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U777
08-26-10, 08:27 PM
I have 3-4 careers of different types, 1 is for a realistic one, one is for just trolling and shooting, and I want to create one that mimics a nuclear sub career. I intend to use a XXI boat with unlimited diesel, air, and batteries to simulate a reactor but I don't want to start at the tail end of the war. How do I make the XXI available in 1939?

frau kaleun
08-26-10, 08:34 PM
You might have some luck here:

http://www.subsim.com/radioroom/showthread.php?t=143816&highlight=Type+XXI

I have not used this mod or tinkered with u-boat availability, maybe someone who has (or knows another way get the job done) can offer more suggestions.

U777
08-26-10, 09:31 PM
Yep it worked, even came with a mod so it works with commander. Thanks :) Last thing on the wish list is to get a mod to make all torpedoes available in 1939, yea I know I'm probably making all the history buffs here shaking their heads lol

frau kaleun
08-26-10, 09:35 PM
Yep it worked, even came with a mod so it works with commander. Thanks :)

You're very welcome! :salute:

Alpha Von Burg
08-26-10, 10:03 PM
If you want a type XXI out at 1939 try this link:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1357

Hope this helps...

U777
08-26-10, 10:13 PM
If you want a type XXI out at 1939 try this link:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1357

Hope this helps...

Yep that's the exact one I used, now I'm trying to find where SH3 keeps files related to torpedoes.

U777
08-26-10, 10:24 PM
Found it, so if everything is like this then I assume all torps will be ready by 1939.

[TORPEDO_TYPE0];T I (G7a)
Idx=0
Year=1939
Month=8
Renown=0

[TORPEDO_TYPE1];T I FaT I (G7a)
Idx=1
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=100

[TORPEDO_TYPE2];T II (G7e)
Idx=2
Year=1939
Month=8
Renown=0

[TORPEDO_TYPE3];T III (G7e)
Idx=3
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=0

[TORPEDO_TYPE4];T III FaT II (G7e)
Idx=4
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=250

[TORPEDO_TYPE5];T IV (G7es) - Falke
Idx=5
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=500

[TORPEDO_TYPE6];T V (G7es) – Zaunkönig I
Idx=6
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=800

[TORPEDO_TYPE7];T I LuT I (G7a)
Idx=7
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=350

[TORPEDO_TYPE8];T III LuT II (G7e)
Idx=8
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=450

[TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II
Idx=9
Year=1939
Month=8
PrototypeYear=1939
PrototypeMonth=8
Renown=1000

[TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut)
Idx=10
Year=1939
Month=8
PrototypeYear=1939
PrototypMonth=8
Renown=500

Alpha Von Burg
08-26-10, 10:26 PM
Yep that's the exact one I used, now I'm trying to find where SH3 keeps files related to torpedoes.


just use JSGME to install it
(just google it, it's not hard to find)

U777
08-26-10, 10:28 PM
just use JSGME to install it
(just google it, it's not hard to find)

The Submarine is installed with no issues, but so far I haven't found a mod for torpedoes so I'm doing it manually.

Edit--my mod didn't work back to the drawing board.

K-61
08-26-10, 10:43 PM
Isn't there a utility that allows you to customize torpedoes? Was it not called SH3 Mini Tweaker? I'm not sure if that will make torpedoes available ahistorically.

Gerald
08-26-10, 10:50 PM
Yep it worked, even came with a mod so it works with commander. Thanks :) Last thing on the wish list is to get a mod to make all torpedoes available in 1939, yea I know I'm probably making all the history buffs here shaking their heads lol Listen with long ears on the Frau and you will understand soon,how you should proceed :yep:

U777
08-26-10, 10:53 PM
Listen with long ears on the Frau and you will understand soon,how you should proceed :yep:

Will do and K-61, I'm running into a bunch of dead links regarding SH3 Mini Tweaker. Word is that the creator's site is permanently down so i'm searching to see if someone else has uploaded a copy. Search in the subsim download section yielded nothing.

Gerald
08-26-10, 10:58 PM
Isn't there a utility that allows you to customize torpedoes? Was it not called SH3 Mini Tweaker? I'm not sure if that will make torpedoes available ahistorically. but use S3D instead if you want to change anything, but the backup is necessary, do not forget...

U777
08-26-10, 11:18 PM
Ok after doing research the XXI comes with the most advanced torpedoes available. I'll try to tweak them just to see how to mod should the need arise. BTW S3D doesn't recognize any files in the game.

Edit---looks like I'll have to find a way anyhow because when i use them up in patrol I may lose them and be stuck with out of date torps.

