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View Full Version : How many torpedos to sink a ship?


foolygoofy
07-16-10, 10:39 AM
Hi all

I notice that by average in takes me three hits to sink any ship (or at least to see him underwater in under two minutes after impact). Is there a formula to the amount of torpedos that a ship can take.

Last night I hit the lotto when I ran into a convoy of eight ships with no score, so I got greedy and stupid and only put two torps per ship until I used all my ten torps in the front, but everyone that got hit just kept going (some got hit in the front and the middle). I like to keep it real so since there was a really bad weather and huge waves that cover the deck I'll be following the hurt ones until the weather gets better and then finish them with the deck gun.

Also, could SH5 get as real as hitting a ship in back and killing its engine?

sofie_59
07-16-10, 11:14 AM
Depends on what mods you use,usually 1-2 torpedoes per ship
Set the depth to 4-5 m and try hit the middle of the ship

SteamWake
07-16-10, 11:16 AM
Also, could SH5 get as real as hitting a ship in back and killing its engine?

Maybe with mods, with the stock game Ive seen ships down by the bow with the screws up out of the water but still making 4-5 knots. :doh:

VyMajoris
07-16-10, 02:21 PM
Also, the damage depends on how deep your torpedo hits the ship.

Anyway, "BAFR" and "Damage Assessment" mods can help.

foolygoofy
07-16-10, 02:22 PM
Thanks for your replies.

This dog has defenalty learned a new trick and I plan to use it :D.

Sailor Steve
07-16-10, 02:26 PM
This dog has defenalty learned a new trick and I plan to use it :D.
Ah, but are you an old dog?

Oh, and WELCOME ABOARD! :sunny:

ThinAir
07-16-10, 05:02 PM
Just been playing for two hours with torpedo depth. Even tried 8 meters, however, most of the time 3 torps needed, sometimes 2, and really rarely 1. Out of like 50 tries, only once did ONE SHOT ONE KILL. At most 10 kills with 2 toprs, and the rest of sinks were 3 torpedos.
I have no mods, playing default tho. Now what are the difference between magnetic detonation and impact detonation as far as DAMAGE GOES? That is what i am most interested in... damage.... 1 torpedo, ok TWO AT MOST. Any advice? There is update for TORPEDO MAN, i think it says range and damage, should i update that? I didnt update anything for torpedo man, because i read that it might affect the accuracy, and i dont want that, because i got accuracy down so nicely, there can be a fly on a ship, and i would head shot it lmaoo I feel like robin hood.
Noticed that some ships has weaker front, others back, and some middle. Cmon guys yall been playing 1-5 silent hunters, i know yall know the secret, i dont really want to waste 3 torps. I been playing, and using 2 at most, then finish of with deck gun, but that pisses me off, takes way to much time.

lostsm
07-16-10, 05:53 PM
for me so far, this is the way it seems to work unmodded.

lots of torps per ship, and then finish it off with the deck gun

Arclight
07-17-10, 06:49 AM
Here's the thing: dispite what some claim, Silent Hunter is indeed a simulator (it's level of detail is a point of discussion though).

From what I've picked up from the more knowledgeable members here, it seems 1-shot kills were rather rare, at least for ships of the tonnages we find in SH5 (5000 and up, only 1 type that comes in below that). 2-3 torpedoes seems to have been the norm, with some requiring more.

I think you'll want to try "Critical hits for torpedos" (http://www.subsim.com/radioroom/showthread.php?t=163930); makes the torpedoes more powerfull.

BRF (http://www.subsim.com/radioroom/showthread.php?t=164953) might help, though the aim is to make it possible to sink the average merchant with 2 well placed hits. Typically you'll still need 3 I think, or some rounds from the deckgun.

Damage Assessment (http://www.subsim.com/radioroom/showthread.php?t=165771) makes them slow down after taking damage. Doesn't directly influence sinking, but certainly makes finishing them off more... doable (chasing after a half-sunken ship at 15kts seems a little ridiculous).

ThinAir
07-17-10, 10:24 AM
I saved this spot where im next to convay, and been practicing a lot. Game is unrealistic, because for me its easier to sink those 16000 toners that are usually in the middle of convay (2 big chimneys in the middle) with 2 torps, while smaller merchants around it, takes basically 3 torps all the time.

DavyJonesFootlocker
07-17-10, 03:41 PM
Unmodded game I use just one torp.:D

SteamWake
07-17-10, 04:16 PM
Unmodded game I use just one torp.:D

Yea but do you sink anything? :03:

DavyJonesFootlocker
07-17-10, 04:51 PM
Actually on easy settings yeah (I have no shame). When test running the game I was on easy settings and played the 1st Historial Mission. After a few tries I managed to sink the 3 British Warships (10 fired...3 hit and 7 misses):D:D

voss
07-19-10, 04:10 PM
Spread of two torpedoes ( just it case).

Usually, one hits and sometimes both.

The torpedo hits have yet to sink the ships (all 5000+ freighters so far) by themselves.

Crippled ship limps and lists.

Finish it off with the deck gun!

Having a blast playing this game! :rock:

BTW, using BaRF and critical hits mods.

Karasunx
07-19-10, 06:02 PM
It takes me 1-2 torpedoes every ship, but that is with BaRF and Critical torpedo hits. Another good mod is U-boat historical specifications by DDRGN that I think adds to the authenticity and helps give your deck gun a boost. For lone ships and unguarded convoys I like to use just the deck gun since bullets are cheap and plentiful and are an easy and quick way to disable the engines.

foolygoofy
08-06-10, 06:01 PM
Well I patched my torps, warships go down with one torp, freights with two usually, in rare cases I have to use three. The freights that go down with one hit is when they get hit around 4 meters deep and right in the middle of the boat.