View Full Version : Codemasters Future Gaming Survey
rascal101
07-01-10, 09:18 PM
Hi to you and greetings to SubSimmers
Just thought to draw your attention to a survey from Codemasters asking what future games people want to see produced
Codemasters have always produced quality games IMO so perhaps you guys would like to fill in the survey to help out - Perhaps you can leave a comment re producing the successor to the Silent Hunter series as Ubisoft seems to have deserted the franchise
Any way here’s the link to the survey
http://cmail.codemasters.com/a/hBMLKJiB7bZSEB8M9kIDLYIfMee/survey
Best Regards to all Sub Simmers and to the modders in particular
Rascal
I see there's a comment box at the end. I guess this is where we say "please please make a subsim!" :up:
GoldenRivet
07-01-10, 10:21 PM
i have a world war two first person shooter idea that has not even been touched or thought of yet. its pretty remarkably bad ass IMHO - good enough to make into a game and for me to consider selling the idea. but then again - im biased.
makman94
07-01-10, 10:55 PM
.... "please please make a subsim!"..... :up:
......Amen !! :up:
......Amen !! :up: Thank you for your great and art works!
:up:
rascal101
07-02-10, 01:22 AM
Excellent - keep it going round and round - you have never had a games publisher ask what you want
Now you have
SO Tell Them!!!
coronas
07-02-10, 02:29 AM
I see there's a comment box at the end. I guess this is where we say "please please make a subsim!" :up:
Done!
So if we want, we request! :up:
aergistal
07-02-10, 02:43 AM
Done! If only 10% of subsim users would fill this in now...
i have a world war two first person shooter idea that has not even been touched or thought of yet. its pretty remarkably bad ass IMHO - good enough to make into a game and for me to consider selling the idea. but then again - im biased.
Could it be a 3D Commandos that is actual true to the series with cooperative multiplayer?
Thanks Rascal for the link. My message was "Please make a good and bug free U-Boot sim" :P Hope that more and more will go over the survey and we can release Ubi from the pain of making another bugged subsim.
I am a huge fan of these guys exceptional F1 sim, so I'm damn sure that they can make a really good subsim! I would pay even 100EUR + for it. Hail for SH6 under Codemasters logo!
aergistal
07-02-10, 03:23 AM
Oh look, they don't have a captcha. Would that be cheating? Yet would it be bad to influence the result a bit :DL?
Webster
07-02-10, 09:56 AM
Excellent - keep it going round and round - you have never had a games publisher ask what you want
Now you have
SO Tell Them!!!
i did
i would like to see a realism based, highly detailed, high quality grafics, high quality game engine, submarine simulator game and it would be great if it has customer modding ability.
i really like submarine simulator games but very few are done of any quality and most are thrown together with little effort or resources dedicated to making them into good quality games.
ubisoft's silent hunter 3 and silent hunter 4 were about the best that was out there but that wasnt saying much when compared to the quality and level of debugging for other games being released at that time. their last release(silent hunter 5) was turned into a first person arcade style sub captain and crew interaction game and was in my opinion a total flop.
silent hunter 3 & 4 is about the best i have seen in so far as realism but they leave a lot to be desired in grafics and game engine and have not had much effort put into them being made to resemble anything of the quality of games made today.
a game that has the option to be very customer moddable and has realistic environment and you act realistic as the captain while being able to move freely around the boat is the key.
so far subsims have failed to do this, and while this will probably not be your best selling game in the short term, i think it could be in the long term because it will have longevity in continued sales for a very long time plus it would be an extremely loyal customer base
Herr-Berbunch
07-02-10, 10:04 AM
Add the link to your signature, pass it around here as much as you can - not just in the SH5 forum... :salute:
Faamecanic
07-02-10, 10:24 AM
i would like to see a realism based, highly detailed, high quality grafics, high quality game engine, submarine simulator game and it would be great if it has customer modding ability.
