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View Full Version : my own "Sniper: Ghost Warrior" Review


GoldenRivet
07-28-10, 01:32 AM
http://ecx.images-amazon.com/images/I/519-%2BS%2BZqPL.jpg


Sniper: Ghost Warrior is a game recently released by city interactive (http://www.city-interactive.com/) in which you play the role of an elite sniper named Sgt. Tyler Wells. In the opening of the game, you are assisting a Lieutenant in the training of a couple of new recruits who have been posted to your presumably Central American Base of Operations. Its a clever way to train the player how to play the game as you follow the instructions of the Lieutenant for the sake of demonstrating things to these two rookies. You learn CQB, grenades, short, medium and long range sniper shots at stationary and moving targets as well as concealment technique.

Shortly after your demonstration to the rookies, you're ready to accept an assignment. The briefing is, well, brief... but from the basic information in the briefing and the introduction cut scene which is virtually identical to the debut trailer (http://www.youtube.com/watch?v=K8eBrJNQG-Y) we determine that a rogue General is amassing a slave labor group from jungle villages for use in a plot to use them for mining a mineral required for the development of a "dirty bomb" of sorts, the funding for his little private army which is well equipped and massive comes from drug production. Your mission is to assassinate the general.

A secret agent has scheduled a meeting with the general in a location where you will be able to hopefully get a clear shot at him. and after several minutes of crawling, running, and sneaking through dense jungle you finally arrive at the perch from which you will take the lethal shot.

As the general comes into view through the open window you receive orders to take the shot. Squeezing the trigger, you enter into perhaps one of the best features of the game... bullet camera. (http://www.youtube.com/watch?v=gEt7jBsQaAU)

As the small projectile leaves the barrel in super slow motion and travels some 200 - 300 yards through the air an explosion suddenly takes place, throwing the general out of the path of your lethal round.

As he is rushed into a nearby truck which speeds away, all hell breaks loose and your mission has fallen apart. A series of events follows in the story line in which your primary objective is locating the general for another attempt on his life, all the while numerous secondary missions pop up, from infiltrating camps and bases, taking out high profile VIPs, setting up homing devices on hidden / camouflaged cocaine plantations for bombing runs and generally raising all kinds of hell with this rogue General's forces, throwing them off balance and affecting their operations at every turn.

Sniper is not your typical FPS game. We are used to Call of Duty where action is almost constant and the approach to the target quite linear and objectives are well spelled out for you... win the war by killing every enemy in sight. Unlike many FPS games, Sniper will require more finesse and patience to play through. You will frequently use the dense jungle underbrush to your advantage as you sneak - sometimes for over a mile - crawling on your belly in your ghillie suit cleverly blending in with the lush terrain as patrols walk past you to within a meter or so of your nose. Sometimes there might be 30 soldiers in a camp... but your orders might be to sneak past them, using stealth and not giving away the fact that you are operating in the area with bigger fish on your mind.

http://www.pcgames.de/screenshots/811x455/2010/04/sniper-ghost-warrior-screenshots-bilder-pc-360__1_.jpg

One false move, the plan is blown, the alarms go off, and a great number of enemy soldiers will descend upon your position with heavy weapons.

So where does the game shine? here are three pros

1. Looks: The Jungle appears lush and alive with flora and fauna abundant. Birds that land, take flight when you approach, cattle, crocodiles etc that all react to your presence. The environment is very detailed.

2. Ballistics: Bullet flight paths are affected by wind, your stance, your heart rate (level of excitement), gravity and it is very challenging in hard mode to line up even a medium range shot on a walking man. Fortunately there are tools to help you correct for these. And in easy mode... a small red dot shows you where the bullet will impact as opposed to having the ability to turn these effects off. its a nice concept considering many games which use sniper rifles are just point and click - which any experienced shooter can tell you... just because the cross hairs are on the target, doesnt mean thats where the bullet will go.

