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Arclight
07-30-10, 08:50 AM
For the space-gamers, at least.

A Teenage Wish Fulfilled In This Space MMO (http://kotaku.com/5600375/a-teenage-wish-fulfilled-in-this-space-mmo)

Just because of that, I'm interested in Infinity. If they just add explorable space stations, and perhaps the possibility to stroll around your ship, I'd give it a try just for that.

Dowly
07-30-10, 09:24 AM
Holy nutsacks, batman! :o

Totally agree with the features you listed there Arc. I just hope they will go with the combat/non-combat way, as in you can fly a huge freighter and trade if you so choose or fly a big destroyer.

Anywho, here's my wishlist for this one:
- BIG ships, capital ships, haulers, miners. Nothing better in a space game than to see a huge ship slowly go by.
- Trading and dynamic economy. I don't want to see tradelanes that give the same amount of profit every turn like in Freelancer. Supply and demand.
- Cities, not just spaceports on the surface but big metropolitans too. If this game will have a faction versus faction versus faction (etc.) gameplay with sector control and such, it would be nice to be able to park an capital ship into the orbit and hammer the cities below. This could then have an impact on the faction that currently controls the sector.
- Huge universe. This is pretty much standard for today's space games, so can't see why this would not be the case in Infinity. Tho, it does beg the question; How diverse and unique the planets will be if there is hundreds if not thousands of planets?

robbo180265
07-30-10, 09:41 AM
http://i176.photobucket.com/albums/w181/robbo180265/relevant.jpg

Raptor1
07-30-10, 09:50 AM
Awesome, don't think this has been done since FFE. Been following Infinity for a while, good to see it's not dead.

SgtPotato
07-30-10, 09:54 AM
It's like Freelancer and Civilization 4 together!

This is my face:
http://i103.photobucket.com/albums/m136/Solo_Wing_Pixy/Reaction%20faces/1280174218487.jpg?t=1280501674
:rock:

Arclight
07-30-10, 10:06 AM
Holy nutsacks, batman! :o
Here's what they have to say about it themselfs:

Infinity is a massively multiplayer online game set in a persistent futuristic universe, currently in development.

Infinity features an advanced procedural engine allowing for a seemingly infinite galaxy of unique star systems and planets to discover and explore, including seamless planetary landing. Infinity offers new and existing players an extensive storyline following the complex and often intricate political and social interactions of hundreds of corporations, organizations, and reputation groups through the games three primary factions: the Centauran, the Deltan Federation, and the Star Fold Confederacy.

Infinity employs an open-ended world design, in which a player can control everything from a small shuttle to massive military dreadnaught, a single mining operation to an entire vast corporate empire, all without having to change characters. A completely player-skill based game design, Infinity sheds the need for character classes and skills by embracing self-balance over arbitrary limitation, allowing players to choose their own path to make their name across the galaxy.

Although all players are expected to act in concordance with their personal motivations, Infinity is not a traditional role playing game. The actions of a single player greatly affect the evolution of their character. Your character might grow from their humble beginnings as a young military officer to become the master of a vast corporate empire, or even a wanted mercenary and pirate.

The game mechanics do not emphasize any particular game play style - combat, trade, exploration, social relationships, you are free to choose your own path and goals. Players can choose from a number of interesting character backgrounds that serve as your characters personal history, circumstances, and setting in the Infinity universe to help ground new players in their new boundless horizon of stars. The only limit is your own imagination!

Combat in Infinity functions in real-time, utilizing Newtonian physics to control the fluid realistic movements of player ships and objects. Where the outcome of combat is determined by your own intelligence and reflexes. Not the level and class of another player!

Like all massively multiplayer online (MMO) games, you will connect to an online server shared by thousands of other players at any time. But, unlike other MMOs, the Infinity universe is an entirely persistent. The actions of your characters do not stop when you log off - as the actions of your characters continue to progress and evolve, even while you are offline.

