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View Full Version : * Known Harpoon [ANW] Issues


Herman
07-06-10, 04:57 PM
After 3.7.0 Release: (080 Issues reported)
After 3.8.0 Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10. Release: (209 Issues - 82 Fixed + 097 New) = 224 Issues

http://www.youtube.com/playlist?list=PL7DED85B0596A78DD

A comprehensive third-party list of 224 * Known Harpoon [ANW] Issues (http://tinyurl.com/AGSIs-Known-ANW-Issues) has been exhaustively collected on HarPlonkHQ (http://www.harplonkhq.com/forum/) since the release of Harpoon ANW 3.7.0 Now that 3.10 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 82 problems have been resolved by the 3.10 Release


32000kt speed (http://tinyurl.com/ajykwq)

32000kt speed appears in window when cruise or loiter button selected

Auto-defense squanders SAMs (http://tinyurl.com/cguhhg)

SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs

Binoculars Jammed II (http://tinyurl.com/b7jklu)

Binoculars/visual sensor can be jammed by electronic counter-measures

CTD incomplete (http://tinyurl.com/6jyop4)

CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.

CTD within 60 mins (http://tinyurl.com/q6awr3)

Scenario results in CTD within 60 mins of elapsed game time

Engagement symbol missing (http://tinyurl.com/5oa4nd)

Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.

Ferry mission traps plane upon expiration (http://tinyurl.com/aj4jvf)

P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission

Focused strike not firing (http://tinyurl.com/6m6nxm)

Artillery does not fire on a Focused Land Strike mission even when Weapons Free.

Group cannot lay string of sonobuoys (http://tinyurl.com/6j4gyy)

Group cannot lay string of sonobuoys with ";" hotkey.

Helos violate NAV zone (http://tinyurl.com/cakvqh)

Helos violate NAV zone.

In-game Editor cannot open 3.9.0 files (http://tinyurl.com/avsrxk)

In-game Editor cannot open 3.9.0 files.

Map depths arbitrarily changed (http://tinyurl.com/ahl85f)

Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)

Nuke yields minimalized (http://tinyurl.com/djloj2)

200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)

Over-filled magazines (http://tinyurl.com/6zl2dj)

Over-filled magazines not detected and fixed.

Plane never becomes ready (http://tinyurl.com/ahluo6)

Plane will launch on patrol and return to base but never become ready, again

Plane RTB with plenty of fuel (http://tinyurl.com/blau4w)

Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)

Planes jammed against Nav Zone (http://tinyurl.com/5o8ahf)

Planes are unable to plot path around Nav Zone.

Planes that bingo cannot refuel (http://tinyurl.com/krqbx5)

Airborne plane can refuel any time until it reaches Bingo state. Once plane reaches Bingo state, player cannot unassign it and order it to re-fuel. (Originally reported by Iriya Kazunori)

SLBM Explodes past target (http://tinyurl.com/djxdzl)

SLBMs will pass over target and explode. (Originally reported by Freek Schepers)

Sonar detects facility (http://tinyurl.com/6rzm9t)

Land facility detected by sonar.

Sonobuoy helos fail to RTB (http://tinyurl.com/b3pevo)

Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys

Time compression cancels attack (http://tinyurl.com/bxkz3o)

Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario

Torpedoes limited to cruise speed (http://tinyurl.com/acber2)

Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired

UnRep can overload magazines (http://tinyurl.com/64noj3)

UnRep can overload magazines by placing more weapons in the magazine that capacity allows.

UnRep magazine shows zero (http://tinyurl.com/5jaump)

After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.

Weapon never hits III (http://tinyurl.com/b9w6zw)

Weapons that hit in 3.9.3 will never hit target in 3.9.4

Weapons unaccounted for in WeaponStatus (http://tinyurl.com/asjbdy)

Weapons Status log will display discrepancies between weapons fired launched and their fate

WeaponStatusLogs always active (http://tinyurl.com/crzobg)

Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher

AALog does not match Evaluation (http://tinyurl.com/dgc7n5)

AALog expenditures does not match expenditures reported in post-game Evaluation

Cannot change missile target in MP (http://tinyurl.com/cx5vws)

Game will allow re-targeting of missile in SP, but not in MP

ECM turns itself off in MP (http://tinyurl.com/behg8a)

Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)

Jamming from a dead ECM source MP (http://tinyurl.com/ao9ws5)

Jamming signal remains in MP where no jammer is present

UnRep not possible in MP (http://tinyurl.com/csk92b)

CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)

Unable to re-start MP (http://tinyurl.com/cx6j7x)

Once MP game is on Pause, player is unable to re-start

Crash starting MP session (http://tinyurl.com/ctc5tb)

Scenario never finishes loading and crashes server

Ghost sessions in MP (http://tinyurl.com/587nqa)

Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.

Ghost sessions in MP II (http://tinyurl.com/ctr7cb)

Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.

CTD on load II (http://tinyurl.com/bucstu)

CTD while attempting to load saved game II

Fueling operations limited in number (http://tinyurl.com/b4gyhr)

Plane will not begin to re-fuel until other previously ordered operations are complete

Auto-defense shoots down own TLAM (http://tinyurl.com/dcbzk2)

SAMs will intercept player's TLAM even though status is Weapons Tight

Weapon never hits (http://tinyurl.com/clppeh)

Weapons that hit in 3.9.3 will never hit target in 3.9.4

Distorted maps created (http://tinyurl.com/5dgdxx)

Distorted maps are created when F10 is used to draw a new map.

UnRep do not return to PZs (http://tinyurl.com/5rmweb)

After conducting UnRep operation, participants do not return to original patrol zones within the formation.

Full speed wrong (http://tinyurl.com/5a28xm)

Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.

Re-Charge at Int depth (http://tinyurl.com/6zxdmk)

Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.

False contacts at -17000m (http://tinyurl.com/5dpe2k)

False contacts at -17000m.

Ground units attacked by Ship Strike mission (http://tinyurl.com/5noq4t)

Units assigned to Ship Strike missions will attack ground facilities.

Ground targets re-engaged prematurely (http://tinyurl.com/55k9rd)

Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.

Mission ignores target list (http://tinyurl.com/6xmjgg)

Targets not restricted to target list for mission.

Planes directly inserted cannot attack (http://tinyurl.com/apgl93)

Planes B014 and B015 cannot execute ALCM attack vs. Runway target

Planes directly inserted ignore target list (http://tinyurl.com/6mlxwu)

Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.

Ships attacked by Ground Strike mission (http://tinyurl.com/6s3zqu)

Units assigned to Ground Strike missions will attack ships.

Specific strike cannot hit (http://tinyurl.com/cj2h9p)

Specific strike mission cannot hit target unless Focused Strike is enabled

Ready times go wild when AI Formation Air Patrols activated (http://tinyurl.com/564gpn)

Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.

Game ends abruptly (http://tinyurl.com/6a9epf)

When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).

Formation Editor appears empty (http://tinyurl.com/brhg3a)

Formation Editor appears empty when saved game is opened (Originally reported by ssclark)

Formation Editor distorted (http://tinyurl.com/djnpkg)

Formation Editor distorted when saved game is re-opened

Icons appear off map (http://tinyurl.com/6azc2v)

Icons for uncertainty zones appear off of the map and cannot be seen nor selected.

SARH detects invisible aircraft (http://tinyurl.com/cfb73s)

SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances

File-Save uses original scenario name (http://tinyurl.com/bw9z66)

Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)

Sanity check fails for propulsion alt bands (http://tinyurl.com/5j4kt2)

Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.

Sanity check fails for propulsion max alt (http://tinyurl.com/6zmotc)

Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.

Weapon never hits in 394 II (http://tinyurl.com/ad8wrz)

Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)

Accuracy slider changes combat II (http://tinyurl.com/6kdogw)

Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.

Plane destroyed upon launch (http://tinyurl.com/c7wt6u)

Plane destroyed upon launch and never appears on map.

Map Scale inaccurate (http://tinyurl.com/6gju35)

Map scale is erroneous.

Sanity check fails for Ready Times (http://tinyurl.com/6fwd2b)

Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.

AGM-130A will not fire (http://tinyurl.com/5s8ayr)

AGM-130A will not fire under AI control.

AGM-62 will not fire (http://tinyurl.com/6xgfaw)

AGM-62 will not fire under AI control.

Romeo Mod has no fuel (http://tinyurl.com/anrxpv)

Romeo Mod has no fuel. (Originally reported by CDunlap)

Unable to intercept target (http://tinyurl.com/5abeof)

Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.

Time compression causes miss (http://tinyurl.com/5tkmy2)

Higher time compression creates automatic miss.

