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maillemaker
07-12-10, 09:43 PM
Well damn.

My awesome Type IXC, with my awesome crew, was killed in October 1942 south of Ireland.

I hit a convoy on the way to Halifax, and nailed it good. Got away clean going deep. I followed it east, and hit it again. Took out 3 of the escorts in addition to a few heavies. Went deep. BANG! hit the bottom at 120m. Forgot it was shallow.

They made a direct hit with a DC run, destroying both electric engines. We sank to the bottom and stayed there.

I managed to keep her together for a good while, and thought I was out of the woods once, but they came back and slowly the boat crushed under the pressure in 112m of water.

Now I have to start over AGAIN!

Steve

Snestorm
07-12-10, 10:57 PM
Ouch.
I feel for you.

Jimbuna
07-13-10, 11:27 AM
BE MORE AGGRESSIVE!! http://www.psionguild.org/forums/images/smilies/wolfsmilies/pirate.gif

Brag
07-13-10, 11:32 AM
Doom de doom

:nope: :nope: :nope: :nope: :nope: :nope: :nope: :nope: :nope: :nope:

Gerald
07-13-10, 11:35 AM
but next one be better, good hunting :up:

Immelman
07-13-10, 11:37 AM
Ouch :doh: sorry for your loss... You should have your navigator flogged for failing to report the seabed's change in depth! :stare:

Sailor Steve
07-13-10, 11:49 AM
Ouch :doh: sorry for your loss... You should have your navigator flogged for failing to report the seabed's change in depth! :stare:
Kind of hard when they're both dead. :dead:

krashkart
07-13-10, 11:55 AM
Went deep. BANG! hit the bottom at 120m. Forgot it was shallow.

If you think that's shallow, try getting into Portsmouth (or was it Portland??) without raking your keel over something. :damn:

Jimbuna
07-13-10, 01:20 PM
If you think that's shallow, try getting into Portsmouth (or was it Portland??) without raking your keel over something. :damn:

Portsmouth...less than 4 metres at its shallowest :DL

Gerald
07-13-10, 01:22 PM
Portsmouth...less than 4 metres at its shallowest :DL

stinks :hmmm:

krashkart
07-13-10, 01:27 PM
Portsmouth...less than 4 metres at its shallowest :DL

Is that at the inlet? Finding the inlet channel is a challenge even using external camera. Beached three or four times trying to get in and really made an impression on the shore defences. (they left a few thousand of their own impressions all over my Uboot!!) :rotfl2:

AVGWarhawk
07-13-10, 01:34 PM
Well, at least you are not like me who was the proud founder and member of the First Patrol You're Dead Club. :oops: GWX had me sunk just leaving port half the time. :oops: Occassionally I would make it to the shipping lanes only to get zapped by a plane or DC to oblivion. :oops: Playing dead is dead....I started over one more time. And again, and again.... :shifty: Soon I found myself at the Russian front......

Sailor Steve
07-13-10, 01:40 PM
...somehow alive and healthy after being killed repeatedly.

Or should this be in the zombie thread?
:rotfl2:

Gerald
07-13-10, 01:40 PM
Well, at least you are not like me who was the proud founder and member of the First Patrol You're Dead Club. :oops: GWX had me sunk just leaving port half the time. :oops: Occassionally I would make it to the shipping lanes only to get zapped by a plane or DC to oblivion. :oops: Playing dead is dead....I started over one more time. And again, and again.... :shifty: Soon I found myself at the Russian front......

true double-agent,converted in murmansk port, :hmmm:

AVGWarhawk
07-13-10, 01:48 PM
...somehow alive and healthy after being killed repeatedly.

Or should this be in the zombie thread?
:rotfl2:


I'm a good swimmer. Besides, when the boat would go down about a 1/4 from port it was an easy swim home. Fresh boat waiting for me. :up:

Jimbuna
07-13-10, 02:04 PM
Is that at the inlet?

:yep:

krashkart
07-13-10, 02:38 PM
:yep:

Thought so. There was one advantage to it, though. The corvette that had been chasing me ran aground on the seaward side and couldn't follow me in. :D

Kristian2
07-13-10, 03:43 PM
How did you manage to get those three escorts :o?
Didn't you save your campaign so you could return to a previous save, or is this not very sportsman like :nope:?

Snestorm
07-13-10, 03:49 PM
How did you manage to get those three escorts :o?
Didn't you save your campaign so you could return to a previous save, or is this not very sportsman like :nope:?