By utilizing the advanced procedural techniques of the I-Novae Engine, Infinity has unshackled itself from the limitations of its forbearers, allowing for the dynamic generation of countless star systems and planets, each unique and awaiting to be discovered by a player. Drawing upon plausible astronomic scales and distances of stellar objects, the precise orbital path of every celestial body is modeled, as each planet and star moves continuously within the galaxy. Allowing players to glimpse the double sunrise of a binary star system on some distant rocky world, to the total eclipse of a tiny moon orbiting a massive gas giant thousands of light years from your home planet - every vista, every horizon is wholly unique in Infinity.

Bolded some bits of particular interest.

http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33

Dowly
07-30-10, 10:07 AM
It's like Freelancer and Civilization 4 together!

How you brought civ4 into this? :doh:

SgtPotato
07-30-10, 10:22 AM
How you brought civ4 into this? :doh:

Well, you can set up your own colony, mining resources, and trading with another colonies?

ajrimmer42
07-30-10, 10:52 AM
omg, that looks amazing. Just one thing I'd add to the previous lists would be the ability to design your own ship :D That'd be brilliant

Anybody downloaded this yet? ---> http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=88&Itemid=54

ajrimmer42
07-30-10, 11:01 AM
Having a look round the site it seems that you are at least able to import 3ds models into the game, and there's a news item on lighting inside hangars and ships so it looks like you may be able to explore things more deeply :D

robbo180265
07-30-10, 11:35 AM
I would be very interested in this - it sounds like Eve on steroids.

Weiss Pinguin
07-30-10, 11:42 AM
By utilizing the advanced procedural techniques of the I-Novae Engine, Infinity has unshackled itself from the limitations of its forbearers, allowing for the dynamic generation of countless star systems and planets, each unique and awaiting to be discovered by a player. Drawing upon plausible astronomic scales and distances of stellar objects, the precise orbital path of every celestial body is modeled, as each planet and star moves continuously within the galaxy. Allowing players to glimpse the double sunrise of a binary star system on some distant rocky world, to the total eclipse of a tiny moon orbiting a massive gas giant thousands of light years from your home planet - every vista, every horizon is wholly unique in Infinity.
Should be interesting to see how they handle that :hmmm:

Takeda Shingen
07-30-10, 12:32 PM
I'm neither a sci-fi nor an MMO kind of guy, but that video was certainly cool.

Spike88
07-30-10, 01:38 PM
Holy nutsacks, batman! :o

Totally agree with the features you listed there Arc. I just hope they will go with the combat/non-combat way, as in you can fly a huge freighter and trade if you so choose or fly a big destroyer.

Anywho, here's my wishlist for this one:
- BIG ships, capital ships, haulers, miners. Nothing better in a space game than to see a huge ship slowly go by.
- Trading and dynamic economy. I don't want to see tradelanes that give the same amount of profit every turn like in Freelancer. Supply and demand.
- Cities, not just spaceports on the surface but big metropolitans too. If this game will have a faction versus faction versus faction (etc.) gameplay with sector control and such, it would be nice to be able to park an capital ship into the orbit and hammer the cities below. This could then have an impact on the faction that currently controls the sector.
- Huge universe. This is pretty much standard for today's space games, so can't see why this would not be the case in Infinity. Tho, it does beg the question; How diverse and unique the planets will be if there is hundreds if not thousands of planets?


If you watch the Infinity Citytest Render they have a massive city and a massive ship.
http://www.youtube.com/watch?v=RsVzwX-t63U&feature=player_embedded
And here's another one:
http://www.youtube.com/watch?v=exRm0LwNnlk&feature=related

And here's a quick zoom out of a fleet:
http://www.youtube.com/watch?v=jGvZa5bPsnY&feature=related



I have to say this game has me intrigued. Although I would rather see Homeworld 3.

ajrimmer42
07-30-10, 01:58 PM
Christ, it's gonna have 200 billion star systems. This has to be the biggest game area in history, surely!

