PDA

View Full Version : Salmon Class Cannot Comply


CountNoAccount
07-15-10, 10:50 PM
Hello all.

I'm trying to depart Brisbane on my fourth patrol. Telegraph orders are met with, "Cannot Comply".

This is beginning of the patrol. I have a full ship's compliment of fully rested men with officers at each station for each shift, full fuel, no damage. I am not rigged for silent running and calling general quarters and then securing again has no effect.

I am modded from 1.5 only with TMO 2.0. I am trying to take out a Salmon class boat; I can rearrange some files to start the patrol in the earlier S boat but the Salmon class boat won't respond.

Any help would be appreciated.

Kevin

magic452
07-15-10, 11:52 PM
Welcome to the boat mate. :salute:
Now all we got to do is get you going. :wah:

The "can not comply " replay comes up when you have a fatigued crew which is obviously not your problem.

Only thing I can think of is to plot a course out of the port and than hit the return to course button.


Like your siggy by the way.

Magic

rein1705
07-15-10, 11:55 PM
I like S-boat fans, im a big one, even made a fan club about them but honestly I don't know what to do with it since all my members are always doing things. :D

Raven79
07-16-10, 01:37 AM
Do as I do, use Sargo instead. They're like the sister line of the Salmon, but got more attention from devs and modders to erase bugs out of them.
One particular was a problem with the conning tower upgrade and the bow mounted cannon was another one. This could as well be another Salmon related flaw.

CountNoAccount
07-16-10, 02:30 PM
Do as I do, use Sargo instead. They're like the sister line of the Salmon, but got more attention from devs and modders to erase bugs out of them.
One particular was a problem with the conning tower upgrade and the bow mounted cannon was another one. This could as well be another Salmon related flaw.

How do I do that? At the end of the last mission I was just given the option to accept a new boat, not choose the boat class.

I was really hoping that there was a way to fix this and continue on in my career.

John Channing
07-16-10, 05:42 PM
Try putting them to Battlestations and then standing them down. I seem to recall from way back that this worked sometimes.

JCC

Raven79
07-16-10, 06:23 PM
I was just given the option to accept a new boat, not choose the boat class. Oh, that one..
Try this.. go to SH4\Data\Submarines\NSS_Salmon and open the Salmon's NSS_Salmon.upc
(Note: Make a backup of it first)
Replace all that's in it with this:


;************************************************* ***********
;
; SUBMARINE TYPE DEFINITION
;
;************************************************* ***********

;------------------------------------------------------------
; Crew Evolutions
;------------------------------------------------------------
;Evolution= Normal
;Evolution= Battle_Stations

[UserPlayerUnit 1]
ID=Salmon
NameDisplayable=Salmon
UnitName= USS Salmon
Type=Salmon
UpgradeClass=1
UnitInterval= 1937-12-15, 1946-08-28
ExternalClassName=SSSalmon
Nationality=American
CrewRanks=12
Evolution= Normal
Damage= 0
TextureName=data/Submarine/NSS_Salmon/NSS_SalmonClass_T01.tga
LightmapTextureName=data/Submarine/NSS_Salmon/NSS_SalmonClass_O01.tga
NormalmapTextureName= NULL
MenuSilhouetteTextureName= Salmon_Class_01.tga
MaxPettyOfficers=25 ; max number of crewmembers over rank 4
MaxOfficers=11 ; max number of crewmembers over rank 7

[UserPlayerUnit 1.UnitPartSlot 1]
ID=SalmonConningSlot
NameDisplayable=Conning Tower Mount
Type=NULL
AcceptedTypes=SalmonConningTower ;Only UnitParts of this type could be placed here
IDLinkUnitPartIntervalDefault1= NULL, 1941-11-31, SalmonConningEarlyWar
IDLinkUnitPartIntervalDefault2= 1941-12-01, 1943-05-15, SalmonConningMedWar
IDLinkUnitPartIntervalDefault3= 1943-05-16, NULL, SalmonConningLateWar
ExternalNodeName3D= Z01


;------------------------------------------------------------
; STATUS OF EQUIPMENTS & WEAPONS
;------------------------------------------------------------
; Functional
; Damaged
; Disabled
; Destroyed

;------------------------------------------------------------
; COMPARTMENTS STRUCTURE
;------------------------------------------------------------


; Compartments Functional Types
;
; FunctionalType= BowTorpedoRoom
; FunctionalType= SternTorpedoRoom
; FunctionalType= PropulsionRoom
; FunctionalType= SensorsRoom
; FunctionalType= CommandRoom
; FunctionalType= DamageControlRoom
; FunctionalType= ObservationRoom - Do we need this separate from SensorsRoom?
; FunctionalType= ArtilleryRoom
; FunctionalType= FlakRoom


[UserPlayerUnit 1.Compartment 1]
CompartmentType= 1
StatusActive= Yes
ID= SalmonSternTorpedo
NameDisplayable= After Torpedo Room
Type=NULL
FunctionalType= SternTorpedoRoom
MechanicalCoef= 0.5 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.5
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots= 3
CrewMembersSlots= 6
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 200
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1