Forger cannot launch (http://tinyurl.com/dh7d4r)

Yak-38 Forger will show "UNABLE" under the ready status

ALCM cannot hit runway (http://tinyurl.com/2954mwk)

Hundreds of ALCM will fire at runway target and none will ever hit

SSK rises early (http://tinyurl.com/6e9ahn)

Diesel subs rise to Periscope depth long before their batteries are exhausted.

ARMs cause planes to hang

Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.

Crash server while starting MP game (http://tinyurl.com/bys9qn)

Scenario and server will crash after 30 seconds

On Station ViCond fails (http://tinyurl.com/c8kdnw)

On Station ViCond fails to trigger when ships arrive within designated polygon

Torpedoes ignore wire-commands (http://tinyurl.com/d4wy7j)

Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire

Torps chase improper targets (http://tinyurl.com/6fngmt)

Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.

Fighter cannot intercept for re-fueling (http://tinyurl.com/da5x3d)

Fighter circles tanker but never accomplishes operation

Max launch speed restriction (http://tinyurl.com/5z3pq2)

When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.



These 127 problems were not resolved by the 3.10 Release


Hellfire do not launch in ODb (http://tinyurl.com/5whop8)

Hellfire missiles will not launch even though they appear in the weapons allocation window.

CTD when Database button is depressed (http://tinyurl.com/6b8bud)

When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

[Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.

SSM Altitude crash (http://tinyurl.com/5bnqnn)

Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.

Ammo dumps emptied (http://tinyurl.com/5pvd23)

Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.

Firing sonobuoys at subs (http://tinyurl.com/6x5k2e)

Sonobuoys can be fired at subs through the weapons allocation window.

Torpedo decoy fired at radar (http://tinyurl.com/69etg5)

Torpedo decoy is an eligible weapon for firing at radar.

Sonobuoys non-functional (http://tinyurl.com/6xfz8x)

Sonobuoys deployed by Bear F non-functional.

Patch duplicates AALog file (http://tinyurl.com/6jd42s)

Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)

UGM-109 cannot be launched (http://tinyurl.com/6otraf)

All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.

Type 65-76 disappear on BOL (http://tinyurl.com/5hvevd)

Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.

8 files for 7 Tutorial sessions (http://tinyurl.com/d5vxo3)

8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.

Air Group formation (http://tinyurl.com/57d3kv)

Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.

ViCond evaluates with wrong UNIT (http://tinyurl.com/bqk3oo)

ViCond evaluates with wrong specific UNIT identified in condition

Opening 3.6.3 scen causes crash (http://tinyurl.com/63dsdg)

Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3

Crash during re-build process (http://tinyurl.com/5fgson)

ScenEditor freezes up and does not complete function when ordered to re-build scenario.

Crash during re-build process II (http://tinyurl.com/5usrps)

ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.

CTD reading Evaluation (http://tinyurl.com/lb692k)

CTD while attempting to PgDown in Evaluation window

Map windows disappear (http://tinyurl.com/djnpkg)

Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.

Absolute mission delay time (http://tinyurl.com/buvb7z)

Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)

Afterburner unavailable at low alt (http://tinyurl.com/6px853)

Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.

Ammo re-loads mismatch in SE (http://tinyurl.com/b9thll)

Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command

Centre key [T] inconsistency (http://tinyurl.com/b76sdb)

When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window

Complete visual ID failure (http://tinyurl.com/yhzk2ug)

Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)

CTD changing map size (http://tinyurl.com/5b58zw)

CTD occurs while changing size of tactical map.

CTD changing map size II (http://tinyurl.com/djgwd5)

CTD occurs while changing size of formation editor

ECM emitter not shown (http://tinyurl.com/ygv8wmq)

Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)

Ferry mission to comm centre (http://tinyurl.com/abwefq)

Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)

Ferry mission to SSN (http://tinyurl.com/6jlqof)

It is possible to create a Ferry mission with the destination as an airplane or SSN.

Generic strikes seek additional targets 3 (http://tinyurl.com/bfeff6)

Bombers will strike N, then S, then W and hang there

Generic strikes seek additional targets (http://tinyurl.com/6yoqnv)

Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.

Ground strike fails to execute (http://tinyurl.com/csxys7)

Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3

Group climbs automatically (http://tinyurl.com/abz5rd)

The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)

Group icon moves without ships (http://tinyurl.com/dheeuk)

Group icon will arrive even though all ship components are trapped by ice

Group plots across ice (http://tinyurl.com/b6tnlz)

Group plots path through ice in ANW and ships subsequently get stuck on the ice

Hangar overload (http://tinyurl.com/2aa8xgg)

It is possible to land many more aircraft than the hangar capacity allows.

Incorrect number to be readied (http://tinyurl.com/58l9co)

When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.

Indexation status false (http://tinyurl.com/5oqzas)

ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.

Intermittent values rejected (http://tinyurl.com/bla7j8)

Some intermittent values for EmCon window rejected

Missiles drawn to wrong targets (http://tinyurl.com/68njda)

Missiles fired at targets located with pinpoint precision are still drawn to other targets.

Mission fails to navigate without Full throttle setting (http://tinyurl.com/57m3ph)

Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.

Mount re-load never finishes (http://tinyurl.com/c637xg)

Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire

NAV improperly drawn (http://tinyurl.com/5z8jn6)

NAV zone shows double-sided left wall and inability to modify other points of the zone.

Navigator plots path off map (http://tinyurl.com/dz227a)

Navigator plots path outside of the map

Phantom mounts shown on aircraft (http://tinyurl.com/5tpmhd)

Phantom mounts are shown on aircraft when the Logistics button is pushed.

Plane does not immediately RTB (http://tinyurl.com/c3w7k2)

B014 will launch ALCM and then circle until running low on fuel before RTB

Planes cannot accept mission (http://tinyurl.com/afftkj)

Planes cannot accept mission even though they are not intended for immediate launch

Plotted path gets stuck (http://tinyurl.com/atkgmj)

Ship gets stuck on land even though a path was plotted successfully.

Poor AAW missile allocation (http://tinyurl.com/d8ucmn)

Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.

Propulsion ranges import improperly (http://tinyurl.com/5rn9pm)

Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.

Protect ViCond doesn't evaluate properly (http://tinyurl.com/6zq9g4)

Protect ship Victory Condition does not evaluate properly.

Protect ViCond failure (http://tinyurl.com/6az4zn)

Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.

Re-build cancels intermittent EmCon (http://tinyurl.com/bv3xxl)

Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit

Ready time cancelled by mission (http://tinyurl.com/cd6337)

Ready time changed when aircraft are assigned to a mission

Ready Times shortened (http://tinyurl.com/5orfdr)

Aircraft with long ready times can have them shortened to the default 30 minutes.

RoE error yields wrong message (http://tinyurl.com/bke97f)

Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry

SAMs locate new targets in mid-flight (http://tinyurl.com/6c36kx)

SAMs locate new targets in mid-flight after original targets destroyed.

Sanity check fails for multiple weapons records (http://tinyurl.com/6o73ta)

Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.

Sensor default values are zero (http://tinyurl.com/6kr6b9)

When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.

Sonar range circle appears for group (http://tinyurl.com/djb4k9)

Sonar range circle appears for group where none should be seen

Sonobuoy endurance display error (http://tinyurl.com/a9txco)

Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.

Speed changes with altitude (http://tinyurl.com/crzeuf)

When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)

Strike Mission fails to cancel (http://tinyurl.com/6cqp82)

Ground Strike Mission fails to cancel after target is destroyed.

Sub accelerates to cruise speed when plotted (http://tinyurl.com/abzkv8)

Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)

Sub ignores speed order (http://tinyurl.com/cl5k3f)

Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface

Sub on surface dives on its own (http://tinyurl.com/5c4d85)

Sub starts on surface but dives to Periscope depth on its own

Submarine evades own torpedoes (http://tinyurl.com/5oy8av)

Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.

Subs fire SS-N-15 onto the ice (http://tinyurl.com/5ofrpf)

Submarines are able to fire SS-N-15 Starfish while under polar ice.

Subs go over land (http://tinyurl.com/bf6857)

Subs go over island instead around it.

Subs surfacing under ice (http://tinyurl.com/6rvezf)

Submarines are able to rise to the surface from under the ice pack and run on the surface.

Superfluous line in display (http://tinyurl.com/c5l5hg)

Superfluous blank line appears in weapons display for loadout list

Subsequent strikes are disorganized (http://tinyurl.com/65dd46)

Subsequent strikes are disorganized and launch in separate groups.

Support missions do not fully launch (http://tinyurl.com/5h3coz)

Not all aircraft assigned to support missions launch as they previously did in H3.6.3.