That sounds like "I want a model 21 lever action carbine Daisy Red Rider BB-gun"
Webster...dont you know you'll shoot your eye out :haha:
Oh....and DONE! Submitted "PLEASE make a realistic, FINISHED Submarine Simulator (U-boat preferred, but any era would be fine).
A certain publisher as taken advantage of this community for 3 game releases and relied on MODDERS to FIX thier game and this community is SICK of it.
I would GLADLY pay $80 US dollars for a relistic sub sim with good graphics and tense gameplay!!! As long as it is FINISHED or near finished at release! (as well as being MOD friendly)."
I would GLADLY pay $80 US dollars for a relistic sub sim with good graphics and tense gameplay!!! As long as it is FINISHED or near finished at release! (as well as being MOD friendly)."
:sign_yeah:
Placoderm
07-02-10, 12:29 PM
Hi to you and greetings to SubSimmers
Just thought to draw your attention to a survey from Codemasters asking what future games people want to see produced
Codemasters have always produced quality games IMO so perhaps you guys would like to fill in the survey to help out - Perhaps you can leave a comment re producing the successor to the Silent Hunter series as Ubisoft seems to have deserted the franchise
Any way here’s the link to the survey
http://cmail.codemasters.com/a/hBMLKJiB7bZSEB8M9kIDLYIfMee/survey
Best Regards to all Sub Simmers and to the modders in particular
Rascal
I dunno...
Codemasters was responsible for the debacle that was Operation Flashpoint: Dragon Rising, which was released in a more unfinished state than SH5 was...and then completely dropped all support only a few months after release. No more patches, no more mods at all. The game, to them, is done.
Codemasters held on to Starforce longer than almost any other publisher, and still retains a DRM system at least as punishing as SH5. Dirt 2 even requires you to create a Windows Live account...and in doing so have essentlally sold you out to a third party for marketing purposes.
I would be afraid of the old saying about jumping out of the frying pan right into the fire...Codemasters has proven themselves to be no better (and possibly worse) than Ubisoft as of late.
Yes, they have produced some outstanding software in the past. I own three copies of Grid, Dirt, Race Driver, and many others (multiple copies for network gaming). I own 2 copies each of the original Operation Flashpoint and Resistance from many years ago. At that time, Codemasters was a quality publsiher that appeared to care for it's customers...but that was a different time, and I no longer trust them nor will I purchase anything that has their name on it.
Before you ask for a Codemasters Sub-sim...you would do well to check out the "Operation Flashpoint: Dragon Rising" forums and see how they handled that dedicated customer base, and what their attitude was when they announced the end of all support for the game.
...Be very afraid should they ever produce something for this community.
:nope:
hawk2495
07-02-10, 12:38 PM
Really though for the most part I don't consider Codemasters at all involved in the success of the original Operation Flashpoint since all they did was slap their name on it at release. That beauty belongs to Bohemia Interactive, a dev company still going strong and producing very quality software i.e. ARMA and ARMA2. I too have had the misfortune of playing OFP DR and the state of that game was truly far worse than SH5, so in my opinion these people are not the ones to ask for a new subsim... Half of them probably think an attack sub is a spicy italian subway sandwich with triple the jalepenos...
Fincuan
07-02-10, 12:41 PM
Well said above. After seeing what they did to Operation Flashpoint: Dragon Rising it'd be great to see CM stay the hell away from Silent Hunter. The situation might not be that great even at the moment, but CM would definitely manage to make it worse. FYI the original Operation Flashpoints weren't developed inhouse, they were done by an external development team and only published by CM.
I too have had the misfortune of playing OFP DR and the state of that game was truly far worse than SH5...
The situation might not be that great even at the moment, but CM would definitely manage to make it worse.
Hard to imagine the Silent Hunter series getting any worse, but I guess it's possible... :hmmm:
Placoderm
07-02-10, 01:15 PM
Hard to imagine the Silent Hunter series getting any worse, but I guess it's possible... :hmmm:
In Codemasters hands, it is very possible.
As I said...be very afraid.
Echolot
07-02-10, 02:20 PM
:cool: voted for simulation game.
operation flashpoint and silent hunter in one game.
and cryengine4.
