire (German) v1.02 - Ktl_KUrtz
No Rank Or Medals On Crew - Dertien
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB_ U-999
Clean Nav Map
Assisted Plotting Mod
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
New Compass Graphics U-505 - Hitman
Port People - Pascal
My Favorite Uniforms - New Uniforms and Das Boot Clothes
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith)
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Modified Searchlight Beams - OLC
U-Boat Bases Map with New St. Nazaire - meduza
Lifeboats & Debris v4 - Rubini/Privateer
Open Hatch v3.09 - Diving Duck
Open Hatch Conning Deck Cam Fix - Diving Duck
Type VII Real Skin

JSGME Installs:

SH5 Water for GWX 0.9 20 Km -
GWX Ships Buoyancy and Draft Mod
GWX DFa Flags and Pennants 2010 - Anvart
Clearsky Clouds - Rubini
FM30_UpDown - Anvart
FM New Interior - FlakMonkey
FM NI Fix for FM30 UpDown - FlakMonkey
Conning Tower Open Hatch
Aces Multimod Compatability Fix v1.3 release - Aces
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Torpedo Damage Final -
Decks Awash + Fuel Economy - Wreford-Brown
Extras for Wilhelmshaven Campaign - Wreford-Brown
No Continuous 'Ship Spotted'
Ricks GWX Rec Manual Final
Seabed Repair Mod
Searchlights Removed -
Sober's 3D Waves - Sober
Type IIa Flags & Pennants - Anvart
Type VIIa Features - Wreford-Brown

Rotating installs with JSGME:

Type IIa Tuneup Dark
VIIB Early War Skin -
New Freecam Mod - Asanovic7
Type IIb AI Camo - Sean (changed to IIA)
Always reinstall My SH3 Text Files

Tools:

SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás

JScones
08-28-10, 07:57 PM
I'm pretty much behind the times here, running only:

GWX 3 St Naz and Schluese and other units V4
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - No Medals on Crew
My Visual Tweaks*
LifeBoats&Debris_v4
GWX_ships_Buoyance&draught_mod
Unofficial_rockets_fix_GWX3.0
WBNN Mission Orders Lite

*includes GWX-TA1.3_Moonmod-Small, Tails - grey + coloured, Torpedo damage Final, HurricaneReskin_Dowly and Foam512.

Are there any majority-agreed core, or essential, GWX3 mods?

OSU
08-28-10, 07:58 PM
I feel so small. :o

GWX 3.0 Gold
GWX - Alternate Load Screen - Full Circle
GWX - Main movie - "Bas Boot"
Alt Msg Font Typewriter
GWX - Enhanced Damage Effects
GWX - No medals on crew
ACM-GUI Reloaded - h.sie's Edition V1.15
ACM-GUI Type IX Salvo Selector
ACM-GUI DepthCharge-Shake V1.8

frau kaleun
08-28-10, 08:07 PM
I'm pretty much behind the times here, running only

GWX 3 St Naz and Schluese and other units V4
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - No Medals on Crew
My Visual Tweaks
LifeBoats&Debris_v4
GWX_ships_Buoyance&draught_mod
Unofficial_rockets_fix_GWX3.0
WBNN Mission Orders Lite

Are there any majority-agreed core, or essential, GWX3 mods?

Aside from Commander (I know, not really a mod, but still) I can't ever see not using Mission Orders Lite. Or Integrated Orders. In fact I don't use any mod that interferes with the commands.cfg files unless I can make it compatible with IO with a manual edit. That plus something that gets the rank/medals off the clothes and preferably puts the crew in more casual and realistic attire. And an environmental mod with at least a 16k atmo, with those it's kind of a toss-up depending on mood. But I wouldn't want to go back to the 8km atmo.

JScones
08-28-10, 08:32 PM
OK, so after some extensive analysis using a representative sample size of GWX players (OK, so four responses means a sampling error of around +/-50%, lol), I have concluded that that over 75% of players use the following mods:

LifeBoats&Debris_v4
Waterstream+Exhaust Combi V2.3 for GWX3
SH-5 Water for GWX 3.0 V0.9 Atlantic campaign
Torpedo damage Final
GWX 3 St Naz and Schluese and other units V4
Pascal_Port_People

Hans Uberman
08-28-10, 08:49 PM
Aside from Commander (I know, not really a mod, but still) I can't ever see not using Mission Orders Lite. Or Integrated Orders. In fact I don't use any mod that interferes with the commands.cfg files unless I can make it compatible with IO with a manual edit. That plus something that gets the rank/medals off the clothes and preferably puts the crew in more casual and realistic attire. And an environmental mod with at least a 16k atmo, with those it's kind of a toss-up depending on mood. But I wouldn't want to go back to the 8km atmo.
To be fair, SH Commander can technically modify files, and alter your U-Boat name, wind, gun reload, etc... I suppose that makes it a mod.