Torpedoes chasing dipping helo (http://tinyurl.com/d3y6un)

Torpedoes will go active and then turn towards dipping helo

Transit mission fails to execute (http://tinyurl.com/d98hqb)

Ships will plot path around NAV Zones, but Transit mission will not trigger and execute

Unable to lay sonobuoy string (http://tinyurl.com/aa77td)

Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)

Ships are unable to navigate around ice (http://tinyurl.com/6kojph)

Ships are unable to navigate around ice.

Unable to set Weapons Tight in SE (http://tinyurl.com/6hr8j2)

Scenario designer is unable to set Weapons Tight in ScenEditor.

Unassigned SSMs do not fire (http://tinyurl.com/63t85s)

Unassigned land-based SSMs will fire on ships, but not against land targets.

Unassigned SSMs no longer fire (http://tinyurl.com/d6sveg)

Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4

Unidentified targets auto-engaged (http://tinyurl.com/5lbvay)

Unidentified and unknown targets are auto-engaged without being properly classified as hostile.

Units drop off network (http://tinyurl.com/cx49wj)

Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display

UnRep done concurrently (http://tinyurl.com/64vy9s)

UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.

UnRep for 2 ships only (http://tinyurl.com/5zuncn)

Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.

UnRep Teleportation (http://tinyurl.com/55rvpz)

UnRep process is possible while physically separated by several miles.

Wrong cruise altitude (http://tinyurl.com/6kn7l2)

TLAM shows cruise altitude of 20m and Intermediate depth.

Wrong ready time displayed (http://tinyurl.com/c9zryl)

Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)

Allied sides share unit control (http://tinyurl.com/d3mbkf)

Players can change unit paths for sides allied via Friendly posture setting.

Change in threat axis ignored (http://tinyurl.com/5o4br8)

Change in threat axis ignored in MP.

Guns will not fire at aircraft (http://tinyurl.com/d932op)

Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)

CTD on load (http://tinyurl.com/cscxpv)

CTD while attempting to load saved game

Aircraft below sea level (http://tinyurl.com/5ns7uz)

Aircraft below sea level.

Country annex nullified (http://tinyurl.com/dx69tb)

"Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)

AAW patrol motionless (http://tinyurl.com/6rnf8w)

AAW patrol motionless instead of flying between assigned reference points.

Dual speeds selected (http://tinyurl.com/585l53)

When ships are damaged, sometimes dual speeds are show in the throttle setting.

Formation patrols ignore axis (http://tinyurl.com/5k6ex2)

Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.

CTD when hitting Report button (http://tinyurl.com/bclbtx)

CTD when unit Skunk 2435 selected and then Report button depressed.

Damage changes aircraft ready time instead of destroying them (http://tinyurl.com/64s2gn)

Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.

Dead stop after torp evasion (http://tinyurl.com/62fh25)

Escort comes to a dead stop after torpedo evasion.

Fuel does not drop to zero (http://tinyurl.com/aukaug)

Fuel drops steadily, but does not drop all the way to zero.

CTD while drawing new map (http://tinyurl.com/6blcl8)

CTD while drawing new map

CTD with Re-build Scenario function (http://tinyurl.com/6rx6w8)

Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.

MP Saved game titles (http://tinyurl.com/6ku54e)

MP Saved game titles often use portions of the orders in lieu of the Session name.

Crash from fatal mount error (http://tinyurl.com/cvngrv)

Crash from fatal mount error when trying to load scenario

Altitude mis-match between Group and units (http://tinyurl.com/5pap95)

Units and Group icons show different altitude values in SE.

ASW/WH torps tracking wrong targets (http://tinyurl.com/6bwwbj)

WH/ASW torps tracking targets they cannot hit.

TALD materialize at wrong point (http://tinyurl.com/566enp)

When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.

Fighters hanging on refPt (http://tinyurl.com/6j5uwj)

Fighters will launch and hang on one Ref point.

Plane ignores Nav Zone (http://tinyurl.com/5exce2)

Plane totally ignores Nav Zone

Active sonobuoys dropped passively (http://tinyurl.com/5vg3bd)

Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.

Unassign command sound missing (http://tinyurl.com/5rekuf)

Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.

Different depth at same location (http://tinyurl.com/bvc3rw)

Two maps of the same area show different depth at same location.

Phantom air group (http://tinyurl.com/5bwukd)

Phantom air group.

Missiles not releasing (http://tinyurl.com/c6ec44)

Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].

Torpedo knows target depth (http://tinyurl.com/bcsljp)

Torpedo becomes de facto depth finder

Hidden units can be destroyed without detection (http://tinyurl.com/643llo)

When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.

Units out of range can be destroyed (http://tinyurl.com/6zhkku)

Units out of range can be destroyed if they are part of a group.

All ammo not available (http://tinyurl.com/5qu6eu)

300 rounds of ammo are shown, but only 44 are offered for fire allocation.

Weapon Max Launch Speed ignored (http://tinyurl.com/6ffhdd)

Weapons ignore Maximum Launch Speed set in database.

Unable to fire SSM (http://tinyurl.com/5kruuv)

Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.

Automatic contact classification

The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

Group Nav Zone Settings

The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

Work-around solution: Set the Nav Zone parameters for each unit individually.

Subs in groups

Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.

AI inside Minimum Launch Range (http://tinyurl.com/5mf5ez)

If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.

MAD contact for ground facilities

The MAD detector is able to detect ground facilities.

Weapon ignores range limitation (http://tinyurl.com/5dto26)

Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.

Sonobuoy deployment altitude (http://tinyurl.com/5m4et5)

Sonobuoys can be deployed at any altitude.

Min engine altitude ignored (http://tinyurl.com/5k7lec)

Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.



These 97 problems were reported after the 3.10 Release


Plotted mission auto-RtBs (http://tinyurl.com/249gg2d)

Aircraft on plotted mission Return to Base on their own volition against the wishes of the player

All land units re-named to default (http://tinyurl.com/25ym7dc)

All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them

Magazines forcibly re-set (http://tinyurl.com/2ax4t2f)

AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped

Excess weapons mis-calculated (http://tinyurl.com/2d4qq6h)

AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity

Recon mission self-deleted (http://tinyurl.com/26z9pmc)

Recon missions delete themselves after completion of one run instead of repeating

Active sonobuoys have no range ring (http://tinyurl.com/3645fp4)

Active sonobuoys have no range ring

AI engages neutral units (http://tinyurl.com/2felkf7)

AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed

CTD scrolling Report (http://tinyurl.com/2esxzxx)

SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping

Intermittent sensor defaults to zero (http://tinyurl.com/2ab7h5a)

Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance

Pull-down menu commands revert (http://tinyurl.com/239hmnz)

Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows

Sub Mission launch failure (http://tinyurl.com/36vjk87)

When sub is detected, helos will not launch on their own volition in order to prosecute the sub

Subs self-immobilized (http://tinyurl.com/35t6zwy)

Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected

Surface groups broken up (http://tinyurl.com/33pxzdx)

Surface groups are broken up into individual units when scenario is re-built by SE

Unit postures corrupted (http://tinyurl.com/3774nb7)

Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted

ASuW mission never goes ECM active (http://tinyurl.com/23puufl)

ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active

H3Editor generates incompatible signature (http://tinyurl.com/32wd8zz)

H3Editor generates incompatible signature for *.DAT files from Reimer Editor

Unarmed units not engaged (http://tinyurl.com/25j39ae)

Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage

Missiles attack phantom target (http://tinyurl.com/35sp9db)

Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion

Cluster warheads neutralized (http://tinyurl.com/25hmdy2)

Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310

Mission Editor inaccessible in window mode (http://tinyurl.com/26nnett)

Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])

CTD while drawing new map II (http://tinyurl.com/26sf5kz)

CTD while drawing new map

Weapons always free in MP (http://tinyurl.com/387s448)

Weapons tight works for solitaire, but is ignored in MP under all circumstances

Sanity check loadout false positive (http://tinyurl.com/23fmzoa)

DB editor generates false positive error on loadout sanity check

Passive radar shows jamming (http://tinyurl.com/29r888w)

Passive radar shows jamming

Non-existent Profile command (http://tinyurl.com/3xcrjcl)

According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.