Dead is Dead.

maillemaker
07-13-10, 04:34 PM
How did you manage to get those three escorts :o?

I have become something of an expert at killing escorts. Really, if you want to game the game, the best thing to do when approaching a convoy is to run at flank speed and get the escorts' attention. As they charge at you, assuming you accurately identify them to get their keel depth, you can nail them each in turn with magnetics right down their throats. Even zig-zaggers stop, repeatedly, at 400m and go straight in, at which time you can quickly put a magnetic torpedo under them. I probably have a 95% success rate at picking off escorts.

However, on this attack, I was trying to be historically accurate, but I cut too soon to come back to the convoy's track after completing my end-around maneuver, and I did not make it inside the track of the starboard escort in time. He cut across my stern at about 1000m, and detected me.

Once he detected me I went flank and let him chase me, and I nailed him with a stern torpedo, as above. The lead escort came about, so I turned towards him and nailed him with a bow magnetic torpedo. Some other escort churned towards me through the convoy, and I nailed him, too.

Then I set about sinking merchant ships, and, when another escort was just about on me, I ran for the depths. Unfortunately, I did not realize I was in shallow water.

Didn't you save your campaign so you could return to a previous save, or is this not very sportsman like :nope:?

I did save prior to engaging the convoy, but I play "Dead is Dead", so I don't re-start if I die.

I never save after engagement because saving while any ship is within rendering range is a recipe for corrupt game saves.

Steve

Gerald
07-13-10, 04:48 PM
I have become something of an expert at killing escorts. Really, if you want to game the game, the best thing to do when approaching a convoy is to run at flank speed and get the escorts' attention. As they charge at you, assuming you accurately identify them to get their keel depth, you can nail them each in turn with magnetics right down their throats. Even zig-zaggers stop, repeatedly, at 400m and go straight in, at which time you can quickly put a magnetic torpedo under them. I probably have a 95% success rate at picking off escorts.

However, on this attack, I was trying to be historically accurate, but I cut too soon to come back to the convoy's track after completing my end-around maneuver, and I did not make it inside the track of the starboard escort in time. He cut across my stern at about 1000m, and detected me.

Once he detected me I went flank and let him chase me, and I nailed him with a stern torpedo, as above. The lead escort came about, so I turned towards him and nailed him with a bow magnetic torpedo. Some other escort churned towards me through the convoy, and I nailed him, too.

Then I set about sinking merchant ships, and, when another escort was just about on me, I ran for the depths. Unfortunately, I did not realize I was in shallow water.



I did save prior to engaging the convoy, but I play "Dead is Dead", so I don't re-start if I die.

I never save after engagement because saving while any ship is within rendering range is a recipe for corrupt game saves.

Steve but in 1939 or later before magnetics eels, I say it would more danger in the situation you serious hesitation

maillemaker
07-13-10, 08:31 PM
but in 1939 or later before magnetics eels, I say it would more danger in the situation you serious hesitatio

The game provides magnetic pistols from day one.

My experience is that the game models magnetic torpedo malfunctions by premature detonation. But they almost never pre-detonate within 1000m, and I don't think I've ever seen one pre-detonate within 500m.

Inside 500m, if you have the depth set right, they will go off just about every time. When I kill chasing escorts, I only fire at 400m, unless they are especially stupid and cruise straight in in a straight line. Even then I usually wait until they are 500m or less.

Steve

Gerald
07-13-10, 09:22 PM
The game provides magnetic pistols from day one.

My experience is that the game models magnetic torpedo malfunctions by premature detonation. But they almost never pre-detonate within 1000m, and I don't think I've ever seen one pre-detonate within 500m.

Inside 500m, if you have the depth set right, they will go off just about every time. When I kill chasing escorts, I only fire at 400m, unless they are especially stupid and cruise straight in in a straight line. Even then I usually wait until they are 500m or less.

Steve :hmmm: you have point there, if they are stupid it could be fine and smooth to hit
:yep:

Kristian2
07-14-10, 09:37 AM
I saw in a documentary that the Germans had acoustic torpedoes, but they were not successful as after one day the British (or so) came with a solution for that, the magnetic ones were probably not so easily avoided.


I did save prior to engaging the convoy, but I play "Dead is Dead", so I don't re-start if I die.

If you play DiD then you probably play with 100% realism as well.
(And missions with type XXIII sub never do any hostile actions, to be historically accurate).


I never save after engagement because saving while any ship is within rendering range is a recipe for corrupt game saves.