3. Bullet Camera: the games Bullet camera (http://www.youtube.com/watch?v=gEt7jBsQaAU) is one of the coolest features of the game, and usually activates itself at random... particularly in well placed shots, normally to the head though not always. Watching the bullet travel through the air in super slow motion - sometimes at distances of up to 300 meters - is quite satisfying.

So where does the game suck? here are three cons

1. The engine: Though the game engine produces some really fantastic scenery, believable jungle landscapes etc... it suffers from one major problem. I frequently found myself binding up on small obstacles. "why cant i move?" was usually the question, and the fact that i was approaching a rock of a mere 5 inches in height at an odd angle and it was treated as an obstacle was usually the answer to that question. At one point i had to jump onto a road to cross it because of the slight 3 or 4 inch curb. This is a problem considering that a lot of the game requires sneaking and crawling and crouching past rocks and trees etc. fortunately though as big a problem as this is... its not really a game killer.

2. The story line: The story line was well thought out... and there really is not a problem with the story line. Character development is lacking and there is a series of missions - much like the call of duty series - where you will play as another member of the team or a member of another unit for a mission or two... problem is, its not really clearly explained that you are now playing as a soldier on another squad, so that sort of interrupts the story line until you figure it out. The briefings in the story do little to develop the overall story, and after all the hard work of tracking down this general, the final mission comes down to one shot, one kill... the end. I suppose the one shot one kill theme makes for a fitting end to a sniper game... but it tends to leave the player thinking... that was it? after almost 7 hours of rush through game play... the final mission takes about 5 minutes to beat with the only real challenge being one of setting up for a sniper shot through a window from about half a mile away.

3. Multi-player: City interactive totally screwed up the MP component of this game. I remember a similar game called "Delta Force (http://en.wikipedia.org/wiki/Delta_Force_%28video_game%29)" in which there was a multi-player component of 5 or 6 cooperative missions which you could play through with your friends... it was fantastic. No such luck with Sniper. You get deathmatch... which consists of up to 12 guys in Ghillie suites running around the jungle sniping each other. its a campers paradise, and if you join a game mid way through, you are going to get your rear end handed to you and probably never know where any of these shots are coming from. Second game type is Team Deathmatch, which is the same as deathmatch only with teams obsviously and the third and final game type is called VIP. In the VIP game you get a team with a designated VIP, the objective of the other team is to kill him. My experience with multiplayer in Sniper is limited. Lets face it, in multiplayer FPS gaming there are few things that will spoil the fun worse than a 13 year old sniper camping out in some corner of the map... and thats exactly what 100% of this games multiplayer component is all about.



its fun to play, the sniper kills are very satisfying especially with the bullet camera, the environment looks fantastic (nearly as good as crysis) it has a LOT of play time - 7 hours for me getting through it quickly on some parts where i was meant to take my time.

but the three cons - mostly the poorly thought out multiplayer concept - reduces the final score to 7 out of 10

If you like sniping games, or games that require finesse and sneakiness... and can get past the lack of a good multiplayer component; Sniper: Ghost Warrior is for you, especially at the $29.99 price i paid for it on steam.

TarJak
07-28-10, 01:48 AM
Sounds a bit like the Splinter Cell series with sniping as the main thread. Might give it a look in demo if there is one floating around.

onelifecrisis
07-28-10, 04:56 AM
Nice review GR. Did you see this thread (http://www.subsim.com/radioroom/showthread.php?t=167024)? I'd be interested to know your thoughts on this post (http://www.subsim.com/radioroom/showpost.php?p=1430988&postcount=41) in particular.

Dowly
07-28-10, 05:41 AM
I'd be interested to know your thoughts on this post (http://www.subsim.com/radioroom/showpost.php?p=1430988&postcount=41) in particular.

Yes, me too. Either they have patched the game extensively or you just got lucky/didn't notice these issues. I feel I need to clarify the first point in my list, that is under alarm conditions, you can sneak past guards when no one knows you are there, but once alarm is sounded everyone knows you are there, no matter how well you think you are hidden.