Re-build causes Re-heat (http://tinyurl.com/2ena7rb)

After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle

Red planes land on Blue base (http://tinyurl.com/28rd39x)

Red planes land on Blue base

Path editor only appends in MP (http://tinyurl.com/2elgvwa)

Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected

Planes just launched cannot return (http://tinyurl.com/288dmer)

Planes just launched cannot return to the platform that just launched them

ASuW range ring missing (http://tinyurl.com/3yszmrr)

Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical

Game Status always default (http://tinyurl.com/2eaft4k)

Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window

REditor imports unknown codes (http://tinyurl.com/2g2csld)

Reimer Editor will create/import weapons codes that do not previously exist

Magazine validation erroneous (http://tinyurl.com/2v9h9l5)

The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity

CTD REditor upon Text Export (http://tinyurl.com/37m364h)

Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder

REditor re-import causes crash (http://tinyurl.com/27tpbh3)

Reimer editor re-import command causes crash when applied to Country.DAT

REditor fails to import Ship Type (http://tinyurl.com/233pzvc)

Reimer editor fails to import Ship Type properly

Resignation causes colour inversion (http://tinyurl.com/252q2n2)

Resign command in SE causes colour to invert to another colour scheme

Inserted planes cannot attack (http://tinyurl.com/22se5bw)

AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack

Multiple re-build ops cause freeze (http://tinyurl.com/2vdobcy)

Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load

Decoy expenditures not recorded (http://tinyurl.com/26l6bvh)

Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed

Rocket-deployed torps not recorded (http://tinyurl.com/2effoae)

Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex

Automatic ASW Nav Zone missing (http://tinyurl.com/273ef3z)

ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created

StrikeTakeover unable to repeat (http://tinyurl.com/3xaug2y)

Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired

StrikeTakeover cannot intercept (http://tinyurl.com/2foffj4)

Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"

Sub on ASW will not engage ship (http://tinyurl.com/24ytgqg)

Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon

Unarmed sub captures CVN (http://tinyurl.com/33aqt4j)

Unarmed sub captures CVN from underwater

Mine weapons indetectable (http://tinyurl.com/29l55xk)

Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values

Shift-Click non-functional (http://tinyurl.com/2bnketr)

The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.

Mission scripts unavailable in MP (http://tinyurl.com/29p9ffj)

Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play

CTD after re-build in SE (http://tinyurl.com/2e4ep7s)

CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process

Sensor Max Range value functional (http://tinyurl.com/2f2nsow)

According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)

Ballistic missile skims sea (http://tinyurl.com/34f94wr)

Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile

Missile dives 60km instantaneously (http://tinyurl.com/2bwktbl)

Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile

Weather fails to draw (http://tinyurl.com/26n9nm9)

Weather fails to draw completely on world map and only appears on left-hand edge

CTD on World Map (http://tinyurl.com/378nsj6)

CTD with Get Weather Function error while attempting to select unit on World Map

All windows active in MP (http://tinyurl.com/32t6rde)

All windows shown as active (highlighted border) when starting MP

Time compression drops to 1s (http://tinyurl.com/37vye6x)

Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not

Plotted mission will not fire (http://tinyurl.com/3a2eofq)

Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission

5-Plane strike groups form (http://tinyurl.com/2uktvdy)

5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission

All missions go WeaponsFree (http://tinyurl.com/27seyaw)

All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued

ARMs allocated to ineligible target (http://tinyurl.com/2erqpma)

Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency

CTD for Batch rebuild from list (http://tinyurl.com/36mxhc2)

CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.

CTD with XRef Weapons Dump (http://tinyurl.com/29pwcvf)

CTD when Game Editor ordered to perform an XRef Weapons Dump.

Formation patrol loadouts changed (http://tinyurl.com/3yvewnm)

Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol

Formation patrols revealed (http://tinyurl.com/3ah224o)

Formation patrols revealed when the base group is attacked.

Groups ignore sensor commands (http://tinyurl.com/27yzxdl)

Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.

Incoming Missiles does not update (http://tinyurl.com/27jb7c4)

"Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it

Int depth shown at -50m (http://tinyurl.com/35omqjr)

Sub at -50m is reported being at Int depth when it should be Shallow Depth.

Intermittent EmCon not displayed (http://tinyurl.com/365y726)

Sonar settings show Active and not originally set Intermittent values

Keyboard commands missing (http://tinyurl.com/3xw5hzj)

Keyboard short-cut commands missing for functions added by ANW.

Missions do not return WeaponsTight (http://tinyurl.com/245fm95)

Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu

Mount sensors unassailable (http://tinyurl.com/24oe6xc)

Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.

Opening multiple ViCond windows (http://tinyurl.com/23e2hqu)

It is possible to open multiple ViCond windows in ScenEdit.

Side disappears when another side deleted (http://tinyurl.com/32at2mq)

When one side is deleted, no other side appears as the default.

TLAM nukes will not reload (http://tinyurl.com/3xz6nrh)

TLAM nukes will not reload even if there are no other weapons aboard.

Timed out message (http://tinyurl.com/2uvlcuw)

MP session will eject players that 'time-out' and do not respond within 30 seconds

Revised group names not saved in MP (http://www.harplonkhq.com/forum/viewtopic.php?p=1166#1166)

Revised group names not saved in MP if they are changed from the original name.

Motionless SSK consumes no charge (http://tinyurl.com/26z95uo)

Diesel submarine consumes no charge when motionless.

MovieMaker only works with Load Battleset (http://tinyurl.com/269g7ac)

MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.

Nuke sub tries to re-charge (http://tinyurl.com/28rgjuo)

After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge

SSGN launches prematurely (http://tinyurl.com/32eel29)

Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target

CTD caused by TALD engagement (http://tinyurl.com/2ceo9co)

Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game

Air group stuck at waypoint (http://tinyurl.com/246f38r)

Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path

CTD due to Server Name (http://tinyurl.com/35vfjq6)

A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)

Depth change immobilizes sub (http://tinyurl.com/37r3cjs)

Depth change immobilizes sub

Buoys appear without range rings (http://tinyurl.com/33m5lb6)

Some buoys deploy normally with associated range rings while others do not

CTD during missile engagement (http://tinyurl.com/4sag2gs)

CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]

Message missing in MP (http://tinyurl.com/4b6md7p)

Player message appears in solitaire play but not when run in MP

CTD logging onto MP Server (http://tinyurl.com/4calrx2)

MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)

CTD FileStream error in MP (http://tinyurl.com/4yswcqr)

Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)

CTD on VCR re-play (http://tinyurl.com/6d7corh)

CTD on VCR while attempting to re-play (Originally reported by CaptPiluso)

Probable Kill toggle defective (http://tinyurl.com/3pef9nd)

k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)

Sides missing after loading (http://tinyurl.com/42j9ovd)

After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered

Captured unit stops combat (http://tinyurl.com/6ez7gkx)

Captured unit stops combat since all units (hostile units included) are now connected by datalinks

Recon planes launch as a group (http://tinyurl.com/3uslloz)

Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area

AAA fires on targets too high (http://tinyurl.com/3jhrkr2)

AAA fires on targets flying higher than Max Alt of gun system

No eligible weapons window (http://tinyurl.com/3vaoxd2)

The Weapons Allocation window appears even though no weapons are capable of firing against the target

Gorshkov
07-23-10, 09:25 AM
If Harpoon 3 ANW is so messy game when I can buy old and possibly less buggy Harpoon 3? Besides I'd like to know if old Harpoon 3 runs on Vista 32-bit?

Herman
07-23-10, 12:19 PM
According to the decree issued by Matrix, they will offer an "Ultimate Edition" within the next month or so. It will include ANW, H3, and HCE. So, you will likely get two functional games and ANW.

http://www.matrixgames.com/forums/tm.asp?m=2498107

Check your PMs.

Gorshkov
07-23-10, 06:11 PM
BTW - could you explain me briefly this huge mess with all Harpoon versions? Now I have found in Wikipedia such freaking list:

- Harpoon - 1989
- Harpoon Challenger Pack - 1991
- Harpoon Classic - 1994
- Harpoon II - 1994
- Harpoon II: Admiral's Edition - 1996
- Harpoon Classic 97 - 1996
- Harpoon III - 2001
- Harpoon 3 Pro - 2001
- Larry Bond's Harpoon 3: Advanced Naval Warfare (ANW) - 2006
- Larry Bond's Harpoon Commander's Edition (HCE) - 2007

So now what is playable and what isn't and what are differences between above games? Moreover I have read about community mods, databases and so on...

Herman
07-24-10, 04:32 AM
- Harpoon - 1989
- Harpoon Challenger Pack - 1991
- Harpoon Classic - 1994
- Harpoon Classic 97 - 1996
- Larry Bond's Harpoon Commander's Edition (HCE) - 2007

- Harpoon II - 1994
- Harpoon II: Admiral's Edition - 1996
- Harpoon III - 2001
- Harpoon 3 Pro - 2001
- Larry Bond's Harpoon 3: Advanced Naval Warfare (ANW) - 2006

Basically, there are two types/streams of computer Harpoon - Classic and Harpoon II/III. They both try to simulate naval warfare, but do it in different ways. The best analogy is to compare them with Squash and Racquetball.