[UserPlayerUnit 1.Compartment 2]
CompartmentType= 1
StatusActive= Yes
ID= SalmonEnginesRoom
NameDisplayable= Engine Rooms
Type=NULL
FunctionalType= PropulsionRoom
MechanicalCoef= 0.6 ;0..1
ElectricsCoef= 0.4 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 18
EffciencyDenominator=5
EffciencyDenominatorBS=10
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 201
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 3]
CompartmentType= 1
StatusActive= Yes
ID= SalmonCommandRoom
NameDisplayable= Control Room
Type=NULL
FunctionalType= CommandRoom
MechanicalCoef= 0.4 ;0..1
ElectricsCoef= 0.2 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0.4 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 9
EffciencyDenominator=4
EffciencyDenominatorBS=8
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 202
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 4]
CompartmentType= 1
StatusActive= Yes
ID= SalmonAttackCenter
NameDisplayable= Conning Tower
Type=NULL
FunctionalType= SensorsRoom
MechanicalCoef= 0
ElectricsCoef= 0.5 ;0..1
GunsCoef= 0 ;0..1
WatchmanCoef= 0.5 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots= 3
CrewMembersSlots= 3
EffciencyDenominator=2
EffciencyDenominatorBS=3
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 192
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 5]
CompartmentType= 1
StatusActive= Yes
ID= SalmonBowTorpedo
NameDisplayable= Forward Torpedo Room
Type=NULL
FunctionalType= BowTorpedoRoom
MechanicalCoef= 0.5 ;0..1
ElectricsCoef= 0 ;0..1
GunsCoef= 0.5 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=3
CrewMembersSlots= 6
EffciencyDenominator=6
EffciencyDenominatorBS=6
Hitpoints=200
CrewExposure=0.1
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 199
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 6]
CompartmentType= 2
StatusActive= No
ID= SalmonRepairTeam
NameDisplayable= Damage Control Team
Type=Damage Control
FunctionalType= DamageControlRoom
MechanicalCoef= 0.4 ;0..1
ElectricsCoef= 0.4 ;0..1
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0 ;0..1
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=1
CrewMembersSlots= 9
EffciencyDenominator=5
EffciencyDenominatorBS=5
Hitpoints=200
CrewExposure=0
EquipmentsExposure=0
WeaponsExposure=0
ExternalDamageZoneTypeID3D= -1
DamageDescription1= NULL, 0, 1, 0, 1, 1, No Damage, 0, 0, NULL, 0, 0, 0

[UserPlayerUnit 1.Compartment 7]
CompartmentType= 2
StatusActive= No
ID= SalmonConnGunS
NameDisplayable= Aft Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0.5
ElectricsCoef= 0.5
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=0
CrewMembersSlots= 0
EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=200
CrewExposure=0.7
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 198
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1

[UserPlayerUnit 1.Compartment 8]
CompartmentType= 2
StatusActive= No
ID= SalmonConnGunB
NameDisplayable= Fore Gun Deck
Type=NULL
FunctionalType= ArtilleryRoom
MechanicalCoef= 0.5
ElectricsCoef= 0.5
GunsCoef= 0.2 ;0..1
WatchmanCoef= 0.5
WatchStandingCoef= 0.048
MaintenanceCoef= 0.0144
RepairsCoef= 0.072
ReloadingweaponCoef= 0.072
SleepCoef= -0.12
LeadersSlots=0
CrewMembersSlots= 0
EffciencyDenominator=2
EffciencyDenominatorBS=2
Hitpoints=200
CrewExposure=0.7
EquipmentsExposure=0.1
WeaponsExposure=0.1
ExternalDamageZoneTypeID3D= 43
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor damage, 0, 0, NULL, 0, 0.2, 0.2
DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Medium damage, 0, 0, NULL, 0, 0.2, 0.5
DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Heavy damage, 0, 0, NULL, 0, 0.2, 1

;------------------------------------------------------------
; CREWMEMBER SLOTS
;
;
;Type= Officer ;for Officers slots, which should be located in the Command Room and give bonus to the entire unit
;Type= Leader ;for Leaders slots, which give bonus to the compartment
;Type= Crewman ;for crewmember slots, which work and get poor pay :D
;
;
;------------------------------------------------------------

; ******** STERN TORPEDO *********

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1]
ID=CrewMemberSlot_SternTorpW1L
NameDisplayable= Aft Torpedo 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= HPOTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 2]
ID=CrewMemberSlot_SternTorpW2L
NameDisplayable= Aft Torpedo 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= HPOTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 3]
ID=CrewMemberSlot_SternTorpW3L
NameDisplayable= Aft Torpedo 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 4]
ID=CrewMemberSlot_SternTorpW1C1
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NRTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 5]
ID=CrewMemberSlot_SternTorpW2C1
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NRTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 6]
ID=CrewMemberSlot_SternTorpW3C1
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NRTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 7]
ID=CrewMemberSlot_SternTorpW1C2
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 8]
ID=CrewMemberSlot_SternTorpW2C2
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 9]
ID=CrewMemberSlot_SternTorpW3C2
NameDisplayable= Aft Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** ENGINE ROOM *********


[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 1]
ID=CrewMemberSlot_EngineW1L
NameDisplayable= Engine Rooms 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= CPOEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 2]
ID=CrewMemberSlot_EngineW2L
NameDisplayable= Engine Rooms 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= CPOEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 3]
ID=CrewMemberSlot_EngineW3L
NameDisplayable= Engine Rooms 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= CPOEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 4]
ID=CrewMemberSlot_EngineW1C1
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= POEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 5]
ID=CrewMemberSlot_EngineW2C1
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= POEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 6]
ID=CrewMemberSlot_EngineW3C1
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= POEng
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 7]
ID=CrewMemberSlot_EngineW1C2
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR17
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 8]
ID=CrewMemberSlot_EngineW2C2
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR17
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 9]
ID=CrewMemberSlot_EngineW3C2
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR17
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 10]
ID=CrewMemberSlot_EngineW1C3
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR17
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 11]
ID=CrewMemberSlot_EngineW2C3
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR17
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 12]
ID=CrewMemberSlot_EngineW3C3
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR17
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 13]
ID=CrewMemberSlot_EngineW1C4
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= SA2_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 14]
ID=CrewMemberSlot_EngineW2C4
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= SA2_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 15]
ID=CrewMemberSlot_EngineW3C4
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= SA2_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 16]
ID=CrewMemberSlot_EngineW1C5
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= PL_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 17]
ID=CrewMemberSlot_EngineW2C5
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= PL_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 2.CrewMemberSlot 18]
ID=CrewMemberSlot_EngineW3C5
NameDisplayable= Engine Rooms Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= PL_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** COMMAND ROOM *********