I'd use Mission Orders Lite myself, but I still haven't completed a full campaign, so I want to see everything. Once that's done, it will probably be at the top of my list, so I can end the suffering.

frau kaleun
08-28-10, 09:27 PM
I'd use Mission Orders Lite myself, but I still haven't completed a full campaign, so I want to see everything. Once that's done, it will probably be at the top of my list, so I can end the suffering.

:haha: :yeah:

HW3
08-28-10, 09:33 PM
JScones,

The long awaited Merchant_Fleet_Mod_3.2 adds alot of really good looking merchant ships to the sim.

The latest version of GWX 3 St Naz and Schluese and other units V4 is GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6, and it is worth the upgrade.

:salute:

frau kaleun
08-28-10, 09:41 PM
The latest version of GWX 3 St Naz and Schluese and other units V4 is GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6, and it is worth the upgrade.


Sigh, I'm positive it's awesome but when I try it I get a crash on loading unless I pare it down to the bare minimum (lite harbour traffic, etc.).

I remember someone saying I would have problems with V4 if I tried to play it past a certain date (somewheres in 1943?) but I hate sailing in and out of a mostly empty harbor. I guess if I ever survive until the point where the earlier version may become problematic I'll have to switch over and start all my patrols at sea so I don't know what I'm missing and hope that doesn't bork up my existing career.

fastfed
08-28-10, 10:12 PM
Thanks guys! I really appreciate this! I am trying to look for some of the mods you guys listed, I sort the list by downloads figuring they must be popular, but I'm probably wrong? Either way I am not finding many of the ones listed?

Are they all on the download page?

fastfed
08-28-10, 10:17 PM
Is there a thread for this mod.."SH-5 Water for GWX 3.0 V0.9 20 Km Atlantic campaign (default)"

I would like to see what this is exactly.. Thanks

HW3
08-28-10, 10:24 PM
Sorry you can't play it frau it is good.

fastfed,
Some of them are but, alot are not yet. If you look through the SH3 mods forum, you should be able to find threads for them. Some of the ones on my list are like Frau's, where I combined mods together, or took bits and pieces of several mods to make one I liked.

fastfed
08-28-10, 10:27 PM
Thanks HW3.. Sucks trying to find things.. Im always lost.. LOL..

Someone mentioned about the CORE essential must have mods.. Are there any? I mean besides GWX and commander.. What else would you/you guys, MUST HAVE?

I guess that would lead me in the right direction..

I know things like binoculars or dials are not a MUST have, but what about this mission order lite deal? Or the SH5 water?

THANKS AGAIN ALL!

HW3
08-28-10, 10:28 PM
fastfed,

Here is a link to the water
http://www.subsim.com/radioroom/showthread.php?t=158921

:salute:

HW3
08-28-10, 10:36 PM
Once you get tired of the immersion radio messages that come in GWX, WBNN mission orders lite has removed them leaving only the ones that are useful to you. SH5 water is nice to look at.

fastfed
08-29-10, 12:17 AM
fastfed,

Here is a link to the water
http://www.subsim.com/radioroom/showthread.php?t=158921

:salute:
Thanks I installed the 20k version. Its running pretty good, except the horizon line looks a little jagged..


Question.. I had manosevironmentpro V3 installed , I installed the SH5 water and it didn't give me any conflicts but I thought I better not run both at the same time.. Is this a correct thinking? Thanks

fastfed
08-29-10, 12:34 AM
Also, I noticed now at night its PITCH BLACK!! I mean I cannot even see the UZO.. ITS REALLY DARK!!
Is this normal? Realistic I assume?

frau kaleun
08-29-10, 10:15 AM
Thanks I installed the 20k version. Its running pretty good, except the horizon line looks a little jagged..


Question.. I had manosevironmentpro V3 installed , I installed the SH5 water and it didn't give me any conflicts but I thought I better not run both at the same time.. Is this a correct thinking? Thanks

There was a thread a while back in the Mods Workshop forum about running them both together to try and combine the best aspects of both:

http://www.subsim.com/radioroom/showthread.php?t=166933

I did it for a short time and didn't have any noticeable problems either.
Strictly speaking you don't need two environmental mods running at the same time, but if you find you like the effect you get from both and it doesn't break your game, it's up to you.

Keep in mind that whichever one you enable last will overwrite any of the files that the two mods have in common with its own versions of them, so enabling them in the opposite order might give you a different look that you like better. Can't remember which order was recommended but it should be there in that thread.


Also, I noticed now at night its PITCH BLACK!! I mean I cannot even see the UZO.. ITS REALLY DARK!!
Is this normal? Realistic I assume?


