View Full Version : CTDs on Save Game Load
Kernow71
08-17-10, 03:59 PM
I'm getting a lot of CTDs on save game load up, at the 'not so long ago stage'
running fully patched SH3, GWX3.0, Commander (using config installer), plus radio messages lite, on Vista 32 bit system, this is a clean install.
Any ideas, as this makes the game unplayable if you can't reload a save.
How about an earlier save?
frau kaleun
08-17-10, 04:19 PM
You may very well have a corrupted save. As Pisces noted, if you have another save made earlier you can try loading that and see what happens. You will lose everything that happened after that save point, but at least you'll be able to continue your mission/patrol without having to start over completely.
Unfortunately the occasional corrupted save seems to be a known issue with the game.
Best advice for avoiding them: don't save submerged, or within contact range of land or any other vessel.
This means that before you save, you should submerge (if you're on the surface) and do a hydrophone check to verify that there are no sound contacts within range. Resurface and verify from the bridge that you cannot see land, other ships, or aircraft in any direction; then ask your WO for the nearest visual contact to verify that the game agrees there is nobody else around.
Also, modding should only be done (and this includes using JSGME to enable/disable "pre-assembled" mods) when you are in base between patrols. So if you've changed anything in your mod line-up, or edited any files manually, since exiting the game after that save, you can try to undo whatever changes you made and then reload to see if that solves the problem.
If none of that applies, you may just have gotten the odd corrupted save for reasons unknown and the only option will be to start again from the last save point that will load for you without crashing.
Kernow71
08-18-10, 12:22 PM
Thanks,
but thats probably me done with SH3 then, I can't play games that you put 10s or even 100s hours of time into and then saves regularly get corrupted, thats why I don't play blood bowl or CM99/00 (the best version of championship manager) anymore. Its just to depressing and makes me want to throw the PC out of the window.
frau kaleun
08-18-10, 12:34 PM
Thanks,
but thats probably me done with SH3 then, I can't play games that you put 10s or even 100s hours of time into and then saves regularly get corrupted, thats why I don't play blood bowl or CM99/00 (the best version of championship manager) anymore. Its just to depressing and makes me want to throw the PC out of the window.
I'm not aware that saves regularly get corrupted, if you have a good working install and avoid doing things that are known to be problematic (as described above). But occasionally they do happen, because sometimes files on a computer get corrupted somewhere in the process of creating/saving/moving/accessing them and that's just how it goes.
If it's happening on a regular basis with a particular install of the game, chances are there's a reason for it that can be pinned down and addressed in some way.
Personally I've put in hours of game time over many careers and made many saves, sometimes a dozen or more in the same patrol, and I've never had an issue loading a save that wasn't attributable to something I did to bork things up in between gaming sessions. :doh:
Herr-Berbunch
08-18-10, 01:56 PM
Noooo, don't give up! Yes, it's not nice to lose a career in this way but it is only occasionally. I'm suffering at the minute and can't fathom out why but intend to restart a fresh career that will be better for my experience - I'll still not sink anything but hey, don't let the gremlins grind you down :03:
Jimbuna
08-18-10, 03:06 PM
You say you have a 'clean install'....that probably means you've had a previous install, yes?
Did you perform a registry clean before your 'clean install'?
Did you delete the SH3 folder in C\MyDocs?
Do you still have the default 'Player' name on your save file screen?
Kernow71
08-18-10, 04:55 PM
You say you have a 'clean install'....that probably means you've had a previous install, yes?
Did you perform a registry clean before your 'clean install'?
Did you delete the SH3 folder in C\MyDocs?
Do you still have the default 'Player' name on your save file screen?
Clean install, as I had reinstalled OS (as a total system clean up to factory/shipping state) so no registry fragments or files to worry about
I have already uninstalled SH3, but fairly sure 'player' was still there; does 'player' affect saves?
Perhaps I will reinstall and give SH£ a last chance, what are the registry remnants that should be deleted (regedit) before a reinstall?
Jimbuna
08-19-10, 10:08 AM
Deleting the 'Player' name is suspected by some to be a possible reason for future game save problems.
Try RegVac, there is a free trial version at the link below:
http://www.regvac.com/fregvac.htm
CTD's are a constant pain, even in open water I've had some go south for no apparent reason. One item that seems to negatively affect your savegames is having hull damage or any portions of your ship destroyed. Taking damage is part of the game, when it happens wait till you're out of danger or out least out of range of any ships/coastal artillery that could possibly hit you. It makes things frustrating that during a prolonged attack/escape you could easily spend 5-10 hours and if you end up sinking all that progress is lost. You can roll the bones and sometimes get lucky with saving underwater, though make sure your sound indicator is all green and you're not moving; you've got about a 1/3 chance the save will work. If you have to use it though, you'll find that your deck is manned by your watch team while submerged.
Jimbuna
08-21-10, 11:01 AM
The golden rule for saving whilst surfaced is....there should be NOTHING within rendering range of you (50km radius).