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 1]
ID=CrewMemberSlot_CommandW1L
NameDisplayable= 1st Section Officer On The Deck
Type= Officer
WatchIndex= 1
IDLinkCrewMember= HOFFComm
WatchCrewMemberSlot3D= NA_dummy
BattleStationsCrewMemberSlot3D= NA_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 2]
ID=CrewMemberSlot_CommandW2L
NameDisplayable= 2nd Section Officer On The Deck
Type= Officer
WatchIndex= 2
IDLinkCrewMember= OFFComm
WatchCrewMemberSlot3D= NA_dummy
BattleStationsCrewMemberSlot3D= TDC
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 3]
ID=CrewMemberSlot_CommandW3L
NameDisplayable= 3rd Section Officer On The Deck
Type= Officer
WatchIndex= 3
IDLinkCrewMember= OFFComm
WatchCrewMemberSlot3D= NA_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 4]
ID=CrewMemberSlot_CommandW1C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= CPOGuns
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= SO_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 5]
ID=CrewMemberSlot_CommandW2C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= HPOComm
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= SA2_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 6]
ID=CrewMemberSlot_CommandW3C1
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= POComm
WatchCrewMemberSlot3D= SO_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 7]
ID=CrewMemberSlot_CommandW1C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR4
WatchCrewMemberSlot3D= HF_dummy
BattleStationsCrewMemberSlot3D= HF_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 8]
ID=CrewMemberSlot_CommandW2C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR4
WatchCrewMemberSlot3D= HF_dummy
BattleStationsCrewMemberSlot3D= PM_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 9]
ID=CrewMemberSlot_CommandW3C2
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR4
WatchCrewMemberSlot3D= HF_dummy
BattleStationsCrewMemberSlot3D= SA1_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 10]
ID=CrewMemberSlot_CommandW1C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR12
WatchCrewMemberSlot3D= HA_dummy
BattleStationsCrewMemberSlot3D= HA_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 11]
ID=CrewMemberSlot_CommandW2C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR12
WatchCrewMemberSlot3D= HA_dummy
BattleStationsCrewMemberSlot3D= PL_dummy
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 3.CrewMemberSlot 12]
ID=CrewMemberSlot_CommandW3C3
NameDisplayable= Command Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR12
WatchCrewMemberSlot3D= HA_dummy
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** Attack Center *******


[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 1]
ID=CrewMemberSlot_AttackW1L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 1
IDLinkCrewMember= HPOSensor
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= SON
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= headphones#Head
BattleAccessoriesForSubtracting3DObjects= sapca

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 2]
ID=CrewMemberSlot_AttackW2L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 2
IDLinkCrewMember= POSensor
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= RAD
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 3]
ID=CrewMemberSlot_AttackW3L
NameDisplayable= Radio Room Crew
Type= Leader
WatchIndex= 3
IDLinkCrewMember= POSensor
WatchCrewMemberSlot3D= SON
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= headphones#Head
WatchAccessoriesForSubtracting3DObjects= sapca
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 4]
ID=CrewMemberSlot_AttackW1C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NR9
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 5]
ID=CrewMemberSlot_AttackW2C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR2
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 4.CrewMemberSlot 6]
ID=CrewMemberSlot_AttackW3C1
NameDisplayable= Radio Room Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR2
WatchCrewMemberSlot3D= RAD
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** BOW TORPEDO *********


[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 1]
ID=CrewMemberSlot_BowTorpW1L
NameDisplayable= Fore Torpedo 1st Section Leader
Type= Leader
WatchIndex= 1
IDLinkCrewMember= CPOWatch
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 2]
ID=CrewMemberSlot_BowTorpW2L
NameDisplayable= Fore Torpedo 2nd Section Leader
Type= Leader
WatchIndex= 2
IDLinkCrewMember= HPOTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 3]
ID=CrewMemberSlot_BowTorpW3L
NameDisplayable= Fore Torpedo 3rd Section Leader
Type= Leader
WatchIndex= 3
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 4]
ID=CrewMemberSlot_BowTorpW1C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 5]
ID=CrewMemberSlot_BowTorpW2C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 6]
ID=CrewMemberSlot_BowTorpW3C1
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= POTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 7]
ID=CrewMemberSlot_BowTorpW1C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 1
IDLinkCrewMember= NRTorp
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 8]
ID=CrewMemberSlot_BowTorpW2C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 2
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 5.CrewMemberSlot 9]
ID=CrewMemberSlot_BowTorpW3C2
NameDisplayable= Fore Torpedo Crew
Type= Crewman
WatchIndex= 3
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** DAMAGE CONTROL *********


[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 1]
ID=CrewMemberSlot_DamageL1
NameDisplayable= Damage Control Team Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT1_dummy
BattleStationsCrewMemberSlot3D= RT1_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 2]
ID=CrewMemberSlot_DamageC1
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT2_dummy
BattleStationsCrewMemberSlot3D= RT2_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 3]
ID=CrewMemberSlot_DamageC2
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= RT3_dummy
BattleStationsCrewMemberSlot3D= RT3_dummy
WatchAccessoriesForAdding3DObjects= WRENCH
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= WRENCH
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 4]
ID=CrewMemberSlot_DamageC3
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 5]
ID=CrewMemberSlot_DamageC4
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 6]
ID=CrewMemberSlot_DamageC5
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 7]
ID=CrewMemberSlot_DamageC6
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 8]
ID=CrewMemberSlot_DamageC7
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 9]
ID=CrewMemberSlot_DamageC8
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 6.CrewMemberSlot 10]
ID=CrewMemberSlot_DamageC9
NameDisplayable= Damage Control Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NULL
WatchCrewMemberSlot3D= NULL
BattleStationsCrewMemberSlot3D= NULL
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