I've never not been able to see the UZO when I'm standing in front of it on the bridge, regardless of the enviro mod I've got. I remember people talking about how much darker the nights got when using some mods (and I think even installing GWX had this effect for some people) but that sounds like a bit much. You can try disabling both enviro mods and then re-enabling just SH5 Water to see if maybe there is something about the combo that's causing it... other than that, maybe someone else can pipe in from experience.

Sailor Steve
08-29-10, 10:44 AM
In fact I don't use any mod that interferes with the commands.cfg files unless I can make it compatible with IO with a manual edit.
I keep a folder on my desktop with a list of all the mods I use, a copy of each mod for easy reinstall, and a copy of every in-game file I've altered, including Commands.cfg the way I want it. After every mod reinstall I put in my own files, so they are always the way I want them.

frau kaleun
08-29-10, 10:56 AM
I keep a folder on my desktop with a list of all the mods I use, a copy of each mod for easy reinstall, and a copy of every in-game file I've altered, including Commands.cfg the way I want it. After every mod reinstall I put in my own files, so they are always the way I want them.

I've got a folder on my external drive where I unzip all the mods I download, so I can go in and peruse the files they add/use without messing about in any of my MODS folders in the program files. I've learned never to enable a mod without looking at what files it adds or (especially) overwrites. But then JSGME makes this easier, if I get a notice there that something from another mod is being overwritten and I wasn't expecting it I know I gotta go back and recheck some things.

I've manually edited the game's basic.cfg file so that never gets overwritten, if I have to make more edits for an additional mod I just do it manually (and like you I keep a copies of the original and all the edits, with notes about what got changed). More and more though I'm finding it easier to do those edits through Commander and let it overwrite stuff when the game loads, that way the file that's in the game folder is the original but all my desired changes are still there when I'm playing.

katastrofis
02-26-12, 07:44 PM
where can i find FM_NI_fix_for_acm_reloaded?

katastrofis
02-26-12, 07:53 PM
where can i get a download of the fm_ni_fix for acm reloaded?

brett25
02-27-12, 12:31 AM
NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6A
IABLShipsforNYGM_New
3rd Flotilla Mod
NYGM HiRes Submarines
skin VIIC CAMO V1 [GRAF]
b25_ConningTower_Mid
M.E.P v3
M.E.Pv3 VisualSensors-NYGM3.3c
NYGM_1500 meter bearing overlay
Weather Fix Yoriyn Edition
Bearded faces
Das Boot Clothes
_DX9HiResFix
Gramophone_DHB
Gramophone_RRG
Clouds_Moon_Foam
Radio Deutschland
Radio England
Radio Francais
ImprovedWaves
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
New Uboat Guns 1.2
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
MaGui 3.4
TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC)
FM_NI_Fix_for_MaGui 3.4
B25_Camera
ExteriorLightmaps VIIc v1.0
ANZACMICKS DASBOOT SOUND IMMERSION V2
DBSM
Anzacmicks_Speech
AmbienOcean_Conning
Ambient_Interior
Diesels
Karle's_Crash_Dive_Mod
NYGM_Restore Gods Eye View
BritishAsdicMkIFinal
Stiebler2_Addon_for_V16A3

VONHARRIS
02-27-12, 01:52 AM
Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft GWX\SilentHunterIII\MODS]

GWX
Aces' Type 9 c-1 Super Turm (Old Emblems Compat v3.2) Alt Grill + 3x MG-34 version for GWX
Aces' Crew On Deck - Stand alone mod v1 GWX Version
Aces' Radio Room Postcards
Aces' Modified Headphones
Alt Msg Font Typewriter
Carotio_SH3-Seafloor2_128mb
Das_Boot_Besatzung_v2.1-Stations-ohne_Kaleun
Foam 512x512
GWX - Enhanced Damage Effects
GWX 3 - Msn Os Lite
GWX_DFa-Flag&Pens_2010
LifeBoats&Debris_v4
Wooden_Lifeboats_Mod_1.1
LRT v2.04 Full
TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
SH-5 Water for GWX 3.0 V0.9 08 Km Atlantic campaign (default)
SH4Style_flagS_midSpeed
Thomsen's Depth Gauge
Thomsen's Dials V2.0
Thomsen's Sound Pack V3
Deck gun sound
BritishAsdicMkIFinal
New Uboat Guns 1.2
New 20mm Flak beta v1.1
SeaWolf S.Cut Bar
SH3-Blue Night Map
Torpedo_HAHD_1024_GWX
Torpedo damage Final
TorpedoTubesFfireFinal vGW
Waterstream+Exhaust Combi V2.3 for GWX3
Elite U-boat Binoculars
Fishing Trawler
DD_OH_V3.09_20091209162038
WB's Fuel Economy v1.2
Flecktarn Protective Helmet Cover
Scir***923;-Tikigod- repeated order
Water Droplet Mod
Ricks_Alt_RecManual_v1.0
Flags_enlighten
Remove searchlights from merchants
Remove searchlights from warships
Sergbutos Wolfpack mod V3 reloaded