Platapus
07-28-10, 08:34 AM
Thanks for the write up. I really like sniper sneaky type games and have absolutely no interest in multiplayer games.

I liked "sniper art of victory" a lot, and will probably give this sniper game a try.

mikeydredd
07-28-10, 08:44 AM
Thanks for the in depth review. Strangely enough I was lurking at Amazon last night and saw this for the first time, and was undecided whether to get it.

I still can't decide, and if I do get it I can't decide whether to get it for XBox or PC.

It does look good though.

Bit worried by the fact it only took 7 hours to complete.

Decisions, decisions.......

Dredd :arrgh!:

Dowly
07-28-10, 09:00 AM
Better wait until GR gives his input about my list. Either he played it on different platform or he just got lucky or didn't pay attention to the flaws in enemy AI.

nikimcbee
07-28-10, 09:11 AM
The real question is; can you chase each other around in circles while shooting like crazy and bunnyhop to avoid being hit?

That is how wars are actually fought.:shifty:

Platapus
07-28-10, 09:12 AM
much like the call of duty series - where you will play as another member of the team or a member of another unit for a mission or two...

I don't mind this too much, although I prefer to play solo type games. I can enjoy playing as a member of a team with AI members, as long as I can set the pace of the game.

What I really hate are games where I either have to escort an AI or be a member of an AI team and I have to rush through areas of the game. I am a slow cautious FPS player. I like to conduct disciplined recon and take my time.

In Ghost Warrior, when you are teamed up with an AI, does the AI member react to you, or do you have to react to the AI member?

Dowly
07-28-10, 10:08 AM
In Ghost Warrior, when you are teamed up with an AI, does the AI member react to you, or do you have to react to the AI member?

The few first missions I played had the AI as team leader, so you had to react to him.

Jimbuna
07-28-10, 10:26 AM
The only game I've got that has a bullet camera is Sniper Elite.

I really enjoyed playing that game so I'll probably have a look at this as well.

Dowly
07-28-10, 12:07 PM
I really enjoyed playing that game so I'll probably have a look at this as well.

Oh yeh... great fun... everyone laying still for 15 minutes in our MP match. :O:

HunterICX
07-28-10, 12:08 PM
Oh yeh... great fun... everyone laying still for 15 minutes in our MP match. :O:

:O: but that one shot was a kill, good for a startle or two :D

HunterICX

Sledgehammer427
07-28-10, 12:30 PM
The only game I've got that has a bullet camera is Sniper Elite.

I really enjoyed playing that game so I'll probably have a look at this as well.

you and me both Jim

Excellent write-up GR:yeah:

SteamWake
07-28-10, 01:19 PM
"why cant i move?" was usually the question, and the fact that i was approaching a rock of a mere 5 inches in height at an odd angle and it was treated as an obstacle was usually the answer to that question. At one point i had to jump onto a road to cross it because of the slight 3 or 4 inch curb.

You know this has been an issue since DOOM you would think they would have figured it out by now.

There was a video about a guy moving about in real life in FPS mode whom is stymied by a curb... pretty funny wish I could find it.

GoldenRivet
07-28-10, 01:30 PM
Ok, on Dowly's post...


- Cover system is total BS, enemies can see you prone THROUGH foliage.

Apparently, City interactive has released a patch. problem with the patch is that the game updates through steam, and based on my research many updated games will still show "version 1.0.0" even though it is updated to the latest version. I purchased the game on Sunday... it came "off the shelf" patched to the latest version, so many of Dowly's complaints, while probably legitimate, were very likely based on the initial release version.

- No speed control like in SE

Speed control is still an issue. You basically have three speeds... Crawl which is the slowest speed. Crouched which is slightly faster than crawling, and "walk" which is really more of a slow jog and Run which is a sprint. so when you are sneaking past someone you have to pick a stance carefully


- Spelling mistakes

I did not notice this... what spelling errors specifically?