Wolfehunter
07-30-10, 03:13 PM
My kind of game. :yeah:

FAQ section,

How does interstellar travel work ? Are there jumpgates ?

Some jumpgates will be available between the main trading routes. However, all the ships can be equiped with an hyper-propulsion system. You can choose your destination on the galaxy map and jump there (providing you have the resources). Jumping will not be instantaneous. It will be very fast to jump to a local system, but jumping to the other side of the galaxy will take from minutes to hours (in real time).

8)

This shot just has me speechless.

http://www.infinity-universe.com/Infinity/images/zoom/Development/viewsize/terrain_33.jpg

Arclight
07-30-10, 03:17 PM
If you watch the Infinity Citytest Render they have a massive city and a massive ship.
http://www.youtube.com/watch?v=RsVzwX-t63U&feature=player_embedded
And here's another one:
http://www.youtube.com/watch?v=exRm0LwNnlk&feature=related

And here's a quick zoom out of a fleet:
http://www.youtube.com/watch?v=jGvZa5bPsnY&feature=related



I have to say this game has me intrigued. Although I would rather see Homeworld 3.
I'd rather see both. :o

As little social life as I have now, it will surely faulter and fade away if Infinity sees the light of day.

Ducimus
07-30-10, 03:33 PM
WANT! :DL

kiwi_2005
07-30-10, 07:50 PM
Sweet! :yeah:

Spike88
07-30-10, 09:45 PM
My kind of game. :yeah:

FAQ section,

How does interstellar travel work ? Are there jumpgates ?

Some jumpgates will be available between the main trading routes. However, all the ships can be equiped with an hyper-propulsion system. You can choose your destination on the galaxy map and jump there (providing you have the resources). Jumping will not be instantaneous. It will be very fast to jump to a local system, but jumping to the other side of the galaxy will take from minutes to hours (in real time).






The last line has me worried. If I'm only going to be playing for an hour I dont want to spend my game time waiting for my ship to get from one part of the galaxy to another for a mission or something.

Arclight
07-30-10, 10:23 PM
It has me excited. Faster-then-light travel does not equal teleporting. Perhaps you can initiate a jump before logging off and the autopilot will take it to the nearest trading station on arrival. :hmmm:

Spike88
07-31-10, 01:12 AM
It has me excited. Faster-then-light travel does not equal teleporting. Perhaps you can initiate a jump before logging off and the autopilot will take it to the nearest trading station on arrival. :hmmm:

Hopefully there would be an autopilot where you can tell your ship to go to a non hostile area while you are offline.

I'm still iffy on the idea though.

I can see the enjoyment it would bring if there was guilds. You can attack one sector and it could take hours for the opposing guild to move its capital ships too the area. Which means you could quickly take the area and then prepare to take out the capital ship when it arrives.

On the other there is the frustration that you're doing something awesome on one side of the galaxy while your guild is doing something interesting on the other side. By the time you arrive it's over.

Arclight
07-31-10, 01:53 AM
I'm gonna assume they'll include more technologies; wormholes, subspace, gates and space-folding are all possibilities.

Perhaps subspace travel, but only between beacons; a lot faster than conventional FTL drives, but limited because they need entry and exit beacons/gates. Would allow a fleet stationed near one quick acces to sectors under assault, given they have a beacon.

Or perhaps massive carriers with space-folding drives, that can instantly jump themselfs with strikecraft on board, and maybe a small support fleet if close enough to the carrier when initiated.


It's science fiction: every possible problem has some unexplainable solution if you apply enough imagination. ;)

Arclight
07-31-10, 02:26 AM
Not to mention there is far more space than players could ever populate. Jumping from 1 side of the galaxy to the other would be like jumping from vast empty space with unexplored planets to another such area. More likely players will settle in pockets, that would likely eventually link up (if the game takes off and time goes on), making for relatively short and more convenient travels.


