View Full Version : Another Sub That Won't Stop Diving
Sailor Steve
07-22-10, 09:39 AM
I've searched everywhere, and though I've found threads with similar titles it was always a crash-dive issue. Not for me.
It's probably some mod conflict or other, but I can't figure it out. Last night on my new patrol I decided to run a test dive. I went to periscope depth, and then decided to take her down to 70 meters. But it didn't stop there. Kept on diving. At 150 meters I ordered periscope depth, but she kept on diving. At 170 meters I ordered surface. At 200 meters I ordered an emergency blow. She slowly started to come up, and I mean very slowly. At about 150 meters she stopped rising. The bow is up in a full surface angle, but even repeated blows won't make the boat climb another inch.
I know better than to save while submerged, but the only alternative in this case is to lose the boat anyway, so I'm lost either way.
Any ideas?
Alpha Von Burg
07-22-10, 10:55 AM
Well I could say one thing for sure that you wouldn't be the first or last to have post a thread like this...
One possible reason for this is that your crew was low in fatigue and therefore would not be able to respond in time. Another is the speed at which your boat was going at, though seeing as you didn't assume a crash-dive order this should not be the case. Another would be the depth, this has happened some times to me and to many others, in where they would reach a certain depth and would not be able to even blow-balist.
Or Davy Jones decides to send the Kraken to pull you to the depths (or the locker).
Take in mind that these are all just suggestions and possible veriables to what might have happened. Though you could give more details prier to the incident. Such as what mods were enabled at the time, which off course, would evidently lead to a conclusion that a mod was conflicting with another mod, but this was rarely the case for this type of problem.
By the way, I might not realise what I have wrote so there could be more than just grammatical mistakes.
"Remember, memory is the key..." :salute:
Sgt_Raa
07-22-10, 12:59 PM
It's probably some mod conflict or other
i changed my max dive value and dived to 300ft (no hull damage trainer) and it seemed to get stuck there.... wouldnt go up down or move..... id go with a mod conflict as well:salute:
i turned the trainer off and still no change... i was only playing thus using said trainer..... i only use em to play around.... like seeing how far inland i can get my sub by running aground lol.
krashkart
07-22-10, 03:10 PM
I know I'll be jinxing myself by saying this, but I've only had it happen once. No crash dive, just a simple test dive to see how far I could go before it got too scary. Somewhere below 200 meters I couldn't pull out of the dive at all, even after blowing ballast and issuing flank speed. Nose was up angle like Sailor Steve's and still the boat kept sinking.
'Tis a mystery to me. I've tried to re-create the dive time and again but have been able to surface even after sustaining hull damage below the 210 mark. :hmmm:
I seem to recall that years ago there was a problem with dives while using the SH3 Weather mod. I can't remember exactly what it was though.
Kremmen
07-22-10, 06:29 PM
Sabotage ?
Seminole
07-22-10, 08:27 PM
Sabotage ?
Good point...do you have sabotage ticked in SH3Commander?
I would never have thought of that since I never used the option..I already have troubles enough...:nope:
Sailor Steve
07-23-10, 12:39 AM
Well I could say one thing for sure that you wouldn't be the first or last to have post a thread like this...
Oh, I know, I know. I searched high and low for an answer, and couldn't find one when I needed it.
One possible reason for this is that your crew was low in fatigue and therefore would not be able to respond in time.
Brand-new career. I had just reached my patrol grid and decided on a test dive. The rest is in my first post.
Another is the speed at which your boat was going at, though seeing as you didn't assume a crash-dive order this should not be the case.
Was at 1/3 speed, whatever that is in German. It's never happened that way before. Went to flank in the surface attempt.
Another would be the depth, this has happened some times to me and to many others, in where they would reach a certain depth and would not be able to even blow-balist.
I started trying to recover as soon as I realized I wasn't stopping at 70 meters.
Or Davy Jones decides to send the Kraken to pull you to the depths (or the locker).
That one works for me. :rock:
Take in mind that these are all just suggestions and possible veriables to what might have happened. Though you could give more details prier to the incident. Such as what mods were enabled at the time, which off course, would evidently lead to a conclusion that a mod was conflicting with another mod, but this was rarely the case for this type of problem.
I don't see what conflict could cause that either, but I can't think what else it could be.
Sabotage ?
Possible, but I don't think so. I don't have Sabotage on yet, as I'm still based out of Wilhelmshaven (in fact it's still August '39), but I always have Malfunctions turned on. However, when I run a test single mission it's doing it there too.
Sequel: When I reloaded the game I was still at 112 meters, and still angled upward. I tried blowing ballast again, and it took me to the surface just like it's supposed to. So I ordered Periscope Depth and it went down like a rock. At about 200 meters I pulled the plug (shut the computer off manually) so I wouldn't lose the career. Reloaded the game and blew ballast to surface again, and this time saved on the surface.
I'll be running some more tests, pulling mods out to see what happens, and I'll keep you all posted. I may lose the career, but that seems to be happening a lot lately, and always on the very first patrol.
ryanglavin
07-23-10, 01:35 AM
Sorry to hear this Steve.
You want Jim to make you a custom Headstone like he did me? He gives killer deals around the time Courageous went down and extreme end of 1942. I got mine for a rock bottom price! (pun intended)
Sailor Steve
07-23-10, 02:06 AM
Sorry to hear this Steve.
You want Jim to make you a custom Headstone like he did me? He gives killer deals around the time Courageous went down and extreme end of 1942. I got mine for a rock bottom price! (pun intended)
I belong to that Headstone Of the Month club, so I get my own.
http://i14.photobucket.com/albums/a325/SailorSteve/tombstone.jpg
Kremmen
07-23-10, 05:31 AM
I belong to that Headstone Of the Month club, so I get my own.
http://i14.photobucket.com/albums/a325/SailorSteve/tombstone.jpg
Love that headstone :har:
Hope you track down the cause of the diving problem soon.
Jimbuna
07-23-10, 10:57 AM
Steve, go into the Submarine NSS file of the Type you were using when you experienced this phenomen.
Open the CFG file and see what the CrashDepth is set at.
It should read somewhere around the 70 metres mark.
if it does, change it to 30 mtres for example and commence a new career and see if that changes the subs behaviour.
It is more than likely a mod conflict though.
Do you have any individual mods that contain sub file CFG's installed?
Seminole
07-23-10, 11:32 AM
Sorry to hear this Steve.
You want Jim to make you a custom Headstone like he did me? He gives killer deals around the time Courageous went down and extreme end of 1942. I got mine for a rock bottom price! (pun intended)
....:D
Sailor Steve
07-23-10, 11:51 AM
Tried it again in the Naval Acadamy, and it's still doing it.
It is more than likely a mod conflict though.
Do you have any individual mods that contain sub file CFG's installed?
I agree, and I'm not sure on the CFG files. It's time to start tearing out mods one at a time and see what fixes it.
frau kaleun
07-23-10, 12:10 PM
I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.
What? It couldn't hurt.
danzig70
07-23-10, 01:01 PM
Checked. Just lint. Payday was yesterday.
krashkart
07-23-10, 01:08 PM
I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.
What? It couldn't hurt.
I never board with lead in my pockets, just the tremendous amount of spare change I end up with after a weekend in Kiel. Wait, that must be it... :hmmm:
gordonmull
07-23-10, 02:39 PM
You did check the crew hadn't filled the compressed air tanks with schnapps right? You gotta be one step ahead of those hiding places...
Jimbuna
07-23-10, 02:49 PM
Tried it again in the Naval Acadamy, and it's still doing it.
I agree, and I'm not sure on the CFG files. It's time to start tearing out mods one at a time and see what fixes it.
Have you checked the CrashDepth setting in the NSS CFG for the sub type?
If so and it was at say 70 meteres have you set it to a much shallower depth?
If the answer to both the above is yes then it's definitely a mod conflict.