Gruß.
Echol:sunny:t.
Karasunx
07-02-10, 03:07 PM
[QUOTE=Fincuan;1433729]Well said above. After seeing what they did to Operation Flashpoint: Dragon Rising it'd be great to see CM stay the hell away from Silent Hunter. The situation might not be that great even at the moment, but CM would definitely manage to make it worse.QUOTE]
So sad but true. I don't think the people here can complain about broken AI until they've played Dragon Rising. I think the only fix to stop my squad from behaving like a bunch of taffers is having other people to play with in a co-op game.
rascal101
07-03-10, 05:47 PM
I think it's fair t say that all released games have their teathing problems - I got into Flashpoint, the original and Dragon Rising - while DR did have issues I could not say the issues were worse than SH5 - the fact of the matter was that the gameplay was changed slightly, the graphics were improved, but the overall spirit of the game was changed and somewhat harder to take than the original - I think it was the story line, and the somewhat predictable outcome, I wish games producers would resist the urge to tell a story.
I really wish games producers would resist the temptation to educate or entertain - the reason why we buy a simulations is because we know the history - we want to experience the machines or the life, get as close to the historical fact as is possible -
I would hazard a guess that many, if not most gamers are aged between 20 - 45 and are buysing simulations or strategy games because of a particualr interest in an aspect of history - or they simply want something to escape the endless round of reality / cooking shows on TV
So why do producers endlessley churn out games that are clearly aimed at kids - Half the problem with SH5 is that the game was so dumbed down to apeal to a wider audience. The lion's share of the modding crew's efforts are to try to coax some sense of historical accuracy back into the game having been edited out by UBISOFT in a misguided attempt to widen the appeal of a game that could ony ever have a limited appeal
Now here's the thing - there is nothing wrong with a game with limited appeal - SubSim has 40k plus members - so if Ubisfot had any brains they would have produced a game which matched as close as possible what the majority of SubSimmers might want to see - instead they did almost the complete opposite and produced an abortion -
So I hope folks will fill in the Codemasters survey, whatever they may feel about a particualr Codemasters game - because they are the only publisher who've actually taken the time and trouble to ask what people would like to see
Here's the survey link again
http://www.codemasters.com/surveys2/dosurvey.php?surveyid=163
Best Regards to all SubSimmers
Rascal
Excellent - keep it going round and round - you have never had a games publisher ask what you want
Now you have
SO Tell Them!!!
I did. :yep:
tonschk
07-04-10, 11:38 AM
I would be afraid of the old saying about jumping out of the frying pan right into the fire...
Codemasters has proven themselves to be no better (and possibly worse) than Ubisoft
...Be very afraid should they ever produce something for this community.
:nope:
:up:
.
Aufklarer
07-05-10, 07:11 PM
Dont care if they have a crap reputation from flashpoint and recent releases, if they make a subsim its another one to try out and may end up being better than SH. Aslong as it is mod friendly so our community modders can tinker then i am all for it.
Go and ask em for a subsim, or you will never see it!
DONT ASK DONT GET!!
Fincuan
07-06-10, 05:34 AM
Aslong as it is mod friendly so our community modders can tinker then i am all for it
OFP: DR wasn't that at all, despite all the pre-release promises. One of the major selling points of the original OFP was that not only was it extremely moddable, far more so than any Silent Hunters for example, but the developer also released some development tools to the public. This practice has been continued with the later Arma-series from the same developer. This wasn't the case in Dragon Rising by CM. All the pre-release promises of moddability and tools(their forums even have/had a sub-forum for modding the game) turned out to be hogwash: The game was barely moddable at all and no tools were going to be released. From later information it became clear that they'd known this for a pretty long time, possibly right after they chose the game-engine that was to be used, but had been outright lying to the public about it. In the unpatched version of the game some users managed to hack their way into the files and start some rudimentary modding, but this was promptly prevented in the next patch.
Told em I wanted a ww2 U-boat sim with all types modelled, a dynamic campaign, AI and realism that can be scaled from beginner to Kaleun, Graphics come second to this and not to cripple it with some silly DRM that only affects the legal purchases of the sim.
Am I asking for the Moon and the Stars :yeah:
yup:salute:
Cheers
Garion
Iron Budokan
07-06-10, 01:42 PM
Thanks, I filled it out.
FIREWALL
07-06-10, 02:18 PM
Dont care if they have a crap reputation from flashpoint and recent releases, if they make a subsim its another one to try out and may end up being better than SH. Aslong as it is mod friendly so our community modders can tinker then i am all for it.
Go and ask em for a subsim, or you will never see it!
DONT ASK DONT GET!!
My thoughts exactly.:up: It costs me nothing to ask.
There isn't a game out there that hasn't had some problem.
Some just worse than others. :haha:
Aufklarer
07-06-10, 03:31 PM
OFP: DR wasn't that at all, despite all the pre-release promises. One of the major selling points of the original OFP was that not only was it extremely moddable, far more so than any Silent Hunters for example, but the developer also released some development tools to the public. This practice has been continued with the later Arma-series from the same developer. This wasn't the case in Dragon Rising by CM. All the pre-release promises of moddability and tools(their forums even have/had a sub-forum for modding the game) turned out to be hogwash: The game was barely moddable at all and no tools were going to be released. From later information it became clear that they'd known this for a pretty long time, possibly right after they chose the game-engine that was to be used, but had been outright lying to the public about it. In the unpatched version of the game some users managed to hack their way into the files and start some rudimentary modding, but this was promptly prevented in the next patch.
As i said if they make it mod friendly then it will without a shadow of a doubt become part of this community, and potentialy a game to rival SH.
The problem with Ubisoft was that there wasnt ever anyone competing in the same genre so they were free to release shoddy half finished games because they didnt have to out do another developer.
People here will buy a new game if it is able to be modded, that is guaranteed. So no matter their past promises and failings the ball lies in their half of the court, if they want to make a game that will become profitable in a niche genre then they need to appease the community, and we the community want a highly mod friendly game. The choice on what to do lies with them.
FIREWALL
07-06-10, 05:00 PM
While this doesn't have anything to do with sub sims I will be looking hard at F1 2010.
I'm getting into racing sims just for alittle variety.
It seems their making a comeback. And Codemaster is making an effort.
overtenemy
07-06-10, 08:03 PM
Desperate plea disguised as confident sales pitch below.
It would be a wise policy to target a starved, niche market. The particular market I feel inclined to suggest is Submarine Simulation. Sub sims, while once a reasonably populated genre, are more or less dead with the revelation that Silent Hunter 5 is a complete flop. I would personally pay, without hesitation, 80-100$ for a proper Sub Sim, especially if it had excellent customer/mod support. I obviously can't speak for everyone when I say that, but I guarantee many in the hardcore community feel the same way.
At that point it's just a matter of deciding who to target: the sim community, or the mass market. SH5 tried the latter, and is now being shat upon violently. Keep costs down by using an old engine, focus on gameplay rather than gimmicks, charge a lot of money and I guarantee success. You have this anonymous internet individual's sincere promise on that.
Good day sir!
FIREWALL
07-06-10, 08:12 PM
Desperate plea disguised as confident sales pitch below.
It would be a wise policy to target a starved, niche market. The particular market I feel inclined to suggest is Submarine Simulation. Sub sims, while once a reasonably populated genre, are more or less dead with the revelation that Silent Hunter 5 is a complete flop. I would personally pay, without hesitation, 80-100$ for a proper Sub Sim, especially if it had excellent customer/mod support. I obviously can't speak for everyone when I say that, but I guarantee many in the hardcore community feel the same way.
At that point it's just a matter of deciding who to target: the sim community, or the mass market. SH5 tried the latter, and is now being shat upon violently. Keep costs down by using an old engine, focus on gameplay rather than gimmicks, charge a lot of money and I guarantee success. You have this anonymous internet individual's sincere promise on that.
Good day sir!
It must be the language thingy. You totally lost me. :06:
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