; ******** DECK GUN *********

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 1]
ID=CrewMemberSlot_DGunL
NameDisplayable= Deck Gun Leader
Type= Leader
WatchIndex= 0
IDLinkCrewMember= POWatch
WatchCrewMemberSlot3D= WM1@slot_M02
BattleStationsCrewMemberSlot3D= WM1@slot_M02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 7.CrewMemberSlot 2]
ID=CrewMemberSlot_DGunC1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= WM2@slot_M02
BattleStationsCrewMemberSlot3D= WM2@slot_M02
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 1]
ID=CrewMemberSlot_DGun2L
NameDisplayable= Deck Gun Crew
Type= Leader
WatchIndex= 0
IDLinkCrewMember= POWatch
WatchCrewMemberSlot3D= WM1@slot_M01
BattleStationsCrewMemberSlot3D= WM1@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL

[UserPlayerUnit 1.Compartment 8.CrewMemberSlot 2]
ID=CrewMemberSlot_DGun2C1
NameDisplayable= Deck Gun Crew
Type= Crewman
WatchIndex= 0
IDLinkCrewMember= NR
WatchCrewMemberSlot3D= WM2@slot_M01
BattleStationsCrewMemberSlot3D= WM2@slot_M01
WatchAccessoriesForAdding3DObjects= NULL
WatchAccessoriesForSubtracting3DObjects= NULL
BattleAccessoriesForAdding3DObjects= NULL
BattleAccessoriesForSubtracting3DObjects= NULL


;************************************************* ***********
;
; COMPARTMENT EQUIPMENT & WEAPS
;
;************************************************* ***********


;------------------------------------------------------------
; STERN TORPEDO
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 1]
ID= EqSlotSternTorpWall
NameDisplayable= After Torpedo Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 200

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 2]
ID= EqSlot11
NameDisplayable= Stern Dive Planes Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 60

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 3]
ID= EqSlot12
NameDisplayable= Rudder Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RudderTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 118

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 4]
ID= EqSlot13
NameDisplayable= Port Propeller Shaft
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 72

[UserPlayerUnit 1.Compartment 1.EquipmentSlot 5]
ID= EqSlot14
NameDisplayable= Starboard Propeller Shaft
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, PropellerShaft
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 68

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube 5
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_BRU_anim01
ExternalDamageZoneTypeID3D= 61

[UserPlayerUnit 1.Compartment 1.WeaponSlot 2]
ID= TorpMountS2
NameDisplayable= Torpedo Tube 6
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_BLU_anim01
ExternalDamageZoneTypeID3D= 128

[UserPlayerUnit 1.Compartment 1.WeaponSlot 3]
ID= TorpMountS3
NameDisplayable= Torpedo Tube 7
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1943-05-31, TorpedoTube21inUS, Mk14Torpedo
IDLinkWeaponIntervalDefault2= 1943-06-01, NULL, TorpedoTube21inUS, Mk18Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_BRD_anim02
ExternalDamageZoneTypeID3D= 129

[UserPlayerUnit 1.Compartment 1.WeaponSlot 4]
ID= TorpMountS4
NameDisplayable= Torpedo Tube 8
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1943-05-31, TorpedoTube21inUS, Mk14Torpedo
IDLinkWeaponIntervalDefault2= 1943-06-01, NULL, TorpedoTube21inUS, Mk18Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_BLD_anim02
ExternalDamageZoneTypeID3D= 130

[UserPlayerUnit 1.Compartment 1.WeaponSlot 5]
ID= DecoyLaunchMount
NameDisplayable= Signal Ejector
Type=NULL
AcceptedTypes= USDecoyLaunchers
UserCustomizable=No
IDLinkBunker=SternDecoyReserve
IDLinkWeaponIntervalDefault1= NULL, NULL, DecoyLaunchTube, BubbleGenerator
ExternalNodeName3D= BLD
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= 138



[UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room
ID=SternTorpedoRoom
Capacity=4
IDLinkAmmunitionIntervalDefault1= NULL, 1943-05-31, Mk14Torpedo, 4
IDLinkAmmunitionIntervalDefault2= 1943-06-01, NULL, Mk14Torpedo, 2, Mk18Torpedo, 2

[UserPlayerUnit 1.Compartment 1.Bunker 2]
ID=SterDecoyReserve
Capacity=1
IDLinkAmmunitionIntervalDefault1= NULL, NULL, BubbleGenerator, 4, SignalFlare, 4, FakeScopeHead, 4


;------------------------------------------------------------
; ENGINES ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 1]
ID= EqSlotEnginesWall
NameDisplayable= Engine Rooms Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 201

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 2]
ID= EqSlotDEPF
NameDisplayable= No 1 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 21

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 3]
ID= EqSlotDESF
NameDisplayable= No 2 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 55

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 4]
ID= EqSlotDEPA
NameDisplayable= No 3 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 5]
ID= EqSlotDESA
NameDisplayable= No 4 Main Engine
Type=NULL
AcceptedTypes=GatoDEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoDieselEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 6]
ID= EqSlotEEPF
NameDisplayable= No 1 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 22

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 7]
ID= EqSlotEESF
NameDisplayable= No 2 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 56

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 8]
ID= EqSlotEEPA
NameDisplayable= No 3 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 9]
ID= EqSlotEESA
NameDisplayable= No 4 Electric Engine
Type=NULL
AcceptedTypes=GatoEEngine
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoElectricEngine
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 2.EquipmentSlot 10]
ID= GatoSternBattery
NameDisplayable= Aft Battery
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoSternBatteryBasic
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 59

;------------------------------------------------------------
; CONTROL ROOM
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 1]
ID= EqSlotCommandWall
NameDisplayable= Control Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 202

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 2]
ID= EqSlot31
NameDisplayable= Trim Pump
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, MainPump
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 53