I have sorted out the variants a bit for you. The Harpoon Classic started in 1989 and evolved to the current HCE version. Harpoon II line started in 1994 and the latest version is ANW. You can read about the history here: http://wiki.computerharpoon.com/index.php?title=Harpoon_4.1

Both HCE and ANW have community mods, databases, scenarios, and support. Demo versions for both are also available. At this time, the only available options are HCE or ANW. The H2/H3 versions are no longer sold (except maybe eBay.)

Gorshkov
07-24-10, 06:17 AM
Thanks a lot!

So what Harpoon variant is better nowadays: HCE or ANW (or rather playable Harpoon 3.6)?

Besides - maybe now there are better naval wargames accessible like Red Pill or GCB?

Herman
07-24-10, 09:54 AM
"Better" is quite subjective. IMO, HCE is pretty much functional. The problems in HCE are more of the "annoying" kind and less of the "Crash"/"What the heck is going on?"-type found in ANW.

If you like MP, there is no choice but ANW since HCE does not offer the multi-player function. At this time, I consider H3.6 more functional than ANW.

The last time I looked at GCB, I considered it at the late-Alpha/early-Beta stage due to the constantly shifting features. Red Pill has not released anything but a series of screenshots. So, there is nothing to evaluate.

Gorshkov
07-24-10, 10:29 AM
I am not interested in Multiplayer. So I'd like to make a good decision: HCE or Harpoon 3.6?

Herman
07-24-10, 03:11 PM
So I'd like to make a good decision: HCE or Harpoon 3.6?

I play both of those versions. I have not played a game of ANW (in solitaire mode) since Feb 2009.

HCE, ANW, and H3.6 are supposedly being bundled together for sale with the upcoming Harpoon Ultimate edition/bundle currently being made ready for release. So, you might be able to get two games. I do not think that H3.6 will be available for sale individually. It is not clearly known if ANW and HCE will be available for sale separately after the Ultimate Bundle is created, either.

Gorshkov
07-24-10, 04:00 PM
I have read ANW does not support full-screen mode which is bad. HCE has definitely more user-friendly interface and overall look. Yet I wonder if HCE simulates naval warfare better than Harpoon 3.6. Or maybe both games are equal here?

Herman
07-24-10, 04:08 PM
I have read ANW does not support full-screen mode which is bad.
I think you are mistaken regarding ANW. I think that it supports full-screen mode and is supposedly even better for handling large monitors. I do not have one, but some guys have said that they are able to set the video dimensions so that the game crosses over onto dual monitors.

Check out: Looking for people with badass monitor and high resolutions
http://www.matrixgames.com/forums/fb.asp?m=1174315&key=monitor

Fans of HCE are happy with their product and fans of H3.6 are happy with theirs. There are a number of folks who play both. I enjoy all the scenarios for whichever version releases them and am just happy to play. IMO, both HCE and H3.6 have their quirks and problems, but it's just a game. :)

Gorshkov
07-25-10, 08:41 AM
What about handling wide-screen resolutions by ANW?

Herman
07-25-10, 11:34 AM
Perhaps I do not understand your question very well because I do not have a widescreen monitor. Maybe the best way to check for yourself is to run the ANW demo and fiddle with the screen resolution values to see if they are acceptable or not. Sorry, I am just not very good with hardware questions. I just play the game. :)

What version of the demo are you running? Is it this one?

ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon_3_Gouge_Demo_1.exe

You can see what version is running by running the demo in Window mode. The version number will appear across the top window frame. i.e. 3.7.0.0 or 3.9.4.0

Gorshkov
07-25-10, 11:50 AM
- Check your PM.

- After trying those demos I can confirm Harpoon 3 ANW does not support wide-screen resolutions. Of course you can set such ones but you will get circles around warships, planes and bases which represent radar and weapon ranges turned to look like ellipses.

Herman
07-25-10, 01:19 PM
Sorry to hear that the screen resolutions do not meet your requirements. Maybe it is a good thing in the long run. If you run ANW on a smaller screen, that means that the rest of the space could be used to write things like After-Action reports or view the database editor. :)

Gorshkov
07-25-10, 02:07 PM
I am afraid you are wrong - resizing Harpoon's map window does not change bad aspect ratio...still ellipses. :(

Herman
07-25-10, 03:39 PM
I think you mis-understand me. I recognize that the aspect ratio makes the game look very odd with ellipses replacing circles. What I meant was maybe you can play the game in reduced window-mode so that you can also open up a program like Word beside it in order to write the After-Action Report at the same time as you play the game. My screen is too small for an exact representation, but this image might clarify things:

http://img832.imageshack.us/img832/4793/46082537.th.gif (http://img832.imageshack.us/i/46082537.gif/)

Gorshkov
07-25-10, 04:44 PM
Well, yes I can play in windowed mode but this does not change ANW's aspect ratio what I mean all the time.

danzig70
07-27-10, 10:58 AM
Thanks for the thread. I am designing my scenarios with these limitations in mind.

Herman
07-27-10, 02:07 PM
Good for you. That is the entire purpose of threads like this; to ensure that everyone knows the Know Problems. Stuff like this gets deleted (and the reporter banned) on the official AGSI developer fora. Kinda amazing to think that some folks think it is better to try to hide known issues. :rotfl2:

Glad to see you making progress on your scenarios.

danzig70
07-30-10, 12:22 PM
They would probably ban you for talking about other games too.

Oh yeah. Do you play WCNAW Herman? I was going to setup scenarios in H3ANW where the mission ends when you send send certain ships to an area. Then you play the NAW battle and the AAR would possibly end up as a H3ANW event. Then you pick up where you left off.

Herman
07-30-10, 04:43 PM
I have played a few scenarios from WC:NAW. I found it to be a nice solid tactical game.

Juggling two different games takes a lot of coordination. I wish you luck. Personally, I am not sure I would enjoy jumping back and forth between different styles of gameplay.

danzig70
08-02-10, 10:58 AM
I will try to make it as smooth a transition as possible.

Gorshkov
08-16-10, 06:45 PM
Known Harpoon 3 issues (http://www.harplonkhq.com/forum/viewtopic.php?f=8&t=17)

Known Harpoon Classic Issues (http://www.harplonkhq.com/forum/viewtopic.php?p=45)

Herman
12-23-10, 05:29 PM
After 3.7.0 release: 080 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 68 New) = 209 Issues
After 3.10. Release: (209 Issues - 71 Fixed + 95 New) = 233 Issues

A comprehensive third-party list of 233 * Known Harpoon [ANW] Issues (http://tinyurl.com/cynfr4) has been exhaustively collected on HarPlonkHQ (http://www.harplonkhq.com/forum/) since the release of Harpoon ANW 3.7.0 Now that 3.10 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:


Hellfire do not launch in ODb (http://tinyurl.com/5whop8)

Hellfire missiles will not launch even though they appear in the weapons allocation window.

CTD when Database button is depressed (http://tinyurl.com/6b8bud)

When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

[Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.

SSM Altitude crash (http://tinyurl.com/5bnqnn)

Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.

Ammo dumps emptied (http://tinyurl.com/5pvd23)

Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.

Firing sonobuoys at subs (http://tinyurl.com/6x5k2e)

Sonobuoys can be fired at subs through the weapons allocation window.

Torpedo decoy fired at radar (http://tinyurl.com/69etg5)

Torpedo decoy is an eligible weapon for firing at radar.

Sonobuoys non-functional (http://tinyurl.com/6xfz8x)

Sonobuoys deployed by Bear F non-functional.

Patch duplicates AALog file (http://tinyurl.com/6jd42s)

Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)

UGM-109 cannot be launched (http://tinyurl.com/6otraf)

All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.

Type 65-76 disappear on BOL (http://tinyurl.com/5hvevd)

Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.

8 files for 7 Tutorial sessions (http://tinyurl.com/d5vxo3)

8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.

Fighter cannot intercept for re-fueling (http://tinyurl.com/da5x3d)

Fighter circles tanker but never accomplishes operation

Air Group formation (http://tinyurl.com/57d3kv)

Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.

ViCond evaluates with wrong UNIT (http://tinyurl.com/bqk3oo)

ViCond evaluates with wrong specific UNIT identified in condition

Crash server while starting MP game (http://tinyurl.com/bys9qn)

Scenario and server will crash after 30 seconds

Opening 3.6.3 scen causes crash (http://tinyurl.com/63dsdg)

Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3

Crash during re-build process (http://tinyurl.com/5fgson)

ScenEditor freezes up and does not complete function when ordered to re-build scenario.

Crash during re-build process II (http://tinyurl.com/5usrps)

ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.

CTD reading Evaluation (http://tinyurl.com/lb692k)

CTD while attempting to PgDown in Evaluation window

Map windows disappear (http://tinyurl.com/djnpkg)

Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.