- Enemy animations are bugged quite often (not unheard off to see someone shoot 90degrees to the wrong direction and you still get hit), cutscene animations are pretty stupid too

It would appear that all animations have been fixed. the only animations that were not "great" were the death animations... every kill just goes "rag doll" and it is very unrealistic.

though a few of the cutscenes do little to advance the story, most of them do... and i dont see any reason to say that they are bad - not the best cutscenes i have ever seen, but far from the worst.

Just take a look at the first 5 minutes of gameplay here http://www.youtube.com/watch?v=0caVto3HN8s

keep in mind, none of the cutscenes are forced... so you can skip any of them.


- No head-splits-open gore like in SE

I was disappointed in this myself. The most your going to get is a puff of red mist.


- Did I mention the enemy AI yet? Example: You and your spotter are in prone position, wearing ghillie suits and using silenced rifles yet every enemy in the whole complex knows where you are. :shifty:

This has been addressed in the patch. In the original release, if someone got eyes on you it was very hard to "re-hide". In the patched release, it only takes 4 or 5 seconds to vanish.

keep in mind that there are one or two levels where your spotter will draw fire but you will not be noticed as you pick off muzzle flashes. It took me several times playing this mission before i realized though that NONE of those guys were shooting at me... my spotter had run off and engaged them and they were all shooting at HIM while i picked them off one by one while prone in the underbrush.

- Tunnel map(s)

Not sure what a tunnel map is... i can only assume that this is a map where the player's approach to target is tightly controlled by obstacles etc. its about 50/50 though i think... there are several maps where i didnt even follow the waypoints and "explored" a bit probing a camp for weakness etc... on one mission for example, i found at least 5 different approaches to the target. In other missions that are more heavily scripted like "link up with team bravo and give them support" the maps are very "tunnel" like. but this is not applied to ALL maps.



PS. Ow and this was all on 'easy' difficulty. :haha::wah:

play it on hard :D

nothing like having to aim 3 feet over a guys head and about 1.5 feet to the right of his head to correct for windage and bullet drop.

--------------


On McBee's Post

The real question is; can you chase each other around in circles while shooting like crazy and bunnyhop to avoid being hit?

That is how wars are actually fought.:shifty:

No bunny hopping here.

bunny hopping would no doubt get you killed within 10 seconds. Think "If it moves in stalingrad, it dies" its the same concept here... if it moves in multiplayer, its dead. The big let down in multiplayer is that many of the things that make the game great in single player are GONE in MP.

no prone stance, no bullet cam etc. Everyone is sniping - there is no choice for anything else other than sniping. Its very annoying and difficult to play MP and take it seriously.

--------------

@ Platapus

I don't mind this too much, although I prefer to play solo type games. I can enjoy playing as a member of a team with AI members, as long as I can set the pace of the game.

What I really hate are games where I either have to escort an AI or be a member of an AI team and I have to rush through areas of the game. I am a slow cautious FPS player. I like to conduct disciplined recon and take my time.

In Ghost Warrior, when you are teamed up with an AI, does the AI member react to you, or do you have to react to the AI member?

In Ghost warrior, there are a couple of action missions where you are teamed up with a fast moving squad to take over an oil rig etc. In those missions, you set the pace, they wait on you etc.

as a sniper, you rarely have a team mate - physically present anyhow - you will have a spotter on some missions, or a commander watching over you (though it is not made clear whether this is via satellite or UAV etc) if you do have a spotter, he will warn you of upcoming patrols etc but you only have a spotter on a couple of missions IIRC

Fincuan
07-28-10, 01:36 PM
What kind of sniping distances are we dealing with in the game? "FPS sniping" from a few hundred meters max, or proper sniping from greater distances?

GoldenRivet
07-28-10, 01:47 PM
This is the longest shot in the game - 326 meters approx.

http://www.youtube.com/watch?v=d841n1QOeBo

keep in mind that this video focuses on the final shot of the game - the shot you have spent the whole game waiting for... about 15 minutes of gameplay has been edited out of this video and it ends with "the end" without showing end credit animations etc.