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 3]
ID= RWRAppMount
NameDisplayable= RWR slot
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 4]
ID= EqSlot33
NameDisplayable= Air Search Radar
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 5]
ID= EqSlot34
NameDisplayable= Compressor
Type=NULL
AcceptedTypes=GatoComp
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoCompressor
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 6]
ID= EqSlot35
NameDisplayable= Bathytermograph
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bathytermograph
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 7]
ID= EqSlot36
NameDisplayable= Hydraulic Pump
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, HydraulicPumpBasic
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 8]
ID= FMSonarAppMount
NameDisplayable= FM sonar Slot
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 9]
ID= RadioAppMount
NameDisplayable= Radio Apparatus
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, BasicRadio
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 50

[UserPlayerUnit 1.Compartment 3.EquipmentSlot 10]
ID= ScopeBase1
NameDisplayable= No 1 Periscope
Type=NULL
AcceptedTypes=USPeriscope
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscope
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1


;------------------------------------------------------------
; CONNING TOWER
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 1]
ID= EqSlotConningTowerWall
NameDisplayable= Conning Tower Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 192

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 2]
ID= EqSlot41
NameDisplayable= Sonar Stack
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarWCAStack
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 3]
ID= EqSlot42
NameDisplayable= Radar Console
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 4]
ID= EqSlot43
NameDisplayable= PPI Radar Cabinet
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 5]
ID= ConningTDC
NameDisplayable= Torpedo Data Computer
Type=NULL
AcceptedTypes=USTDC
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, TDCMk3
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 4.EquipmentSlot 6]
ID= ScopeBase2
NameDisplayable= No 2 Periscope
Type=NULL
AcceptedTypes=USPeriscope
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscope
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

;------------------------------------------------------------
; BOW TORPEDO
;------------------------------------------------------------

[UserPlayerUnit 1.Compartment 5.WeaponSlot 1]
ID= TorpMountB1
NameDisplayable= Torpedo Tube 1
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_FRU_anim01
ExternalDamageZoneTypeID3D= 58

[UserPlayerUnit 1.Compartment 5.WeaponSlot 2]
ID= TorpMountB2
NameDisplayable= Torpedo Tube 2
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_FLM_anim01
ExternalDamageZoneTypeID3D= 131

[UserPlayerUnit 1.Compartment 5.WeaponSlot 3]
ID= TorpMountB3
NameDisplayable= Torpedo Tube 3
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_FRD_anim01
ExternalDamageZoneTypeID3D= 132

[UserPlayerUnit 1.Compartment 5.WeaponSlot 4]
ID= TorpMountB4
NameDisplayable= Torpedo Tube 4
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=BowTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, NULL, TorpedoTube21inUS, Mk14Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Salmon_Door02_FLD_anim01
ExternalDamageZoneTypeID3D= 133

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 1]
ID= EqSlotBowTorpWall
NameDisplayable= Forward Torpedo Room Bulkhead
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, Bulkhead
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 199

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 2]
ID= EqSlot51
NameDisplayable= Bow Dive Planes Transmission
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, DivePlanesTransmission
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= 33

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 3]
ID= EqSlot52
NameDisplayable= Port Sonar Heads Hoist
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarHeadsHoist
ExternalNodeName3D= H01
ExternalDamageZoneTypeID3D= 195

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 4]
ID= GatoBowBattery
NameDisplayable= Forward Battery
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, GatoBowBatteryBasic
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 5]
ID= EqSlot54
NameDisplayable= Stb Sonar Head Hoist
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, SonarHeadsHoist
ExternalNodeName3D= H04
ExternalDamageZoneTypeID3D= 196

[UserPlayerUnit 1.Compartment 5.EquipmentSlot 6]
ID= HydrophoneStationSlot
NameDisplayable= FM Sonar Head
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=10
IDLinkAmmunitionIntervalDefault1= NULL, 1942-12-31, Mk14Torpedo, 10
IDLinkAmmunitionIntervalDefault2= 1943-01-01, NULL, Mk14Torpedo, 8, Mk23Torpedo, 2

;------------------------------------------------------------
; DECK GUNS
;------------------------------------------------------------


[UserPlayerUnit 1.Compartment 7.WeaponSlot 1]
ID= SternDeckGun
NameDisplayable= Aft Deck Gun Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= M02
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 8.WeaponSlot 1]
ID= BowDeckGun
NameDisplayable= Fore Deck Gun Mount
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkBunker= GunsAmmoBunker ;Only UnitParts of this type could be placed here
IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL
ExternalNodeName3D= M01
ExternalObjectName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 8.EquipmentSlot 1]
ID= HydrophoneHeadSlot
NameDisplayable= Hydrophone Head
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 8.EquipmentSlot 2]
ID= SpecialSonarHeadSlot
NameDisplayable= FM Sonar Head
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo
ID=GunsAmmoBunker
Capacity=10
IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0
;Link1=Buncar 2, LinkType, Time
;************************************************* ***********
;
; UpgradePackSlot
;
;************************************************* ***********

[UserPlayerUnit 1.UpgradePackSlot 1]
ID= UpgSurfaceSearchRadar
NameDisplayable= Surface Search Radar
Type=NULL
AcceptedTypes=SalmonSurfaceRadars
UserCustomizable=Yes
IDLinkUpgradePackSlots= EqSlot42, EqSlot43, SurfRadarAntenna, SurfRadarAntennaMed, SurfRadarAntennaLate
IDLinkUpgradePackSlotsIntervalDefault1= 1942-06-01, 1943-06-30, UpackSalmonSJRadar
IDLinkUpgradePackSlotsIntervalDefault2= 1943-07-01, NULL, UpackSalmonSJ1Radar