Absolute mission delay time (http://tinyurl.com/buvb7z)

Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)

Afterburner unavailable at low alt (http://tinyurl.com/6px853)

Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.

Ammo re-loads mismatch in SE (http://tinyurl.com/b9thll)

Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command

Centre key [T] inconsistency (http://tinyurl.com/b76sdb)

When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window

Complete visual ID failure (http://tinyurl.com/yhzk2ug)

Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)

CTD changing map size (http://tinyurl.com/5b58zw)

CTD occurs while changing size of tactical map.

CTD changing map size II (http://tinyurl.com/djgwd5)

CTD occurs while changing size of formation editor

ECM emitter not shown (http://tinyurl.com/ygv8wmq)

Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)

Ferry mission to comm centre (http://tinyurl.com/abwefq)

Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)

Ferry mission to SSN (http://tinyurl.com/6jlqof)

It is possible to create a Ferry mission with the destination as an airplane or SSN.

Generic strikes seek additional targets 3 (http://tinyurl.com/bfeff6)

Bombers will strike N, then S, then W and hang there

Generic strikes seek additional targets (http://tinyurl.com/6yoqnv)

Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.

Ground strike fails to execute (http://tinyurl.com/csxys7)

Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3

Group climbs automatically (http://tinyurl.com/abz5rd)

The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)

Group icon moves without ships (http://tinyurl.com/dheeuk)

Group icon will arrive even though all ship components are trapped by ice

Group plots across ice (http://tinyurl.com/b6tnlz)

Group plots path through ice in ANW and ships subsequently get stuck on the ice

Hangar overload (http://tinyurl.com/2aa8xgg)

It is possible to land many more aircraft than the hangar capacity allows.

Incorrect number to be readied (http://tinyurl.com/58l9co)

When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.

Indexation status false (http://tinyurl.com/5oqzas)

ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.

Intermittent values rejected (http://tinyurl.com/bla7j8)

Some intermittent values for EmCon window rejected

Missiles drawn to wrong targets (http://tinyurl.com/68njda)

Missiles fired at targets located with pinpoint precision are still drawn to other targets.

Mission fails to navigate without Full throttle setting (http://tinyurl.com/57m3ph)

Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.

Mount re-load never finishes (http://tinyurl.com/c637xg)

Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire

NAV improperly drawn (http://tinyurl.com/5z8jn6)

NAV zone shows double-sided left wall and inability to modify other points of the zone.

Navigator plots path off map (http://tinyurl.com/dz227a)

Navigator plots path outside of the map

On Station ViCond fails (http://tinyurl.com/c8kdnw)

On Station ViCond fails to trigger when ships arrive within designated polygon

Phantom mounts shown on aircraft (http://tinyurl.com/5tpmhd)

Phantom mounts are shown on aircraft when the Logistics button is pushed.

Plane does not immediately RTB (http://tinyurl.com/c3w7k2)

B014 will launch ALCM and then circle until running low on fuel before RTB

Planes cannot accept mission (http://tinyurl.com/afftkj)

Planes cannot accept mission even though they are not intended for immediate launch

Plotted path gets stuck (http://tinyurl.com/atkgmj)

Ship gets stuck on land even though a path was plotted successfully.

Poor AAW missile allocation (http://tinyurl.com/d8ucmn)

Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.

Propulsion ranges import improperly (http://tinyurl.com/5rn9pm)

Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.

Protect ViCond doesn't evaluate properly (http://tinyurl.com/6zq9g4)

Protect ship Victory Condition does not evaluate properly.

Protect ViCond failure (http://tinyurl.com/6az4zn)

Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.

Re-build cancels intermittent EmCon (http://tinyurl.com/bv3xxl)

Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit

Ready time cancelled by mission (http://tinyurl.com/cd6337)

Ready time changed when aircraft are assigned to a mission

Ready Times shortened (http://tinyurl.com/5orfdr)

Aircraft with long ready times can have them shortened to the default 30 minutes.

RoE error yields wrong message (http://tinyurl.com/bke97f)

Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry

SAMs locate new targets in mid-flight (http://tinyurl.com/6c36kx)

SAMs locate new targets in mid-flight after original targets destroyed.

Sanity check fails for multiple weapons records (http://tinyurl.com/6o73ta)

Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.

Sensor default values are zero (http://tinyurl.com/6kr6b9)

When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.

Sonar range circle appears for group (http://tinyurl.com/djb4k9)

Sonar range circle appears for group where none should be seen

Sonobuoy endurance display error (http://tinyurl.com/a9txco)

Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.

Speed changes with altitude (http://tinyurl.com/crzeuf)

When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)

Strike Mission fails to cancel (http://tinyurl.com/6cqp82)

Ground Strike Mission fails to cancel after target is destroyed.

Sub accelerates to cruise speed when plotted (http://tinyurl.com/abzkv8)

Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)

Sub ignores speed order (http://tinyurl.com/cl5k3f)

Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface

Sub on surface dives on its own (http://tinyurl.com/5c4d85)

Sub starts on surface but dives to Periscope depth on its own

Submarine evades own torpedoes (http://tinyurl.com/5oy8av)

Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.

Subs fire SS-N-15 onto the ice (http://tinyurl.com/5ofrpf)

Submarines are able to fire SS-N-15 Starfish while under polar ice.

Subs go over land (http://tinyurl.com/bf6857)

Subs go over island instead around it.

Subs surfacing under ice (http://tinyurl.com/6rvezf)

Submarines are able to rise to the surface from under the ice pack and run on the surface.

Superfluous line in display (http://tinyurl.com/c5l5hg)

Superfluous blank line appears in weapons display for loadout list

Subsequent strikes are disorganized (http://tinyurl.com/65dd46)

Subsequent strikes are disorganized and launch in separate groups.

Support missions do not fully launch (http://tinyurl.com/5h3coz)

Not all aircraft assigned to support missions launch as they previously did in H3.6.3.

Torpedoes chasing dipping helo (http://tinyurl.com/d3y6un)

Torpedoes will go active and then turn towards dipping helo

Torpedoes ignore wire-commands (http://tinyurl.com/d4wy7j)

Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire

Torps chase improper targets (http://tinyurl.com/6fngmt)

Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.

Transit mission fails to execute (http://tinyurl.com/d98hqb)

Ships will plot path around NAV Zones, but Transit mission will not trigger and execute

Unable to lay sonobuoy string (http://tinyurl.com/aa77td)

Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)

Ships are unable to navigate around ice (http://tinyurl.com/6kojph)

Ships are unable to navigate around ice.

Unable to set Weapons Tight in SE (http://tinyurl.com/6hr8j2)

Scenario designer is unable to set Weapons Tight in ScenEditor.

Unassigned SSMs do not fire (http://tinyurl.com/63t85s)

Unassigned land-based SSMs will fire on ships, but not against land targets.

Unassigned SSMs no longer fire (http://tinyurl.com/d6sveg)

Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4

Unidentified targets auto-engaged (http://tinyurl.com/5lbvay)

Unidentified and unknown targets are auto-engaged without being properly classified as hostile.

Units drop off network (http://tinyurl.com/cx49wj)

Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display

UnRep done concurrently (http://tinyurl.com/64vy9s)

UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.

UnRep for 2 ships only (http://tinyurl.com/5zuncn)

Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.

UnRep Teleportation (http://tinyurl.com/55rvpz)

UnRep process is possible while physically separated by several miles.

Wrong cruise altitude (http://tinyurl.com/6kn7l2)

TLAM shows cruise altitude of 20m and Intermediate depth.

Wrong ready time displayed (http://tinyurl.com/c9zryl)

Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)

Allied sides share unit control (http://tinyurl.com/d3mbkf)

Players can change unit paths for sides allied via Friendly posture setting.

Change in threat axis ignored (http://tinyurl.com/5o4br8)

Change in threat axis ignored in MP.

Guns will not fire at aircraft (http://tinyurl.com/d932op)

Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)

CTD on load (http://tinyurl.com/cscxpv)

CTD while attempting to load saved game

Aircraft below sea level (http://tinyurl.com/5ns7uz)

Aircraft below sea level.

Country annex nullified (http://tinyurl.com/dx69tb)

"Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)

AAW patrol motionless (http://tinyurl.com/6rnf8w)

AAW patrol motionless instead of flying between assigned reference points.

Dual speeds selected (http://tinyurl.com/585l53)

When ships are damaged, sometimes dual speeds are show in the throttle setting.

Formation patrols ignore axis (http://tinyurl.com/5k6ex2)

Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.

CTD when hitting Report button (http://tinyurl.com/bclbtx)

CTD when unit Skunk 2435 selected and then Report button depressed.

Damage changes aircraft ready time instead of destroying them (http://tinyurl.com/64s2gn)

Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.

Dead stop after torp evasion (http://tinyurl.com/62fh25)

Escort comes to a dead stop after torpedo evasion.

Fuel does not drop to zero (http://tinyurl.com/aukaug)

Fuel drops steadily, but does not drop all the way to zero.

CTD while drawing new map (http://tinyurl.com/6blcl8)

CTD while drawing new map

CTD with Re-build Scenario function (http://tinyurl.com/6rx6w8)

Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.

MP Saved game titles (http://tinyurl.com/6ku54e)

MP Saved game titles often use portions of the orders in lieu of the Session name.

Crash from fatal mount error (http://tinyurl.com/cvngrv)

Crash from fatal mount error when trying to load scenario

Altitude mis-match between Group and units (http://tinyurl.com/5pap95)

Units and Group icons show different altitude values in SE.

ASW/WH torps tracking wrong targets (http://tinyurl.com/6bwwbj)

WH/ASW torps tracking targets they cannot hit.

TALD materialize at wrong point (http://tinyurl.com/566enp)

When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.

Time compression causes miss (http://tinyurl.com/5tkmy2)

Higher time compression creates automatic miss.

Fighters hanging on refPt (http://tinyurl.com/6j5uwj)

Fighters will launch and hang on one Ref point.

Plane ignores Nav Zone (http://tinyurl.com/5exce2)

Plane totally ignores Nav Zone

Active sonobuoys dropped passively (http://tinyurl.com/5vg3bd)

Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.

Unassign command sound missing (http://tinyurl.com/5rekuf)

Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.

Different depth at same location (http://tinyurl.com/bvc3rw)

Two maps of the same area show different depth at same location.

Phantom air group (http://tinyurl.com/5bwukd)

Phantom air group.

Missiles not releasing (http://tinyurl.com/c6ec44)

Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].

Torpedo knows target depth (http://tinyurl.com/bcsljp)

Torpedo becomes de facto depth finder

Forger cannot launch (http://tinyurl.com/dh7d4r)

Yak-38 Forger will show "UNABLE" under the ready status

Hidden units can be destroyed without detection (http://tinyurl.com/643llo)

When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.

Units out of range can be destroyed (http://tinyurl.com/6zhkku)

Units out of range can be destroyed if they are part of a group.

SSK rises early (http://tinyurl.com/6e9ahn)

Diesel subs rise to Periscope depth long before their batteries are exhausted.

All ammo not available (http://tinyurl.com/5qu6eu)

300 rounds of ammo are shown, but only 44 are offered for fire allocation.

Max launch speed restriction (http://tinyurl.com/5z3pq2)

When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.

Weapon Max Launch Speed ignored (http://tinyurl.com/6ffhdd)

Weapons ignore Maximum Launch Speed set in database.

Unable to fire SSM (http://tinyurl.com/5kruuv)

Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.

Unable to intercept target (http://tinyurl.com/5abeof)

Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.

Automatic contact classification

The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

Group Nav Zone Settings

The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

Work-around solution: Set the Nav Zone parameters for each unit individually.

Subs in groups

Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.

AI inside Minimum Launch Range (http://tinyurl.com/5mf5ez)

If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.

MAD contact for ground facilities

The MAD detector is able to detect ground facilities.

ARMs cause planes to hang

Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.

Weapon ignores range limitation (http://tinyurl.com/5dto26)

Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.

Sonobuoy deployment altitude (http://tinyurl.com/5m4et5)

Sonobuoys can be deployed at any altitude.

Min engine altitude ignored (http://tinyurl.com/5k7lec)

Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.

Helos launch into base group (http://tinyurl.com/32c4tjp)

Helos launch into base group instead of separate aircraft units in MP

Helos unable to launch (http://tinyurl.com/275go35)

Helos unable to launch from base in MP

Plotted mission auto-RtBs (http://tinyurl.com/249gg2d)

Aircraft on plotted mission Return to Base on their own volition against the wishes of the player

All land units re-named to default (http://tinyurl.com/25ym7dc)

All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them

Magazines forcibly re-set (http://tinyurl.com/2ax4t2f)

AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped

Excess weapons mis-calculated (http://tinyurl.com/2d4qq6h)

AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity

Recon mission self-deleted (http://tinyurl.com/26z9pmc)

Recon missions delete themselves after completion of one run instead of repeating

Active sonobuoys have no range ring (http://tinyurl.com/3645fp4)

Active sonobuoys have no range ring

AI engages neutral units (http://tinyurl.com/2felkf7)

AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed

CTD scrolling Report (http://tinyurl.com/2esxzxx)

SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping

Intermittent sensor defaults to zero (http://tinyurl.com/2ab7h5a)

Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance

Pull-down menu commands revert (http://tinyurl.com/239hmnz)

Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows

Sub Mission launch failure (http://tinyurl.com/36vjk87)

When sub is detected, helos will not launch on their own volition in order to prosecute the sub

Subs self-immobilized (http://tinyurl.com/35t6zwy)

Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected

Surface groups broken up (http://tinyurl.com/33pxzdx)

Surface groups are broken up into individual units when scenario is re-built by SE

Unit postures corrupted (http://tinyurl.com/3774nb7)

Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted

ASuW mission never goes ECM active (http://tinyurl.com/23puufl)

ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active

H3Editor generates incompatible signature (http://tinyurl.com/32wd8zz)

H3Editor generates incompatible signature for *.DAT files from Reimer Editor

Unarmed units not engaged (http://tinyurl.com/25j39ae)

Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage

Missiles attack phantom target (http://tinyurl.com/35sp9db)

Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion

ALCM cannot hit runway (http://tinyurl.com/2954mwk)

Hundreds of ALCM will fire at runway target and none will ever hit

Out of Range message missing (http://tinyurl.com/23xt84g)

"Out of Range" message does not appear when a target that is too high for AAA is selected. Instead, the normal Weapon Allocation window appears, the player assigns AAA fire, and nothing happens

Cluster warheads neutralized (http://tinyurl.com/25hmdy2)

Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310

Mission Editor inaccessible in window mode (http://tinyurl.com/26nnett)

Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])

CTD while drawing new map II (http://tinyurl.com/26sf5kz)

CTD while drawing new map

Weapons always free in MP (http://tinyurl.com/387s448)

Weapons tight works for solitaire, but is ignored in MP under all circumstances

Sanity check loadout false positive (http://tinyurl.com/23fmzoa)

DB editor generates false positive error on loadout sanity check

Passive radar shows jamming (http://tinyurl.com/29r888w)

Passive radar shows jamming

Non-existent Profile command (http://tinyurl.com/3xcrjcl)

According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.

Re-build causes Re-heat (http://tinyurl.com/2ena7rb)

After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle

Duplicate unit in Mission Editor (http://tinyurl.com/2g75b9c)

Two "Base Blue" units appear in right hand window when only one is in the scenario

Red planes land on Blue base (http://tinyurl.com/28rd39x)

Red planes land on Blue base

MP starts Weapons Free (http://tinyurl.com/2dmp85j)

MP games start in Weapons Free mode even though scenario has been pre-set for Weapons Tight. SP games start in correct mode.

Path editor only appends in MP (http://tinyurl.com/2elgvwa)

Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected

Planes just launched cannot return (http://tinyurl.com/288dmer)

Planes just launched cannot return to the platform that just launched them

Delayed Missions crash server (http://tinyurl.com/3yfrx2e)

Time-delayed missions crash server in MP

ASuW range ring missing (http://tinyurl.com/3yszmrr)

Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical

Game Status always default (http://tinyurl.com/2eaft4k)

Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window

REditor imports unknown codes (http://tinyurl.com/2g2csld)

Reimer Editor will create/import weapons codes that do not previously exist

Magazine validation erroneous (http://tinyurl.com/2v9h9l5)

The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity

CTD REditor upon Text Export (http://tinyurl.com/37m364h)

Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder

REditor re-import causes crash (http://tinyurl.com/27tpbh3)

Reimer editor re-import command causes crash when applied to Country.DAT

REditor fails to import Ship Type (http://tinyurl.com/233pzvc)

Reimer editor fails to import Ship Type properly

Resignation causes colour inversion (http://tinyurl.com/252q2n2)

Resign command in SE causes colour to invert to another colour scheme

Inserted planes cannot attack (http://tinyurl.com/22se5bw)

AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack

Multiple re-build ops cause freeze (http://tinyurl.com/2vdobcy)

Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load

Arty kills target out of range (http://tinyurl.com/2d7myop)

Artillery will fire and destroy a unit that was never within actual range

Decoy expenditures not recorded (http://tinyurl.com/26l6bvh)

Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed

Rocket-deployed torps not recorded (http://tinyurl.com/2effoae)

Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex

Automatic ASW Nav Zone missing (http://tinyurl.com/273ef3z)

ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created

StrikeTakeover unable to repeat (http://tinyurl.com/3xaug2y)

Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired

StrikeTakeover cannot intercept (http://tinyurl.com/2foffj4)

Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"

Sub on ASW will not engage ship (http://tinyurl.com/24ytgqg)

Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon

Unarmed sub captures CVN (http://tinyurl.com/33aqt4j)

Unarmed sub captures CVN from underwater

Mine weapons indetectable (http://tinyurl.com/29l55xk)

Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values

Shift-Click non-functional (http://tinyurl.com/2bnketr)

The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.