There's actually more video than what was in the article in first post. Here's the full one, adding some close-ups of a station and asteroid belt:
http://www.youtube.com/watch?v=h7eREddMjt4&feature=player_embedded&fmt=22

Navarre
07-31-10, 06:54 AM
Infinity features an advanced procedural engine allowing for a seemingly infinite galaxy of unique star systems and planets to discover and explore, including seamless planetary landing. (http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=12&Itemid=33)
That would be the first game since Stargleider II from 1988 with this feature:rock:

Raptor1
07-31-10, 12:33 PM
That would be the first game since Stargleider II from 1988 with this feature:rock:

Frontier: First Encounters is the last game I know to have the seamless planetary landings, though it did have a set universe based on the real one rather than a procedurally generated one.

Wolfehunter
07-31-10, 05:09 PM
There is also the possibility of objects, events and anomalies hindering your travails. Your bound to end up in the middle of something. I like the idea of the realism. Give the game more feel. I'm sure there going to have a way to help you get from A to B faster... But it will cost $$$... Like the other have said. Scifi will bring any possible solutions. :salute:

Dowly
08-01-10, 11:40 AM
There's actually more video than what was in the article in first post. Here's the full one, adding some close-ups of a station and asteroid belt:
http://www.youtube.com/watch?v=h7eREddMjt4&feature=player_embedded&fmt=22

Whoa! Look at him clicking all those stars! Every star is it's own object. :o

Arclight
08-01-10, 01:16 PM
Right? Took me a while to realise that; it just didn't occur to me that the stars in the background could be actual stars. I mean, in most other games you either can't see them untill you get close or you simply have a texture pasted on a surface to act as a background.

They might just be projecting a spherical map around the ship, but it seems like the real deal. :hmmm:

Dowly
08-01-10, 01:24 PM
Right? Took me a while to realise that; it just didn't occur to me that the stars in the background could be actual stars. I mean, in most other games you either can't see them untill you get close or you simply have a texture pasted on a surface to act as a background.

They might just be projecting a spherical map around the ship, but it seems like the real deal. :hmmm:

I'm pretty sure procedural terrain allows it to be real deal, the stars would be just very low resolution balls from that distance. The detail would start to kick in once you are close enough to actually see it. :hmmm:

Arclight
08-01-10, 01:55 PM
Aye, but it would mean the game is keeping track of and displaying all objects, all the time (planets, stars and stuff like nebulae). Considering that these things actually move around, that's a lot to keep track of. Planets and stars have gravity wells as well... I'm not sure those are involved in determining the orbits though, more likely orbits are pre-programmed and gravity only comes into effect when someone gets close enough.

I know a lot of this stuff has been done before, but with these graphics and all those features coming together... by far the most impressive game I've seen to date.

Dowly
08-01-10, 02:31 PM
Will it be possible to land on planets ?

Yes, this is actually one of the main interests of the game. Expect a lot of missions on planets. However, the game will not feature non-vehicle gameplay like walking with an avatar on planets or inside buildings.

Dang, guess that shoots down the walking inside ships too. :hmmm:

Wolfehunter
08-01-10, 03:52 PM
Dang, guess that shoots down the walking inside ships too. :hmmm:They may add it later on. But ya I'm always a fan of walking in your ship. Especially with those long flights.. :DL

How big is there galaxy? http://www.youtube.com/watch?v=P0-lsyo28SU&feature=related

Captain Vlad
08-01-10, 06:48 PM
This does look very impressive, and very much like what I've always wanted in that kinda of game so far as breadth and the ability to explore.

Do hope they eventually had moving around in your ships and on planets and such, though. Seriously, where am I supposed to find the green alien women if I can't get out and look for them?

Zachstar
08-02-10, 12:41 AM
The issue is programming side it is but a one man team. And it already has flew past every imaginable deadline. And 2011 isnt looking good at this rate...

I will remain hopeful tho.