Gerald
08-27-10, 12:05 AM
http://www.filefront.com/9120694/SH3_Mini_Tweaker/

U777
08-27-10, 12:36 AM
Thanks! This project's coming along.

Panser
08-27-10, 02:11 AM
Yep it worked, even came with a mod so it works with commander. Thanks :) Last thing on the wish list is to get a mod to make all torpedoes available in 1939, yea I know I'm probably making all the history buffs here shaking their heads lol

The only correct way to play is the way that you enjoy :up:

CherryHarbey
08-27-10, 01:57 PM
The only correct way to play is the way that you enjoy :up:

Absolutely, what makes SH3 so great is that you can play it so many different ways. missions or careers, reloading or DiD, and a sliding scale of realism. Everyone plays the way that gives them the most pleasure.

HW3
08-27-10, 03:26 PM
S3D opens the .dat files.:03:

Wreford-Brown
08-28-10, 02:43 PM
Wolfies Tweek Pak will let you change your torpedoes without messing with the .cfg files. I've uploaded it to: http://www.mediafire.com/?s4o2gdegjfp8cr1

If you want to play around manually, here is a guide to adjusting torpedoes in your basic.cfg:

The torpedo type is contained in basic.cfg under [SUBMARINE_AMMO].

As an example, the XXI torpedoes are under [SUBMARINE_AMMO10]. My comments are in red.
ForeTubes=6 Number of forward tubes
AftTubes=0 Number of aft tubes
ForeResIntern=17 Number of internal torpedoes forward
ForeResExtern=0 Number of external torpedoes forward
ForeResExtra=0 Number of extra torpedoes forward
AftResIntern=0 Number of internal aft torpedoes
AftResExtern=0 Number of external aft torpedoes
ShellSlots=10
NbYears=7 Number of years the u-boat is available
Renown=11
Year0=1939 The year you're trying to adjust - each year has a different loadout
ForeTube00=9 The type of torpedo in the first forward tube. Types are below
ForeTube01=9 Second torpedo tube
ForeTube02=9
ForeTube03=3
ForeTube04=3
ForeTube05=3
ForeResIntern00=9 First internal reserve
ForeResIntern01=9
ForeResIntern02=9
ForeResIntern03=3
ForeResIntern04=3
ForeResIntern05=3
ForeResIntern06=3
ForeResIntern07=3
ForeResIntern08=3
ForeResIntern09=3
ForeResIntern010=3
ForeResIntern011=3
ForeResIntern012=3
ForeResIntern013=3
ForeResIntern014=3
ForeResIntern015=3
ForeResIntern016=3

Torpedo types:
[TORPEDO_TYPE0];T I (G7a)
Idx=0 Torpedo type per the list above
Year=1939 Year torpedo is first available
Month=8 Month torpedo is first available
Renown=0 Renown cost
[TORPEDO_TYPE1];T I FaT I (G7a)
Idx=1
Year=1939
Month=8
PrototypeYear=1939 Year prototype torpedo is available
PrototypeMonth=8 Month prototype torpedo is available
Renown=100
[TORPEDO_TYPE2];T II (G7e)
[TORPEDO_TYPE3];T III (G7e)
[TORPEDO_TYPE4];T III FaT II (G7e)
[TORPEDO_TYPE5];T IV (G7es) - Falke
[TORPEDO_TYPE6];T V (G7es) – Zaunkönig I
[TORPEDO_TYPE7];T I LuT I (G7a)
[TORPEDO_TYPE8];T III LuT II (G7e)
[TORPEDO_TYPE9];T XI (G7es) – Zaunkönig II
[TORPEDO_TYPE10]; T VII - Steinbarsch Walter (G7ut)

So... If you want a Type XXI in 1939 with a mixture of Type III and Type XI then change your basic.cfg so it looks like the one above.

If you want to customise my and evan82's XXI 1939 mod further and need some more help just ask - I'm always happy to help out.

U777
08-29-10, 01:32 AM
Thanks so much for your help and so far the only thing I modded in your XXI is to boost the speed a little to match a nuke sub's speed. Out of curiosity I boosted its speed to 50 knots which makes diving really fast but its almost impossible for the plainsmen to level off in time. (If 50 meters is ordered the sub dives down to 130 before rising back up to 50.) So I made the surfaced speed 33 knots and underwater speed 25 knots maximum.


Maybe I'll be able to mod one of the torpedoes and turn it into a cruise missle and hit RAF targets with it :hmmm: Gotta love games where mods can literally create a whole new world.