Your sniper shots range anywhere from virtually point blank, up to about 200 -300 meters

i think if the game had been set in an ubran environment, or something more "open" than dense jungle.... longer shots would have made an appearance.



EDIT:

consider this.

@ $29.99 and with about 8 or 9 hours of gameplay (if played through at the proper pace) your looking at a game which has cost you about $3.75 to $3.33 per hour to play.

compare that to Similar games with similar play times at prices of about $49.99 where it costs you about $6 or $7 per hour to play.

Platapus
07-28-10, 03:47 PM
The only game I've got that has a bullet camera is Sniper Elite.


Sniper art of victory has a bullet cam for headshots only. Not a bad game. I need to check out Sniper Elite to add to my sniper collection.

Platapus
07-28-10, 03:57 PM
I always get a chuckle out of the instant silent kills with a throwing knife at those distances.

jumpy
07-28-10, 03:58 PM
http://www.youtube.com/watch?v=y_QkYK1w620

check it out :rock:

Booyah! http://www.youtube.com/watch?v=ajaYdMxc_Cc

Jimbuna
07-28-10, 04:14 PM
http://www.youtube.com/watch?v=y_QkYK1w620

check it out :rock:

Booyah! http://www.youtube.com/watch?v=ajaYdMxc_Cc

That's the boy :rock:

GoldenRivet
07-28-10, 11:10 PM
I just want to stress to you how amazingly terrible the multiplayer component of this game really is.

They REALLY messed up not including a multiplayer cooperative campaign - even if it were a scant 4 or 5 missions.

I just spent 20 minutes getting my ass positively handed to me... I joined in the middle of the game in a very open spawn area and was killed within 3 seconds. I was "spawn killed" a half dozen times. The rest of the 30 minutes of game time... i spent about 6 rounds of ammunition... and spent about 26 cumulative minutes just looking for someone to shoot.

terrible... absolutely horrible multiplayer this game :nope:

its a good thing the single player campaign is fun, because it is NOT in any way shape or form a good multiplayer game.

multiplayer is the BACKBONE of any decent modern day FPS. and during the development of this game... the absolute FLOOD of questions they had in the forum...

"Will the be a cooperative campaign?"

"will we have coop multiplayer?"

"is there going to be missions where one works as a spotter and the other as a sniper?"

"we're going to have a multiplayer coop mode right?"

"hey, just curious what the multiplayer is going to be like, will there be a cooperative mode so i can play coop with my friends?"

"It would be cool if there were a game mode that players could work together in multiplayer - will there be such a thing in the game?"

then they come out with this crap about "Well... we decided that a cooperative mode wouldn't be fun."

:o

oh well...

Fincuan
07-29-10, 05:43 AM
Player vs. player sniper-maps can be fun in MP, if just done right. I remember an excellent one we had for Arma2 in Tacticalgamer.com: You had a central objective, a bunch of buildings sitting next to a marsh filled with rubble and surrounded by hills, and the all-human sniper-spotter pairs would start out separately about 2 km from the objective. Each pair's goal would be to get within the fenced area at the objective and remain there as long as they could, each minute bringing in a set amount of points. Some excellent games resulted from this. The fun really started when you took the objective yourself, because once you were inside one of the buildings you didn't exactly fancy looking out of the windows :D

Platapus
07-29-10, 04:44 PM
multiplayer is the BACKBONE of any decent modern day FPS.

To me it is the opposite. I, personally, have no interest in any multiplayer video games. If I wanted to associate with people, I would not play a video game.

I like video games expressly because I don't have to deal with other people. :har::03::03:

I think it is great that they include multiplayer aspects in the games, but I want a way to turn it off.

Platapus
08-06-10, 09:37 PM
I just purchased Sniper Elite, and so far it seems like a pretty good game.

Thanks for the recommendation :yeah:

Jimbuna
08-10-10, 01:13 PM
I just purchased Sniper Elite, and so far it seems like a pretty good game.

Thanks for the recommendation :yeah:

I reckon I'll be reinstalling it myself pretty soon :yep: