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Gibus
07-21-10, 11:48 AM
Hello
I wonder if there is a MOD to use the MK18-2 electric torpedoes put into service from August 1944.
In advance, thank you.

Gibus

Bubblehead1980
07-21-10, 12:46 PM
what was the difference between the Mark 18-1 and Mark 18-2?

WernherVonTrapp
07-21-10, 01:25 PM
The only thing I know about it is that the Mark-18 came in two variants. Mod-1 and Mod-2. Mod-2 was introduced in 1945 and was faster than the Mod-1. I don't know the actual speed differences between the two so, the question is: Is the game version of the Mark-18 already based on Mod-2 or on the slower Mod-1?:hmmm:

Bubblehead1980
07-21-10, 01:32 PM
Thinking its based on Mod-1 because it moves at 29 knts in game but remember reading books about later patrols and the author(usually former skippers) talking about 33 knot speed of the electric torpedos.

ETR3(SS)
07-21-10, 02:34 PM
I can only find this link http://www.microworks.net/pacific/armament/mk18_submarine.htm and it doesn't cite any source as to where they got their info from. Where are you guys getting your info from?

Gibus
07-21-10, 03:48 PM
http://www.microworks.net/pacific/armament/mk18_submarine.htm

My source (manual for Silent Hunter I) gives exactly the same figures as those quoted here: 4000 yards range, speed 40 knots, explosive mass : 500 lbs.
This was to be a good weapon.

But this does not say whether such a mod exists ... :hmmm:

WernherVonTrapp
07-21-10, 08:13 PM
My source (manual for Silent Hunter I) gives exactly the same figures as those quoted here: 4000 yards range, speed 40 knots, explosive mass : 500 lbs.
This was to be a good weapon.

But this does not say whether such a mod exists ... :hmmm: Ah, that looks like the same source I read.:yep:

ETR3(SS)
07-21-10, 08:36 PM
I looked it up in my SH1 manual and sure enough it was there. I have to say the more and more I get into SH4 and modding it, the more and more I see how much was left out or seemingly half-assed. To answer your question though, there is no mod that I know of that has the Mk 18 Mod 2 in it, just the Mod 1 as additional torpedoes can not be added (to the best of my knowledge).

Bubblehead1980
07-21-10, 08:44 PM
never played SH 1, was not into subsims back then.From what I have heard though, what it lacked in certain areas it was not others and covered a lot of things Sh 4 should have. A Mark 18-2 that makes 40 knots would be great.

WernherVonTrapp
07-21-10, 09:04 PM
I found another source that, at least, references the Mark-18 Mods-1 & 2. It seems to be a credible source.
http://www.usna.edu/Users/cs/tlogue/SI204/projects/current/P02/Project.html

http://www.usna.edu/Users/cs/tlogue/SI204/projects/current/P02/Step2/TorpedoCharacteristics.htm

:salute:

ETR3(SS)
07-21-10, 09:12 PM
I would say the Naval Academy is a credible source.:up:

Ducimus
07-21-10, 09:27 PM
I have to say the more and more I get into SH4 and modding it, the more and more I see how much was left out or seemingly half-assed.

http://2.bp.blogspot.com/_gcA0ZuKGkI8/S19qK59tvwI/AAAAAAAAFyo/tHuc9l2gRAc/s320/Schultz.jpg
Left our or half assed? In SH4? I don't believe it!


The sad truth is, the deeper you dig, the more apparent it is how awesome the game *could* have been when you see the unfinished fragments left behind from development. Things the devs started, but dropped.

ETR3(SS)
07-22-10, 11:20 AM
Tell me about it. I've seen references to missiles in the game files since SH2!:o And just last night while trying to figure out how to launch 24 Trident II's from the Ohio I saw a reference to a Missile Submarine.:damn:

ichso
07-22-10, 11:50 AM
The sad truth is, the deeper you dig, the more apparent it is how awesome the game *could* have been when you see the unfinished fragments left behind from development. Things the devs started, but dropped.

Interesting. Had there been attempts to include more detailed diving mechanics ? With trimming the boat, usage of compressed air, actual ballast readouts and so on ?

Bubblehead1980
07-22-10, 01:06 PM
That would be cool as an option.As Captain thats not really your responsibility but would be cool as an option.

Ducimus
07-22-10, 03:25 PM
Interesting. Had there been attempts to include more detailed diving mechanics ? With trimming the boat, usage of compressed air, actual ballast readouts and so on ?

I think they did add a trim gauge with SH4. If it existed in SH3 i don't know. There's alot of smaller stuff. Radar mounted periscope, covers for the SJ radar screen, crew changing their cloths based on weather (cold, hot), FM sonar (it's modeled but i know why they stopped, the game mechanics just don't support this bad boy), A couple other minor items here are there.

LukeFF
07-23-10, 12:09 AM
BTW, for those interested in how the Mark 18 worked, here is the April 1943 manual for the Mark 18:

http://www.hnsa.org/doc/torpedomk18/index.htm