Madox58
08-21-10, 04:51 PM
With all we know about the files now days?
Perhaps it's time to start a serious look into the saved files structures.
:hmmm:
A strict, predetermined, course of testing could open the door to a
Saved Game Editor.
After 5 years?
I think it's about time to kick this Pig of a problem.
:haha:
With all we know about the files now days?
Perhaps it's time to start a serious look into the saved files structures.
:hmmm:
A strict, predetermined, course of testing could open the door to a
Saved Game Editor.
After 5 years?
I think it's about time to kick this Pig of a problem.
:haha:
I second that :up: the frequency this kind of problem happens would never be tolerated in a new game today.
Jimbuna
08-22-10, 07:41 AM
With all we know about the files now days?
Perhaps it's time to start a serious look into the saved files structures.
:hmmm:
A strict, predetermined, course of testing could open the door to a
Saved Game Editor.
After 5 years?
I think it's about time to kick this Pig of a problem.
:haha:
Considering the numbers still playing SH3 that is a great idea http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Jimbuna: The golden rule for saving whilst surfaced is....there should be NOTHING within rendering range of you (50km radius).
Hi Jim. Greetings. How does one know if there is something in render range, since my visible range is only 16km?
h.sie
Jimbuna
08-22-10, 11:52 AM
Jimbuna: The golden rule for saving whilst surfaced is....there should be NOTHING within rendering range of you (50km radius).
Hi Jim. Greetings. How does one know if there is something in render range, since my visible range is only 16km?
h.sie
Hi Henning
That's the problem, you can't but give small thanks the rendering range anomaly is intermittent.
With lower spec computers you might notice a drop in fps.
Madox58
08-22-10, 04:24 PM
Considering the numbers still playing SH3 that is a great idea http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
I've got an idea how to go about the testing.
If 2 or 3 people are willing to do the loading and saveing
as I specify, I'll do the rest.
Jimbuna
08-22-10, 07:03 PM
I've got an idea how to go about the testing.
If 2 or 3 people are willing to do the loading and saveing
as I specify, I'll do the rest.
Go to The Lair and we'll easily muster the testers http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Madox58
08-22-10, 07:35 PM
Roger this message COB.
:salute:
Jimbuna
08-23-10, 05:26 AM
I see provisions and fuel are starting to arrive http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
Madox58
08-24-10, 02:59 PM
The mission is under way.
:salute:
Jimbuna
08-24-10, 03:32 PM
The mission is under way.
:salute:
Rgr that http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Flaxpants
08-25-10, 12:09 AM
Anywhere we can follow the progress of this? I'm quite interested, if this gets solved then SH3 will quite simply be the most perfect game in existence.
Captain Nemo
08-25-10, 07:44 AM
Anywhere we can follow the progress of this? I'm quite interested, if this gets solved then SH3 will quite simply be the most perfect game in existence.
I agree, if this bug could be cured then it would be a great achievement. In my experience once a save is flawed subsequent saves are also corrupt. That's why I now save each time with the name of the grid square I'm currently in and only save on exit from the game. This means that I have several saves per patrol and if one goes pear shaped then hopefully I can fall back on my previous save that I know worked. You will lose progress if a save goes bad, but not the whole patrol.
Nemo
Jimbuna
08-25-10, 10:03 AM
Anywhere we can follow the progress of this? I'm quite interested, if this gets solved then SH3 will quite simply be the most perfect game in existence.
The work only begun a day or two ago over at The Lair (a private site of The Grey Wolves) and is being tested by some of those who tested GWX, so I'm confident enough to say the work is in capable hands.
Privateer is in charge of the above so I'm sure he won't mind giving updates regarding what is being done and how the work is progressing on a regular basis.
If he differs from this viewpoint upon reading this post I'm also confident he will post to say so.
Hans Uberman
08-25-10, 03:39 PM
I just had another couple days of playtime flushed down the toilet yesterday due to save errors. To those attempting a method to get around such issues, I salute you and hope for your success. :salute:
Madox58
08-25-10, 09:58 PM
We have begun testing.
That's about all I can tell you at this time.
I have the utmost confidence in the testers as I have worked with them in the past.
The goal of this phase of testing is to find key points in the files.
Much like breaking the GR2 files for SH5?
I'm attacking the Save Game files the same way.
This is where the Testers are more important then me.
They must be dead on to the standards I set for them.
Once they do thier part?
I'll compare files and mark differences.
I'll then ask for further testing upon the results.
We are not far enuff along to have any information to discuss.
I expect a week or so before I can say much more about this project.
Synthfg
08-26-10, 12:35 PM
keep up the good work guys,
Kernow71
08-26-10, 12:37 PM
Good luck guys, may the force be with you!
Flaxpants
08-26-10, 10:27 PM
Yeah, all the best of luck with this one. No doubt it's just a small issue somewhere & will probably be fixed in a couple of days.:haha:
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