[UserPlayerUnit 1.UpgradePackSlot 2]
ID= UpgAirSearchRadar
NameDisplayable= Air Search Radar
Type=NULL
AcceptedTypes=AirRadars
UserCustomizable=Yes
IDLinkUpgradePackSlots= EqSlot33, AirRadarAntenna
IDLinkUpgradePackSlotsIntervalDefault1= 1941-12-07, 1943-03-10, UpackGatoSDRadar
IDLinkUpgradePackSlotsIntervalDefault2= 1943-03-11, NULL, UpackGatoImpSDRadar

[UserPlayerUnit 1.UpgradePackSlot 3]
ID= UpgDeckGun
NameDisplayable= Deck Gun
Type=NULL
AcceptedTypes=USDeckGunBasic
UserCustomizable=Yes
IDLinkUpgradePackSlots= BowDeckGun, SternDeckGun
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1943-05-31, Upack3in50calDGStern
IDLinkUpgradePackSlotsIntervalDefault2= 1943-06-01, NULL, Upack3in50calDGBow

[UserPlayerUnit 1.UpgradePackSlot 4]
ID= UpgHydrophone
NameDisplayable= Hydrophone
Type=NULL
AcceptedTypes= FleetBoatHydrophones
UserCustomizable=Yes
IDLinkUpgradePackSlots= HydrophoneStationSlot, HydrophoneHeadSlot
IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, UpackJPHydrophone

[UserPlayerUnit 1.UpgradePackSlot 5]
ID= UpgSonar
NameDisplayable= SONAR
Type=NULL
AcceptedTypes= FleetBoatSonar
UserCustomizable=Yes
IDLinkUpgradePackSlots= EqSlot41, EqSlot52, EqSlot54
IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, UpackWCASonar

;************************************************* ***********
;
; FunctionalSubsystem
;
;************************************************* ***********
;
;Weapons and Equipments Subsystems:
; FunctionalType= PropulsionSurface
; FunctionalType= PropulsionUnderwater
; FunctionalType= PropulsionSilent
; FunctionalType= SteeringHorizontal
; FunctionalType= SteeringVertical
; FunctionalType= SensorHydrophone
; FunctionalType= SensorSonar
; FunctionalType= SensorRWR
; FunctionalType= SensorRadio
; FunctionalType= SensorRadar
; FunctionalType= SensorMAD
; FunctionalType= SensorPeriscope
; FunctionalType= SensorEyeball
; FunctionalType= SensorDF
; FunctionalType= WeaponDecoy
; FunctionalType= WeaponTorpedo
; FunctionalType= WeaponMainCannon
; FunctionalType= WeaponSecondaryCannon
; FunctionalType= WeaponFlak
; FunctionalType= ResourceCompressedAir
; FunctionalType= ResourceFuel
; FunctionalType= ResourceElectricity
;
;Human Resources:
; FunctionalType= CrewMembersGrouping
;
; IDs taken directly into account by programming (DO NOT CHANGE THEM!):
; ID= CrewWatch1
; ID= CrewWatch2
; ID= CrewWatch3
; ID= CrewFlak
; ID= CrewDeckGun
; ID= CrewDamage


[UserPlayerUnit 1.FunctionalSubsystem 1]
ID= DieselPropulsionPort
NameDisplayable= Port Side Surface Propulsion
FunctionalType= PropulsionSurface
IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPA, 1, EqSlotEEPF, 1, EqSlotDEPA, 1, EqSlotDEPF, 1

[UserPlayerUnit 1.FunctionalSubsystem 2]
ID= DieselPropulsionStb
NameDisplayable= Starboard Side Surface Propulsion
FunctionalType= PropulsionSurface
IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotEESA, 1, EqSlotEESF, 1, EqSlotDESA, 1, EqSlotDESF, 1

[UserPlayerUnit 1.FunctionalSubsystem 3]
ID= ElectricPropulsionPort
NameDisplayable= Port Side Submerged Propulsion
FunctionalType= PropulsionUnderwater
IDLinkFunctionalSubsystemSlots= EqSlot13, 0, EqSlotEEPA, 1, EqSlotEEPF, 1, GatoSternBattery, 0, GatoBowBattery, 0

[UserPlayerUnit 1.FunctionalSubsystem 4]
ID= ElectricPropulsionStb
NameDisplayable= Starboard Side Electric Propulsion
FunctionalType= PropulsionUnderwater
IDLinkFunctionalSubsystemSlots= EqSlot14, 0, EqSlotEESA, 1, EqSlotEESF, 1, GatoSternBattery, 0, GatoBowBattery, 0

[UserPlayerUnit 1.FunctionalSubsystem 5]
ID= DiveControls
NameDisplayable= Dive Control Systems
FunctionalType= SteeringVertical
IDLinkFunctionalSubsystemSlots= EqSlot31, 1

[UserPlayerUnit 1.FunctionalSubsystem 6]
ID= DiveControls
NameDisplayable= Dynamic Dive Control Systems
FunctionalType= SteeringVertical
IDLinkFunctionalSubsystemSlots= EqSlot11, 0, EqSlot51, 0, EqSlot36, 1

[UserPlayerUnit 1.FunctionalSubsystem 7]
ID= SteeringControls
NameDisplayable= Steering Control Systems
FunctionalType= SteeringHorizontal
IDLinkFunctionalSubsystemSlots= EqSlot12, 0, EqSlot36, 1

[UserPlayerUnit 1.FunctionalSubsystem 8]
ID= CompressedAir
NameDisplayable= Compressor
FunctionalType= ResourceCompressedAir
IDLinkFunctionalSubsystemSlots= EqSlot34, 1

[UserPlayerUnit 1.FunctionalSubsystem 9]
ID= ListeningGear
NameDisplayable= Hydrophone
FunctionalType= SensorHydrophone
IDLinkFunctionalSubsystemSlots= EqSlot41, 1, EqSlot52, 0