I suppose these corrupt game saves are not meant to be a feature to keep you honest..:)

maillemaker
07-14-10, 10:42 AM
If you play DiD then you probably play with 100% realism as well.

Correct.

(And missions with type XXIII sub never do any hostile actions, to be historically accurate).

I'm was in a Type IX. Not sure what the type XXIII has to do with anything? :06:

Steve

Gerald
07-14-10, 10:48 AM
Correct.



I'm was in a Type IX. Not sure what the type XXIII has to do with anything? :06:

Steve is a solid ground to have,I use also the submarine, :up:

Jimbuna
07-14-10, 11:08 AM
If you play DiD then you probably play with 100% realism as well.
(And missions with type XXIII sub never do any hostile actions, to be historically accurate).


Are you sure about that? :hmmm:

http://uboat.net/types/xxiii.htm


The first XXIII, U-2321 (http://www.subsim.com/boats/u2321.htm), was launched from Deutsche Werft in Hamburg on 17 April, 1944, she was one of the 6 XXIII's that went on operational patrol around the British Isles in early 1945. U-4712 (http://www.subsim.com/boats/u4712.htm) was the last one launched, on April 19, 1945.
The first XXIII to go out on patrol was U-2324 (http://www.subsim.com/boats/u2324.htm) on 29 Jan 1945. The U-2336 (http://www.subsim.com/boats/u2336.htm) under the command of Kptlt. Klusmeier sank the last ships sunk in WWII on May 7 when he sank two British freighters inside the Firth of Forth.
None of the 6 operational XXIII's (U-2321 (http://www.subsim.com/boats/u2321.htm), U-2322 (http://www.subsim.com/boats/u2322.htm), U-2324 (http://www.subsim.com/boats/u2324.htm), U-2326 (http://www.subsim.com/boats/u2326.htm), U-2329 (http://www.subsim.com/boats/u2329.htm) and U-2336 (http://www.subsim.com/boats/u2336.htm)) was sunk by the allies during Jan - May 1945. 3 of these boats sank 4 ships for a total of 7,392 tons.

Kristian2
07-14-10, 12:08 PM
Some time ago I saw a documentary (on BBC or Discovery can't recall) where they stated that a sub of that last version went somewhere in the neighbourhood of Ireland and back to Germany undetected. I believe they even said it one did some rescue work. It came too late for deployment in combat missions. I understood. I'm sure your references are more accurate. It did sink ships then. Good news:dead:
Is it more difficult to spot in SH3/GWX compared to the other types? I haven't progressed very in my campaign so far.

"The XXIII was so crammed internally that she only carried two torpedoes and those had to be loaded externally in harbour, thus they lacked the offensive punch of their larger sister, the XXI Elektro boat."
Not very effective anyway.

Jimbuna
07-14-10, 01:27 PM
There is a human-playable Type XXIII for GWX3.0 available from my FF account.

Sailor Steve
07-14-10, 03:17 PM
Correct.
And yet you 'drag' destroyers at flank speed when the periscope in real life was useless at more than about three knots. One, the vibration was impossible to deal with and two, at even higher speeds the tube could bend or even break.

maillemaker
07-14-10, 04:40 PM
And yet you 'drag' destroyers at flank speed when the periscope in real life was useless at more than about three knots. One, the vibration was impossible to deal with and two, at even higher speeds the tube could bend or even break.

True. I also load external torpedoes while going flank speed during an end-around to get back in front of a convoy. :DL

One concession I did give in to is I now only load steam torpedoes in the external stores.

And I've finally broken myself of pressing "L" in periscope/uzo view to identify, locate, and chart invisible ships. :DL

But basically if the game allows it, I use it. I still can't survive to the end of the war. Maybe if I make it to May 1945 I'll start over being more strict. But I'll probably move on to SH4 then. :)

Steve

Sailor Steve
07-14-10, 08:44 PM
:yeah: I understand. I play as realistically as possible where those details are concerned, but I've never played at 100%. My screen says 99%, so I can teleport home if my rudders are damaged, but in fact I have external views and WE Assistance enabled.

As for SH4, I'm playing careers in both at the same time. I keep telling myself that someday I'll make it to the end of one (I have 'Realistic Career Length' enabled in Commander, and SH4 forces retirements anyway, but sometime in the distant future I'll be far enough along to add American careers as well. Of course than never happened when I started playing AOTD alongside SH1, so I'm probably just dreaming. By the time I get that far SH5 will be complete and have US careers as well (and probably British and Dutch too).