Skin of choice for IXB/C/C 40
Clothes of choice - different from time to time
Currently using Das Boot Clothes

FROM THE MFM (manually inserted)
Tankers : 01 02 03 04 05 06 07 08 10 13(T2 SE A1) 16 18 tanker CAM ship
Attack cargo ships: 1 2 3
Medium merchants : 6 7 8 9 11 13 15 17 22 24 25 29 31 39 40 CAM ship UK/US Hog Island
Heavy merchants : 1 2 3
Naval oilers : 1
Repair ships : 1

OTHERS
Q ships : Jimbuna + Q01B

Amphibious vessels: Appalachian - A.Middleton

Liners: Blue star liners - Cunard liners 1,2,3,4 - Large liner - Olympia class - Empress of Britain - Normadie

Troop ships: USS West Point

Others: Fleet tender - Ranger type tanker - Hansa freighter - Medium freighter - Whale factory ship(not the GWX one) - Whale chaser - Fishing trawler
US Navy: BB New York - CVE Long Island
RN Ships: Queen Elizabeth class - Renown class - Ark Royal - Glorious - Bellona class Leander class - Armed merchant cruiser(not the Aux cruiser of GWX) - Flower class corvette (from SH5)

and last but not least : SH3 Commander

The whole data folder containing these changes is stored safely in an external hard disk so in casy of reinstall things are very simple.

flag4
02-27-12, 09:15 AM
...GWX GOLD
SHCOMMANDER
JSGME

GWX - Captain America's Officer Icons
GWX - Lite Harbor Traffic
GWX - No Medals on Crew
GWX - Open Hatch Mod
Real Depth Charge
Rbs1_SH4_Effects_GWX_30_71
DBSM for SH3
Dowly's NeinHerrKaleu Mod
Extreme Wet Weather Gear Mod
Waterstream+Exhaust Combi V2.3 for GWX3
Flags_enlighten
Das Boot Clothes
GWX - 16km Atmosphere
Haunting Atlantic Wind
LifeBoats&Debris_v4
Hitman Optics for GWX3 v.1

Paulebaer1979
02-27-12, 11:53 AM
Moin moin and hello.

I´m playing SHIII with this mods:
- DX9HiResFix
- LSH3_V5
- LSH3_V5.1
- LSH3_V5.1_OhneErmuedung
- LSH3_V5.1_Rotating-DF-Antenna_V3
- LSH3_V5.1_ATM_Gruen
- LSH3_V5.1_SLS_Specialeffekte-Gross
- LSH3_V5.1_GUI_OLC
- LSH3_V5.1_GUI_OLC_Typ-IX-Dials
- DasBootOffiziere
- H.SIEV16A3

Greets from Kiel,
Paul

Playing SHIII with Living Silent Hunter 5.1 @ 88% realismus on Intel Core2Quad 2,83Ghz, Ati 4890, 4GB Ram, Windows Vista HP 64Bit

Sonar pettyofficer on S190, S196 and S183

http://www.lsh3.com/public/banner/lsh3_player.gif (http://www.lsh3.com/)

Harald_Lange
02-28-12, 07:29 AM
http://dl.dropbox.com/u/240752/Forum%20posts/mods.png

A few I've added due to this thread. The Seafloor and the OLC Gui are amazing amazing amazing. Its like a new game all over again. The observation periscope is now just that, I can actually 'observe' stuff!

That leads me onto one tiny question. In the OLC persicope, theres a little white dash in the centre, is that meant to be there?

Thumbs up to all the modders on here :Kaleun_Thumbs_Up:

banryu79
07-21-14, 03:01 AM
SH3 with supermod GWX 3.0 GOLD.

SH3 Commander
- realistic carrier length
- realistic crew transfer
- real ship names in patrol log
- randomize gramophone tracks
- malfunctions
- randomize ship tonnage
- randomize crush depth

JSGME

--- SOUND
Thomsen's Sound Pack V3.2cg
--- GWX OPTIONALS
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
--- SHIP MODS
Flags_enlighten
LifeBoats&Debris_v4
Q Ship mod GWX3.0
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
OLC's Modified Searchlight Beams for GWX3
--- DAMAGE MOD
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
--- WEATHER & MOONLIGHT
EnvSimAct_Stiebler
Moon_light_mod
--- GUI
MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Johnfb Crew Management and Officer Icons
Das Boot Clothes
--- ENVIRONMENT
M.E.P v4.2
M.E.P v4.2 to v4.3
Optional - FSF for MEP v4.2
Optional - ShipVanishingHull for MEP v4.3
M.E.P v4.2 - VisualSensors for GWX3