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I'm goin' down
07-09-10, 07:26 PM
I noticed in the battle of midway, which I have played many times without sinking any targets, that not all of the targets appear on radar. E.g. five targets. three blue radar lines. of course targets 3 and 4 always are right on top of me, so when I bring my boat to periscope depth I get hammered mercilessly. Why does this happen? Is my radar man incompetent?

Note: TMO 2.0 with RSRDC. (I am a glutton for punishment.)

rein1705
07-09-10, 09:21 PM
i've noticed several small ships dont show up on radar EG: sampan tug boats fishing boats. from reading patrol logs of the Batfish i understand that wooden hulled vessels were hard to pick up, but as to the battle of Midway i have no idea.

Armistead
07-09-10, 09:35 PM
A little confused. You say you get blasted when you come up to periscope depth, but using radar. Obvious radar is for longer range, so not sure the connection of radar and coming up to get blasted.

Obvious you need to be evading detection to set up on ships so you don't get hammered at scope depth.

As for ships not showing up on radar, I don't have that problem, except when I'm at radar depth and ships are within range I sometimes have to go spin the radar wheel to get them to show up the first go round, then they automatically do. Obvious the ships won't show when radar is turning until it spins and connects with them. It may be possible larger ships block smaller ships from the radar line. I know for sure Islands block radar, so it's possible, just never seen it.

The issues I find mostly with radar is to leave it off once you have tracking down, maybe checking for a few seconds. They will home in our your radar use quickly, moreso later war. Usually when you cut it off they will turn back.

Don't understand the connection as obvious you can't run radar at scope depth. If you're checking at radar depth, I'm sure you check nearest warship on sonar and check the scope. Sounds like you're playing with cams and contacts off. As I come up if ships are near I'll have sonar check nearest warship and I'll make some turns to pick up other ships nearby and obvious take a look with the scope before I come up to radar depth.

Just got hammered myself in Formosa after a perfect attack sinking two large tankers and an escort carrier..hate those type A's with 6 Y guns. First pass got my batteries so I had only 1kt, not enough speed to get out from under the drops.

I'm goin' down
07-09-10, 09:54 PM
I must be talking sonar. Most dds show up with blue lines, but lately some targets have not.

Armistead
07-09-10, 10:30 PM
Thought so, I assume you have activated the blue lines with easyplot or something to show warships.

Could be they're not moving. I've come up many times to scope depth to a sitting stopped DD. Often as I pass the thermal layer, they'll crank up and bust me.

Also, clear your baffles by making some turns as your sonar man usually can't pick up targets dead stern in the range of your engine noise. Just making turns will usually make ships show up and ask your sonarman to track nearest warships several times as they will often stick to the one they're on and asking again they will switch to another closer by.

I have seen times and not sure why ships won't show up not in the baffles if I have contacts on, still some small turns usually do it. I've always wondered to what degree other ships, engine noise, ect...block out other ships..

Good topic, would be nice to have more info on this.

rein1705
07-09-10, 10:49 PM
the good ol' crazy ivan technique never lets you down.:up:

WernherVonTrapp
07-10-10, 09:43 AM
Usually, the DDs out in front will drown out the screws of ships behind them. I have found that to be the case with merchant vessels as well. One will drown out the screws of another vessel that is directly behind it, even when they're on an angle, depending on your own angle of approach. Ship speed, wave heights and other factors will also affect your passive sonar. I do the same thing that Armistead mentions. I'll adjust my angle of approach one way or the other in order to refine my listening ability.

JoeCorrado
07-12-10, 05:02 PM
If there are ships behind you in the area of 20 degrees to port or starboard, extending out for the entire range of your sonar, your sonar man will not hear them over the sound of your own engines.

Red Devil
07-13-10, 10:29 AM
there is a mod here somewhere that makes the blips smaller and 'individual' - its in my load up now and works fine.