Mission scripts unavailable in MP (http://tinyurl.com/29p9ffj)

Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play

CTD after re-build in SE (http://tinyurl.com/2e4ep7s)

CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process

Sensor Max Range value functional (http://tinyurl.com/2f2nsow)

According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)

Ballistic missile skims sea (http://tinyurl.com/34f94wr)

Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile

Missile dives 60km instantaneously (http://tinyurl.com/2bwktbl)

Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile

Weather fails to draw (http://tinyurl.com/26n9nm9)

Weather fails to draw completely on world map and only appears on left-hand edge

CTD on World Map (http://tinyurl.com/378nsj6)

CTD with Get Weather Function error while attempting to select unit on World Map

All windows active in MP (http://tinyurl.com/32t6rde)

All windows shown as active (highlighted border) when starting MP

Time compression drops to 1s (http://tinyurl.com/37vye6x)

Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not

Plotted mission will not fire (http://tinyurl.com/3a2eofq)

Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission

5-Plane strike groups form (http://tinyurl.com/2uktvdy)

5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission

All missions go WeaponsFree (http://tinyurl.com/27seyaw)

All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued

ARMs allocated to ineligible target (http://tinyurl.com/2erqpma)

Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency

Create Mission window discrepancy (http://tinyurl.com/2fbcsm4)

When creating missions in MP, the "Edit Now" option is missing from the window under the "Settings" selection.

CTD for Batch rebuild from list (http://tinyurl.com/36mxhc2)

CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.

CTD with XRef Weapons Dump (http://tinyurl.com/29pwcvf)

CTD when Game Editor ordered to perform an XRef Weapons Dump.

Formation patrol loadouts changed (http://tinyurl.com/3yvewnm)

Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol

Formation patrols revealed (http://tinyurl.com/3ah224o)

Formation patrols revealed when the base group is attacked.

Groups ignore sensor commands (http://tinyurl.com/27yzxdl)

Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.

Incoming Missiles does not update (http://tinyurl.com/27jb7c4)

"Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it

Int depth shown at -50m (http://tinyurl.com/35omqjr)

Sub at -50m is reported being at Int depth when it should be Shallow Depth.

Intermittent EmCon not displayed (http://tinyurl.com/365y726)

Sonar settings show Active and not originally set Intermittent values

Keyboard commands missing (http://tinyurl.com/3xw5hzj)

Keyboard short-cut commands missing for functions added by ANW.

Missions do not return WeaponsTight (http://tinyurl.com/245fm95)

Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu

Mount sensors unassailable (http://tinyurl.com/24oe6xc)

Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.

Opening multiple ViCond windows (http://tinyurl.com/23e2hqu)

It is possible to open multiple ViCond windows in ScenEdit.

Side disappears when another side deleted (http://tinyurl.com/32at2mq)

When one side is deleted, no other side appears as the default.

TLAM nukes will not reload (http://tinyurl.com/3xz6nrh)

TLAM nukes will not reload even if there are no other weapons aboard.

Timed out message (http://tinyurl.com/2uvlcuw)

MP session will eject players that 'time-out' and do not respond within 30 seconds

Revised group names not saved in MP (http://www.harplonkhq.com/forum/viewtopic.php?p=1166#1166)

Revised group names not saved in MP if they are changed from the original name.

Motionless SSK consumes no charge (http://tinyurl.com/26z95uo)

Diesel submarine consumes no charge when motionless.

MovieMaker only works with Load Battleset (http://tinyurl.com/269g7ac)

MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.

Nuke sub tries to re-charge (http://tinyurl.com/28rgjuo)

After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge

SSGN launches prematurely (http://tinyurl.com/32eel29)

Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target

CTD caused by TALD engagement (http://tinyurl.com/2ceo9co)

Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game

Air group stuck at waypoint (http://tinyurl.com/246f38r)

Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path

CTD due to Server Name (http://tinyurl.com/35vfjq6)

A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)

Depth change immobilizes sub (http://tinyurl.com/37r3cjs)

Depth change immobilizes sub

Buoys appear without range rings (http://tinyurl.com/33m5lb6)

Some buoys deploy normally with associated range rings while others do not

Blacklight
12-23-10, 06:49 PM
Are they EVER going to release 3.10 for people who only have the old Harpoon ANW ??? They're taking FOREVER !!!!

Herman
12-23-10, 08:25 PM
Personally, I think that they are deliberately waiting for the holidays to pass in order to collect a few more sales before releasing a patch for previous owners.

I was also the only person to predict that their September release prediction was a sham and that they would not be able to release until Christmas. Guess I was closer than anyone else. ;)

Herman
02-14-11, 05:14 PM
Helos refuse loiter command (http://tinyurl.com/3a89sr2)

Group will ignore Loiter throttle command and continue at Cruise speed

CTD during missile engagement (http://tinyurl.com/4sag2gs)

CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]

Message missing in MP (http://tinyurl.com/4b6md7p)

Player message appears in solitaire play but not when run in MP

Herman
04-11-11, 12:48 PM
CTD FileStream error in MP (http://tinyurl.com/4yswcqr)

Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)

Herman
04-28-11, 01:52 AM
CTD on VCR re-play (http://tinyurl.com/6d7corh)

CTD on VCR while attempting to re-play (Originally reported by CaptPiluso)

Herman
05-12-11, 12:06 AM
Probable Kill toggle defective (http://tinyurl.com/3pef9nd)

k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)

Herman
05-20-11, 01:54 PM
Sides missing after loading (http://tinyurl.com/42j9ovd)

After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered

Herman
07-08-11, 03:06 PM
Captured unit stops combat (http://tinyurl.com/6ez7gkx)

Captured unit stops combat since all units (hostile units included) are now connected by datalinks

Herman
07-08-11, 03:10 PM
Recon planes launch as a group (http://tinyurl.com/3uslloz)

Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area

Herman
08-31-11, 07:00 PM
AAA fires on targets too high (http://tinyurl.com/3jhrkr2)

AAA fires on targets flying higher than Max Alt of gun system

Herman
08-31-11, 07:04 PM
No eligible weapons window (http://tinyurl.com/3vaoxd2)

The Weapons Allocation window appears even though no weapons are capable of firing against the target

Herman
09-04-11, 05:07 AM
Sub sinks itself (http://tinyurl.com/3efezwj)

Sub sinks self while firing torpedoes at ship

Herman
09-08-11, 03:59 PM
All 225 currently reported Issues for ANW and HUE are now accompanied by High Definition videos in 3D technicolour. Those who prefer a traditional text description can find all files with complete steps to replicate problems as attachments to the original issue reports.

http://www.youtube.com/watch?v=_jwZsagloC8&list=PL8133F30DABF38A41&feature=plpp

The first 24 are Crash bugs, the next 59 are Major severity, the next 56 are Medium severity, and the rest are Minor. There are 25 additional Minor bugs that do not appear publicly due to the 200 video limit set by YouTube. All bugs are reported with ANWDB, HUD3, OriginalDb, Y2k, or PlayersDB and are replicable across databases.

CapitanPiluso
09-08-11, 07:22 PM
225 Known Harpoon issues ???

Sad to know, because now I do not know if my victories ( and losses ) are due to my experience and skill tactics or come from some of the 225 bugs...may be a mix of these :rotfl2::rotfl2::rotfl2:

Herman
09-09-11, 01:07 PM
If you think that you won a PlayersDB scenario too easily in ANW, you were probably affected by a bug like this player was:

http://www.matrixgames.com/forums/tm.asp?m=2664272

When you play that scenario in H3, the AI is all over you. :D

Herman
09-22-11, 04:11 AM
Air patrols no longer detach (http://tinyurl.com/3wfr87v)

Air patrols will not detach from groups on Transit missions to investigate and attack contacts

http://www.youtube.com/watch?v=_jwZsagloC8&list=PL8133F30DABF38A41&feature=plpp

Herman
09-30-11, 10:51 AM
ASuW Mission will not engage TLAM (http://tinyurl.com/5tywvpc)

ASuW Mission will not engage TLAM

Herman
12-17-11, 01:53 AM
VCR uses original scenario file (http://tinyurl.com/6lh6eua)

VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.