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View Full Version : freakin duds!


zero2005
07-04-10, 06:32 PM
what is it with the mk14 duds? runnin TMO/RSRD, and if its not a depth problem, or pre-detonation, its the dang things bouncin off the keel!

lol if i had known the mk14's were such crap, i would have taken some mk10's instead, already used all them that i had in my aft tubes tho :(

would runnin the mk 14's on slow/contact only/shallow depth would help?

Nisgeis
07-04-10, 06:38 PM
Turn off magnetic and shoot them so they hit the hull at a 'glancing blow' angle. 90 degree shots will fail more than glancing blows. Setting then to run shallower than you want will help as well, as they run deep.

Raven79
07-04-10, 07:00 PM
Set them to slow speed, too. High speed was the original killer, as the detonator (used from the Mk10 which run slow and weigh less) was deformed on contact from the forces of the impact before doing his job. The game seems to simulate this really good.
My usual Mk14 runs slow, explodes on impact in a depth of 13ft (or less for DDs and small targets), hitting on a non-90° angle.
I reach a dud rate of 1-3 out of 22 with that.

Armistead
07-04-10, 07:38 PM
Also,

Heavy seas, set to contact, calm seas influence. Still, they're broken torps to 43, so follow all advice, it will give you some increase...but not much.

green_abobo
07-04-10, 09:25 PM
just be glad they dont run a circle and hit you.

:03:

zero2005
07-04-10, 09:59 PM
lol yea, thanks.
now im gunna have to work on my non-90 degree angle shots, been usin fast 90 entire time, which is prolly why 2 out of every 4 torps are duds, if not more. had an entire batch fail. next time im leavin port with mk10's lol.

Admiral8Q
07-04-10, 10:37 PM
I take the Mk10's until mid 1943. Those Mk14's are a p.i.t.a!!! :nope:

Bubblehead1980
07-04-10, 10:47 PM
Welcome to the simulated version of the torpedo debacle of the USN Sub Fleet.

If you dont want to deal with them, just turn off dud torpedos in the realism settings.

Google Mark 14 torpedo, the whole dirty tale is there.Wonder US subs sank anything at all until mid war.

Admiral8Q
07-04-10, 11:14 PM
Welcome to the simulated version of the torpedo debacle of the USN Sub Fleet.

If you dont want to deal with them, just turn off dud torpedos in the realism settings.

Google Mark 14 torpedo, the whole dirty tale is there.Wonder US subs sank anything at all until mid war.
Yep, I know all about those mark 14's! :nope:

McHibbins
07-05-10, 12:40 AM
I take the Mk10's until mid 1943. Those Mk14's are a p.i.t.a!!! :nope:

Dito:up:

Platapus
07-05-10, 12:33 PM
If you are interested in the history, I can recommend two nice books

Hellions of the deep

Iron men and Tin Fish which also describes the problems the Germans had with their torpedoes.