Sailor Steve
07-23-10, 05:20 PM
I think I found it. RB's SH4 Effects for SH3 has a slightly different Zones.cfg file than the one provided by one of the other mods. I removed that file and reinstalled the mod and everything seems okay. I have yet to see how that affects the damage in-game, but one thing at a time.
I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.
What? It couldn't hurt.
Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.
frau kaleun
07-23-10, 06:34 PM
Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.
Mine's full of air. I just have the chief figure it into his daily trim calculations. :D
Glad you're on the way to getting it sorted out!
Jimbuna
07-23-10, 07:11 PM
I think I found it. RB's SH4 Effects for SH3 has a slightly different Zones.cfg file than the one provided by one of the other mods. I removed that file and reinstalled the mod and everything seems okay. I have yet to see how that affects the damage in-game, but one thing at a time.
Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.
Well if your suspicions are correct it shows early day suspicions of 'meddling' were founded.
Lerast that is what my PM box is currently telling me :hmmm:
Sailor Steve
07-23-10, 10:24 PM
Yep, that was it. Not only is it working fine, but I also did some investigating and dropped a couple of other files, and now it's working more like I've wished it would all along. I have all the open hatch stuff and I finally have the planesmen coming and going FM-style, but the hatches working DD-style. And to top it off, all the fiddling didn't kill my career like it usually does, so this time I didn't have to start over. Life just keeps getting better. :rock:
Mine's full of air. I just have the chief figure it into his daily trim calculations. :D
My daily trim calculations involve more and more time spent with weight machines and excercycles.
Jimbuna
07-24-10, 11:06 AM
Pleased for ya...SINK EM ALL!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif
Sailor Steve
07-24-10, 11:09 AM
Well if your suspicions are correct it shows early day suspicions of 'meddling' were founded.
I'm one of those who is very aware of the dangers of mixing and matching, and I'm still waiting to discover I broke something in the AI or something.
Hi, long time lurker, first time poster. Apologies also for necrotizing this thread.
I recently reinstalled SH3 after reformatting my HD and noticed that I'm having the same issue as the original poster. My boat takes the slightest bit of damage or floods a bit and it's impossible to recover from even a shallow dive. Even once my crew have fixed the flooding, the boat will either drive around on the bottom of the ocean floor, or will pitch way nose up and won't hold attitude when I blow ballast. If I blow enough ballast the boat will surface, but diving again takes me right back down to the sea floor.
Here's my mod list. Not really that much stuff out of the ordinary. I can't recall this happening with GWX a while back, is it a part of the realism?
Sabotage/mechanical failure is turned off in SH3Commander.
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - 16km Atmosphere
GWX - Open Hatch Mod
Q Ship mod GWX3.0
Torpedo damage Final ver2.0
Rbs1_SH4_Effects_GWX_21_204f
Appreciate the help, thank you!
Aktungbby
05-07-16, 10:54 PM
coreyd!:Kaleun_Salute:
Jimbuna
05-08-16, 05:32 AM
Try uninstalling the Rbs1_SH4_Effects_GWX_21_204f mod because as far as I can remember it did have an effect on repairs.
Welcome to SubSim :sunny:
Sailor Steve
05-08-16, 07:05 AM
Rbs1_SH4_Effects_GWX_21_204f
I agree with Jim - that seems to be the only mod you list that might be causing the problem.
Thanks for the assistance so far. Unfortunately, even after removing Rbs1_SH4_Effects_GWX_21_204f the slow sinking continues.
Basically, anytime my boat takes even the slightest bit of damage, it seems to "virtually" flood until it can no longer maintain buoyancy.
Totally puzzled.
Jimbuna
05-14-16, 08:41 AM
Only other thing I can think of is to disable the VIIC41 Player Sub if you are using it.
Failing that I'd try reinstalling the game after performing a registry clean.
bstanko6
05-14-16, 03:02 PM
That submarine is like a peacock you got a let it fly!
Alright a full desinstall/reinstall seemed to work. I hate that it had to come to that, but it seems to have fixed the mysterious sinking problem. Thanks again for the help.
Jimbuna
05-16-16, 06:33 AM
Your welcome http://i.imgur.com/pqJsaSt.gif
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