[UserPlayerUnit 1.FunctionalSubsystem 10]
ID= UnderwaterNavigationGear
NameDisplayable= FM Sonar Mount
FunctionalType= SensorSonar
IDLinkFunctionalSubsystemSlots= FMSonarAppMount, 1, SpecialSonarHead, 0

[UserPlayerUnit 1.FunctionalSubsystem 11]
ID= Radio
NameDisplayable= Radio
FunctionalType= SensorRadio
IDLinkFunctionalSubsystemSlots= RadioAppMount, 1, RadioAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 12]
ID= Radar
NameDisplayable= Surface Search Radar
FunctionalType= SensorRadar
IDLinkFunctionalSubsystemSlots= EqSlot42, 1, SurfRadarAntenna, 0, SurfRadarAntennaMed, 0, SurfRadarAntennaLate, 0

[UserPlayerUnit 1.FunctionalSubsystem 13]
ID= Radar
NameDisplayable= Air Warning Radar
FunctionalType= SensorRadar
IDLinkFunctionalSubsystemSlots= EqSlot33, 1, AirRadarAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 14]
ID= DecoyLauncher
NameDisplayable= Decoy Launcher
FunctionalType= WeaponDecoy
IDLinkFunctionalSubsystemSlots= DecoyLaunchMount, 1

[UserPlayerUnit 1.FunctionalSubsystem 15]
ID= RadarWarning
NameDisplayable= Radar Warning Receiver
FunctionalType= SensorRWR
IDLinkFunctionalSubsystemSlots= RWRAppMount, 1, RWRAntenna, 0

[UserPlayerUnit 1.FunctionalSubsystem 16]
ID= TorpedoTube1
NameDisplayable= Torpedo Tube 1
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB1, 1

[UserPlayerUnit 1.FunctionalSubsystem 17]
ID= TorpedoTube2
NameDisplayable= Torpedo Tube 2
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB2, 1

[UserPlayerUnit 1.FunctionalSubsystem 18]
ID= TorpedoTube3
NameDisplayable= Torpedo Tube 3
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB3, 1

[UserPlayerUnit 1.FunctionalSubsystem 19]
ID= TorpedoTube4
NameDisplayable= Torpedo Tube 4
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountB4, 1

[UserPlayerUnit 1.FunctionalSubsystem 20]
ID= TorpedoTube5
NameDisplayable= Torpedo Tube 5
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS1, 1

[UserPlayerUnit 1.FunctionalSubsystem 21]
ID= TorpedoTube6
NameDisplayable= Torpedo Tube 6
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS2, 1

[UserPlayerUnit 1.FunctionalSubsystem 22]
ID= TorpedoTube7
NameDisplayable= Torpedo Tube 7
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS3, 1

[UserPlayerUnit 1.FunctionalSubsystem 23]
ID= TorpedoTube8
NameDisplayable= Torpedo Tube 8
FunctionalType= WeaponTorpedo
IDLinkFunctionalSubsystemSlots= ConningTDC, 0, TorpMountS4, 1

[UserPlayerUnit 1.FunctionalSubsystem 24]
ID= AttackPeriscope
NameDisplayable= Attack Periscope
FunctionalType= SensorPeriscope
IDLinkFunctionalSubsystemSlots= AttackPeriscopeHeadSlot, 0, ScopeBase2, 1

[UserPlayerUnit 1.FunctionalSubsystem 25]
ID= ObservPeriscope
NameDisplayable= Observation Periscope
FunctionalType= SensorPeriscope
IDLinkFunctionalSubsystemSlots= ObsPeriscopeHeadSlot, 0, ScopeBase1, 1

[UserPlayerUnit 1.FunctionalSubsystem 26]
ID= DeckGun1
NameDisplayable= Bow Deck Gun
FunctionalType= WeaponMainCannon
IDLinkFunctionalSubsystemSlots= BowDeckGun, 1

[UserPlayerUnit 1.FunctionalSubsystem 27]
ID= DeckGun2
NameDisplayable= Stern Deck Gun
FunctionalType= WeaponMainCannon
IDLinkFunctionalSubsystemSlots= SternDeckGun, 1

[UserPlayerUnit 1.FunctionalSubsystem 28]
ID= FlakGun1
NameDisplayable= 1st Flak Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTBackAA, 1

[UserPlayerUnit 1.FunctionalSubsystem 29]
ID= FlakGun2
NameDisplayable= 2nd Flak Gun
FunctionalType= WeaponFlak
IDLinkFunctionalSubsystemSlots= CTForeAA, 1

