View Full Version : is there a mod for fixing the bouncing ships
Webster
07-27-10, 07:49 PM
i was wondering if anyone figured out how to fix the ships from bouncing around from sinking?
you know how they hop around like mexican jumping beans and sometimes go hopping accross the screen even :06:
SteelViking
07-27-10, 08:09 PM
I could be wrong, but I believe that Arclight's BRF mod fixes that weird behavior. Have you tried it? If that does not do it, TDW has said that he is messing around with ship buoyancy/sinking characteristics.
TheDarkWraith
07-27-10, 08:11 PM
I got em sinking and listing but still can't get em to capsize :damn: Shelled the whole right side of this guy and watched him sink for just under an hour:
http://www.subsim.com/radioroom/picture.php?albumid=285&pictureid=2682
SteelViking
07-27-10, 09:41 PM
Darn, even after splitting the zones down the middle like you had proposed to do?
TheDarkWraith
07-27-10, 10:11 PM
Darn, even after splitting the zones down the middle like you had proposed to do?
didn't need to. They were already split. But I just figured out some major pieces of the puzzle in the zones.cfg file. Now I know how to do what I'm trying to do :D More importantly I undestand why :yeah:
SteelViking
07-27-10, 10:17 PM
didn't need to. They were already split. But I just figured out some major pieces of the puzzle in the zones.cfg file. Now I know how to do what I'm trying to do :D More importantly I undestand why :yeah:
Good to hear:up: Yeah, I should have known that they were already split, otherwise there would have been no listing in stock:doh:.
Webster
07-28-10, 10:39 AM
sorry, forgot to list the mods i was using.
stock has the issue obviously but it also occurs while im using:
brf 1.3 full
r7 hires mod v1.6
capthelms audio mod
goodbye pacman
wogadi
enhanced funnel smoke
enviroment 3.1
dammage assesment
old style explosions
i havent gotten around to setting up TDW UI mod yet so i havent had a chance to test it
@ TDW does your mod cure the bouncing or is it still a WIP thing?
TheDarkWraith
07-28-10, 11:05 AM
I just started messing with the ship's damage model so no it doesn't. I hope to have a completely revamped AI damage model done here soon though :DL One main goal of it: ship's being able to capsize :yep: Not to mention flooding causing damage and sinking of the ship over an extended period of time. I finally figured out a major road block last night and I got some info from the devs recently :D
SteelViking
07-28-10, 11:14 AM
I just started messing with the ship's damage model so no it doesn't. I hope to have a completely revamped AI damage model done here soon though :DL One main goal of it: ship's being able to capsize :yep: Not to mention flooding causing damage and sinking of the ship over an extended period of time. I finally figured out a major road block last night and I got some info from the devs recently :D
Awesome! Got to love those periodic nuggets of knowledge from the devs:yep:
karamazovnew
07-28-10, 11:21 AM
Not all ships can capsize. They'd need to be either of big L/W ratio or very top heavy to do so. This usually means big Warships. You might even say that a flooded lower compartment can stabilize a ship. Capsizing should however be prevalent in rough seas with a compartment partly flooded (and empty of cargo).
Edit: However: a bank angle of more than 30-35 degrees usually means that a capsize (>90 degrees) is about to happen. This might not sink the ship immediately, it can take up to hours for an overturned ship to sink. I've seen many ships in SH that go beyond that angle without rolling over, which is completely unrealistic. In my opinion, ships should only bank if they have longitudinally divided cargo holds. Otherwise, the water would fill the compartment evenly. And, as stated before, a partly flooded comparment (any compartment that has air space above the waterline) should be very sensitive to banks, including the ones from a simple turn.
To give a good example, consider the Titanic. It had a massive rupture in the starboard side, which flooded many compartments. The ship didn't bank at all, it just sank bow first, in calm waters and stopped engines.
Webster
07-28-10, 06:07 PM
sounds great :up:
for me i'd be most happy if they no longer stand on end out of the water
the trouble i see with capsizing is not getting credit since it doesnt (or is likely not to) sink
TheDarkWraith
07-28-10, 06:12 PM
sounds great :up:
for me i'd be most happy if they no longer stand on end out of the water
the trouble i see with capsizing is not getting credit since it doesnt (or is likely not to) sink
it will sink ;)
Madox58
07-28-10, 06:16 PM
You'd add an extra zone or 2 that, once the ship flips, start flooding.
They'd pull the Ship down if the Game needs the help.
There should be enuff zones that flood as they are.
Arclight
07-29-10, 03:05 AM
Tried using zones like that, but they tend to pull the ship on it's side. To really have it fully roll over is tricky, and imho really only should happen to the big warships with large superstructures. :hmmm:
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