[UserPlayerUnit 1.FunctionalSubsystem 30]
ID= CrewWatch1
NameDisplayable= 1st Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW1L, 0,CrewMemberSlot_SternTorpW1C1, 0,CrewMemberSlot_SternTorpW1C2, 0,CrewMemberSlot_EngineW1L, 0,CrewMemberSlot_EngineW1C1, 0,CrewMemberSlot_EngineW1C2, 0,CrewMemberSlot_EngineW1C3, 0,CrewMemberSlot_EngineW1C4, 0,CrewMemberSlot_EngineW1C5, 0, CrewMemberSlot_EngineW1C6, 0, CrewMemberSlot_CommandW1L, 0,CrewMemberSlot_CommandW1C1, 0,CrewMemberSlot_CommandW1C2, 0,CrewMemberSlot_CommandW1C3, 0, CrewMemberSlot_AttackW1L, 0,CrewMemberSlot_AttackW1C1, 0,CrewMemberSlot_BowTorpW1L, 0,CrewMemberSlot_BowTorpW1C1, 0,CrewMemberSlot_BowTorpW1C2, 0,CrewMemberSlot_WatchW1L, 0,CrewMemberSlot_WatchW1C1, 0,CrewMemberSlot_WatchW1C2, 0,CrewMemberSlot_WatchW1C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 31]
ID= CrewWatch2
NameDisplayable= 2nd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW2L, 0,CrewMemberSlot_SternTorpW2C1, 0,CrewMemberSlot_SternTorpW2C2, 0,CrewMemberSlot_EngineW2L, 0,CrewMemberSlot_EngineW2C1, 0,CrewMemberSlot_EngineW2C2, 0,CrewMemberSlot_EngineW2C3, 0,CrewMemberSlot_EngineW2C4, 0,CrewMemberSlot_EngineW2C5, 0,CrewMemberSlot_EngineW2C6, 0, CrewMemberSlot_CommandW2L, 0,CrewMemberSlot_CommandW2C1, 0,CrewMemberSlot_CommandW2C2, 0,CrewMemberSlot_CommandW2C3, 0, CrewMemberSlot_AttackW2L, 0,CrewMemberSlot_AttackW2C1, 0,CrewMemberSlot_BowTorpW2L, 0,CrewMemberSlot_BowTorpW2C1, 0,CrewMemberSlot_BowTorpW2C2, 0,CrewMemberSlot_WatchW2L, 0,CrewMemberSlot_WatchW2C1, 0,CrewMemberSlot_WatchW2C2, 0,CrewMemberSlot_WatchW2C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 32]
ID= CrewWatch3
NameDisplayable= 3rd Watch
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_SternTorpW3L, 0,CrewMemberSlot_SternTorpW3C1, 0,CrewMemberSlot_SternTorpW3C2, 0,CrewMemberSlot_EngineW3L, 0,CrewMemberSlot_EngineW3C1, 0,CrewMemberSlot_EngineW3C2, 0,CrewMemberSlot_EngineW3C3, 0,CrewMemberSlot_EngineW3C4, 0,CrewMemberSlot_EngineW3C5, 0,CrewMemberSlot_EngineW3C6, 0, CrewMemberSlot_CommandW3L, 0,CrewMemberSlot_CommandW3C1, 0,CrewMemberSlot_CommandW3C2, 0,CrewMemberSlot_CommandW3C3, 0, CrewMemberSlot_AttackW3L, 0,CrewMemberSlot_AttackW3C1, 0,CrewMemberSlot_BowTorpW3L, 0,CrewMemberSlot_BowTorpW3C1, 0,CrewMemberSlot_BowTorpW3C2, 0,CrewMemberSlot_WatchW3L, 0,CrewMemberSlot_WatchW3C1, 0,CrewMemberSlot_WatchW3C2, 0,CrewMemberSlot_WatchW3C3, 0

[UserPlayerUnit 1.FunctionalSubsystem 33]
ID= CrewFlak
NameDisplayable= Flak Guns
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_FlakC1, 0,CrewMemberSlot_FlakC2, 0

[UserPlayerUnit 1.FunctionalSubsystem 34]
ID= CrewDeckGun
NameDisplayable= Deck Gun
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DGunL, 0,CrewMemberSlot_DGunC1, 0,CrewMemberSlot_DGun2L, 0,CrewMemberSlot_DGun2C1, 0

[UserPlayerUnit 1.FunctionalSubsystem 35]
ID= CrewDamage
NameDisplayable= Damage Repair Team
FunctionalType= CrewMembersGrouping
IDLinkFunctionalSubsystemSlots= CrewMemberSlot_DamageL1, 0,CrewMemberSlot_DamageC1, 0,CrewMemberSlot_DamageC2, 0,CrewMemberSlot_DamageC3, 0,CrewMemberSlot_DamageC4, 0,CrewMemberSlot_DamageC5, 0,CrewMemberSlot_DamageC6, 0,CrewMemberSlot_DamageC7, 0,CrewMemberSlot_DamageC8, 0,CrewMemberSlot_DamageC9, 0

;************ The End ************
Save the content and get in the game again.
This could be enough, yet it could require you to load the savegame just before you could accept the new boat, so that it uses the new settings.
If it's not that, I'll have to think harder.

Try mounting a bow cannon while in port and see if the crew slots are there, though. If they aren't, I accidentally quoted the wrong file. I should name them differently in the future...

CountNoAccount
07-16-10, 07:43 PM
Try putting them to Battlestations and then standing them down. I seem to recall from way back that this worked sometimes.

JCC

Tried that. Tried Running the TC up and then down again. Tried juggling the enlisted men, nothing works.

I've switched over to RFB for now, hope I can get a fix for TMO.

CountNoAccount
07-17-10, 02:01 PM
Welcome to the boat mate. :salute:
Now all we got to do is get you going. :wah:

The "can not comply " replay comes up when you have a fatigued crew which is obviously not your problem.

Only thing I can think of is to plot a course out of the port and than hit the return to course button.


Like your siggy by the way.

Magic

Thanks, buddy. I like fiddling around with gimp and making battle flags and such.

I've tried everything to get going and nothing works. I've switched over to RFB for the time being. I sure wish I could get that TMO career going again.

Armistead
07-17-10, 04:21 PM
Did you try posting in the TMO mod forum. I haven't heard any complaints with the Salmon with 2.0, but Ducimas might can help ya. On the other forum someone else had same problem, but with the sargo, but mentioned seeing an engine patch..

Almost finished with my 1.9 career, then will start 2.0 and give it a try.

CountNoAccount
07-17-10, 04:26 PM
Did you try posting in the TMO mod forum. I haven't heard any complaints with the Salmon with 2.0, but Ducimas might can help ya. On the other forum someone else had same problem, but with the sargo, but mentioned seeing an engine patch..

Almost finished with my 1.9 career, then will start 2.0 and give it a try.

I'll give it a try, I hope no one thinks I'm spamming the queue!

Armistead
07-17-10, 05:05 PM
Well, it's either a problem with his mod or you have some fubar files. I'm sure he would like to check it and maybe others have already used the Salmon without problems, then you know it's something to check on your end.

Admiral8Q
07-19-10, 09:43 PM
I've used the Salmon without problems. :hmmm: